Difference between revisions of "Chargin' Targe"

From Team Fortress Wiki
Jump to: navigation, search
m (See: critical hit capitalization discussion)
Line 19: Line 19:
 
The '''Chargin' Targe''' is a [[secondary]] weapon for the [[Demoman]]. It appears as an antique, blood-stained wooden shield with an iron rim and a deadly center spike. A relatively large section of the shield is missing.
 
The '''Chargin' Targe''' is a [[secondary]] weapon for the [[Demoman]]. It appears as an antique, blood-stained wooden shield with an iron rim and a deadly center spike. A relatively large section of the shield is missing.
  
Equipping this weapon provides 50% damage resistance to [[fire]] and 40% damage resistance to explosions (not including self-imposed explosive damage). The main attribute of the weapon, however, is its Charge ability. Pressing alternate fire initiates a charge attack; the player will move forward at an extremely fast pace, but will be unable to change direction. Attacking at any time during a charge with a weapon will immediately end the charge.
+
Equipping this weapon provides 50% [[Damage#Damage Vulnerability, Resistance and Blocking|damage resistance]] to [[fire]] and 40% damage resistance to explosions (not including self-imposed explosive damage). The main attribute of the weapon, however, is its Charge ability. Pressing alternate fire initiates a charge attack; the player will move forward at an extremely fast pace, but will be unable to change direction. Attacking at any time during a charge with a weapon will immediately end the charge.
  
 
The strength of the charge can be indicated in a meter in the [[HUD]] which changes color as it depletes. Using a melee weapon in conjunction with the charge will provide extra damage potential. For example, when the meter is white or green, a melee attack will only do normal damage. At the yellow color, essentially half of the charge distance, striking will add [[Mini-Crit]] damage. Finally, moving the full distance and attacking at red will give it a full-power [[critical hit]]. While charging, any enemy in your path will be subject to being bashed by your Chargin' Targe provided you do not end the charge by attacking.  
 
The strength of the charge can be indicated in a meter in the [[HUD]] which changes color as it depletes. Using a melee weapon in conjunction with the charge will provide extra damage potential. For example, when the meter is white or green, a melee attack will only do normal damage. At the yellow color, essentially half of the charge distance, striking will add [[Mini-Crit]] damage. Finally, moving the full distance and attacking at red will give it a full-power [[critical hit]]. While charging, any enemy in your path will be subject to being bashed by your Chargin' Targe provided you do not end the charge by attacking.  
Line 100: Line 100:
 
== See also ==
 
== See also ==
 
*[[Demoman strategy#Chargin' Targe|Chargin' Targe strategy]]
 
*[[Demoman strategy#Chargin' Targe|Chargin' Targe strategy]]
 +
*[[Damage#Damage Vulnerability, Resistance and Blocking|Damage resistance]]
  
 
== External links ==
 
== External links ==

Revision as of 23:28, 7 February 2011

“If I were to pick up this cowering-plate, I would have to put down my second sword,” a Scotsman thinks. “And surely that is madness.”
The Chargin’ Targe solves this riddle by turning the useless shield into a deadly weapon you can run at people with and then bludgeon to death.
— Close Combat Kit publicity blurb

The Chargin' Targe is a secondary weapon for the Demoman. It appears as an antique, blood-stained wooden shield with an iron rim and a deadly center spike. A relatively large section of the shield is missing.

Equipping this weapon provides 50% damage resistance to fire and 40% damage resistance to explosions (not including self-imposed explosive damage). The main attribute of the weapon, however, is its Charge ability. Pressing alternate fire initiates a charge attack; the player will move forward at an extremely fast pace, but will be unable to change direction. Attacking at any time during a charge with a weapon will immediately end the charge.

The strength of the charge can be indicated in a meter in the HUD which changes color as it depletes. Using a melee weapon in conjunction with the charge will provide extra damage potential. For example, when the meter is white or green, a melee attack will only do normal damage. At the yellow color, essentially half of the charge distance, striking will add Mini-Crit damage. Finally, moving the full distance and attacking at red will give it a full-power critical hit. While charging, any enemy in your path will be subject to being bashed by your Chargin' Targe provided you do not end the charge by attacking.

The Targe cannot replenish its charge meter using resupply lockers, ammo crates, or through immediate death and instant respawn. When charging with a Grenade Launcher or Loch-n-Load, the glowing effect will occur as with a melee weapon, but it will only do normal damage upon firing and will not cancel the charge.

The Chargin' Targe is automatically given to any player who obtains 5 Demoman achievements.

Damage

See also: Damage

Alternate fire initiates a charge attack, which deals damage on its own, or may be used in conjunction with another weapon.

  • Charge Damage: 50 (if shield connects with enemy at the end of the charge) + 10 per head (up to 5 heads).
  • The shield damage is affected by weapon damage spread, it is not a constant number.
  • Fire Resistance: 50%
  • Blast Resistance: 40%
  • Charge Speed: 750 Hammer units/sec. (Approximately 2.5 times faster than 'Base' Speed)
    • Charge Speed: 638 Hammer units/sec. with Scotsman's Skullcutter equipped. (Approximately 2.1 times faster than 'Base' Speed)

Function times

  • Charge Interval: 12 seconds

Times are approximate and determined by community testing.

Demonstration

As a Crafting Ingredient

See also: Crafting
Razorback Chargin' Targe Gunboats
Item icon Razorback.png + Item icon Chargin' Targe.png = Item icon Gunboats.png


Chargin' Targe Homewrecker Claidheamh Mòr
Item icon Chargin' Targe.png + Item icon Homewrecker.png = Item icon Claidheamh Mòr.png

Related Achievements

Leaderboard class demoman.png Demoman

The Targe Charge
The Targe Charge
Charge and kill someone with your shield bash.
Beat Me Up, Scotty
Beat Me Up, Scotty
Use a critical swing with the Eyelander to kill 5 enemy players.

Update history

December 22, 2009 Patch

  • Fixed the Chargin' Targe's crit not working on servers with tf_weapon_criticals 0.

January 13, 2010 Patch

  • Reduced the explosive damage resistance on the Chargin' Targe to 50%. The explosive damage resistance was 65% prior to the update.

[Unknown date]

  • Further reduction of the explosive damage resistance on the Chargin' Targe to 40%.
  • Changed the Chargin' Targe colors from team-colored to yellow for easier identification.

April 28, 2010 Patch

  • Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
  • Capped the turn rate from +left and +right while charging.

December 17, 2010 Patch

  • The Chargin' Targe no longer protects you against your own explosive damage.

Bugs

  • When a Demoman begins his charge, but gets killed in the process, the yelling sound will continue to play.
  • Ocassionally, when a Demoman gets killed when his shield still needs to recharge, the recharge-bar is not restored on respawn.

Trivia

  • The word Template:W generally refers to various types of infantry shields, often round in shape and notably used during the 17th and 18th centuries in the Template:W as the main means of personal defense in combat. It was decorated with designs possibly referring to the individual owner or their respective clan. Considering this, the front of the shield bears resemblance to the Team Fortress logo.
  • Chargin' Targes dropped by a Demoman upon being killed do not provide ammunition like other weapons.

Gallery

See also

External links