Difference between revisions of "Community competitive play"

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{{trans|Russian}}
 
 
{{DISPLAYTITLE:Режим состязания}}
 
 
 
[[Category:Competitive]]
 
[[Category:Competitive]]
[[Image:Badlands yard fight.jpg|right|thumb|400px|Стандартная битва на карте [[Badlands (competitive)|Badlands]] в режиме состязания.]]
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[[Image:Badlands yard fight.jpg|right|thumb|400px|A yard fight on [[Badlands (competitive)|Badlands]] in standard competitive play.]]
'''Режим состязания''' создан с целью организации битв между командами и просто веселья. Данный режим позволяет совершенствовать командную игру, а аткже свои навыки.
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'''Competitive play''' refers to organized gaming done for the purpose of having fun through skillful competition, practiced teamwork, and self-improvement, especially in a league setting.
 
 
==Особенности режима==
 
  
:''Смотрите также: [[Standard competitive format/ru|Стандартный вид состязания]]''
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==Format==
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:''See also: [[Standard competitive format]]''
  
Все состязания имеют следующие особенности:
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All competitive games have the following in common:
* Участники команды выбираются до самой игры.
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* Team members are chosen before the game starts.
* Игроки используют голосовые команды, чтобы быстро делиться информацией.
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* Players use vocal communication to quickly relay information.
* Обе команды имеют одинаковое количество игроков.
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* Both teams are of the same predetermined player count.
Состязания могут различаться между собой. Многие лиги и сообщества имеют свои [[standard competitive format/ru|особенности состязаний]], когда есть лимит на определенный класс, в команде только 6 игроков, и многие другие характеристики, которые помогут установить баланс. Каждая лига, какая бы она не была, использует свои правила, как например режим [[highlander/ru|горец]], когда вся команда играет за один класс.
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Beyond these, there are many differences between various leagues, seasons, and communities. That said, most competitive TF2 games follow the [[standard competitive format]], which has class limits, 6 players per team, and certain gameplay settings that try to encourage fairness and reduce the impact of chance. All of the major TF2 leagues and PUG communities follow the standard competitive format, though each has variations on specific rules. Some smaller leagues run more specialized formats, such as [[highlander]], where each team always uses one of each class.
  
==Энергичность==
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==Dynamics==
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{{main|Competitive dynamics}}
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:''See also: [[:Category:Competitive]]''
  
:''Смотрите также: [[:Category:Competitive/ru|Категории соревнования]]''
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Patterns and protocols have emerged from competitive play's unique format and setting, leading to a set of gameplay dynamics distinct from noncompetitive play. See [[competitive dynamics]].
  
Динамичность игры зависит от уникальных правил и настроек. Тем самым режим состязания и отличается от оригинальной игры. Смотрите также [[competitive dynamics/ru|Динамичность состязаний]].
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==Classes==
 +
:''See also: [[standard competitive lineup]] and [[:Category:Classes (competitive)]]''
  
==Классы==
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Classes are used somewhat differently in standard competitive play than they are in public play. The smaller team sizes, increased coordination, class limits, and refraining from turtle-prone maps result in classes being used at different times, for different reasons, and for different durations than one might except in a typical public TF2 game. For this reason, there is a competitive version of each class article:
:''Смотрите также: [[standard competitive lineup/ru|Классовые особенности]] и [[:Category:Classes (competitive)/ru|Классовые категории]]''
 
Все классы в режиме состязания используются по-другому, чем в обычной игре. У некоторых даже изменяются характеристики.Поэтому для режима состязания существуют свои настройки:
 
 
{| align="center" style="text-align:center;"
 
{| align="center" style="text-align:center;"
| style="background-color:#FFFFFF" width=80| '''[[Scout (competitive)|Разведчик]]'''<br>{{Icon class|class=Scout|link=Scout (competitive)}}
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| style="background-color:#FFFFFF" width=80| '''[[Scout (competitive)|Scout]]'''<br>{{Icon class|class=Scout|link=Scout (competitive)}}
| style="background-color:#FFFFFF" width=80| '''[[Soldier (competitive)|Солдат]]'''<br>{{Icon class|class=Soldier|link=Soldier (competitive)}}
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| style="background-color:#FFFFFF" width=80| '''[[Soldier (competitive)|Soldier]]'''<br>{{Icon class|class=Soldier|link=Soldier (competitive)}}
| style="background-color:#FFFFFF" width=80| '''[[Pyro (competitive)|Поджигатель]]'''<br>{{Icon class|class=Pyro|link=Pyro (competitive)}}
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| style="background-color:#FFFFFF" width=80| '''[[Pyro (competitive)|Pyro]]'''<br>{{Icon class|class=Pyro|link=Pyro (competitive)}}
| style="background-color:#FFFFFF" width=80| '''[[Demoman (competitive)|Подрывник]]'''<br>{{Icon class|class=Demoman|link=Demoman(competitive)}}
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| style="background-color:#FFFFFF" width=80| '''[[Demoman (competitive)|Demoman]]'''<br>{{Icon class|class=Demoman|link=Demoman (competitive)}}
| style="background-color:#FFFFFF" width=80| '''[[Heavy (competitive)|Пулеметчик]]'''<br>{{Icon class|class=Heavy|link=Heavy (competitive)}}
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| style="background-color:#FFFFFF" width=80| '''[[Heavy (competitive)|Heavy]]'''<br>{{Icon class|class=Heavy|link=Heavy (competitive)}}
| style="background-color:#FFFFFF" width=80| '''[[Engineer (competitive)|Инженер]]'''<br>{{Icon class|class=Engineer|link=Engineer (competitive)}}
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| style="background-color:#FFFFFF" width=80| '''[[Engineer (competitive)|Engineer]]'''<br>{{Icon class|class=Engineer|link=Engineer (competitive)}}
| style="background-color:#FFFFFF" width=80| '''[[Medic (competitive)|Медик]]'''<br>{{Icon class|class=Medic|link=Medic (competitive)}}
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| style="background-color:#FFFFFF" width=80| '''[[Medic (competitive)|Medic]]'''<br>{{Icon class|class=Medic|link=Medic (competitive)}}
| style="background-color:#FFFFFF" width=80| '''[[Sniper (competitive)|Снайпер]]'''<br>{{Icon class|class=Sniper|link=Sniper (competitive)}}
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| style="background-color:#FFFFFF" width=80| '''[[Sniper (competitive)|Sniper]]'''<br>{{Icon class|class=Sniper|link=Sniper (competitive)}}
| style="background-color:#FFFFFF" width=80| '''[[Spy (competitive)|Шпион]]'''<br>{{Icon class|class=Spy|link=Spy (competitive)}}
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| style="background-color:#FFFFFF" width=80| '''[[Spy (competitive)|Spy]]'''<br>{{Icon class|class=Spy|link=Spy (competitive)}}
 
|}
 
|}
  
==Карты==
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==Maps==
:''Смотрите также: [[:Category:Maps (competitive)/ru|Категории карт для режима состязаний]]''
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:''See also: [[:Category:Maps (competitive)]]''
  
В основном для режима состязания используются карты с 5 контрольными точками, но бывают и исключения (в особенности [[gravelpit (competitive)|Gravel Pit]], [[turbine (competitive)|turbine]], и [[viaduct (competitive)|Viaduct]]). На этих картах стандартная тактика становится уникальной. Вы можете узнать о каждой карте в режиме состязаний:
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The majority of competitive play is done on 5-cp push maps, though exceptions sometimes exist (most notably [[gravelpit (competitive)|Gravel Pit]], [[turbine (competitive)|turbine]], and [[viaduct (competitive)|Viaduct]]). On these maps, the standard format and lineup have caused strategies and tactics to form unique to competitive TF2. You can read more about them in each map's competitive article:
* [[Badlands (соревнование)]]
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* [[Badlands (competitive)]]
* [[Fastlane (соревнование)]]
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* [[Fastlane (competitive)]]
* [[Follower (соревнование)]]
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* [[Follower (competitive)]]
* [[Freight (соревнование)]]
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* [[Freight (competitive)]]
* [[Granary (соревнование)]]
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* [[Granary (competitive)]]
* [[Gravel Pit (соревнование)]]
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* [[Gravel Pit (competitive)]]
* [[Gullywash (соревнование)]]
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* [[Gullywash (competitive)]]
* [[Obscure (соревнование)]]
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* [[Obscure (competitive)]]
* [[Turbine (соревнование)]]
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* [[Turbine (competitive)]]
* [[Viaduct (соревнование)]]
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* [[Viaduct (competitive)]]
* [[Waste (соревнование)]]
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* [[Waste (competitive)]]
* [[Well (соревнование)]]
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* [[Well (competitive)]]
* [[Yukon (соревнование)]]
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* [[Yukon (competitive)]]
  
==Организация состязаний между командами==
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==Organizations==
===Северная Америка===
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===North American===
 
* [http://www.esportsea.com ESEA]'s [http://www.esportsea.com/index.php?s=league&d=standings&division_id=1331 TF2 Invitational] and [http://www.esportsea.com/index.php?s=league&d=standings&division_id=1337 TF2 Open] Divisions
 
* [http://www.esportsea.com ESEA]'s [http://www.esportsea.com/index.php?s=league&d=standings&division_id=1331 TF2 Invitational] and [http://www.esportsea.com/index.php?s=league&d=standings&division_id=1337 TF2 Open] Divisions
 
* [http://www.teamwarfare.com TWL]'s [http://www.teamwarfare.com/viewleague.asp?league=Team+Fortress+2%3A+NA+-+6v6+Season+5 TF2 League]
 
* [http://www.teamwarfare.com TWL]'s [http://www.teamwarfare.com/viewleague.asp?league=Team+Fortress+2%3A+NA+-+6v6+Season+5 TF2 League]
===Европа===
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===European===
 
* [http://etf2l.org/ ETF2L]
 
* [http://etf2l.org/ ETF2L]
 
* [http://tf2.wireplay.co.uk/ Wireplay]
 
* [http://tf2.wireplay.co.uk/ Wireplay]
 
* [http://www.esl.eu/eu/tf2/ ESL]
 
* [http://www.esl.eu/eu/tf2/ ESL]
===Австралия и Новая Зеландия===
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===Oceanian===
 
* [http://www.ozfortress.com/ OZFortress]
 
* [http://www.ozfortress.com/ OZFortress]
 
* [http://www.nzfortress.co.nz/ NZFortress]
 
* [http://www.nzfortress.co.nz/ NZFortress]
===Остальные организации===
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===Country specific===
* [http://fbtf.teamfortress.com.br/fbtf/ FBTF (Бразилия)]
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* [http://fbtf.teamfortress.com.br/fbtf/ FBTF (Brazilian)]
* [http://www.tf2connexion.fr/ TF2Connexion (Франция)]
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* [http://www.tf2connexion.fr/ TF2Connexion (French)]
* [http://http://www.games-community.fr/ligue/lftf2/ LFTF2 (Франция)]
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* [http://http://www.games-community.fr/ligue/lftf2/ LFTF2 (French)]
* [http://tf2world.ru/?page_id=1059/ RTF2L (Россия)]
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* [http://tf2world.ru/?page_id=1059/ RTF2L (Russian)]
  
  
Каждая из этих организаций подчиняется [[standard competitive format/ru|Стандартам]] проведения чемпионатов.
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Each of these leagues mainly run the [[standard competitive format]], however some host Highlander, 7v7 and 1v1 competitions.
[http://communityfortress.com/ CommFT] and [http://vanillatf2.org/ VanillaTF2] довольно известные организации во всем мире,они проводят качественные чемпионаты. Также существует альтернативная организация [http://www.gotfrag.com/tf2/home/ GotFrag].
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[http://communityfortress.com/ CommFT] and [http://vanillatf2.org/ VanillaTF2] are fairly well-known portals that post current events for the competitive TF2 scenes in North America and Europe respectively. Another popular place for North American competitive TF2 discussion and demo sharing is [http://www.gotfrag.com/tf2/home/ GotFrag].
  
==Дополнительно чтение==
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==Additional Reading==
* Инструкция как попасть в лигу находится  [http://www.gotfrag.com/tf2/story/43759/ здесь].
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* A guide to joining competitive TF2 can be found [http://www.gotfrag.com/tf2/story/43759/ here].
* Похожая статья находится [http://communityfortress.com/tf2/blog/new-to-competitive-read-me.php здесь].
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* Another guide to consider can be found [http://communityfortress.com/tf2/blog/new-to-competitive-read-me.php here].

Revision as of 14:09, 24 October 2010

File:Badlands yard fight.jpg
A yard fight on Badlands in standard competitive play.

Competitive play refers to organized gaming done for the purpose of having fun through skillful competition, practiced teamwork, and self-improvement, especially in a league setting.

Format

See also: Standard competitive format

All competitive games have the following in common:

  • Team members are chosen before the game starts.
  • Players use vocal communication to quickly relay information.
  • Both teams are of the same predetermined player count.

Beyond these, there are many differences between various leagues, seasons, and communities. That said, most competitive TF2 games follow the standard competitive format, which has class limits, 6 players per team, and certain gameplay settings that try to encourage fairness and reduce the impact of chance. All of the major TF2 leagues and PUG communities follow the standard competitive format, though each has variations on specific rules. Some smaller leagues run more specialized formats, such as highlander, where each team always uses one of each class.

Dynamics

Main article: Competitive dynamics
See also: Category:Competitive

Patterns and protocols have emerged from competitive play's unique format and setting, leading to a set of gameplay dynamics distinct from noncompetitive play. See competitive dynamics.

Classes

See also: standard competitive lineup and Category:Classes (competitive)

Classes are used somewhat differently in standard competitive play than they are in public play. The smaller team sizes, increased coordination, class limits, and refraining from turtle-prone maps result in classes being used at different times, for different reasons, and for different durations than one might except in a typical public TF2 game. For this reason, there is a competitive version of each class article:

Scout
Leaderboard class scout.png
Soldier
Leaderboard class soldier.png
Pyro
Leaderboard class pyro.png
Demoman
Leaderboard class demoman.png
Heavy
Leaderboard class heavy.png
Engineer
Leaderboard class engineer.png
Medic
Leaderboard class medic.png
Sniper
Leaderboard class sniper.png
Spy
Leaderboard class spy.png

Maps

See also: Category:Maps (competitive)

The majority of competitive play is done on 5-cp push maps, though exceptions sometimes exist (most notably Gravel Pit, turbine, and Viaduct). On these maps, the standard format and lineup have caused strategies and tactics to form unique to competitive TF2. You can read more about them in each map's competitive article:

Organizations

North American

European

Oceanian

Country specific


Each of these leagues mainly run the standard competitive format, however some host Highlander, 7v7 and 1v1 competitions. CommFT and VanillaTF2 are fairly well-known portals that post current events for the competitive TF2 scenes in North America and Europe respectively. Another popular place for North American competitive TF2 discussion and demo sharing is GotFrag.

Additional Reading

  • A guide to joining competitive TF2 can be found here.
  • Another guide to consider can be found here.