Difference between revisions of "Model optimization"

From Team Fortress Wiki
Jump to: navigation, search
m (c_models)
m (w_models)
Line 883: Line 883:
 
  | {{Chart bar|494|max=5000}}
 
  | {{Chart bar|494|max=5000}}
 
  | 89.73%
 
  | 89.73%
 +
|
 
|-
 
|-
 
  | [[Syringe Gun]]
 
  | [[Syringe Gun]]
Line 888: Line 889:
 
  | {{Chart bar|492|max=5000}}
 
  | {{Chart bar|492|max=5000}}
 
  | 85.99%
 
  | 85.99%
 +
|
 
|-
 
|-
 
  | [[Medi Gun]]
 
  | [[Medi Gun]]
Line 893: Line 895:
 
  | {{Chart bar|468|max=5000}}
 
  | {{Chart bar|468|max=5000}}
 
  | 84.61%
 
  | 84.61%
 +
|
 
|-
 
|-
 
  | [[Rocket Launcher]]
 
  | [[Rocket Launcher]]
Line 898: Line 901:
 
  | {{Chart bar|420|max=5000}}
 
  | {{Chart bar|420|max=5000}}
 
  | 85.04%
 
  | 85.04%
 +
|
 
|-
 
|-
 
  | [[Sniper Rifle]]
 
  | [[Sniper Rifle]]
Line 903: Line 907:
 
  | {{Chart bar|738|max=5000}}
 
  | {{Chart bar|738|max=5000}}
 
  | 67.62%
 
  | 67.62%
 +
|
 
|-
 
|-
 
  | [[Revolver]]
 
  | [[Revolver]]
Line 908: Line 913:
 
  | {{Chart bar|429|max=5000}}
 
  | {{Chart bar|429|max=5000}}
 
  | 80.77%
 
  | 80.77%
 +
|
 
|-
 
|-
 
  | [[Scattergun]]
 
  | [[Scattergun]]
Line 913: Line 919:
 
  | {{Chart bar|258|max=5000}}
 
  | {{Chart bar|258|max=5000}}
 
  | 64.92%
 
  | 64.92%
 +
|
 
|-
 
|-
 
  | [[Shotgun]]
 
  | [[Shotgun]]
Line 918: Line 925:
 
  | {{Chart bar|401|max=5000}}
 
  | {{Chart bar|401|max=5000}}
 
  | 76.15%
 
  | 76.15%
 +
|
 
|-
 
|-
 
  | [[Shovel]]
 
  | [[Shovel]]
Line 928: Line 936:
 
  | {{Chart bar|565|max=5000}}
 
  | {{Chart bar|565|max=5000}}
 
  | 61.00%
 
  | 61.00%
 +
|
 
|-
 
|-
 
  | [[SMG]]
 
  | [[SMG]]
Line 933: Line 942:
 
  | {{Chart bar|498|max=5000}}
 
  | {{Chart bar|498|max=5000}}
 
  | 65.37%
 
  | 65.37%
 +
|
 
|-
 
|-
 
  | [[Fire Axe]]
 
  | [[Fire Axe]]
Line 938: Line 948:
 
  | {{Chart bar|282|max=5000}}
 
  | {{Chart bar|282|max=5000}}
 
  | 76.18%
 
  | 76.18%
 +
|
 
|-
 
|-
 
  | [[Bottle]]
 
  | [[Bottle]]
Line 943: Line 954:
 
  | {{Chart bar|260|max=5000}}
 
  | {{Chart bar|260|max=5000}}
 
  | 74.00%
 
  | 74.00%
 +
|
 
|-
 
|-
 
  | [[Sapper]]
 
  | [[Sapper]]
Line 948: Line 960:
 
  | {{Chart bar|544|max=5000}}
 
  | {{Chart bar|544|max=5000}}
 
  | 37.76%
 
  | 37.76%
 +
|
 
|-
 
|-
 
  | [[Wrench]]
 
  | [[Wrench]]
Line 953: Line 966:
 
  | {{Chart bar|360|max=5000}}
 
  | {{Chart bar|360|max=5000}}
 
  | 55.00%
 
  | 55.00%
 +
|
 
|-
 
|-
 
  | [[PDA|Build Tool]]
 
  | [[PDA|Build Tool]]
Line 963: Line 977:
 
  | {{Chart bar|94|max=5000}}
 
  | {{Chart bar|94|max=5000}}
 
  | 86.41%
 
  | 86.41%
 +
|
 
|-
 
|-
 
  | [[Pistol]]
 
  | [[Pistol]]
Line 968: Line 983:
 
  | {{Chart bar|272|max=5000}}
 
  | {{Chart bar|272|max=5000}}
 
  | 59.10%
 
  | 59.10%
 +
|
 
|-
 
|-
 
  | [[Toolbox]]
 
  | [[Toolbox]]
Line 978: Line 994:
 
  | {{Chart bar|224|max=5000}}
 
  | {{Chart bar|224|max=5000}}
 
  | 62.03%
 
  | 62.03%
 +
|
 
|-
 
|-
 
  | [[Bonesaw]]
 
  | [[Bonesaw]]
Line 983: Line 1,000:
 
  | {{Chart bar|260|max=5000}}
 
  | {{Chart bar|260|max=5000}}
 
  | 51.74%
 
  | 51.74%
 +
|
 
|-
 
|-
 
  | [[Knife]]
 
  | [[Knife]]
Line 988: Line 1,006:
 
  | {{Chart bar|198|max=5000}}
 
  | {{Chart bar|198|max=5000}}
 
  | 52.40%
 
  | 52.40%
 +
|
 
|}
 
|}
  

Revision as of 10:34, 20 May 2012

Optimized Rocket Launcher w_model

When discussing model optimization, LOD is often brought up. This article shows the effect of LOD on the polygon count in models. The charts show which models have received optimization updates in the form of LOD and which models are still unoptimized.

Background

LOD

Main article: LOD

To reduce the number of polygons that need to be rendered in a scene, the Source Engine will render alternate lower-quality models as the distance between the model and camera increase. LOD models are not created dynamically by the engine; instead, all of the levels of lower-quality models must be included in the game files for LOD to be enabled.

c_models

Chart scale
0-8,700
Key
  Unoptimized
  Optimized


Notes

Medi Gun and c_models
The Medi Gun equipped on its own uses w_models and v_models. When the Kritzkrieg attachment model is applied, a c_model variation of the Medi Gun is used.
Unused c_model content
Stickybomb Launcher, Bat

w_models

Chart scale
0-5,000
Key
  Unoptimized
  Optimized

Notes

Unused w_model content
Grenade Launcher, Destroy Tool, and Scottish Resistance. These items are currently being phased out.

Character models

Chart scale
0-10,000
Note: The lengths of the bars themselves are not to scale with the weapons chart. While the numbers at the end of the bars are comparable, the sizes are not.
Key
  Unoptimized
  Optimized


Hats and Miscellaneous items

Chart scale
0-5,000
Note: The chart scale is not the same as the previous lists! You can not compare the lengths of the bars in this table with bars in the other tables. You CAN compare the numbers though.
Key
  Unoptimized
  Optimized

Buildings

Chart scale
0-20000
Key
  Unoptimized
  Optimized


Update history

January 7, 2008 Patch
  • Graphics optimizations for mid and low end hardware.

January 25, 2008 Patch

  • Added more particle optimizations for mid range and low end hardware.

February 14, 2008 Patch

  • Optimized some particle systems to improve performance on some hardware configurations.
  • Made some small changes to the Demoman viewmodel that were causing performance problems.

April 29, 2008 Patch (Gold Rush Update)

  • Improved particle performance on multi-core machines.

January 19, 2011 Patch

February 3, 2011 Patch

March 10, 2011 Patch

October 13, 2011 Patch (Manniversary Update & Sale)

  • LOD models added to several older cosmetic items

December 15, 2011 Patch

February 23, 2012 Patch

April 18, 2012 Patch

See also

External links