Difference between revisions of "Watergate/pt-br"

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Revision as of 09:55, 11 October 2015

Watergate
Pd watergate 1.jpg
Informações básicas
Desenvolvedor(es): {{{map-developer}}}
Informações do mapa
Ambiente: Cidade marítima
Cenário: Crepúsculo
Vista aérea
Watergate overview.png

Watergate é um mapa feito pela comunidade com um modo de jogo personalizado chamado Player Destruction. Cada jogador tem uma recompensa por sua cabeça, que começa em $1. Matar alguém vai cair a sua recompensa, bem como a recompensa de seu assassino irá subir por +$1. Há um ponto de controle que produz lentamente dinheiro para qualquer equipe que o capturar, e um OVNI que vai soltar um pacote no centro do mapa a cada 90 segundos.

Watergate ganhou o segundo lugar no Major Mapping Contest #11 de 2014, chamado "Mercs vs. Aliens" feito por TF2Maps.net..

Histórico de atualizações

b5 (november 17th, 2014):
  • added more detail
  • optimised map more
  • fixed some broken things with the cores from the ufo
  • fixed the ufo going through the building at mid
  • fixed some clips around the map
  • added just a lot more clipping around the map
  • added some more signs
  • added some more background noise
  • added scorch marks from lasers / some particles / broken stuff
  • added paint cans near the graffiti

b4 (november 12th, 2014) (Internal):

  • optimising stuff

b3 (november 10th, 2014):

  • actually fixed the broken things
  • publicly released map for testing

b2 (november 10th, 2014) (Internal):

  • fixing broken things

b1 (november 10th, 2014) (Internal):

  • full artpass

a5b (october 16th, 2014) (Internal):

  • made a new route from the sewers' start, up onto the bridge with the box climb up to medium healthpack walkway
  • made it so if you hold the tower then when the ufo comes it will drop 3 less cores for your team
  • made it so players can escape along the sides of the ufo beam
  • made it so you can get up the pipe jump without a crouch jump
  • made it so you can't capture the point while standing on the Sniper ledge
  • made the healthpack in apartment a medium, and added a small health to the top of tower
  • added a small health and ammo to the room in between spawn and tower
  • added more signage showing where the point is
  • fixed some clipping issues at mid that would slow players down if they walked backwards up the ramps
  • fixed up the box / barrel climb so its easier to climb up without hitting your head

a5a (october 10th, 2014):

  • brang spawns even closer to mid, and made the second exit instead route down to the sewer section
  • added a point icon showing it has something to do with cores
  • added some point arrow signs around the map / resupply signs too
  • made it so Snipers aren't affected by the ufo beam
  • refined some ufo stuff still

a4b (october 9th, 2014):

  • moved spawns 256 units even closer to mid
  • redesigned the junction area and just linked the bottom sewer up to the window buildings
  • added a second way out of spawn and gave a one way window too
  • some ufo changes with lift speeds and arrival times

a3 (october 7th, 2014) (Internal):

  • moved spawns in 256 units closer to mid
  • blocked off the apartment line of sight so it was safer to move into the building
  • experimented with point / gamemode ideas

a2 (october 5th, 2014):

  • cut out the bottom section of the tower wall, opens up the point area for combat + Sniper sightlines from bridge
  • increased occurrence of UFO
  • increased UFO speed / lift speed
  • tried adding neutral outline to point but that seems to have not worked
  • added an overhang from the windows, adds route from tower > windows / windows > lower tower
  • added blockbullet all around the boat so cores don't go through it
  • made the point's core drops in groups of 3 / 15 seconds, instead of 1 / 5 seconds

Imagens

Links externos