Difference between revisions of "Obtaining Demoman achievements/fr"

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{{DISPLAYTITLE:Obtenir les succès du Demoman}}
 
{{DISPLAYTITLE:Obtenir les succès du Demoman}}
{{Trans}}
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{{Show achievement|Demoman|Beat Me Up, Scotty
 
{{Show achievement|Demoman|Beat Me Up, Scotty
| obtain-level = Moyenne
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| obtain-level = Easy-Medium
| obtain-text = La traduction française de ce succès est erronée, en effet bien que l'eyelander ait une portée surprenante, elle ne peut en aucun cas tuer plusieurs ennemis en un seul coup (même critique), pour faire ce succès il vous faut tuer ,tout au long de votre carriére de demoman ,cinq ennemis avec un coup critique d'eyelander chacuns. la difficulté de ce succè vient du fait que la eyelander ne fait pas de coups critiques aléatoires , pour debloquer ce succès vous devrez soit :
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| obtain-text = Ce succès requiert que vous tuiez des joueurs ennemis avec un coup critique de l'Eyelander, laquelle ne fait pas de critique aléatoire. Vous aurez besoin du [[Chargin’ Targe/fr|Bouclier Bélier]], qui vous garanti des coups critiques en fin de charge pour obtenir ce succès. Le succès étant compté en vérifiant si vous faite un frag avec coup critique, vous pouvez utiliser d'autres méthodes pour obtenir des critiques, comme l'[[ÜberCharge/fr|ÜberCharge]] du [[Kritzkrieg/fr|Kritzkrieg]], capturer les [[Intelligence/fr|Documents Secrets]] de l'ennemi ou faire le Premier Sang en mode [[Arena/fr|Arena]].
 
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}}
-vous faire aider d'un médecin en uber critique.
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{{Show achievement|Demoman|Blind Fire
 
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| obtain-level = Medium
-profiter du buff premier sang ou du buff capture des documents.  
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| obtain-text = Un tir direct du Lance-Grenade est requit pour ce succès ; détruire le bâtiment de l'Engineer en faisant rebondir la grenade sur un mur ne vous accordera pas le succès. Plusieurs cartes, comme [[Dustbowl/fr|Dustbowl]], procure de multiples couvertures permettant de lober les grenades tout en étant cacher sur le bâtiment ennemi. Tirer une sur un bâtiment puis vite sortir de son champ de détection avant que la grenade de touche vous donnera le succès. Grâce à son augmentation de dégâts et à l'explosion des grenades sur les murs, le [[Loch-n-Load/fr|Loch-n-Load]] est recommandé pour l'obtention de ce succès.
 
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}}
-equiper le bouclier et tuer vos ennemis en fin de charge.}}
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{{Show achievement|Demoman|Bloody Merry
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| obtain-level = Very Easy
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| obtain-text = Lorsque vous tuez quelqu'un, faite simplement la raillerie avec le [[Grenade Launcher/fr|Lance-Grenade]] equipé.
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}}
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{{Show achievement|Demoman|Brainspotting
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| obtain-level = Medium
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| obtain-text = Ce succès requiert que vous utilisiez l'[[Eyelander/fr|Eyelander]], la [[Scotsman's Skullcutter/fr|Fendeuse de Crâne Écossaise]], le [[Horseless Headless Horsemann's Headtaker/fr|Décapiteur du Cavalier Sans-Tête et Sans Cheval]], ou la [[Claidheamh Mòr/fr|Claidheamh Mòr]] pour décapiter vos ennemis. Utiliser le [[Chargin' Targe/fr|Bouclier Bélier]] est recommandé, puisqu'il permet de rapidement couvrir la distance qui vous sépare de votre ennemi. Lorsque vous utilisez l'Eyelander ou le Décapiteur du Cavalier Sans-Tête et Sans Cheval, essayez d'obtenir des suites de décapitation, puisque chaque nouvelle tête vous donne un bonus de vitesse et de santé, rendant le frag suivant plus facile
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}}
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{{Show achievement|Demoman|Bravehurt
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| obtain-level = Easy-Medium
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| obtain-text = Lorsque votre équipe essaie de capturer un point, tirez des grenades sur les défenseurs déjà sur le point, puis bougez dès que la zone est libre. Déposer des bombes collantes et les faire exploser lorsque les ennemis sautent sur le point, comptera aussi dans ce succès. Il peut être plus difficile de tuer des défenseurs sur le wagon en mode Charge Utile, puisqu'ils ont tendance à ne pas aller trop dessus.
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}}
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{{Show achievement|Demoman|Caber Toss
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| obtain-level = Medium
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| obtain-text = Tous les explosifs du Demoman peuvent envoyer un ennemi dans les airs. Une fois que que vous êtes arrivé à le faire voler, essayez de l'achever avec une grenade bien placée ou une bombe collante. À l'inverse, vous pouvez préparer un piège avec des bombes collantes et envoyer l'ennemi dans les airs à l'aide d'une grenade.
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}}
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{{Show achievement|Demoman|Cry Some Moor!
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| obtain-level = Easy
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| obtain-text = Faite la paire avec un [[Medic/fr|Medic]], utilisez son [[ÜberCharge/fr|ÜberCharge]] pour vous débarrasser des [[Sentry Gun/fr|Mitrailleuses]] problématiques.  Il est recommandé de s'équiper du [[Sticky bomb Launcher/fr|Lanceur de Bombes Collantes]] ou de la [[Scottish Resistance/fr|Scottish Resistance]], puisque l'explosion de plusieurs bombes collantes peut instantanément détruire n'importe quel bâtiment et empêcher l'Engineer de le réparer.
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}}
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{{Show achievement|Demoman|Double Mauled Scotch
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| obtain-level = Medium-Hard
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| obtain-text = Ce succès peut arriver incidemment si vous rencontrez un groupe d'ennemi avec une santé faible. Faite un saut explosif au dessus d'eux, puis rapidement tirez des grenades ou des bombes vers le sol. N'importe quel ennemi qui mourra de l'explosion causé par votre saut comptera dans ce succès. Vous pouvez essayer de placer un piège à l'aide de bombes collantes dans un passage important, ainsi qu'une bombe à vos pieds. Dès que deux joueurs ennemis arrivent faites tout exploser, vous faisant sauter et tuant les deux ennemis vous donnant le succès.
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}}
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{{Show achievement|Demoman|Glasg0wned
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| obtain-level = Medium
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| obtain-text = Pyros will likely be the easier target for your Grenade Launcher, as they are relatively harmless at long-range. If they get too close, backpedal while firing at them. Beware that some will use their [[compression blast]] to reflect your grenades back at you. Although Scouts are fast and can easily dodge your grenades, a combination of prediction and the Scout's low survivability can still allow you to kill them.
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}}
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{{Show achievement|Demoman|He Who Celt It
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| obtain-level = Medium
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| obtain-text = This achievement is easier to obtain on a map with some sort of dangerous environmental hazard, such as the instant death pits on [[Nucleus]], [[Steel]], [[Double Cross]] and [[Hightower]]. When blasting an enemy into the air with a sticky bomb, try to make sure that they will either die from the resulting fall damage or that the trajectory of their flight will lead them into a hazard.
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}}
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{{Show achievement|Demoman|Highland Fling
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| obtain-level = Easy-Medium
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| obtain-text =  Experienced sticky jumpers will have no problem with this achievement. Read the [[sticky jump]] article to learn how to execute one properly. Note that the achievement is based on the horizontal distance traveled. You’ll need to use two sticky bombs or you won't go far enough.  Good maps to attempt this on are [[Badlands]], [[Pipeline]], and [[Well]]. The estimated length you need to travel can be measured by the distance from the first BLU spawn on [[Badwater Basin]] to the first capture point. While attempting this will generally leave you near death, if not dead, the [[Sticky Jumper]] can be used to nullify self-damage and allow you to use three or more stickies to perform the jump.
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}}
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{{Show achievement|Demoman|Kilt in Action
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| obtain-level = Medium
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| obtain-text = Always use your class advantages to engage Soldiers on your own terms. Deny them a direct line of sight, lay sticky traps to halt their progress, and bounce grenades around corners. If you have the [[Chargin' Targe]] equipped, try to engage a Soldier in close quarters combat; the [[Rocket Launcher]] will damage the Soldier as well as deal less damage to you, thanks to the Targe's explosive damage resistance.
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}}
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{{Show achievement|Demoman|Laddy Macdeth
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| obtain-level = Medium
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| obtain-text = This achievement will take some time, but will eventually happen naturally through skilled play. Use good aim, prediction, and a bit of luck to land those direct hits, taking into the account the arced trajectory of your grenades.
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}}
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{{Show achievement|Demoman|Left 4 Heads
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| obtain-level = Hard
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| obtain-text = Using the [[Eyelander]], [[Scotsman’s Skullcutter]], [[Horseless Headless Horsemann's Headtaker]], or [[Claidheamh Mòr]], try to engage multiple enemies at once in cramped quarters. Pair your melee weapon with the [[Chargin’ Targe]] in order to reach new targets before the ten seconds expire. Having a [[Medic]] assist you with an [[ÜberCharge]] can be beneficial; the [[Medi Gun]] will increase your survivability, especially in crowds, while the [[Kritzkrieg]] will allow you to land successive [[Critical hits]] without using the Targe.
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}}
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{{Show achievement|Demoman|Loch Ness Bombster
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| obtain-level = Medium
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| obtain-text = The easiest way to get this achievement is to lay sticky bombs at an enemy Teleporter Exit. Wait for someone to appear, then blow them to smithereens. Target enemies who have the tell-tale glow underneath their feet, and use that to determine whether or not a Teleporter is nearby.
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}}
 
{{Show achievement|Demoman|Pipebagger
 
{{Show achievement|Demoman|Pipebagger
| obtain-level = Moyenne
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| obtain-level = Easy-Medium
| obtain-text = La traduction française de ce succès est erronée,il ne faut pas tuer trois personnes en une seule bombe collante , mais il faut tuer trois personnes en une seule détonation de bombes collantes , ce qui est beaucoup plus simple, il suffit pour ce faire de dissimuler un gros tas de bombes collantes a une sortie de spawn (pas très sympa) ou sur un point a capturer et le tour est joué.
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| obtain-text = Place sticky bombs at places where enemies tend to gather, such as active [[control point]]s, the [[Payload cart]], or the setup gate at the beginning of a round. A [[Medic]] assisting you with the [[Kritzkrieg]] may make this achievement easier, as just one Critical sticky bomb can potentially kill three players or more.
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}}
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{{Show achievement|Demoman|Robbed Royal
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| obtain-level = Easy
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| obtain-text = Try predicting where enemy Demomen would place sticky traps so that you can toss your bombs in to destroy them. If enemy sticky bombs are placed out in the open, destroy them with impunity. Remember that you can use just one or two of your bombs to destroy many of the enemy’s.
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}}
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{{Show achievement|Demoman|Scotch Guard
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| obtain-level = Medium
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| obtain-text = When defending control points, try to place sticky traps in innocuous locations where they won’t immediately be spotted and detonate them once enough players are nearby. On Payload maps, your best bet is to shoot sticky bombs at the cart after the enemy starts to push it, as players will often be reluctant to approach a cart that’s already surrounded by your stickies.
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}}
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{{Show achievement|Demoman|Scotch Tap
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| obtain-level = Medium-Hard
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| obtain-text = For this achievement, you will need to equip the Eyelander and perform the taunt on an enemy. Try to find relatively unaware enemies to attempt this on, such as a scoped [[Sniper]], as the taunt does take a considerable amount of time to complete. This is one of the quieter taunts in the game, so it can be attempted multiple times on the same target if you miss.
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}}
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{{Show achievement|Demoman|Second Eye
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| obtain-level = Very Easy
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| obtain-text = Upon killing an enemy, taunt with the [[Scottish Resistance]] equipped.
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}}
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{{Show achievement|Demoman|Shorn Connery
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| obtain-level = Medium
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| obtain-text = You may incidentally see a cloaked Spy that bumps into either you or your teammates. When this happens, take out your [[Eyelander]], [[Scotsman’s Skullcutter]], [[Horseless Headless Horsemann's Headtaker]], or [[Claidheamh Mòr]] and chase him down. If you know a Spy is nearby, randomly swinging your weapon a few times can't hurt, either. Use your weapon's longer melee range to check corners and other less-traversed spaces where Spies may be hiding.
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}}
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{{Show achievement|Demoman|Slammy Slayvis Woundya
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| obtain-level = Medium
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| obtain-text = A Soldier wielding the Equalizer is already bound to be damaged, meaning he or she will likely out damage you in melee combat. The [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker]] are recommended over the [[Scotsman’s Skullcutter]], as the reduced speed the Skullcutter grants will allow the Soldier to easily outmaneuver you. Make use of your weapon’s longer melee range to avoid being hit. If the Soldier tries to flee, use the Chargin’ Targe to chase him down.
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}}
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{{Show achievement|Demoman|Something Stickied This Way Comes
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| obtain-level = Medium
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| obtain-text = Keep in mind that sticky bombs cannot be detonated for roughly a second after being fired. The normal [[Sticky bomb Launcher]] is recommended over the [[Scottish Resistance]] for this achievement, as the longer bomb arm time may cause trouble when trying to detonate a sticky early.  To kill an enemy using air burst sticky bombs, aim a little above them so that the sticky doesn’t touch the floor before it is detonated.  Charged, long range sticky bombs can be used to “snipe” targets that are far away.
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}}
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{{Show achievement|Demoman|Spynal Tap
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| obtain-level = Easy-Medium
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| obtain-text = Guard friendly buildings by placing sticky bombs around them. When you hear the notification that indicates when an [[Engineer]]’s buildings are being sapped, detonate your stickies and you will hopefully catch the Spy in the explosion. If you haven’t laid any stickies but see a Spy sap a building, use the [[Grenade Launcher]] or chase after him with your melee weapon.
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}}
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{{Show achievement|Demoman|Sticky Thump
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| obtain-level = Medium
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| obtain-text = This achievement will require at least two individual sticky traps to be laid. The kills accumulated by detonating them must equal three or more. If you fire a sticky after at least one kill has been obtained, progress towards this achievement will reset.  Small, narrow areas that are busy with player traffic, such as the tunnels on [[Dustbowl]], provide many chances to set multiple traps.
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}}
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{{Show achievement|Demoman|Tam O'Shatter
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| obtain-level = Hard
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| obtain-text = A group of Engineer buildings generally only consist of a [[Sentry Gun]], a [[Dispenser]], and maybe a [[Teleporter Exit]].  While the Demoman is excellent at destroying buildings, the difficult part of this achievement will be finding the required five buildings in the eight seconds an ÜberCharge is active. Aggressively approach these buildings, laying multiple stickies around them. Use the fact that sticky bombs can be fired and armed before you are ÜberCharged to aid against the time constraint of the achievement. It will take three sticky bombs at most to destroy any building that is not shielded by the [[Wrangler]]. Rather than waste time reloading the [[Sticky bomb Launcher]] switch to your [[Grenade Launcher]] to finish off any remaining buildings. Try to find a friendly Medic who is attempting to obtain the corresponding achievement, “Medical Breakthrough,” and is willing to aid you.
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}}
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{{Show achievement|Demoman|Tartan Spartan
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| obtain-level = Easy
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| obtain-text = This is a long grinding achievement that will be obtained over time. All of the Demoman’s projectile-based weapons ([[Grenade Launcher]], [[Sticky bomb Launcher]], and [[Scottish Resistance]]) deal blast damage. Damage done using melee attacks or the [[Chargin’ Targe]] will not count towards this achievement.
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}}
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{{Show achievement|Demoman|The Argyle Sap
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| obtain-level = Easy
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| obtain-text = Play on maps where Engineers are commonly deployed to defend areas, such as [[2Fort]] and [[Dustbowl]]. When you encounter an Engineer guarding his nest, lay sticky bombs around the area, making sure to cover both the required buildings and the Engineer’s location. It will take a maximum of three or four stickies to destroy any one building. Avoid attempting this on Engineers with the [[Wrangler]] equipped; a shielded Sentry Gun may take up to six stickies to destroy. If needed, have a [[Medic]] [[ÜberCharge]] you to allow for a safe approach.
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}}
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{{Show achievement|Demoman|The High Road
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| obtain-level = Easy-Medium
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| obtain-text = It will be easier to attempt this on standard Control Point maps, since their capture times are significantly faster. Aim for either lightly guarded points, such as the spires on [[Badlands]], or points that are captured extremely quickly, such as the last point of [[Granary]] or [[Well]]. Because you must be on the point for the entire duration of the capture, equipping the [[Pain Train]] and having teammates assist you are strongly recommended.
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}}
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{{Show achievement|Demoman|There Can Be Only One
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| obtain-level = Medium
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| obtain-text = Once dominated by an enemy player, be on the lookout for the large [[Revenge]] icon over their head. Get close to and kill your nemesis with either the [[Eyelander]], [[Scotsman’s Skullcutter]], [[Horseless Headless Horsemann's Headtaker]], or [[Claidheamh Mòr]].  [[Sticky jump]]ing or using the [[Chargin’ Targe]] will greatly aid in closing the gap between you and your nemesis.
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}}
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{{Show achievement|Demoman|The Scottish Play
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| obtain-level = Hard
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| obtain-text = This feat can be performed either just as you land on an enemy’s head or when colliding with another player in midair. Remember that you can air strafe during a sticky jump in order to reach a moving target. Both methods will require decent midair control, reaction time, and a good sense of prediction. While this achievement can be done with any melee weapon, the extended range offered by the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker]] may make it slightly easier.
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}}
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{{Show achievement|Demoman|The Targe Charge
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| obtain-level = Medium
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| obtain-text = The Chargin’ Targe will deal fifty damage when colliding with an enemy at the end of a charge, as well as an additional ten damage for each head acquired when wielding the [[Eyelander]], up to five. You will not be able to kill any class with over a hundred health, so make sure to target enemies that are already injured. If you see an enemy running to a spawn room, try to get him, as he probably has a low health.
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}}
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{{Show achievement|Demoman|The Stickening
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| obtain-level = Medium
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| obtain-text = A Heavy in a contested area will rarely be at full health unless accompanied by a [[Medic]], so you will likely have to catch him by surprise elsewhere. Because the Heavy’s weaponry is effective at destroying your sticky bombs, make sure to place them in concealed or unexpected locations, such as on roofs, around corners, or near the enemy spawn room. If you see an enemy Heavy who is [[ÜberCharge]]d, try to lay at least five stickies at his or her feet, detonating them once the Heavy becomes vulnerable again.
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}}
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{{Show achievement|Demoman|Three Times a Laddy
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| obtain-level = Easy
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| obtain-text = A Demoman can often wipe out an Engineer and his buildings with a single detonation of sticky bombs. Use your indirect fire capabilities to avoid directly facing [[Sentry Gun]]s unless you are [[ÜberCharge]]d. If the Engineer has the [[Wrangler]] equipped, try to kill the Engineer first, then focus on the Sentry while it is powered down. Beware that an Engineer does have better close-combat weapons than you; Revenge Crits from the [[Frontier Justice]] can end your attempts at domination very quickly.  For more information on how to effectively fight Engineers, see the [[Demoman match-ups|article]] on Demoman match-ups.
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}}
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{{Show achievement|Demoman|Well Plaid!
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| obtain-level = Easy
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| obtain-text = Coordinate with friendly Demomen to focus on the same target, making sure both of you deal damage to an enemy before killing them.
 
}}
 
}}
  
  
 
{{Achievements}}
 
{{Achievements}}
{{Demoman Nav/fr}}
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{{Demoman Nav}}
  
[[Category:Achievements/fr|Demoman achievements, Obtaining]]
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[[Category:Achievements|Demoman achievements, Obtaining]]
[[Category:Strategy/fr]]
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[[Category:Strategy]]
[[Category:Lists/fr]]
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[[Category:Lists]]

Revision as of 03:17, 15 January 2011


La Faucheuse
La Faucheuse
Tuez 5 joueurs ennemis avec un grand coup critique d'Eyelander.
Difficulté: Facile/Moyenne
Comment l'obtenir: Ce succès requiert que vous tuiez des joueurs ennemis avec un coup critique de l'Eyelander, laquelle ne fait pas de critique aléatoire. Vous aurez besoin du Bouclier Bélier, qui vous garanti des coups critiques en fin de charge pour obtenir ce succès. Le succès étant compté en vérifiant si vous faite un frag avec coup critique, vous pouvez utiliser d'autres méthodes pour obtenir des critiques, comme l'ÜberCharge du Kritzkrieg, capturer les Documents Secrets de l'ennemi ou faire le Premier Sang en mode Arena.


À l'aveuglette
À l'aveuglette
Détruisez une construction d'Engineer que vous ne voyez pas à l'aide d'un tir direct de votre lance-grenades.
Difficulté: Moyenne
Comment l'obtenir: Un tir direct du Lance-Grenade est requit pour ce succès ; détruire le bâtiment de l'Engineer en faisant rebondir la grenade sur un mur ne vous accordera pas le succès. Plusieurs cartes, comme Dustbowl, procure de multiples couvertures permettant de lober les grenades tout en étant cacher sur le bâtiment ennemi. Tirer une sur un bâtiment puis vite sortir de son champ de détection avant que la grenade de touche vous donnera le succès. Grâce à son augmentation de dégâts et à l'explosion des grenades sur les murs, le Loch-n-Load est recommandé pour l'obtention de ce succès.


Sourire macabre
Sourire macabre
Adressez à un ennemi un arrêt sur image de votre visage souriant.
Difficulté: Très facile
Comment l'obtenir: Lorsque vous tuez quelqu'un, faite simplement la raillerie avec le Lance-Grenade equipé.


Le Décérébreur
Le Décérébreur
Décapitez 50 joueurs ennemis.
Difficulté: Moyenne
Comment l'obtenir: Ce succès requiert que vous utilisiez l'Eyelander, la Fendeuse de Crâne Écossaise, le Décapiteur du Cavalier Sans-Tête et Sans Cheval, ou la Claidheamh Mòr pour décapiter vos ennemis. Utiliser le Bouclier Bélier est recommandé, puisqu'il permet de rapidement couvrir la distance qui vous sépare de votre ennemi. Lorsque vous utilisez l'Eyelander ou le Décapiteur du Cavalier Sans-Tête et Sans Cheval, essayez d'obtenir des suites de décapitation, puisque chaque nouvelle tête vous donne un bonus de vitesse et de santé, rendant le frag suivant plus facile


Le cauchemar des braves
Le cauchemar des braves
Tuez 25 joueurs en train de défendre un point ou un chariot.
Difficulté: Facile/Moyenne
Comment l'obtenir: Lorsque votre équipe essaie de capturer un point, tirez des grenades sur les défenseurs déjà sur le point, puis bougez dès que la zone est libre. Déposer des bombes collantes et les faire exploser lorsque les ennemis sautent sur le point, comptera aussi dans ce succès. Il peut être plus difficile de tuer des défenseurs sur le wagon en mode Charge Utile, puisqu'ils ont tendance à ne pas aller trop dessus.


Lancer de tronc
Lancer de tronc
Envoyez un ennemi dans les airs puis finissez-le avant qu'il ne touche le sol.
Difficulté: Moyenne
Comment l'obtenir: Tous les explosifs du Demoman peuvent envoyer un ennemi dans les airs. Une fois que que vous êtes arrivé à le faire voler, essayez de l'achever avec une grenade bien placée ou une bombe collante. À l'inverse, vous pouvez préparer un piège avec des bombes collantes et envoyer l'ennemi dans les airs à l'aide d'une grenade.


Démontage en règle
Démontage en règle
Détruisez 50 constructions.
Difficulté: Facile
Comment l'obtenir: Faite la paire avec un Medic, utilisez son ÜberCharge pour vous débarrasser des Mitrailleuses problématiques. Il est recommandé de s'équiper du Lanceur de Bombes Collantes ou de la Scottish Resistance, puisque l'explosion de plusieurs bombes collantes peut instantanément détruire n'importe quel bâtiment et empêcher l'Engineer de le réparer.


Double scotch
Double scotch
Tuez 2 personnes en un seul saut explosif.
Difficulté: Moyenne/Difficile
Comment l'obtenir: Ce succès peut arriver incidemment si vous rencontrez un groupe d'ennemi avec une santé faible. Faite un saut explosif au dessus d'eux, puis rapidement tirez des grenades ou des bombes vers le sol. N'importe quel ennemi qui mourra de l'explosion causé par votre saut comptera dans ce succès. Vous pouvez essayer de placer un piège à l'aide de bombes collantes dans un passage important, ainsi qu'une bombe à vos pieds. Dès que deux joueurs ennemis arrivent faites tout exploser, vous faisant sauter et tuant les deux ennemis vous donnant le succès.


Glasg... au revoir !
Glasg... au revoir !
Tuez 25 Scouts ou Pyros à l'aide du lance-grenades.
Difficulté: Moyenne
Comment l'obtenir: Pyros will likely be the easier target for your Grenade Launcher, as they are relatively harmless at long-range. If they get too close, backpedal while firing at them. Beware that some will use their compression blast to reflect your grenades back at you. Although Scouts are fast and can easily dodge your grenades, a combination of prediction and the Scout's low survivability can still allow you to kill them.


Dans le décor
Dans le décor
Utilisez votre lanceur de bombes collantes pour tuer un joueur ennemi par des dommages environnementaux.
Difficulté: Moyenne
Comment l'obtenir: This achievement is easier to obtain on a map with some sort of dangerous environmental hazard, such as the instant death pits on Nucleus, Steel, Double Cross and Hightower. When blasting an enemy into the air with a sticky bomb, try to make sure that they will either die from the resulting fall damage or that the trajectory of their flight will lead them into a hazard.


Bottes de sept lieues
Bottes de sept lieues
Effectuez un saut explosif sur une très longue distance.
Difficulté: Facile/Moyenne
Comment l'obtenir: Experienced sticky jumpers will have no problem with this achievement. Read the sticky jump article to learn how to execute one properly. Note that the achievement is based on the horizontal distance traveled. You’ll need to use two sticky bombs or you won't go far enough. Good maps to attempt this on are Badlands, Pipeline, and Well. The estimated length you need to travel can be measured by the distance from the first BLU spawn on Badwater Basin to the first capture point. While attempting this will generally leave you near death, if not dead, the Sticky Jumper can be used to nullify self-damage and allow you to use three or more stickies to perform the jump.


Exterminator
Exterminator
Tuez 500 Soldiers ennemis.
Difficulté: Moyenne
Comment l'obtenir: Always use your class advantages to engage Soldiers on your own terms. Deny them a direct line of sight, lay sticky traps to halt their progress, and bounce grenades around corners. If you have the Chargin' Targe equipped, try to engage a Soldier in close quarters combat; the Rocket Launcher will damage the Soldier as well as deal less damage to you, thanks to the Targe's explosive damage resistance.


L'Éradicateur
L'Éradicateur
Tuez 50 ennemis par tir direct à l'aide du lance-grenades.
Difficulté: Moyenne
Comment l'obtenir: This achievement will take some time, but will eventually happen naturally through skilled play. Use good aim, prediction, and a bit of luck to land those direct hits, taking into the account the arced trajectory of your grenades.


Left 4 Têtes
Left 4 Têtes
Décapitez 4 joueurs à moins de 10 secondes d'intervalle.
Difficulté: Difficile
Comment l'obtenir: Using the Eyelander, Scotsman’s Skullcutter, Horseless Headless Horsemann's Headtaker, or Claidheamh Mòr, try to engage multiple enemies at once in cramped quarters. Pair your melee weapon with the Chargin’ Targe in order to reach new targets before the ten seconds expire. Having a Medic assist you with an ÜberCharge can be beneficial; the Medi Gun will increase your survivability, especially in crowds, while the Kritzkrieg will allow you to land successive Critical hits without using the Targe.


Le Rustre Du Loch Ness
Le Rustre Du Loch Ness
Tuez un joueur ennemi à l'aide de bombes collantes moins de 5 secondes après qu'il se soit téléporté.
Difficulté: Moyenne
Comment l'obtenir: The easiest way to get this achievement is to lay sticky bombs at an enemy Teleporter Exit. Wait for someone to appear, then blow them to smithereens. Target enemies who have the tell-tale glow underneath their feet, and use that to determine whether or not a Teleporter is nearby.


Artiflot expert
Artiflot expert
Faites au moins 3 victimes avec une seule explosion de bombes collantes.
Difficulté: Facile/Moyenne
Comment l'obtenir: Place sticky bombs at places where enemies tend to gather, such as active control points, the Payload cart, or the setup gate at the beginning of a round. A Medic assisting you with the Kritzkrieg may make this achievement easier, as just one Critical sticky bomb can potentially kill three players or more.


Raclée royale
Raclée royale
Détruisez 100 bombes collantes ennemies à l'aide de la Scottish Resistance.
Difficulté: Facile
Comment l'obtenir: Try predicting where enemy Demomen would place sticky traps so that you can toss your bombs in to destroy them. If enemy sticky bombs are placed out in the open, destroy them with impunity. Remember that you can use just one or two of your bombs to destroy many of the enemy’s.


Pas de pitié
Pas de pitié
Tuez 3 ennemis en train de prendre un point ou de pousser un chariot à l'aide d'une seule explosion de bombes collantes, et ce trois fois.
Difficulté: Moyenne
Comment l'obtenir: When defending control points, try to place sticky traps in innocuous locations where they won’t immediately be spotted and detonate them once enough players are nearby. On Payload maps, your best bet is to shoot sticky bombs at the cart after the enemy starts to push it, as players will often be reluctant to approach a cart that’s already surrounded by your stickies.


Highlander
Highlander
Jouissez du plaisir simple de massacrer vos ennemis à l'aide de l'Eyelander.
Difficulté: Moyenne/Difficile
Comment l'obtenir: For this achievement, you will need to equip the Eyelander and perform the taunt on an enemy. Try to find relatively unaware enemies to attempt this on, such as a scoped Sniper, as the taunt does take a considerable amount of time to complete. This is one of the quieter taunts in the game, so it can be attempted multiple times on the same target if you miss.


C'est pas du poulet
C'est pas du poulet
Adressez à un ennemi un arrêt sur image de vous en train de remuer votre popotin.
Difficulté: Très facile
Comment l'obtenir: Upon killing an enemy, taunt with the Scottish Resistance equipped.


Coupe-gorge
Coupe-gorge
Décapitez un Spy invisible.
Difficulté: Moyenne
Comment l'obtenir: You may incidentally see a cloaked Spy that bumps into either you or your teammates. When this happens, take out your Eyelander, Scotsman’s Skullcutter, Horseless Headless Horsemann's Headtaker, or Claidheamh Mòr and chase him down. If you know a Spy is nearby, randomly swinging your weapon a few times can't hurt, either. Use your weapon's longer melee range to check corners and other less-traversed spaces where Spies may be hiding.


Fallait pas me chercher
Fallait pas me chercher
Décapitez un Soldier ennemi en train de brandir son Equalizer.
Difficulté: Moyenne
Comment l'obtenir: A Soldier wielding the Equalizer is already bound to be damaged, meaning he or she will likely out damage you in melee combat. The Eyelander or Horseless Headless Horsemann's Headtaker are recommended over the Scotsman’s Skullcutter, as the reduced speed the Skullcutter grants will allow the Soldier to easily outmaneuver you. Make use of your weapon’s longer melee range to avoid being hit. If the Soldier tries to flee, use the Chargin’ Targe to chase him down.


Volée collante
Volée collante
Tuez 30 joueurs à l'aide de bombes collantes aériennes.
Difficulté: Moyenne
Comment l'obtenir: Keep in mind that sticky bombs cannot be detonated for roughly a second after being fired. The normal Sticky bomb Launcher is recommended over the Scottish Resistance for this achievement, as the longer bomb arm time may cause trouble when trying to detonate a sticky early. To kill an enemy using air burst sticky bombs, aim a little above them so that the sticky doesn’t touch the floor before it is detonated. Charged, long range sticky bombs can be used to “snipe” targets that are far away.


Saboteur buté
Saboteur buté
Tuez 20 Spies moins de 5 secondes après qu'ils ont saboté une construction de votre équipe.
Difficulté: Facile/Moyenne
Comment l'obtenir: Guard friendly buildings by placing sticky bombs around them. When you hear the notification that indicates when an Engineer’s buildings are being sapped, detonate your stickies and you will hopefully catch the Spy in the explosion. If you haven’t laid any stickies but see a Spy sap a building, use the Grenade Launcher or chase after him with your melee weapon.


Tirs détonants
Tirs détonants
À l'aide de la Scottish Resistance, tuez 3 joueurs en 3 explosions distinctes sans poser de nouvelles bombes collantes.
Difficulté: Moyenne
Comment l'obtenir: This achievement will require at least two individual sticky traps to be laid. The kills accumulated by detonating them must equal three or more. If you fire a sticky after at least one kill has been obtained, progress towards this achievement will reset. Small, narrow areas that are busy with player traffic, such as the tunnels on Dustbowl, provide many chances to set multiple traps.


Le Saboteur
Le Saboteur
Détruisez 5 constructions d'Engineers ennemis pendant une ÜberCharge lancée par un Medic.
Difficulté: Difficile
Comment l'obtenir: A group of Engineer buildings generally only consist of a Sentry Gun, a Dispenser, and maybe a Teleporter Exit. While the Demoman is excellent at destroying buildings, the difficult part of this achievement will be finding the required five buildings in the eight seconds an ÜberCharge is active. Aggressively approach these buildings, laying multiple stickies around them. Use the fact that sticky bombs can be fired and armed before you are ÜberCharged to aid against the time constraint of the achievement. It will take three sticky bombs at most to destroy any building that is not shielded by the Wrangler. Rather than waste time reloading the Sticky bomb Launcher switch to your Grenade Launcher to finish off any remaining buildings. Try to find a friendly Medic who is attempting to obtain the corresponding achievement, “Medical Breakthrough,” and is willing to aid you.


Expert ès explosions
Expert ès explosions
Réalisez un total d'un million de points de dégâts par explosion.
Difficulté: Facile
Comment l'obtenir: This is a long grinding achievement that will be obtained over time. All of the Demoman’s projectile-based weapons (Grenade Launcher, Sticky bomb Launcher, and Scottish Resistance) deal blast damage. Damage done using melee attacks or the Chargin’ Targe will not count towards this achievement.


Total Annihilation
Total Annihilation
Faites sauter un Engineer, sa mitrailleuse et son distributeur avec une seule explosion de bombes collantes.
Difficulté: Facile
Comment l'obtenir: Play on maps where Engineers are commonly deployed to defend areas, such as 2Fort and Dustbowl. When you encounter an Engineer guarding his nest, lay sticky bombs around the area, making sure to cover both the required buildings and the Engineer’s location. It will take a maximum of three or four stickies to destroy any one building. Avoid attempting this on Engineers with the Wrangler equipped; a shielded Sentry Gun may take up to six stickies to destroy. If needed, have a Medic ÜberCharge you to allow for a safe approach.


Dans le mille
Dans le mille
Atteignez un point de capture en effectuant un saut explosif, puis capturez-le.
Difficulté: Facile/Moyenne
Comment l'obtenir: It will be easier to attempt this on standard Control Point maps, since their capture times are significantly faster. Aim for either lightly guarded points, such as the spires on Badlands, or points that are captured extremely quickly, such as the last point of Granary or Well. Because you must be on the point for the entire duration of the capture, equipping the Pain Train and having teammates assist you are strongly recommended.


Il n'en restera qu'un
Il n'en restera qu'un
Décapitez votre bête noire.
Difficulté: Moyenne
Comment l'obtenir: Once dominated by an enemy player, be on the lookout for the large Revenge icon over their head. Get close to and kill your nemesis with either the Eyelander, Scotsman’s Skullcutter, Horseless Headless Horsemann's Headtaker, or Claidheamh Mòr. Sticky jumping or using the Chargin’ Targe will greatly aid in closing the gap between you and your nemesis.


Saut à l'écossaise
Saut à l'écossaise
Tuez un ennemi au corps à corps tout en réalisant un saut explosif.
Difficulté: Difficile
Comment l'obtenir: This feat can be performed either just as you land on an enemy’s head or when colliding with another player in midair. Remember that you can air strafe during a sticky jump in order to reach a moving target. Both methods will require decent midair control, reaction time, and a good sense of prediction. While this achievement can be done with any melee weapon, the extended range offered by the Eyelander or Horseless Headless Horsemann's Headtaker may make it slightly easier.


Bouclier bélier
Bouclier bélier
Tuez un ennemi en le chargeant avec votre bouclier.
Difficulté: Moyenne
Comment l'obtenir: The Chargin’ Targe will deal fifty damage when colliding with an enemy at the end of a charge, as well as an additional ten damage for each head acquired when wielding the Eyelander, up to five. You will not be able to kill any class with over a hundred health, so make sure to target enemies that are already injured. If you see an enemy running to a spawn room, try to get him, as he probably has a low health.


Table rase
Table rase
Tuez 3 Heavies avec un niveau de santé au maximum à l'aide d'une seule explosion de bombes collantes.
Difficulté: Moyenne
Comment l'obtenir: A Heavy in a contested area will rarely be at full health unless accompanied by a Medic, so you will likely have to catch him by surprise elsewhere. Because the Heavy’s weaponry is effective at destroying your sticky bombs, make sure to place them in concealed or unexpected locations, such as on roofs, around corners, or near the enemy spawn room. If you see an enemy Heavy who is ÜberCharged, try to lay at least five stickies at his or her feet, detonating them once the Heavy becomes vulnerable again.


Jamais deux sans trois
Jamais deux sans trois
Dominez 3 Engineers.
Difficulté: Facile
Comment l'obtenir: A Demoman can often wipe out an Engineer and his buildings with a single detonation of sticky bombs. Use your indirect fire capabilities to avoid directly facing Sentry Guns unless you are ÜberCharged. If the Engineer has the Wrangler equipped, try to kill the Engineer first, then focus on the Sentry while it is powered down. Beware that an Engineer does have better close-combat weapons than you; Revenge Crits from the Frontier Justice can end your attempts at domination very quickly. For more information on how to effectively fight Engineers, see the article on Demoman match-ups.


Coop mortelle
Coop mortelle
Tuez 10 ennemis en portant secours à un autre Demoman ou en étant secouru à votre tour.
Difficulté: Facile
Comment l'obtenir: Coordinate with friendly Demomen to focus on the same target, making sure both of you deal damage to an enemy before killing them.