Nucleus

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< Nucleus (Arena)
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Nucleus tem variações diversas, incluindo Arena
Nucleus (Arena)
Nucleus.PNG
Informações básicas
Variantes: Rei do Pedaço, Versus Saxton Hale e Galleria
Desenvolvedor(es): {{{map-developer}}}
Informações do mapa
Ambiente: Spytech
Cenário: Indoor
Perigos: Pit
Imagens do mapa
Imagens da tela de carregamento.
Vista aérea
Nucleus (Arena) overview.png

Nucleus é uma versão alternativa de Nucleus (Arena) que foi modificada para se adequar ao modo de jogo King of the Hill. Junto a Viaduct e Sawmill, foi lançado com a The Classless Update como dos primeiros mapas oficiais para Team Fortress 2.

O objetivo é capturar o Control Point e segurá-lo por 3 minutos, enquanto impede o outro time de fazer o mesmo.

Localizações

  • O Dispositivo - O serpenteante e colorido Dispositivo do Apocalipse que domina o centro do mapa. Contém o control point (ponto de controle) do mapa, que é liberado depois de 60 segundos.
  • O Buraco - Diretamente abaixo d'O Dispositivo está um poço radioativo sem fundo encimado por um passadiço estreito. O passadiço possui um Health médio, mas o buraco é uma morte inevitável para qualquer infeliz o bastante de cair nele.
  • O Perímetro - A série de bases e passadiços que circundam diretamente O Buraco. O Perímetro é dividido em seguida em "RED-Lado do Perímetro" and "BLU-Lado do Perímetro", baseado em qual sala de spawn está naquele lado do mapa. Pontes estreitas para o ponto de Controle aparecem através do buraco depois que o ponto é aberto.
  • Tetos - No topo das construções ao redor do perímetro estão tetos acessíveis por Rocket Jumping ou Sticky Jumping. Esses locais são pontos úteis uma vez que dão grande vantagem em altura e vista para toda a área.
  • The Bridges - One the timer has ticked the control point will open and bridges will extend out so that it is reachable. There are three bridges, one on each side infront of each team's spawn, and one far bridge in the center between the spawns.
  • Flank Building - The flank building is one of the buildings on the perimeter. It is mostly blue colored and has no bridge connecting to the point from it, but has a bridge connecting to the catwalks below the point.
  • Access Building - Directly across from the flank building is the access building. It is entered from each team's side by a set of staircases and in its center are two sets of staircases which lead down to the central bridge of the point. On each side there are entrances to balconies which overlook most of the area.
Veja também: Category:Nucleus images

Strategy

  • Note that due to their exploitable nature the extending catwalks and the point itself are stick-proof: stickies and Jarate will simply bounce off them.
  • Snipers can be deadly on this map, owing to the unobstructed sightlines available from every side onto the point. For this reason, it is wise to run flanking Scouts/Spies and counter-Snipers to allow your Soldiers, Heavies and Medics to get onto the point without being killed. Be sensible about this; too many Snipers and not enough combat classes and the point itself will go uncaptured.
  • Engineers will have a tough time on Nucleus. Sentry Guns erected to overlook the point will be easily taken out by Snipers and Soldiers from the other side. You can try setting up a "surprise" Sentry Gun on the lower catwalks, or alternatively try setting up in the upper balcony area with the medium ammo box to deny that area to the enemy. Use of the Wrangler is effective here, due to the wide, open areas.
  • Gunslinger-wielding Engineers can exploit the major fight for the central point - due to the concentrated size of the map - to slip by enemy defenses and place Mini-Sentry Guns around the map, effectively being able to flank the enemy forces. It's also a good strategy to place a Mini-sentry below the point, on the Health Kit, in order to surprise both injured enemies looking for health and players on the bridges.
  • Due to the control point's small size, Demomen and Soldiers are very effective at clearing the point. If there are several enemies standing on the point, the Grenade Launcher's splash damage allows a Demoman to kill most of them very quickly.
  • A good place to hang out after the point is captured, particularly for Heavies, Demomen and Pyros, are the entrances to the two side catwalks leading onto the point. The enemy is usually concentrating straight ahead at your spawn opposite; with this in mind you can catch them in some devastating crossfire if you are clever about it.
  • The roofs of the surrounding buildings are open for Soldiers and serve as a great spot to rain rockets down from.
  • Pyros work well around the lower areas of the catwalk as they can easily poof enemies into the pit or ambush low health enemies from getting the medium healthpack.

Control Point Timing

Pontos de Controle Multiplicador Segundos
Ponto de Captura ×1
24 ,000
×2
16 ,000
×3
13 ,091
×4
11 ,520


Update history

May 27, 2010 Patch

  • Changed side spawn exits to prevent sniping from inside the spawn door.
  • Fixed graphical glitch on platform floor.
  • Fixed blue-colored models in RED area.

Trivia

  • The particles seen in the device are re-used from Portal's ending.

See also

External links