Difference between revisions of "ÜberCharge"

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[[File:Heavymedicuber.jpg|right|A Medic ÜberCharges a Heavy]]
 
[[File:Heavymedicuber.jpg|right|A Medic ÜberCharges a Heavy]]
 
{{Quotation|'''The Heavy''' on how the ÜberCharge works.|I AM BULLETPROOF!|sound=Heavy_specialcompleted06_I_AM_BULLET_PROOF!.wav}}
 
{{Quotation|'''The Heavy''' on how the ÜberCharge works.|I AM BULLETPROOF!|sound=Heavy_specialcompleted06_I_AM_BULLET_PROOF!.wav}}
 
  
 
'''ÜberCharge''' (which is German for Supercharge, or Overcharge) is an ability of the [[Medic]] class.  The ÜberCharge is built up by focusing the beam of the Medic's healing gun onto a teammate (or a [[Disguise]]d [[Spy]]).
 
'''ÜberCharge''' (which is German for Supercharge, or Overcharge) is an ability of the [[Medic]] class.  The ÜberCharge is built up by focusing the beam of the Medic's healing gun onto a teammate (or a [[Disguise]]d [[Spy]]).
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==Related Achievements==
 
==Related Achievements==
 +
===Scout===
 +
{|
 +
|[[Image:Batting the doctor.png|64px]]
 +
|width=50%|''' Batting the Doctor '''
 +
Kill a Medic that is ready to deploy an ÜberCharge.
 +
 +
|[[Image:Doctoring the ball.png|64px]]
 +
|width=50%|''' Doctoring the Ball '''
 +
Kill 3 enemies while under the effects of a Medic's ÜberCharge.
 +
 +
|-
 +
 +
|[[Image:The big hurt.png|64px]]
 +
|width=50%|''' The Big Hurt '''
 +
Stun 2 Medics that are ready to deploy an ÜberCharge.
 +
|}
 +
 +
===Soldier===
 +
{|
 +
|[[Image:Tf soldier mashed.png|64px]]
 +
|''' S*M*A*S*H '''
 +
Assist a Medic in exploding 5 enemies with a single ÜberCharge.
 +
|}
 +
 +
===Pyro===
 +
{|
 +
|[[Image:Burn ward.png|64px]]
 +
|width=50%|''' Burn Ward '''
 +
Ignite 3 Medics that are ready to deploy an ÜberCharge.
 +
 +
|[[Image:Pyrotechnics.png|64px]]
 +
|width=50%|''' Pyrotechnics '''
 +
Kill 3 enemies in a single ÜberCharge.
 +
|}
 +
 +
===Demoman===
 +
{|
 +
|[[Image:Tf demoman destroy buildings with medic.png|64px]]
 +
|''' Tam O'Shatter '''
 +
Destroy 5 enemy Engineer buildings during a single ÜberCharge from a Medic.
 +
|}
 +
 +
===Heavy===
 +
{|
 +
|[[Image:Photostroika.png|64px]]
 +
|width=50%|''' Photostroika '''
 +
Provide an enemy with a freezecam shot of you taunting while invulnerable.
 +
 +
|[[Image:Soviet Block.png|64px]]
 +
|width=50%|''' Soviet Block '''
 +
While invulnerable and on defense, block an invulnerable enemy Heavy's movement.
 +
 +
|-
 +
 +
|[[Image:Supreme Soviet.png|64px]]
 +
|width=50%|''' Supreme Soviet '''
 +
Get Übered 50 times.
 +
|}
 +
 +
===Medic===
 
{|
 
{|
 
|[[Image:tf medic assist pyro.png|64px]]
 
|[[Image:tf medic assist pyro.png|64px]]
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Assist in burning 5 enemies with a single ÜberCharge on a Pyro.
 
Assist in burning 5 enemies with a single ÜberCharge on a Pyro.
  
|[[Image:tf medic freezecam ragdoll.png|64px]]
+
|[[Image:tf medic assist scout.png|64px]]
|''' Autopsy Report '''
+
|width=50%|''' You'll Feel a Little Prick '''
Provide an enemy with a freezecam shot of you taunting above their [[ragdoll]].
+
Assist in killing 3 enemies with a single ÜberCharge on a Scout.
 
|-
 
|-
 
|[[Image:tf medic assist soldier.png|64px]]
 
|[[Image:tf medic assist soldier.png|64px]]
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|width=50%|''' Triage '''
 
|width=50%|''' Triage '''
 
Deploy an ÜberCharge on a teammate less than a second before they are hit by a Critical explosive.
 
Deploy an ÜberCharge on a teammate less than a second before they are hit by a Critical explosive.
|[[Image:tf medic assist scout.png|64px]]
+
|}
|width=50%|''' You'll Feel a Little Prick '''
+
 
Assist in killing 3 enemies with a single ÜberCharge on a Scout.
+
===Sniper===
 +
{|
 +
|[[Image:Tf sniper parting shot.png|64px]]
 +
|width=50%|''' Parting Shot '''
 +
Headshot an enemy player the moment his invulnerability wears off.
 +
 
 +
|[[Image:Tf sniper uberectomy.png|64px]]
 +
|width=50%|''' Überectomy '''
 +
Kill a Medic that is ready to deploy an ÜberCharge.
 +
|}
 +
 
 +
===Spy===
 +
{|
 +
|[[Image:Tf spy dr nooooo.png|64px]]
 +
|''' Dr. Nooooo '''
 +
Backstab a Medic that is ready to deploy an ÜberCharge.  
 
|}
 
|}
  

Revision as of 00:25, 3 August 2010

I AM BULLETPROOF!
The Heavy on how the ÜberCharge works.

ÜberCharge (which is German for Supercharge, or Overcharge) is an ability of the Medic class. The ÜberCharge is built up by focusing the beam of the Medic's healing gun onto a teammate (or a Disguised Spy).

A bar on the HUD, where the ammo icon usually appears, shows how much ÜberCharge is available. Once the bar is 100% full and begins flashing, the Medic has the ability to activate the ÜberCharge, granting the Medic and his target either invincibility for 8 seconds (with the Medigun) or 100% critical hits for 8 seconds (with the Kritzkrieg). With a Medigun ÜberCharge activated, the two players will glow their respective team colors. With a Kritzkrieg ÜberCharge activated, both players will appear normal but their weapons will glow and crackle with electricity of their team color for the duration. When looking at a friendly Medic, a colored box shows up on the HUD displaying the username of the Medic, whether or not he is wielding the Kritzkrieg, along with the percent of his ÜberCharge.

It should also be noted that a player can receive an ÜberCharge from a Medic wielding a Medigun and another Medic with a Kritzkrieg at the same time, giving the player the effects of both ÜberCharges and allowing them to cut a devastating swathe through the enemy.

A skilled Spy can trick an enemy Medic into ÜberCharging them while they are Disguised, wasting the charge and allowing him to wreak havoc on the enemy team for its duration. When this happens, to the team the spy is on, he'll appear Übered in his team's color with the enemy medic trailing behind in their own color. To the team of the medic, it'll be the same as their own team color.

Switching weapons from the Medigun to another will stop the ÜberCharge but continue to drain the ÜberCharge meter.

Charging the ÜberCharge

The ÜberCharge meter fills at two different rates, depending on the health of the Medic's heal target.

  • The Medigun meter fills at 2.50% / second when the Medic...
    • Heals a player with less than 150% health (full Overheal).
    • Heals a teammate during Setup time (even when fully overhealed).
      • This was added in a December 2007 patch to replace the strategy of one player constantly self-damaging during setup to keep the Medic healing damage and filling the meter at this rate.
  • The Medigun meter fills at 1.25% / second when the Medic heals a player who is already 150% health, outside of Setup time.
    • This was designed to encourage Medics to heal more than one target.
  • The Kritzkrieg meter charges at +25% the rate of a medigun.
  • With the faster charge rate, it takes a total of 40 seconds to fully charge the Medigun ÜberCharge meter. When charging at the slow rate, this takes 80 seconds.
    • With the Kritzkrieg, filling the ÜberCharge meter takes 30 seconds (25% faster) at the faster rate. With the slower rate, this takes 60 seconds (twice as long).
  • Healing enemy spies (disguised as one of your teammates) also charges the Ubercharge meter.
  • Also, a Medic who wields the Übersaw charges his ÜberCharge by 25% with each successful hit on an enemy (excluding enemy disguised Spies).
    • He can also gain a 50% charge by using his Übersaw to successfully taunt kill an enemy.

Using the ÜberCharge

Note that while the players are immune to damage with a regular ÜberCharge, they are still affected from the concussive force of weapons such as the Sentry gun and the Pyro's compression blast. This can be useful for breaking an ÜberCharge, because if the Medic is separated from his team-mate, the team-mate's ÜberCharge will be deactivated.

After a medic deploys his ÜberCharge onto his target, if he releases his focus on the target, the target will remain Übered for one second while the Medic heals another target. A Medic can use this to keep multiple patients ÜberCharged at once (it is required to unlock the Second Opinion achievement). However, since the April 1, 2008 Patch, each player ÜberCharged in addition to the current heal target will cause the ÜberCharge to dissipate at an additional 50% of the base speed [1].

ÜberCharged players cannot capture control points or hold intelligence or flags (but can still defend control points from capture). ÜberCharging while healing an intelligence (flag) holder only ÜberCharges the Medic.

Related Achievements

Scout

64px Batting the Doctor

Kill a Medic that is ready to deploy an ÜberCharge.

64px Doctoring the Ball

Kill 3 enemies while under the effects of a Medic's ÜberCharge.

64px The Big Hurt

Stun 2 Medics that are ready to deploy an ÜberCharge.

Soldier

Tf soldier mashed.png S*M*A*S*H

Assist a Medic in exploding 5 enemies with a single ÜberCharge.

Pyro

Burn ward.png Burn Ward

Ignite 3 Medics that are ready to deploy an ÜberCharge.

Pyrotechnics.png Pyrotechnics

Kill 3 enemies in a single ÜberCharge.

Demoman

Tf demoman destroy buildings with medic.png Tam O'Shatter

Destroy 5 enemy Engineer buildings during a single ÜberCharge from a Medic.

Heavy

Photostroika.png Photostroika

Provide an enemy with a freezecam shot of you taunting while invulnerable.

Soviet Block.png Soviet Block

While invulnerable and on defense, block an invulnerable enemy Heavy's movement.

Supreme Soviet.png Supreme Soviet

Get Übered 50 times.

Medic

Tf medic assist pyro.png Autoclave

Assist in burning 5 enemies with a single ÜberCharge on a Pyro.

Tf medic assist scout.png You'll Feel a Little Prick

Assist in killing 3 enemies with a single ÜberCharge on a Scout.

Tf medic assist soldier.png Blast Assist

Assist in exploding 5 enemies with a single ÜberCharge on a Soldier.

Tf medic assist heavy.png Blunt Trauma

Assist in punching 2 enemies with a single ÜberCharge on a Heavy.

Tf medic counter charge.png Double Blind Trial

Deploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his.

Tf medic charge friends.png Family Practice

ÜberCharge 10 of your steam community friends.

Tf medic simul charge.png Group Health

Work with 2 other Medics to deploy 3 simultaneous ÜberCharges.

Tf medic invite join charge.png House Call

Join a game that one of your friends is in and then deploy an ÜberCharge on him.

Tf medic assist demoman.png Medical Breakthrough

Assist in destroying 5 enemy Engineer buildings with a single ÜberCharge on a Demoman.

Tf medic kill while charged.png Placebo Effect

Kill 5 enemies in a single life, while having your ÜberCharge ready but undeployed.

Tf medic charge blocker.png Preventative Medicine

Block the enemy from capturing a control point with an ÜberCharged teammate.

Tf medic charge juggle.png Second Opinion

ÜberCharge 2 teammates at once.

Tf medic setup charge.png Surgical Prep

Have an ÜberCharge ready before the set up phase ends.

Tf medic rapid charge.png Trauma Queen

Deploy 3 ÜberCharges in less than 5 minutes and assist in 5 kills during that time.

Tf medic save teammate.png Triage

Deploy an ÜberCharge on a teammate less than a second before they are hit by a Critical explosive.

Sniper

Tf sniper parting shot.png Parting Shot

Headshot an enemy player the moment his invulnerability wears off.

Tf sniper uberectomy.png Überectomy

Kill a Medic that is ready to deploy an ÜberCharge.

Spy

Tf spy dr nooooo.png Dr. Nooooo

Backstab a Medic that is ready to deploy an ÜberCharge.

Trivia

  • Most environmental hazards ignore invulnerable players, and will kill them regardless. However, using an invulnerability ÜberCharge can save the Medic and his healing target(s) from drowning.
  • ÜberCharges extinguish Fire on both the Medic and his target.
  • While having an ÜberCharge active, the Medic may switch to another weapon such as the Übersaw and use it against enemies to counter the ÜberCharge drain. However, the Medic is vulnerable while he is not holding the Medigun.
  • ÜberCharged players can be killed by telefrags.

See also