ヘッドアップディスプレイ(画面情報)

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BLUチームの機密情報を拾い上げた時のプレイヤーHUD(デモマンでのプレイ時)
ペイロードマップにおけるHUDの通常版と小型版の比較(スカウトでのプレイ時) [拡大]
Yo, heads up!
スカウト

ヘッドアップディスプレイ(英単語の頭文字を取ってHUDとも)は、プレイヤーが重要な情報をひと目で確認できるようにする為のシステムです。ゲーム中のプレイヤー画面には様々な表示が取り巻いています。メニュー画面の詳細設定で通常HUDと小型HUDを切り替えることもできます。また、プレイヤーの好みに合わせてHUDを改造(カスタムHUD)することもできます(詳細は下記)。

共通HUD表示

機密情報がある方向と両チームのスコア

左下

下中央

  • 旗取りモード – BLU、REDチームそれぞれの機密情報ブリーフケースがある方向とその状態(方向は回転する三角矢印、状態はドロップ、運搬中、初期位置の三種によって表示)、チームスコア。
  • コントロールポイント、アリーナ、テリトリーの占領、キングオブザヒルモード – マップ内の各コントロールポイントの状態(中立、未占領、キャプチャー中、ロック)。
  • ペイロード、ペイロードレースモード – カートの位置、進行スピード、待機時間、後退中表示、チェックポイントの状態、坂の位置。
プレイヤーが死んだ時にHUDのヘルス表示位置に表示されるドクロマーク

右下

  • 使用武器の弾薬数(装弾数 / 残り)
  • ボイスチャット使用表示(やや上位置に使用中のプレイヤー名が表示)

上部

  • 試合の残り時間(数字と小さい円グラフ)
  • キルログ(プレイヤー名と使用武器のキルアイコン、または環境などによる因)

その他

  • 画面中央 - 照準(クロスヘア)
  • 右中央 - 各スロットの武器(武器の切り替えキーを使ったときに表示)
  • 他のプレイヤーに向けた視点の位置 - プレイヤー名と残りヘルス
  • 画面右やや下部(Lでリストを隠す) - チームメイトが装備中のアイテム(デフォルト設定ではチームメイトに視点を向けてI
  • ターゲットの頭上 - 与えたダメージ/回復量(戦闘テキスト)

スコアボード

Scoreboard

The scoreboard is a screen accessible with Tab ⇆ or at the end of a round. It displays player information, server name, team scores, duel score (when a duel is running), etc. Information is given about each player including their Steam ID, what team they are on, how many points they have, and what class they are playing as.

Team information

  • Team names (RED & BLU by default)
  • Number of points each team has
  • Number of players on each team

Server information

  • Server name – top left
  • Map time left – top right
  • Spectators – lower left
  • Map name/Game mode – bottom right

Player information

  • Friend icon (for Steam friends only)
  • Steam avatar
  • Player name
  • Number of dominations
  • The player's class (only applies to teammates)
  • Domination target if you are dominating a player
  • Player score
  • A user's Template:W. If the player is a bot, it will display the word 'BOT' in place of a ping number

Personal statistics

  • A photo of your current class
  • Your player name
  • Total points
  • Various gameplay stats

クラス固有のHUD表示

Leaderboard class scout.png スカウト

  • Baseball respawn timer for the Sandman or Wrap Assassin (slowly recharges after every launched baseball/bauble) – bottom right corner
  • Recharge timer for Bonk! Atomic Punch or Crit-a-Cola drinks (slowly recharges) – bottom right corner
  • Mad Milk respawn timer (slowly recharges after every toss) – bottom right corner
  • Hype meter for the Soda Popper (slowly charges while moving with the Soda Popper equipped) – bottom right corner

Leaderboard class soldier.png ソルジャー

  • Rage meter for Buff Banner (progresses with the damage inflicted by the player) – bottom right corner
  • Rage meter for Battalion's Backup (progresses with the damage inflicted to the player) – bottom right corner
  • Rage meter for Concheror (progresses both with the damage inflicted by and inflicted to the player) – bottom right corner
  • Mangler meter for Cow Mangler 5000 (shows the remaining blasts) – bottom right corner
  • Bison meter for Righteous Bison (shows the remaining projectiles) – bottom right corner

Leaderboard class pyro.png パイロ

  • Mmmph! meter for Phlogistinator (fills up when causing fire damage to enemies) - bottom right corner to the left of ammo display
  • Number of guaranteed critical hits for the Manmelter - bottom right corner

Leaderboard class demoman.png デモマン

Top: The number of currently placed Stickybombs and charges.
Bottom: Number of heads and charge meter for the Chargin' Targe.

Leaderboard class heavy.png ヘビー

Leaderboard class engineer.png エンジニア

Engineer panel
  • Metal count – bottom right corner
  • Number of revenge criticals for the Frontier Justicebottom right corner
  • Engineer panel (displays information about your various buildings) – top left corner
    • Sentry Gun status (displays health, number of kills, number of assists in parenthesis, bullet ammo, rocket ammo, upgrade meter, and whether or not your turret is being sapped or is in need of repair)
    • Dispenser status (displays health, metal stock, upgrade meter, and whether or not your Dispenser is being sapped or is in need of repair)
    • Teleporter Entrance and Exit status (displays health, number of times used, upgrade meter, and whether or not your Teleporter(s) are being sapped or are in need of repair – individual panels are shown for your entrance and exit.)
  • Pomsom meter for Pomson 6000 (shows the remaining blasts) - bottom right corner

Leaderboard class medic.png メディック

ÜberCharge meter
  • ÜberCharge progress/drain meter for the Medi Gun, Kritzkrieg, or Übersaw (shows the progress of your charge when healing friendly (or enemy Spy) players and flashes when it's 100% ready – when the ÜberCharge is activated, it shows you the charge you have left before your meter resets) – bottom right corner
  • Medic! calls – shown above any nearby friendly (or enemy Spy) players that call for medical assistance
  • Auto-Medic! calls have a slightly different appearance than those invoked by players themselves, but serve the same general purpose. In the Advanced Options menu, the user can set the percent threshold of health points at which other players will automatically emit these beacons

Leaderboard class sniper.png スナイパー

  • Shot charge (charges when scoped, and amount of charge determines the damage output of your shot) – right of your crosshair when scoped with the Sniper Rifle or underneath ammo count with the Huntsman
  • Jarate respawn timer (slowly recharges after every toss) – bottom right corner
  • Headshots counter for the Bazaar Bargain (more headshots contribute to faster zoomed shot charge time) – bottom right corner

Leaderboard class spy.png スパイ

A player disguised as a Demoman with the Grenade Launcher.
  • Your current disguisebottom left corner appearing over your own class picture
  • Your Cloak drain/regen charge for the Invisibility Watch, Cloak and Dagger, or Dead Ringerbottom right corner
  • The Spycicle's recharge status - bottom right corner, to the left of Cloak meter
  • Your cloaking visibility (The translucency of your class/disguise picture changes to reflect this)
  • The health of currently sapped buildings – top left corner
  • Number of guaranteed critical hits for the Diamondbackbottom right corner

HUDを改造しよう

Team Fortress 2 allows players to modify their HUD from the default layout. Many community members have made modifications that are shared with the public. Reasons for using custom HUDs vary widely, but most agree that they are primarily to improve visibility of important information, e.g. health, ammo, or ÜberCharge meters, and move non-vital HUD panels aside. Which custom HUD you choose or choose not to use is all up to personal preference; there is no one HUD that is "better" than another, though many would disagree. Custom HUDs can also be used on servers with an sv_pure setting.

  • Note: Custom HUD modifications will often break after game updates. If your current HUD is not displaying properly, check the website of your custom HUD for an update, or delete the custom HUD files and restart your game to use the default HUD.

Installation

Each custom HUD contains different files and their correct destination may vary (see their individual documentation for exact locations). However, custom HUD modifications generally only modify files in two folders:

  • /tf/resource
  • /tf/scripts

After placing all files in their correct destinations, restart the game and play with your new HUD.

バグ

  • After a team switch, the HUD tabs may appear incorrectly colored, with a player on BLU having a RED HUD (but not vice-versa). Temporary Solution: Open Advanced Options and click Ok.

トリビア

  • When choosing another class and respawning, you will shortly see a red Scout on your HUD, and "%HEAL" instead of your current health.

アップデート履歴

September 20, 2007 Patch
  • Fixed crash on opening the scoreboard after having changed between windowed and fullscreen

October 2, 2007 Patch

  • Added "Minimal HUD" option to Options->Multiplayer

October 8, 2007 Patch

  • Team Goals panels stop appearing after you've played a map several times

October 25, 2007 Patch

  • Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
  • Fixed scoreboard team scores label getting cut off

November 7, 2007 Patch

  • Freezepanel HUD improvements now trigger on usage of the "jpeg" command

November 15, 2007 Patch

  • Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time

November 21, 2007 Patch

  • Pass over spectator UI and scoreboard in SourceTV mode, disabled/changed some VGUI elements

December 20, 2007 Patch

  • Prevented players from hiding their name in the scoreboard
  • Tweaked achievement HUD fonts and color palette for more readability

February 14, 2008 Patch

  • Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.

March 6, 2008 Patch

  • Fixed Setup timer not showing the correct percentage in the circular progress bar

May 27, 2010 Patch

  • Fixed the desktop resolution not appearing in the list of valid resolutions when using windowed-mode.

June 11, 2010 Patch

  • Made the training HUD code more robust, so it doesn't crash if the client has modified HUD resource files.
  • Fixed a potential crash in the HUD during startup.
  • Disabled quickswitch UI in training to reduce confusion.

September 30, 2010 Patch (Mann-Conomy Update)

  • [非公開] A green number now shows up by your health bar when you pick up health, similar to when hitting enemies with the Blutsauger.

February 3, 2011 Patch

  • Fixed seeing a partial health bar in the upper left corner of the spectator menu.
  • Fixed the control point progress bar not being aligned properly when using cl_hud_minmode 1.
  • Changed default crosshair to be more opaque, like the custom crosshairs.
  • Tournament mode HUD fixes
    • Fixed seeing an empty alert tray under the stopwatch timer.
    • Fixed a bug where the time for the tournament mode stopwatch wasn't being displayed.
    • Fixed the countdown when both teams are ready always reading "0 seconds"

March 11, 2011 Patch

  • Fixed the decapitation counters not being displayed for some weapons.
  • Fixed the revenge crit label not being localized correctly.

April 20, 2011 Patch

  • Fixed class names/descriptions not showing up on the class menu

September 2, 2011 Patch

  • Added a checkbox to the Advanced Options dialog that will hide the HUD during freezecam screenshots

February 2, 2012 Patch

  • Added "DamagedPlayer" animation event for the HUD, fired when the local player damages other players

March 8, 2012 Patch

  • Added hud_fastswitch to the Advanced Options dialog

関連項目

外部リンク

人気のカスタムHUD