Difference between revisions of "Watergate/pt-br"
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Revision as of 09:55, 11 October 2015
Esta tradução precisa ser atualizada. Você pode ajudar a melhorá-la editando o artigo com o conteúdo de Watergate (ver código-fonte). Recomendamos que consulte o guia de tradução (em inglês) antes de fazer qualquer alteração. |
Watergate | |
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Informações básicas | |
Desenvolvedor(es): | {{{map-developer}}} |
Informações do mapa | |
Ambiente: | Cidade marítima |
Cenário: | Crepúsculo |
Vista aérea | |
Watergate é um mapa feito pela comunidade com um modo de jogo personalizado chamado Player Destruction. Cada jogador tem uma recompensa por sua cabeça, que começa em $1. Matar alguém vai cair a sua recompensa, bem como a recompensa de seu assassino irá subir por +$1. Há um ponto de controle que produz lentamente dinheiro para qualquer equipe que o capturar, e um OVNI que vai soltar um pacote no centro do mapa a cada 90 segundos.
Watergate ganhou o segundo lugar no Major Mapping Contest #11 de 2014, chamado "Mercs vs. Aliens" feito por TF2Maps.net..
Histórico de atualizações
- added more detail
- optimised map more
- fixed some broken things with the cores from the ufo
- fixed the ufo going through the building at mid
- fixed some clips around the map
- added just a lot more clipping around the map
- added some more signs
- added some more background noise
- added scorch marks from lasers / some particles / broken stuff
- added paint cans near the graffiti
b4 (november 12th, 2014) (Internal):
- optimising stuff
b3 (november 10th, 2014):
- actually fixed the broken things
- publicly released map for testing
b2 (november 10th, 2014) (Internal):
- fixing broken things
b1 (november 10th, 2014) (Internal):
- full artpass
a5b (october 16th, 2014) (Internal):
- made a new route from the sewers' start, up onto the bridge with the box climb up to medium healthpack walkway
- made it so if you hold the tower then when the ufo comes it will drop 3 less cores for your team
- made it so players can escape along the sides of the ufo beam
- made it so you can get up the pipe jump without a crouch jump
- made it so you can't capture the point while standing on the Sniper ledge
- made the healthpack in apartment a medium, and added a small health to the top of tower
- added a small health and ammo to the room in between spawn and tower
- added more signage showing where the point is
- fixed some clipping issues at mid that would slow players down if they walked backwards up the ramps
- fixed up the box / barrel climb so its easier to climb up without hitting your head
a5a (october 10th, 2014):
- brang spawns even closer to mid, and made the second exit instead route down to the sewer section
- added a point icon showing it has something to do with cores
- added some point arrow signs around the map / resupply signs too
- made it so Snipers aren't affected by the ufo beam
- refined some ufo stuff still
a4b (october 9th, 2014):
- moved spawns 256 units even closer to mid
- redesigned the junction area and just linked the bottom sewer up to the window buildings
- added a second way out of spawn and gave a one way window too
- some ufo changes with lift speeds and arrival times
a3 (october 7th, 2014) (Internal):
- moved spawns in 256 units closer to mid
- blocked off the apartment line of sight so it was safer to move into the building
- experimented with point / gamemode ideas
a2 (october 5th, 2014):
- cut out the bottom section of the tower wall, opens up the point area for combat + Sniper sightlines from bridge
- increased occurrence of UFO
- increased UFO speed / lift speed
- tried adding neutral outline to point but that seems to have not worked
- added an overhang from the windows, adds route from tower > windows / windows > lower tower
- added blockbullet all around the boat so cores don't go through it
- made the point's core drops in groups of 3 / 15 seconds, instead of 1 / 5 seconds
Imagens
Links externos
- Resultados do concurso (em inglês)
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