Difference between revisions of "Revolver Sniper Rifle"

From Team Fortress Wiki
Jump to: navigation, search
m (Mentioning it is from the leak is fine, showing anything from the leak is not. Also re-added the Ambassador because it being a sniper revolver is/was a common way to refer to it.)
(Tag: Undo)
m
 
(14 intermediate revisions by 6 users not shown)
Line 1: Line 1:
 
{{hatnote|This article is about the scrapped weapon known as the Revolver Sniper Rifle. For the other in-game weapons, see [[Revolver]], [[Sniper Rifle]], or [[Ambassador]].}}
 
{{hatnote|This article is about the scrapped weapon known as the Revolver Sniper Rifle. For the other in-game weapons, see [[Revolver]], [[Sniper Rifle]], or [[Ambassador]].}}
 
{{beta|experimental}}
 
{{beta|experimental}}
 
 
{{Item infobox
 
{{Item infobox
 
| name          = Revolver Sniper Rifle
 
| name          = Revolver Sniper Rifle
Line 8: Line 7:
 
| image          = Unknownweapon.png
 
| image          = Unknownweapon.png
 
| hide-kill-icon = yes
 
| hide-kill-icon = yes
| used-by        = [[Sniper]]
+
| used-by        = {{used by|Sniper}}
 
| slot          = primary
 
| slot          = primary
 
| numbered      = no
 
| numbered      = no
 
}}
 
}}
  
The Revolver Sniper Rifle is an experimental primary weapon for the [[Sniper]] that was being play-tested by Valve. The existence of this weapon was first discovered in the form of VTF filename strings found in the {{code|texture_preload_list.txt}} file that had been added to the game as part of the {{Patch name|10|28|2015}}.
+
{{Quotation|'''The Sniper'''|I'm gonna plant one right between your eyes, ya punter!|sound=Sniper taunts11.wav}}
  
Furthermore, when the games source code was leaked, code was found pertaining to this weapon that showed it would have fired an actual physical projectile bullet instead of the traditional hitscan method.
+
The '''Revolver Sniper Rifle''' is an experimental [[Weapons#Sniper|primary weapon]] for the [[Sniper]] that was being play-tested by [[Valve]]. The existence of this weapon was first discovered in the form of VTF filename strings found in the {{code|texture_preload_list.txt}} file that had been added to the game as part of the {{Patch name|10|28|2015}}.
 +
 
 +
Furthermore, when the game's source code was leaked, code was found pertaining to this weapon that showed it would have fired an actual physical [[Projectiles|projectile]] bullet moving at 4900 [[Hammer unit]]s/s and with a gravity of 0.1, instead of the traditional [[hitscan]] method common to other bullet guns in ''Team Fortress 2''.<ref name="projectile">game\shared\tf\tf_weapon_sniperrifle.cpp:L2256-2268</ref> If the weapon is fully charged it would increase the firing rate to firing one shot every 0.3 seconds.<ref name="primaryfire">game\shared\tf\tf_weapon_sniperrifle.cpp:L2058-2085</ref> With every shot, the Sniper flinches as if hit by an enemy, however, some commented out code suggests this would only apply while zoomed; crouching reduces the flinching.<ref name="primaryfire" />. If the Sniper isn't zoomed in, the weapon deals 20% less damage (dealing 40 damage instead of 50), but if the Sniper is zoomed in shots deal 50% more damage (dealing 75 instead of 50).<ref>game\shared\tf\tf_weapon_sniperrifle.cpp:L2089-2102</ref>  Unlike other Sniper Rifles, the Revolver Sniper Rifle would have to reload.<ref>game\shared\tf\tf_weapon_sniperrifle.cpp:L2104-2124</ref>
  
 
== Update history ==
 
== Update history ==
 
'''{{Patch name|10|28|2015}}'''
 
'''{{Patch name|10|28|2015}}'''
 
* {{Undocumented}} VTF filename strings for the Revolver Sniper Rifle were added.
 
* {{Undocumented}} VTF filename strings for the Revolver Sniper Rifle were added.
 +
 +
== References ==
 +
<references/>
  
 
{{Unused Content Nav}}
 
{{Unused Content Nav}}

Latest revision as of 07:31, 27 September 2023

This article is about the scrapped weapon known as the Revolver Sniper Rifle. For the other in-game weapons, see Revolver, Sniper Rifle, or Ambassador.

The Revolver Sniper Rifle is an experimental primary weapon for the Sniper that was being play-tested by Valve. The existence of this weapon was first discovered in the form of VTF filename strings found in the texture_preload_list.txt file that had been added to the game as part of the October 28, 2015 Patch.

Furthermore, when the game's source code was leaked, code was found pertaining to this weapon that showed it would have fired an actual physical projectile bullet moving at 4900 Hammer units/s and with a gravity of 0.1, instead of the traditional hitscan method common to other bullet guns in Team Fortress 2.[1] If the weapon is fully charged it would increase the firing rate to firing one shot every 0.3 seconds.[2] With every shot, the Sniper flinches as if hit by an enemy, however, some commented out code suggests this would only apply while zoomed; crouching reduces the flinching.[2]. If the Sniper isn't zoomed in, the weapon deals 20% less damage (dealing 40 damage instead of 50), but if the Sniper is zoomed in shots deal 50% more damage (dealing 75 instead of 50).[3] Unlike other Sniper Rifles, the Revolver Sniper Rifle would have to reload.[4]

Update history

October 28, 2015 Patch

  • [Undocumented] VTF filename strings for the Revolver Sniper Rifle were added.

References

  1. game\shared\tf\tf_weapon_sniperrifle.cpp:L2256-2268
  2. a b game\shared\tf\tf_weapon_sniperrifle.cpp:L2058-2085
  3. game\shared\tf\tf_weapon_sniperrifle.cpp:L2089-2102
  4. game\shared\tf\tf_weapon_sniperrifle.cpp:L2104-2124