Difference between revisions of "Soda Popper"

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(tested)
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The Soda Popper offers 25% faster reloading speed and 50% faster firing speed. However, it can only load two shots at a time, and it does not deal random [[critical hits]].
 
The Soda Popper offers 25% faster reloading speed and 50% faster firing speed. However, it can only load two shots at a time, and it does not deal random [[critical hits]].
  
In addition, equipping the Soda Popper places a "hype" meter on the [[HUD]], which charges while running. When activated, mini-crits can be used for a set period of time.
+
In addition, equipping the Soda Popper places a "hype" meter on the [[HUD]], which charges while running. When the meter is full, all weapons will deal [[mini-crits]] a set period of time.
  
 
== Damage and function times ==
 
== Damage and function times ==
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|  base              = 6 / pellet
 
|  base              = 6 / pellet
 
|  fall off          = 3 / pellet
 
|  fall off          = 3 / pellet
|  ramp up %        = 175
+
|  ramp up %        = 150
|  ramp up          = 10.5 / pellet
+
|  ramp up          = 9 / pellet
|  point blank      = 100-105
+
|  point blank      = 90
 
|  medium range      = 24-67
 
|  medium range      = 24-67
 
|  long range        = 3-26
 
|  long range        = 3-26

Revision as of 02:59, 24 June 2011

Look at me!
The Scout on hype building

The Soda Popper is a primary weapon for the Scout. It is a broken Force-A-Nature repaired with several black bands, with slitted barrels and a can of Crit-a-Cola attached underneath. It will be released with the Über Update.

The Soda Popper offers 25% faster reloading speed and 50% faster firing speed. However, it can only load two shots at a time, and it does not deal random critical hits.

In addition, equipping the Soda Popper places a "hype" meter on the HUD, which charges while running. When the meter is full, all weapons will deal mini-crits a set period of time.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 150% 9 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 90
Medium range 24-67
Long range 3-26
Critical 18 / pellet
Mini-crit 8 / pellet
Function times
Attack interval 0.315 s
Reload (first) 0.57 s
Reload (consecutive) 0.43 s
Values are approximate and determined by community testing.

Update History

June 23, 2011 Patch

  • The item was added.