Difference between revisions of "Anti-Sniper strategy"
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===Primary Weapons=== | ===Primary Weapons=== | ||
− | *Snipers will have their aim disrupted when taking damage, especially from sources like [[Bleeding]] and [[Burning]]. | + | *Snipers will have their aim disrupted when taking damage, especially from sources like [[Bleeding]] and [[Burning]]. If you cannot get out of a Sniper's sight, try shooting him to ruin his shot. |
− | *Firing projectiles | + | *Firing projectiles (such as rockets) at a scoped Sniper will likely intimidate him into dodging it, denying him the time to take a clean shot. |
*Scoped Snipers have a very limited field of vision. Attack them from the back or the side to catch them by surprise. | *Scoped Snipers have a very limited field of vision. Attack them from the back or the side to catch them by surprise. | ||
− | *Scoped Snipers also create a team-colored dot wherever their rifle is pointed. Try to stay out of an area where you can see such dots. | + | *Scoped Snipers also create a team-colored dot wherever their rifle is pointed. Try to stay out of an area where you can see such dots unless you are certain you can evade them (by passing through as a cloaked Spy, or by running through as a Scout). |
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Sydney Sleeper}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Sydney Sleeper}} | ||
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− | * | + | *Don't underestimate the Sydney Sleeper due to its inability to perform headshots; it can reach full charge faster than the standard Sniper Rifle (a fully charged bodyshot can kill classes that have 150 HP or less), and will coat you in Jarate when charged over 50%. The Jarate effect proves to be very hazardous if you have just run into enemy forces. |
*If a Sniper coats you in Jarate through the Sydney Sleeper, avoid combat until it wears off. Be especially sure to move out of the Sniper's sight, as he can follow up with a volley of uncharged shots or another powerful shot, all of which will Mini-Crit. | *If a Sniper coats you in Jarate through the Sydney Sleeper, avoid combat until it wears off. Be especially sure to move out of the Sniper's sight, as he can follow up with a volley of uncharged shots or another powerful shot, all of which will Mini-Crit. | ||
− | **Retreat becomes more essential if the Sniper decides to | + | **Retreat becomes more essential if the Sniper decides to pursue you with the Bushwhacka. |
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Huntsman}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Huntsman}} | ||
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*Snipers cannot fire arrows while underwater, but they can still fire ''into'' water, so consider where you retreat. | *Snipers cannot fire arrows while underwater, but they can still fire ''into'' water, so consider where you retreat. | ||
*Watch the Sniper's animations before closing in for a melee kill. If he waves his right arm to catch an arrow, he might stun and taunt-kill you. | *Watch the Sniper's animations before closing in for a melee kill. If he waves his right arm to catch an arrow, he might stun and taunt-kill you. | ||
− | *Do not engage close combat with a Sniper | + | *Do not engage in close combat with a Sniper using the Huntsman. The increased hitbox size and shorter charge time can be lethal at this distance. Stay at mid-range to do enough damage while making it harder for the Sniper to hit you. |
− | *If you are very quick and lucky, it is possible to airblast or stop an arrow mid-flight. The latter can be done by causing it to hit another projectile, such as a rocket or grenade. This will cause them both to detonate in mid air, saving you from | + | *If you are very quick and lucky, it is possible to airblast or stop an arrow mid-flight. The latter can be done by causing it to hit another projectile, such as a rocket or grenade. This will cause them both to detonate in mid air, saving you from (too much) damage. |
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Bazaar Bargain}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Bazaar Bargain}} | ||
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− | *Snipers starting the match with the Bazaar Bargain are at a disadvantage, requiring a longer time to charge high- | + | *Snipers starting the match or spawning with the Bazaar Bargain are at a disadvantage, requiring a longer time to charge high-damage shots. |
− | * | + | *Any headshot, lethal or non-lethal, will build the Bazaar Bargain's charge rate; an overhealed Heavy or Soldier should be careful to stay out the range of any Sniper using this weapon. |
+ | *The Bazaar Bargain's charge rate will reset if the Sniper misses while scoped; move erratically to make him lose his hard-earned charge. | ||
+ | **If you can't escape being shot, try making the Sniper shoot your body; his charge rate decreases for every bodyshot. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Machina}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Machina}} | ||
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*A Sniper using the Machina may try to fully charge his shot to get the benefits of the gun. Try to disrupt him by moving erratically or by damaging him, lest you suffer a hit that is likely to be lethal. | *A Sniper using the Machina may try to fully charge his shot to get the benefits of the gun. Try to disrupt him by moving erratically or by damaging him, lest you suffer a hit that is likely to be lethal. | ||
*Be wary of lining up with another teammate out in the open; a Sniper skilled with the Machina may succeed in shooting (and killing) you both. | *Be wary of lining up with another teammate out in the open; a Sniper skilled with the Machina may succeed in shooting (and killing) you both. | ||
− | *The tracer rounds that the Machina fires | + | *The tracer rounds that the Machina fires make finding the Sniper who fired the shot an easy task. Be aware of other Snipers using the Machina though, as a single tracer bullet can be hard to trace back to the corresponding Sniper when there are multiple trails on screen. |
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Revision as of 04:44, 25 August 2011
“ | Perhaps they can bury you in that van you call 'home.'
Click to listen
— The Spy
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” |
The Sniper is an extremely dangerous class at long range due to his ability to kill any class instantly with a fully charged headshot. Generally, the best way to engage a Sniper is to get as close as possible because he lacks substantial close-ranged weaponry. However, at far range, one should generally try dodging the Sniper by moving erratically, using a mix of random crouches and jumps. This however, may be less effective against more skilled Snipers. A cornered Sniper has few options available except to run or engage you with weaker weapons, such as his Submachine Gun or melee weapon. Keep in mind that a Sniper can inflict bleeding damage or Mini-Crit vulnerability, depending on his weapon loadout. Further, Snipers who use the Huntsman can quickly shoot arrows which are effective at short to mid range, although this weapon takes away from the Sniper's long-range effectiveness.
Contents
General
Attributes | Anti-Sniper strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon Specific
A list of useful tidbits about the Sniper's tools, and how to counter them.
Primary Weapons
- Snipers will have their aim disrupted when taking damage, especially from sources like Bleeding and Burning. If you cannot get out of a Sniper's sight, try shooting him to ruin his shot.
- Firing projectiles (such as rockets) at a scoped Sniper will likely intimidate him into dodging it, denying him the time to take a clean shot.
- Scoped Snipers have a very limited field of vision. Attack them from the back or the side to catch them by surprise.
- Scoped Snipers also create a team-colored dot wherever their rifle is pointed. Try to stay out of an area where you can see such dots unless you are certain you can evade them (by passing through as a cloaked Spy, or by running through as a Scout).
Weapon | Anti-Sniper strategy |
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Sniper Rifle |
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Sydney Sleeper |
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Huntsman |
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Bazaar Bargain |
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Machina |
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Secondary Weapons
Weapon | Anti-Sniper strategy |
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SMG |
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Razorback |
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Jarate |
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Darwin's Danger Shield |
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Melee Weapons
Weapon | Anti-Sniper strategy |
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Kukri |
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Tribalman's Shiv |
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Bushwacka |
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Shahanshah |
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Class Set
See also
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