Difference between revisions of "User:SofiPandaRights/Custom Weapons"
GrampaSwood (talk | contribs) m (→List of changes to official weapons: Engi + Medic) |
GrampaSwood (talk | contribs) m (→List of changes to official weapons: Finished) |
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| align="left" | | | align="left" | | ||
{{Pro}} Added "(Ability) Pyrotechnics"<br> | {{Pro}} Added "(Ability) Pyrotechnics"<br> | ||
− | :{{ | + | :{{Pro}} Debuffs wear off 50% faster<br> |
{{Pro}} Added "+10% faster firing speed" to all Flare Guns<br> | {{Pro}} Added "+10% faster firing speed" to all Flare Guns<br> | ||
{{Pro}} Afterburn damage will now count towards any lifesteal<br> | {{Pro}} Afterburn damage will now count towards any lifesteal<br> | ||
Line 870: | Line 870: | ||
<!-- DEMOMAN CLASS --> | <!-- DEMOMAN CLASS --> | ||
| align="left" | | | align="left" | | ||
− | {{Pro}} Added "(Ability) Spawns a Dynamite Pack on Death" | + | {{Pro}} Added "(Ability) Spawns a Dynamite Pack on Death" |
:{{Note|The Dynamite Pack has a 1.5 second fuse, 292 Hu explosion radius, and deals up to 70 damage. The Dynamite Pack doesn't cause knockback.}} | :{{Note|The Dynamite Pack has a 1.5 second fuse, 292 Hu explosion radius, and deals up to 70 damage. The Dynamite Pack doesn't cause knockback.}} | ||
| | | | ||
Line 1,805: | Line 1,805: | ||
=== Sniper changes === | === Sniper changes === | ||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
− | ! colspan="2" class="header" | | + | ! colspan="2" class="header" | Class changes |
|- | |- | ||
! class="header" width="50%" | Changes | ! class="header" width="50%" | Changes | ||
− | ! class="header" width="50%" | Full | + | ! class="header" width="50%" | Full new stats |
|- | |- | ||
<!-- SNIPER CLASS --> | <!-- SNIPER CLASS --> | ||
| align="left" | | | align="left" | | ||
− | + | {{Pro}} Added "(Ability) Precision Elimination"<br> | |
− | + | :{{Pro}} When your Rifle is fully charged, you don't flinch when damaged<br> | |
− | + | :{{Pro}} When aiming with a Rifle or Bow, gain 50% reduction in push force taken from damage and airblasts<br> | |
− | + | {{Pro}} Added "(Ability) Melee wall climb"<br> | |
− | + | :{{Con}} User is hurt for 10 health per wall climb<br> | |
− | + | :{{Pro}} Melee attack is 75% faster after a wall climb<br> | |
− | + | {{Pro}} Increased accuracy by 40% and ammo by 33% for all Secondary SMGs | |
| | | | ||
(Ability) Precision Elimination<br> | (Ability) Precision Elimination<br> | ||
Line 1,825: | Line 1,825: | ||
|} | |} | ||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
− | ! colspan="2" class="header" | | + | ! colspan="2" class="header" | Rifle changes |
|- | |- | ||
! class="header" width="50%" | Changes | ! class="header" width="50%" | Changes | ||
− | ! class="header" width="50%" | New | + | ! class="header" width="50%" | New damage numbers |
|- | |- | ||
| align="left" | | | align="left" | | ||
− | + | {{Pro}} the hidden cap that limits charging time | |
− | + | :{{Note|This will sightly affect the "Bazaar Bargain" with max heads and will more affect the custom "Didgeridoom" weapon. Additionally, this will be very noticable in the "Mann vs Machine" gamemode}} | |
− | + | {{Pro}} Decreased base charging time from 3.3 seconds to 3s<br> | |
− | + | {{Pro}} Increased movement speed while aiming from 80 Hu (73.3% slower than normal) to 100 Hu (66% than normal)<br> | |
− | + | {{Pro}} Increased movement speed while move 66% slower while aiming instead of 73.3% slower<br> | |
− | + | {{Pro}} Changed base damage against buildings | |
− | + | :{{Note|It will be a x4 damage multiplier instead of x3}} | |
| | | | ||
− | ''' | + | '''Damage against players'''<br> |
− | 40 bodyshot uncharged (from 50)<br> | + | {{Con}} 40 bodyshot uncharged (from 50)<br> |
− | 150 bodyshot fully charged | + | {{Neutral}} 150 bodyshot fully charged<br> |
− | 120 headshot uncharged (from 150)<br> | + | {{Con}} 120 headshot uncharged (from 150)<br> |
− | 450 headshot fully charged | + | {{Neutral}} 450 headshot fully charged<br> |
− | ''' | + | '''Damage against Building'''<br> |
− | 40 uncharged (from 50)<br> | + | {{Con}} 40 uncharged (from 50)<br> |
− | 160 fully charged (from 150) | + | {{Pro}} 160 fully charged (from 150) |
|- | |- | ||
|} | |} | ||
+ | |||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
− | ! colspan="3" class="header" | | + | ! colspan="3" class="header" | Modified official weapons |
|- | |- | ||
! class="header" width="20%" | Weapon | ! class="header" width="20%" | Weapon | ||
! class="header" width="40%" | Changes | ! class="header" width="40%" | Changes | ||
− | ! class="header" width="40%" | Full | + | ! class="header" width="40%" | Full new stats |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack Huntsman.png|100px]]<br> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<small>Primary</small><br> | <small>Primary</small><br> | ||
'''[[Huntsman]]''' | '''[[Huntsman]]''' | ||
| align="left" | | | align="left" | | ||
− | + | {{Con}} Decreased minimal projectile speed (uncharged) from 1812.1 Hu to 1500 Hu <br> | |
− | + | {{Pro}} Increased maximum projectile speed (fully charged) from 2600 Hu to 3000 Hu <br> | |
− | + | {{Pro}} Decreased move speed penalty while aiming from -46.67% to -33% <br> | |
− | + | {{Pro}} Added damage falloff to projectile:<br> | |
− | + | :{{Neutral}} Point blank up to 500 Hu away bodyshots deal 120 damage<br> | |
− | + | :{{Neutral}} Between 500 and 900 Hu away bodyshots deal up to 60 damage<br> | |
− | + | :{{Neutral}} Headshots deal x3 damage based on distance and are affected by falloff<br> | |
− | + | :{{Neutral}} Deals up to 120 damage towards buildings at any range | |
| | | | ||
− | {{Pro}}The longer you aim, the more damage and faster the arrow travels<br> | + | {{Pro}} The longer you aim, the more damage and faster the arrow travels<br> |
− | {{Con}}Arrows lose their accuracy if the bow is drawn for more than 5 seconds<br> | + | {{Con}} Arrows lose their accuracy if the bow is drawn for more than 5 seconds<br> |
− | {{Con}}While aiming: -33% move speed<br> | + | {{Con}} While aiming: -33% move speed<br> |
− | {{Neutral}}Shoots arrows instead of bullets<br> | + | {{Neutral}} Shoots arrows instead of bullets<br> |
− | {{Neutral}}Allowed in Medieval mode | + | {{Neutral}} Allowed in Medieval mode |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack Sydney Sleeper.png|100px]]<br> |
<small>Primary</small><br> | <small>Primary</small><br> | ||
'''[[Sydney Sleeper]]''' | '''[[Sydney Sleeper]]''' | ||
| align="left" | | | align="left" | | ||
− | + | {{Con}} Removed "Nature's Call: Scoped headshots reduce the remaining cooldown of Jarate by 1 second"<br> | |
− | + | {{Pro}} Added "On headshot: Doubles the Jarate duration"<br> | |
− | + | {{Pro}} Added "On scoped hit: Slows target by 10% with the duration based on charge level and doubles the duration on headshot" | |
− | + | :{{Note|2 seconds up to 5s}} | |
− | + | {{Pro}} Added "This weapon holsters 30% faster | |
− | |||
− | |||
− | {{Pro}}This weapon holsters 30% faster | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| | | | ||
− | {{Pro}} | + | {{Pro}} +25% charge rate<br> |
− | {{Con}} | + | {{Pro}} This weapon holsters 30% faster<br> |
− | {{Con}}While aiming: -66% move speed | + | {{Pro}} On scoped hit: Slows target by 10% and applies Jarate with the durations based on charge level (2 seconds up to 5s) and doubles the duration on headshot<br> |
− | + | {{Con}} Mini-crits on headshots<br> | |
+ | {{Con}} While aiming: -66% move speed | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack Machina.png|100px]]<br> |
<small>Primary</small><br> | <small>Primary</small><br> | ||
'''[[Machina]]''' | '''[[Machina]]''' | ||
| align="left" | | | align="left" | | ||
− | + | {{Con}} Removed "On full charge: +15% damage per shot"<br><br> | |
− | + | {{Pro}} Removed requirement for full charge to penetrate enemies<br><br> | |
− | + | {{Pro}} Added "On kill: 20% of all of the overkill damage will be added to your next shot" | |
− | + | :{{Note|There is no limit on the amount of damage that can be earned}} | |
− | + | {{Con}} Added "A shot that has overkill damage being applied will not count towards the next shot" | |
| | | | ||
− | {{Pro}}On kill: 20% of all of the overkill damage will be added to your next shot<br> | + | {{Pro}} On kill: 20% of all of the overkill damage will be added to your next shot<br> |
− | {{Pro}}Shot penetrate all enemies<br> | + | {{Pro}} Shot penetrate all enemies<br> |
− | {{Con}}While aiming: -66% move speed<br> | + | {{Con}} While aiming: -66% move speed<br> |
− | {{Con}}Cannot fire unless zoomed<br> | + | {{Con}} Cannot fire unless zoomed<br> |
− | {{Con}}Fires tracers rounds<br> | + | {{Con}} Fires tracers rounds<br> |
− | {{Neutral}}A shot that has overkill damage being applied will not count towards the next shot | + | {{Neutral}} A shot that has overkill damage being applied will not count towards the next shot |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack Hitman's Heatmaker.png|100px]]<br> |
<small>Primary</small><br> | <small>Primary</small><br> | ||
'''[[Hitman's Heatmaker]]''' | '''[[Hitman's Heatmaker]]''' | ||
| align="left" | | | align="left" | | ||
− | + | {{Con}} Removed "+25% faster charge while in Focus" stat<br> | |
− | + | {{Pro}} While Focus is active: Delay between zooming in and headshotting is removed. | |
− | + | {{Pro}} Added "On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears"<br> | |
− | + | {{Pro}} Increased Focus gained from kills from 35% to 50% <br> | |
− | + | {{Pro}} Increased Focus gained from assist-kills from 15% to 25% <br> | |
− | + | {{Con}} Added "-50% Focus gained while Focus is active"<br> | |
− | + | {{Con}} Focus is only gained with kills/assist-kills with this weapon instead of any weapon | |
| | | | ||
− | {{Pro}}On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears<br> | + | {{Pro}} On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears<br> |
− | {{Pro}}Gain Focus with kills/assists even while using Focus. Press RELOAD at anytime to activate Focus.<br> | + | {{Pro}} Gain Focus with kills/assists even while using Focus. Press RELOAD at anytime to activate Focus.<br> |
− | {{Con}}While aiming: -66% move speed<br> | + | {{Con}} While aiming: -66% move speed<br> |
− | {{Con}}-20% damage on body shots<br> | + | {{Con}} -20% damage on body shots<br> |
− | {{Neutral}}While Focus is active: Removes headshot delay, no unscoping, but fires tracer round and -50% Focus gained. | + | {{Neutral}} While Focus is active: Removes headshot delay, no unscoping, but fires tracer round and -50% Focus gained. |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack Classic.png|100px]]<br> |
<small>Primary</small><br> | <small>Primary</small><br> | ||
'''[[Classic]]''' | '''[[Classic]]''' | ||
| align="left" | | | align="left" | | ||
− | + | {{Pro}} Removed "No headshots when not fully charged"<br> | |
− | + | {{Pro}} Removed "-10% damage on body shots"<br> | |
− | + | {{Con}} Added "While unscoped aiming: -33% move speed"<br> | |
− | + | {{Con}} Added "-20% damage penalty"<br> | |
− | + | {{Con}} Added "-20% charge rate" <br> | |
− | + | {{Pro}} Added a small reload bonus to match the Sniper Rifle's attack rate | |
| | | | ||
− | {{Pro}}Charge and fire shots independent of zoom<br> | + | {{Pro}} Charge and fire shots independent of zoom<br> |
− | {{Pro}}While unscoped aiming: -33% move speed<br> | + | {{Pro}} While unscoped aiming: -33% move speed<br> |
− | {{Con}}While scoped aiming: -66% move speed<br> | + | {{Con}} While scoped aiming: -66% move speed<br> |
− | {{Con}}-20% damage penalty<br> | + | {{Con}} -20% damage penalty<br> |
− | {{Con}}-20% charge rate | + | {{Con}} -20% charge rate |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack Jarate.png|100px]]<br> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<small>Secondary</small><br> | <small>Secondary</small><br> | ||
'''[[Jarate]]''' | '''[[Jarate]]''' | ||
| align="left" | | | align="left" | | ||
− | + | {{Pro}} Added "Allowed in Medieval mode"<br><br> | |
− | + | {{Pro}} Increased extinguishing teammate cooldown from 20% to 33% <br><br> | |
− | + | {{Pro}} Decreased recharge time to 30 seconds from 20s | |
| | | | ||
− | {{Pro}}Coated enemies take mini-crits from all sources<br> | + | {{Pro}} Coated enemies take mini-crits from all sources<br> |
− | {{Pro}}Extinguishing teammates refunds 33% of the meter<br> | + | {{Pro}} Extinguishing teammates refunds 33% of the meter<br> |
− | {{Pro}}Extinguishes flames on wielder and teammates, additionally partially nullifies Cloak on enemy Spies<br> | + | {{Pro}} Extinguishes flames on wielder and teammates, additionally partially nullifies Cloak on enemy Spies<br> |
− | {{Neutral}}30 second recharge<br> | + | {{Neutral}} 30 second recharge<br> |
− | {{Neutral}}Allowed in Medieval mode | + | {{Neutral}} Allowed in Medieval mode |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack Razorback.png|100px]]<br> |
<small>Secondary</small><br> | <small>Secondary</small><br> | ||
'''[[Razorback]]''' | '''[[Razorback]]''' | ||
| align="left" | | | align="left" | | ||
− | + | {{Pro}} Added "+6.666% faster move speed on wearer"<br> | |
− | + | {{Pro}} Added "+12% faster move speed while aiming" | |
| | | | ||
− | {{Pro}}+6.666% faster move speed on wearer<br> | + | {{Pro}} +6.666% faster move speed on wearer<br> |
− | {{Pro}}+12% faster move speed while aiming<br> | + | {{Pro}} +12% faster move speed while aiming<br> |
− | {{Pro}}Blocks a single backstab attempt<br> | + | {{Pro}} Blocks a single backstab attempt<br> |
− | {{Con}}-100% maximum overheal on wearer<br> | + | {{Con}} -100% maximum overheal on wearer<br> |
− | {{Neutral}}Regenerates after 30 seconds<br> | + | {{Neutral}} Regenerates after 30 seconds<br> |
− | {{Neutral}}Allowed in Medieval mode | + | {{Neutral}} Allowed in Medieval mode |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack Darwin's Danger Shield.png|100px]]<br> |
<small>Secondary</small><br> | <small>Secondary</small><br> | ||
'''[[Darwin's Danger Shield]]''' | '''[[Darwin's Danger Shield]]''' | ||
| align="left" | | | align="left" | | ||
− | + | {{Pro}} Added "50% reduction in push force taken from damage and airblasts"<br> | |
− | + | {{Pro}} Added "+30% explosive damage resistance on wearer" | |
| | | | ||
− | {{Pro}}50% reduction in push force taken from damage and airblasts<br> | + | {{Pro}} 50% reduction in push force taken from damage and airblasts<br> |
− | {{Pro}}+30% explosive damage resistance on wearer<br> | + | {{Pro}} +30% explosive damage resistance on wearer<br> |
− | {{Pro}}+50% fire damage resistance on wearer<br> | + | {{Pro}} +50% fire damage resistance on wearer<br> |
− | {{Pro}}Immune to the effects of afterburn<br> | + | {{Pro}} Immune to the effects of afterburn<br> |
− | {{Neutral}}Allowed in Medieval mode | + | {{Neutral}} Allowed in Medieval mode |
− | |- | + | |- |
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack Cozy Camper.png|100px]]<br> |
<small>Secondary</small><br> | <small>Secondary</small><br> | ||
'''[[Cozy Camper]]''' | '''[[Cozy Camper]]''' | ||
| align="left" | | | align="left" | | ||
− | + | {{Con}} Removed "No flinching when aiming and fully charged"<br> | |
− | + | {{Con}} Removed "Knockback decreased by 20% when aiming"<br> | |
− | + | {{Con}} Removed "+4 health regenerated per second on wearer"<br><br> | |
− | + | {{Pro}} Added "15% of any Primary damage done is returned as health"<br><br> | |
− | + | {{Pro}} Added "Recover 1 bullet for your Primary weapon for every 3 headshot hits with your Primary weapon" | |
| | | | ||
− | {{Pro}}15% of any Primary damage done is returned as health<br> | + | {{Pro}} 15% of any Primary damage done is returned as health<br> |
− | {{Pro}}Recover 1 bullet for your Primary weapon for every 3 headshot hits with your Primary weapon<br> | + | {{Pro}} Recover 1 bullet for your Primary weapon for every 3 headshot hits with your Primary weapon<br> |
− | {{Neutral}}Allowed in Medieval mode | + | {{Neutral}} Allowed in Medieval mode |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack Cleaner's Carbine.png|100px]]<br> |
<small>Secondary</small><br> | <small>Secondary</small><br> | ||
'''[[Cleaner's Carbine]]''' | '''[[Cleaner's Carbine]]''' | ||
| align="left" | | | align="left" | | ||
− | + | {{Con}} Removed "Dealing damage with this weapon fills a charge meter. Alt-fire when charged to gain mini-crits for all weapons for 8 seconds."<br> | |
− | + | {{Pro}} Removed "-20% clip size"<br> | |
− | + | {{Pro}} Added "On kill with any weapon: Gain 34% towards the CRIKEY meter. Assist-kills grant 17%."<br> | |
− | + | {{Pro}} Added "Alt-fire when charged: All shots from this weapon will be taken from the reserve ammo instead of the clip for 10 seconds"<br> | |
− | + | {{Note|Able to gain meter while draining, but at -66% rate}} | |
| | | | ||
− | {{Pro}}On kill with any weapon: Gain 34% CRIKEY meter. Assist-kills grant 17% meter.<br> | + | {{Pro}} On kill with any weapon: Gain 34% CRIKEY meter. Assist-kills grant 17% meter.<br> |
− | {{Con}}25% slower firing speed<br> | + | {{Con}} 25% slower firing speed<br> |
− | {{Neutral}} | + | {{Neutral}} Alt-fire when charged: All shots from this weapon will be taken from the reserve ammo instead of the clip for 10 seconds |
− | |||
− | |||
− | |||
|- | |- | ||
| align="center" | | | align="center" | | ||
− | [[File: | + | [[File:Backpack Kukri.png|50px]] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<small>Melee</small><br> | <small>Melee</small><br> | ||
− | ''' | + | '''[[Kukri]]''' + Reskins |
| align="left" | | | align="left" | | ||
− | + | {{Pro}} Added "Better wall climbing when compared to other Melee weapons":<br> | |
− | + | :{{Pro}} Decreases the health lost per wall climb from 10 to 5 <br> | |
− | + | :{{Pro}} Increases the total height per wall climb by 33% | |
− | |||
| | | | ||
− | {{Pro}}Better wall climbing when compared to other Melee weapons | + | {{Pro}} Better wall climbing when compared to other Melee weapons |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack Tribalman's Shiv.png|100px]]<br> |
<small>Melee</small><br> | <small>Melee</small><br> | ||
'''[[Tribalman's Shiv]]''' | '''[[Tribalman's Shiv]]''' | ||
| align="left" | | | align="left" | | ||
− | + | {{Pro}} Added "On hit: Gain a 1 second speed boost" | |
− | + | :{{Note|The bleed damage can trigger this}} | |
| | | | ||
− | {{Pro}}On hit: Bleed for 6 seconds<br> | + | {{Pro}} On hit: Bleed for 6 seconds<br> |
− | {{Pro}}On hit: Gain a 1 second speed boost<br> | + | {{Pro}} On hit: Gain a 1 second speed boost<br> |
− | {{Con}}-50% damage penalty | + | {{Con}} -50% damage penalty |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack Bushwacka.png|100px]]<br> |
<small>Melee</small><br> | <small>Melee</small><br> | ||
'''[[Bushwacka]]''' | '''[[Bushwacka]]''' | ||
| align="left" | | | align="left" | | ||
− | + | {{Pro}} Removed "When weapon is active"<br> | |
− | + | {{Con}} Removed "Crits whenever it would normally mini-crit"<br> | |
− | + | {{Pro}} Removed "20% damage vulnerability on wearer"<br> | |
− | + | {{Pro}} Added "Gain 1 critical hit (up to 3) for this weapon for every headshot hit with your Primary weapon" | |
− | + | {{Note|On attack: Removes 1 crit hit}} | |
− | + | {{Con}} Added "This weapon deploys 75% slower"<br> | |
− | + | {{Con}} Added "-25% damage penalty" | |
| | | | ||
− | {{Pro}}Gain 1 critical hit for this weapon for every headshot hit with your Primary weapon<br> | + | {{Pro}} Gain 1 critical hit for this weapon for every headshot hit with your Primary weapon<br> |
− | {{Con}}This weapon deploys 75% slower<br> | + | {{Con}} This weapon deploys 75% slower<br> |
− | {{Con}}-25% damage penalty | + | {{Con}} -25% damage penalty |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack Shahanshah.png|100px]]<br> |
<small>Melee</small><br> | <small>Melee</small><br> | ||
'''[[Shahanshah]]''' | '''[[Shahanshah]]''' | ||
| align="left" | | | align="left" | | ||
− | + | {{Con}} Removed "+25% increase in damage when health <50% of max"<br> | |
− | + | {{Pro}} Removed "-25% decrease in damage when health >50% of max"<br> | |
− | + | {{Pro}} Added "+20% increase firing speed when health <50% of max"<br> | |
− | + | {{Con}} Added "-20% decrease firing speed when health >50% of max"<br> | |
− | + | {{Pro}} Added "+50% melee range"<br> | |
− | + | {{Pro}} Added "+25% melee bounds" | |
| | | | ||
− | {{Pro}}+50% melee range<br> | + | {{Pro}} +50% melee range<br> |
− | {{Pro}}+25% melee bounds<br> | + | {{Pro}} +25% melee bounds<br> |
− | {{Pro}}+20% increase firing speed when health <50% of max<br> | + | {{Pro}} +20% increase firing speed when health <50% of max<br> |
− | {{Con}}-20% decrease firing speed when health >50% of max | + | {{Con}} -20% decrease firing speed when health >50% of max |
|- | |- | ||
|} | |} | ||
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=== Spy changes === | === Spy changes === | ||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
− | ! colspan="2" class="header" | | + | ! colspan="2" class="header" | Class changes |
|- | |- | ||
! class="header" width="50%" | Changes | ! class="header" width="50%" | Changes | ||
− | ! class="header" width="50%" | Full | + | ! class="header" width="50%" | Full new stats |
|- | |- | ||
<!-- SPY CLASS --> | <!-- SPY CLASS --> | ||
| align="left" | | | align="left" | | ||
− | + | {{Pro}} Added "(Ability) Uncloak & Dagger"<br> | |
− | + | :{{Pro}} Any killed players or destroyed buildings will not be shown in the kill-feed for the enemy team<br> | |
− | + | :{{Pro}} Teammates will still see the kills (and destroyed buildings) in the kill-feed<br> | |
− | + | {{Pro}} Added "(Ability) Spy Camera"<br> | |
− | + | :{{Pro}} Press SPECIAL-ATTACK to launch a projectile, then press RELOAD to load the camera<br> | |
− | + | :{{Con}} When the camera is activated, the user's current disguise is removed and can't disguise while using the camera<br> | |
− | + | :{{Con}} When the camera is activated, the user can't cloak and the camera can't be used if the user is currently cloaked<br> | |
− | + | :{{Con}} 30 second cooldown starts once you leave the camera | |
| | | | ||
− | + | Able to see enemy health (and enemy UberCharge percentage)<br> | |
(Ability) Uncloak & Dagger<br> | (Ability) Uncloak & Dagger<br> | ||
(Ability) Spy Camera | (Ability) Spy Camera | ||
|- | |- | ||
|} | |} | ||
+ | |||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
− | + | ! colspan="3" class="header" | Modified official weapons | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ! colspan="3" class="header" | | ||
|- | |- | ||
! class="header" width="20%" | Weapon | ! class="header" width="20%" | Weapon | ||
! class="header" width="40%" | Changes | ! class="header" width="40%" | Changes | ||
− | ! class="header" width="40%" | Full | + | ! class="header" width="40%" | Full new stats |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack Ambassador.png|100px]]<br> |
<small>Secondary</small><br> | <small>Secondary</small><br> | ||
− | '''[[ | + | '''[[Ambassador]]''' |
| align="left" | | | align="left" | | ||
− | + | {{Con}} Increased fire rate penalty from -20% to -100%<br> | |
+ | {{Pro}} Removed "-15% damage penalty"<br> | ||
+ | {{Pro}} Removed the "short cooldown during which it never crits"<br> | ||
+ | {{Con}} Decreased max range for headshot falloff from 1200 to 900 Hu <br> | ||
+ | {{Pro}} Headshots will now crit instead of doing normal damage after "max distance" | ||
| | | | ||
− | + | {{Pro}} Crits on headshot<br> | |
+ | {{Con}} Critical damage is affected by range<br> | ||
+ | {{Con}} 100% slower firing speed | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack Enforcer.png|100px]]<br> |
<small>Secondary</small><br> | <small>Secondary</small><br> | ||
− | '''[[ | + | '''[[Enforcer]]''' |
| align="left" | | | align="left" | | ||
− | + | {{Con}} Removed "+20% damage bonus while disguised"<br><br> | |
− | + | {{Con}} Removed "Attacks pierce damage resistance effects and bonuses"<br><br> | |
− | + | {{Pro}} Added "Gives two stealth shots for each building destroyed with your Sapper attached or backstab kill" | |
− | + | :{{Note|Stealth shots allows the user to fire this weapon without losing their disguise}} | |
− | |||
| | | | ||
− | + | {{Pro}} Gives two stealth shots for each building destroyed with your Sapper attached or backstab kill<br> | |
− | + | {{Con}} 20% slower firing speed<br> | |
− | + | {{Neutral}} Stealth shots allows the user to fire this weapon without losing their disguise<br> | |
− | + | {{Neutral}} Bind "custom" to manually remove your current disguise | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{Pro}}Gives two stealth shots for each building destroyed with your Sapper attached or backstab kill<br> | ||
− | {{Con}}20% slower firing speed<br> | ||
− | {{Neutral}}Stealth shots allows the user to fire this weapon without losing their disguise<br> | ||
− | {{Neutral}}Bind "custom" to manually remove your current disguise | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack Diamondback.png|100px]]<br> |
<small>Secondary</small><br> | <small>Secondary</small><br> | ||
'''[[Diamondback]]''' | '''[[Diamondback]]''' | ||
| align="left" | | | align="left" | | ||
− | + | {{Con}} Changed to guaranteed Mini-Crits instead of Crits<br> | |
− | + | {{Pro}} Removed "-15% damage penalty"<br> | |
− | + | {{Con}} Added "-10% damage vs players" | |
| | | | ||
− | {{Pro}}Gives one guaranteed Mini-Crit hit for each building destroyed with your Sapper attached or backstab kill<br> | + | {{Pro}} Gives one guaranteed Mini-Crit hit for each building destroyed with your Sapper attached or backstab kill<br> |
− | {{Con}}-10% damage vs players | + | {{Con}} -10% damage vs players |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack Your Eternal Reward.png|100px]]<br> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<small>Melee</small><br> | <small>Melee</small><br> | ||
'''[[Your Eternal Reward]]''' | '''[[Your Eternal Reward]]''' | ||
| align="left" | | | align="left" | | ||
− | + | {{Con}} Removed "Any killed players will not be shown in the kill-feed for other enemies to see" <br> | |
− | + | {{Pro}} Removed "+33% cloak drain rate" penalty<br> | |
− | + | {{Con}} Added "+20% longer de-cloak time"<br> | |
− | + | {{Pro}} Added "While disguised: Gain a certain bonus based on your current class type disguise":<br> | |
− | Offense class - +33% normal damage vs players for Secondary and +100% for Melee<br> | + | :{{Pro}} Offense class - +33% normal damage vs players for Secondary and +100% for Melee<br> |
− | Defense class - +20% damage resistance on wearer<br> | + | :{{Pro}} Defense class - +20% damage resistance on wearer<br> |
− | Support class - | + | :{{Pro}} Support class - 4 health regenerated per second on wearer |
− | + | ::{{Note|The health regen isn't decreased if the user was recently hurt}} | |
| | | | ||
− | {{Pro}}Upon a successful backstab against a human target, user rapidly disguises as your victim and their body disappears after being stabbed<br> | + | {{Pro}} Upon a successful backstab against a human target, user rapidly disguises as your victim and their body disappears after being stabbed<br> |
− | {{Pro}}While disguised: Gain a certain bonus based on your current class type disguise<br> | + | {{Pro}} While disguised: Gain a certain bonus based on your current class type disguise<br> |
− | {{Pro}}On kill: No attack noise<br> | + | {{Pro}} On kill: No attack noise<br> |
− | {{Con}}Normal disguises require (and consumes) a full cloak meter<br> | + | {{Con}} Normal disguises require (and consumes) a full cloak meter<br> |
− | {{Con}}+20% longer de-cloak time | + | {{Con}} +20% longer de-cloak time |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack Conniver's Kunai.png|100px]]<br> |
<small>Melee</small><br> | <small>Melee</small><br> | ||
'''[[Conniver's Kunai]]''' | '''[[Conniver's Kunai]]''' | ||
| align="left" | | | align="left" | | ||
− | + | {{Pro}} Added "On backstab kill: Removes all negative debuffs on user"<br> | |
− | + | {{Pro}} Added "+10% additional cloak damage resistance on wearer" | |
| | | | ||
− | {{Pro}}On backstab kill: Absorbs the health from your victim and removes all negative debuffs on user<br> | + | {{Pro}} On backstab kill: Absorbs the health from your victim and removes all negative debuffs on user<br> |
− | {{Pro}}+10% additional cloak damage resistance on wearer<br> | + | {{Pro}} +10% additional cloak damage resistance on wearer<br> |
− | {{Con}}-55 max health on wearer | + | {{Con}} -55 max health on wearer |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack Big Earner.png|100px]]<br> |
<small>Melee</small><br> | <small>Melee</small><br> | ||
'''[[Big Earner]]''' | '''[[Big Earner]]''' | ||
| align="left" | | | align="left" | | ||
− | + | {{Con}} Removed "+30% cloak on kill"<br> | |
− | + | {{Con}} Removed "Gain a 3 second speed boost on kill"<br> | |
− | + | {{Pro}} Added "On kill with any weapon: Gain a 4 second speed boost. Assist-kills grant 2 seconds." | |
| | | | ||
− | {{Pro}}On kill with any weapon: Gain a 4 second speed boost. Assist-kills grant 2 seconds.<br> | + | {{Pro}} On kill with any weapon: Gain a 4 second speed boost. Assist-kills grant 2 seconds.<br> |
− | {{Con}}-25 max health on wearer<br> | + | {{Con}} -25 max health on wearer<br> |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack Spy-cicle.png|100px]]<br> |
<small>Melee</small><br> | <small>Melee</small><br> | ||
'''[[Spy-cicle]]''' | '''[[Spy-cicle]]''' | ||
| align="left" | | | align="left" | | ||
− | + | {{Pro}} Decreased recharge from 15 seconds to 10 seconds<br> | |
− | + | {{Con}} Decreased afterburn immunity from 10 seconds to 5 seconds<br> | |
− | + | {{Con}} Added "-50% direct damage penalty"<br> | |
− | + | {{Pro}} Added "While disguised: Removes the sound of 'Spy-cicle' melting"<br> | |
− | + | {{Pro}} Added "On hit by fire while active: Reduces initial fire damage by 90%"<br> | |
− | + | {{Pro}} Added "This weapon has bonus melee range, but slower deploy and holster time" | |
| | | | ||
− | {{Pro}}On hit by fire while active: Reduces initial fire damage by 90%, fireproof for 1 second, then afterburn immunity for 5 seconds<br> | + | {{Pro}} On hit by fire while active: Reduces initial fire damage by 90%, fireproof for 1 second, then afterburn immunity for 5 seconds<br> |
− | {{Con}}-50% direct damage penalty<br> | + | {{Con}} -50% direct damage penalty<br> |
− | {{Con}}Backstab turns victim into ice<br> | + | {{Con}} Backstab turns victim into ice<br> |
− | {{Con}}Melts in fire, regenerates in 10 seconds and by picking up ammo<br> | + | {{Con}} Melts in fire, regenerates in 10 seconds and by picking up ammo<br> |
− | {{Neutral}}Weapon makes a melting sound unless user is currently disguised<br> | + | {{Neutral}} Weapon makes a melting sound unless user is currently disguised<br> |
− | {{Neutral}}This weapon has bonus melee range, but slower deploy and holster time | + | {{Neutral}} This weapon has bonus melee range, but slower deploy and holster time |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| align="center" | [[File:Backpack_Invisibility_Watch.png|100px]]<br> | | align="center" | [[File:Backpack_Invisibility_Watch.png|100px]]<br> | ||
Line 2,293: | Line 2,202: | ||
'''[[Invis Watch]]''' | '''[[Invis Watch]]''' | ||
| align="left" | | | align="left" | | ||
− | + | {{Pro}} Fixed the "While cloaked: 50% faster debuff timers" | |
− | + | :{{Note|Increased to 50% from around 42%}} | |
− | + | {{Pro}} Added "Marked-for-Death" and the "Gas Passer effect" to the faster debuff timers | |
| | | | ||
− | {{Pro}}While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers<br> | + | {{Pro}} While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers<br> |
− | {{Con}}While cloaked: User cannot attack or place Sappers and bumping in to enemies will make you slightly visible to enemies<br> | + | {{Con}} While cloaked: User cannot attack or place Sappers and bumping in to enemies will make you slightly visible to enemies<br> |
− | {{Neutral}} | + | {{Neutral}} Alt-fire: Turn invisible<br> |
− | {{Neutral}}Allowed in Medieval mode | + | {{Neutral}} Allowed in Medieval mode |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack Cloak and Dagger.png|100px]]<br> |
<small>Secondary PDA</small><br> | <small>Secondary PDA</small><br> | ||
'''[[Cloak and Dagger]]''' | '''[[Cloak and Dagger]]''' | ||
| align="left" | | | align="left" | | ||
− | + | {{Pro}} Fixed the "While cloaked: 50% faster debuff timers" | |
− | + | :{{Note|Increased to 50% from around 42%}} | |
− | + | {{Pro}} Added "Marked-for-Death" and the "Gas Passer effect" to the faster debuff timers | |
| | | | ||
− | {{Neutral}}Cloak Type: Motion Sensitive<br> | + | {{Neutral}} Cloak Type: Motion Sensitive<br> |
− | {{Pro}}Cloak drain rate based on movement speed<br> | + | {{Pro}} Cloak drain rate based on movement speed<br> |
− | {{Pro}}+100% cloak regen rate<br> | + | {{Pro}} +100% cloak regen rate<br> |
− | {{Pro}}While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers<br> | + | {{Pro}} While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers<br> |
− | {{Con}}While cloaked: User cannot attack or place Sappers and bumping in to enemies will make you slightly visible to enemies<br> | + | {{Con}} While cloaked: User cannot attack or place Sappers and bumping in to enemies will make you slightly visible to enemies<br> |
− | {{Con}}-35% cloak meter from ammo sources<br> | + | {{Con}} -35% cloak meter from ammo sources<br> |
− | {{Con}}+33% cloak drain rate<br> | + | {{Con}} +33% cloak drain rate<br> |
− | {{Neutral}} | + | {{Neutral}} Alt-fire: Turn invisible<br> |
− | {{Neutral}}Allowed in Medieval mode | + | {{Neutral}} Allowed in Medieval mode |
|- | |- | ||
| align="center" | [[File:Backpack_Dead_Ringer.png|100px]]<br> | | align="center" | [[File:Backpack_Dead_Ringer.png|100px]]<br> | ||
Line 2,324: | Line 2,233: | ||
'''[[Dead Ringer]]''' | '''[[Dead Ringer]]''' | ||
| align="left" | | | align="left" | | ||
− | + | {{Con}} Removed "Feign Death stealth has no bump shimmer for 3 seconds when used"<br><br> | |
− | + | {{Con}} Removed "Afterburn immunity for 3 seconds when used"<br><br> | |
− | + | {{Con}} The natural damage resistance only lasts for 1 second once the "Dead Ringer" is trigger<br> | |
− | + | {{Pro}} The speed boost now stays active until decloaking instead of lasting for 3 seconds<br> | |
− | + | {{Con}} Decreased cloak regen rate from +50% to +30% <br><br> | |
− | + | {{Pro}} Removed "Ammo kits and Dispensers do not refill the Spy's cloak meter"<br><br> | |
− | + | {{Pro}} Changed Afterburn and Bleeding effects being removed when used to "On use: Gain 1 second of debuff immunity"<br> | |
− | + | {{Pro}} Increased faster debuff timers while cloaked from 50% to 75% | |
− | + | :{{Note|Now includes "Marked-for-Death" and the "Gas Passer effect"}} | |
− | + | {{Pro}} Added "While cloaked: User absorbs 75% of any damage taken" | |
− | + | :{{Note|This starts 1 second after the "Dead Ringer" is triggered}} | |
− | + | {{Pro}} Added "Absorbed damage shortens cloak duration" (1% for every 8 damage absorbed) | |
− | + | :{{Note|This starts 1 second after the "Dead Ringer" is triggered}} | |
− | + | {{Con}} Added "No cloak meter from ammo sources when invisible and for 5 seconds after decloaking"<br> | |
− | + | {{Con}} Added "No natural cloak resistance when invisible after the first 1 second"<br> | |
− | + | {{Con}} Added "-50% cloak meter from ammo sources" | |
− | |||
− | |||
− | |||
| | | | ||
− | {{Neutral}}Cloak Type: Feign Death<br> | + | {{Neutral}} Cloak Type: Feign Death<br> |
− | {{Pro}}Upon receiving any damage while watch is active: User drops a fake corpse, gains 1 second of debuff immunity, gains 1 second of 75% damage resistance, and cloaks for the duration<br> | + | {{Pro}} Upon receiving any damage while watch is active: User drops a fake corpse, gains 1 second of debuff immunity, gains 1 second of 75% damage resistance, and cloaks for the duration<br> |
− | {{Pro}}While cloaked: User absorbs 75% of any damage taken, gains a speed boost, and 75% faster debuff timers<br> | + | {{Pro}} While cloaked: User absorbs 75% of any damage taken, gains a speed boost, and 75% faster debuff timers<br> |
− | {{Pro}}+30% cloak regen rate<br> | + | {{Pro}} +30% cloak regen rate<br> |
− | {{Pro}}+40% cloak duration<br> | + | {{Pro}} +40% cloak duration<br> |
− | {{Con}}While cloaked: User cannot attack or place Sappers and bumping into enemies will make you slightly visible to enemies<br> | + | {{Con}} While cloaked: User cannot attack or place Sappers and bumping into enemies will make you slightly visible to enemies<br> |
− | {{Con}}No cloak meter from ammo sources when invisible and for 5 seconds after decloaking<br> | + | {{Con}} No cloak meter from ammo sources when invisible and for 5 seconds after decloaking<br> |
− | {{Con}}-50% cloak meter used when Feign Death is activated<br> | + | {{Con}} -50% cloak meter used when Feign Death is activated<br> |
− | {{Con}}Absorbed damage shortens cloak duration<br> | + | {{Con}} Absorbed damage shortens cloak duration<br> |
− | {{Con}}-50% cloak meter from ammo sources<br> | + | {{Con}} -50% cloak meter from ammo sources<br> |
− | {{Neutral}}Allowed in Medieval mode | + | {{Neutral}} Allowed in Medieval mode |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack Sapper.png|100px]]<br> |
<small>Building</small><br> | <small>Building</small><br> | ||
'''[[Sapper]]''' | '''[[Sapper]]''' | ||
| align="left" | | | align="left" | | ||
− | + | {{Pro}} Added "Allowed in Medieval mode" | |
− | |||
| | | | ||
− | {{Pro}}Disables and slowly destroys enemy buildings<br> | + | {{Pro}} Disables and slowly destroys enemy buildings<br> |
− | {{Neutral}}Allowed in Medieval mode | + | {{Neutral}} Allowed in Medieval mode |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack Red-Tape Recorder.png|100px]]<br> |
<small>Building</small><br> | <small>Building</small><br> | ||
'''[[Red-Tape Recorder]]''' | '''[[Red-Tape Recorder]]''' | ||
| align="left" | | | align="left" | | ||
− | + | {{Pro}} Added "Allowed in Medieval mode" | |
− | + | {{Con}} Removed "Reverses enemy building construction"<br> | |
− | + | {{Pro}} Decreased Sapper damage penalty from -100% to -90% <br><br> | |
− | + | {{Pro}} Added "Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed" | |
− | + | :{{Note|Since buildings are disabled for 0.5 second after removing a Sapper, this would disable a building for 3 seconds in total after this Sapper was removed}} | |
− | + | {{Pro}} Added "+100% Sapper health bonus"<br> | |
− | + | {{Con}} Added "User is Marked-for-Death for 3 seconds after the Sapper has been removed" | |
− | |||
| | | | ||
− | {{Pro}}Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed<br> | + | {{Pro}} Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed<br> |
− | {{Pro}}+100% Sapper health bonus<br> | + | {{Pro}} +100% Sapper health bonus<br> |
− | {{Con}}User is Marked-for-Death for 3 seconds after the Sapper has been removed<br> | + | {{Con}} User is Marked-for-Death for 3 seconds after the Sapper has been removed<br> |
− | {{Neutral}}-90% Sapper damage penalty<br> | + | {{Neutral}} -90% Sapper damage penalty<br> |
− | {{Neutral}}Allowed in Medieval mode | + | {{Neutral}} Allowed in Medieval mode |
|- | |- | ||
|} | |} | ||
Line 2,389: | Line 2,293: | ||
=== Multi-class weapon changes === | === Multi-class weapon changes === | ||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
− | ! colspan="3" class="header" | | + | ! colspan="3" class="header" | Modified official seapons |
|- | |- | ||
! class="header" width="20%" | Weapon | ! class="header" width="20%" | Weapon | ||
! class="header" width="40%" | Changes | ! class="header" width="40%" | Changes | ||
− | ! class="header" width="40%" | Full | + | ! class="header" width="40%" | Full new stats |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack Reserve Shooter.png|100px]]<br> |
<small>Secondary</small><br> | <small>Secondary</small><br> | ||
'''[[Reserve Shooter]]''' | '''[[Reserve Shooter]]''' | ||
| align="left" | | | align="left" | | ||
− | + | {{Pro}} Increased deploy bonus to from +20% to +30%<br> | |
− | + | {{Pro}} Added "This weapon holsters 15% faster"<br> | |
− | + | {{Pro}} Added "20% more accurate" | |
| | | | ||
− | {{Pro}}Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs<br> | + | {{Pro}} Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs<br> |
− | {{Pro}}This weapon deploys 30% faster and holsters 15% faster<br> | + | {{Pro}} This weapon deploys 30% faster and holsters 15% faster<br> |
− | {{Pro}}20% more accurate<br> | + | {{Pro}} 20% more accurate<br> |
− | {{Con}}-34% clip size | + | {{Con}} -34% clip size |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack Pain Train.png|100px]]<br> |
<small>Melee</small><br> | <small>Melee</small><br> | ||
'''[[Pain Train]]''' | '''[[Pain Train]]''' | ||
| align="left" | | | align="left" | | ||
− | + | {{Pro}} Removed "10% bullet damage vulnerability on wearer"<br> | |
− | + | {{Con}} Added "When weapon is active"<br> | |
− | + | {{Pro}} Added "Move speed increases by 15% while doing the objective"<br> | |
− | + | {{Con}} Added "15% damage vulnerability on wearer while doing the objective"<br> | |
− | + | {{Pro}} Added "This weapon has bonus melee range, but slower deploy and holster time" | |
| | | | ||
When weapon is active & while doing the objective:<br> | When weapon is active & while doing the objective:<br> | ||
− | :{{Pro}}+1 capture rate<br> | + | :{{Pro}} +1 capture rate<br> |
− | :{{Pro}}Move speed increases by 15%<br> | + | :{{Pro}} Move speed increases by 15%<br> |
− | :{{Con}}15% damage vulnerability on wearer<br> | + | :{{Con}} 15% damage vulnerability on wearer<br> |
− | :{{Neutral}}This weapon has bonus melee range, but slower deploy and holster time | + | :{{Neutral}} This weapon has bonus melee range, but slower deploy and holster time |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack Half-Zatoichi.png|100px]]<br> |
<small>Melee</small><br> | <small>Melee</small><br> | ||
'''[[Half-Zatoichi]]''' | '''[[Half-Zatoichi]]''' | ||
| align="left" | | | align="left" | | ||
− | + | {{Neutral}} Now it will show the amount of health restored, just like other heal restoring effects/weapons<br> | |
− | + | {{Con}} Added "15% slower firing speed"<br><br> | |
− | + | {{Pro}} Added "On assist-kill: Restore 25% of base health"<br><br> | |
− | (Soldier | + | {{Pro}} (Soldier only) Added "On kill: Instantly gain back 50% Banner meter while the meter is still draining. Assist-kills grant 25% meter." |
− | + | :{{Note|After the default 10 seconds has been drained, if the user was able to extend the duration, the banner effect will only be affecting the user}} | |
| | | | ||
− | {{Pro}}On kill: Restore 50% of base health. Assist-kills restore 25% health.<br> | + | {{Pro}} On kill: Restore 50% of base health. Assist-kills restore 25% health.<br> |
− | {{Con}}Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills<br> | + | {{Con}} Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills<br> |
− | {{Con}}15% slower firing speed<br> | + | {{Con}} 15% slower firing speed<br> |
− | {{Neutral}}Soldiers and Demos can duel with Katanas for a one-hit kill<br> | + | {{Neutral}} Soldiers and Demos can duel with Katanas for a one-hit kill<br> |
− | {{Neutral}}This weapon has bonus melee range, but slower deploy and holster time | + | {{Neutral}} This weapon has bonus melee range, but slower deploy and holster time<br> |
− | <br> | + | {{Pro}} (Soldier only) On kill: Instantly gain back 50% Banner meter while the meter is still draining. Assist-kills grant 25% meter. |
− | {{Pro}}(Soldier only) On kill: Instantly gain back 50% Banner meter while the meter is still draining. Assist-kills grant 25% meter. | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack B.A.S.E. Jumper.png|100px]]<br> |
<small>Primary<br>Secondary</small><br> | <small>Primary<br>Secondary</small><br> | ||
'''[[B.A.S.E. Jumper]]''' | '''[[B.A.S.E. Jumper]]''' | ||
| align="left" | | | align="left" | | ||
− | + | {{Pro}} Added "Gain a 2 second speed boost after taking fall damage"<br> | |
− | (Demoman only) | + | {{Pro}} (Demoman only) Added "+20% faster reload time for your Secondary while deployed"<br> |
− | (Demoman only) | + | {{Pro}} (Demoman only) Added "When a shield is equipped: User isn't affected by gravity while deployed and charging |
| | | | ||
− | {{Pro}}Press 'JUMP' key to deploy a Parachute to slow your descent while in the air<br> | + | {{Pro}} Press 'JUMP' key to deploy a Parachute to slow your descent while in the air<br> |
− | {{Pro}}Gain a 2 second speed boost after taking fall damage<br> | + | {{Pro}} Gain a 2 second speed boost after taking fall damage<br> |
− | {{Con}}Can't re-deploy the Parachute after deploying until the user touches the ground<br> | + | {{Con}} Can't re-deploy the Parachute after deploying until the user touches the ground<br> |
− | {{Con}}Reduces amount of air strafe control by 50% while deployed<br> | + | {{Con}} Reduces amount of air strafe control by 50% while deployed<br> |
− | {{Neutral}}Allowed in Medieval mode | + | {{Neutral}} Allowed in Medieval mode<br> |
− | <br> | + | {{Neutral}} (Demoman only) When a shield is not equipped:<br> |
− | {{Neutral}}(Demoman only) When a shield is not equipped:<br> | + | {{Pro}} +20% faster reload time for your Secondary while deployed<br> |
− | {{Pro}}+20% faster reload time for your Secondary while deployed | + | {{Neutral}} (Demoman only) When a shield is equipped:<br> |
− | <br> | + | {{Pro}} User isn't affected by gravity while deployed and charging |
− | {{Neutral}}(Demoman only) When a shield is equipped:<br> | ||
− | {{Pro}}User isn't affected by gravity while deployed and charging | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Backpack Panic Attack.png|100px]]<br> |
<small>Primary<br>Secondary</small><br> | <small>Primary<br>Secondary</small><br> | ||
'''[[Panic Attack]]''' | '''[[Panic Attack]]''' | ||
| align="left" | | | align="left" | | ||
− | + | {{Con}} Decreased deploy speed bonus from +50% to +33% | |
| | | | ||
− | {{Pro}}+50% bullets per shot<br> | + | {{Pro}} +50% bullets per shot<br> |
− | {{Pro}}This weapon deploys 33% faster<br> | + | {{Pro}} This weapon deploys 33% faster<br> |
− | {{Pro}}Fires a special fixed shot pattern<br> | + | {{Pro}} Fires a special fixed shot pattern<br> |
− | {{Con}}-20% damage penalty<br> | + | {{Con}} -20% damage penalty<br> |
− | {{Con}}Successive shots become less accurate | + | {{Con}} Successive shots become less accurate |
|- | |- | ||
|} | |} |
Revision as of 12:34, 24 June 2023
“ | Yes. I like this new weapon.
Click to listen
— The Heavy
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” |
Custom Weapons, also known as Custom TF2 Weapons or CTF2W, is a SourceMod server plugin which adds community-made weapons to Team Fortress 2 and was developed by MasterOfTheXP. It is currently maintained by Chdata, and Crafting. There is no loadout viewer nor a drop system, all weapons are immediately available to the player. Additionally, the mod has made changes to existing official weapons with the intention of creating more balanced and fun weapons.
Contents
Official server list
Clicking on these will start up the game and connect to the server automatically
Custom Weapons | US
List of changes to official weapons
General changes
These changes are in effect on every official Custom Weapons servers:
- Random critical hits are turned off.
- Fixed bullet spread is enabled.
- Consistent fall damage is enabled.
- Removed the 10 second teammate outlines after respawning.
- Health packs no longer remove the bleed effect.
- Added "While on fire: -33% health received from all healing sources" to all fire sources
Speed changes
Speed boosts - number changes | |||
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Class | Original Speed (HU/s) | NEW Boosted Speed (HU/s) | OLD Boosted Speed (HU/s) |
Scout | 400 (133.3%) | 480 (160%) | 505 (168.3%) |
Soldier | 240 (80%) | 320 (106.6%) | 336 (112%) |
Pyro | 300 (100%) | 380 (126.6%) | 405 (135%) |
Demoman | 280 (93.3%) | 360 (120%) | 385 (128.3%) |
Heavy | 240 (80%) | 320 (106.6%) | 336 (112%) |
Engineer | 300 (100%) | 380 (126.6%) | 405 (135%) |
Medic | 320 (106.6%) | 400 (133.3%) | 425 (141.6%) |
Sniper | 300 (100%) | 380 (126.6%) | 405 (135%) |
Spy | 320 (106.6%) | 400 (133.3%) | 425 (141.6%) |
Scout changes
Modified official weapons | ||
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Weapon | Changes | Full new stats |
![]() Primary |
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When weapon is active:
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-Added "On kill with any weapon: +2 jumps stored. Assist-kills grant +1 jump."
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Soldier changes
Banner changes | |
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Changes | |
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Modified official weapons | ||
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Weapon | Changes | Full New Stats |
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When weapon is active:
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Pyro changes
Class changes | |
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Changes | Full new stats |
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(Ability) Pyrotechnics |
Pyro - Modified Official Weapons | ||
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Weapon | Changes | Full New Stats |
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Demoman changes
Class changes | |
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Changes | Full new stats |
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(Ability) Spawns a Dynamite Pack on Death |
Grenade Launcher changes |
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Stickybomb Launcher changes |
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Shield changes |
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Modified official weapons | ||
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Weapon | Changes | Full new stats |
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When weapon is active:
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Heavy changes
Class changes | |
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Changes | Full new stats |
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(Ability) Heavyweight |
Minigun changes |
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Lunchbox weapons changes |
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Modified official weapons | ||
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Weapon | Changes | Full new stats |
![]() Primary |
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When weapon is active:
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When weapon is active:
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Engineer changes
Modified official weapons | ||
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Weapon | Changes | Full new stats |
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Medic changes
Primary changes | |
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Weapon | Changes |
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Secondary changes | |
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Changes | Full new stats |
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Modified official weapons | ||
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Weapon | Changes | Full new stats |
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When weapon is active:
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Sniper changes
Class changes | |
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Changes | Full new stats |
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(Ability) Precision Elimination |
Rifle changes | |
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Changes | New damage numbers |
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Damage against players |
Modified official weapons | ||
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Weapon | Changes | Full new stats |
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Spy changes
Class changes | |
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Changes | Full new stats |
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Able to see enemy health (and enemy UberCharge percentage) |
Modified official weapons | ||
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Weapon | Changes | Full new stats |
![]() Secondary |
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![]() Building |
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Multi-class weapon changes
Modified official seapons | ||
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Weapon | Changes | Full new stats |
![]() Secondary |
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When weapon is active & while doing the objective:
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Custom weapons
The following "new" weapons are available on the official Custom Weapons servers.
Custom Scout weapons
Scout - Custom Weapons | ||
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Weapon | Workshop Link | Stats |
100px Primary |
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100px Primary |
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100px Primary |
N/A |
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100px Primary |
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100px Secondary |
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100px Secondary |
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100px Secondary |
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100px Melee |
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100px Melee |
CURRENTLY NO PUBLIC LINK |
When weapon is active:
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100px Melee |
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Custom Soldier weapons
Soldier - Custom Weapons | ||
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Weapon | Workshop Link | Stats |
100px Primary |
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100px Primary |
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When a Shotgun or the Bison is equipped:
When the Mantreads, Gunboats, or B.A.S.E. Jumper is equipped:
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100px Secondary |
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Custom Pyro weapons
Pyro - Custom Weapons | ||
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Weapon | Workshop Link | Stats |
100px Secondary |
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100px Secondary |
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![]() Secondary |
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100px Secondary |
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100px Melee |
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100px Melee |
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100px Melee |
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100px Melee |
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100px Melee |
When weapon is active:
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Custom Demoman weapons
Demoman - Custom Weapons | ||
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Weapon | Workshop Link | Stats |
100px Primary |
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100px Primary |
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100px Primary |
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100px Primary |
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100px Secondary |
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100px Secondary |
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100px Secondary |
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100px Secondary |
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100px Secondary |
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100px Secondary |
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100px Melee |
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100px Melee |
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Custom Heavy weapons
Heavy - Custom Weapons | ||
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Weapon | Workshop Link | Stats |
100px Primary |
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100px Primary |
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100px Primary |
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100px Secondary |
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100px Secondary |
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100px Secondary |
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100px Melee |
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100px Melee |
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100px Melee |
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100px Melee |
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Custom Engineer weapons
Custom weapons | ||
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Weapon | Workshop link | Stats |
100px Primary |
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100px Secondary |
When weapon is active:
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100px Secondary |
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100px Secondary |
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![]() Secondary |
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100px Secondary |
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100px Melee |
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Custom buildings | ||
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Building | Stats | |
Mini-Dispenser |
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Mini-Teleporter |
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Custom Medic weapons
Medic - Custom Weapons | ||
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Weapon | Workshop Link | Stats |
100px Primary |
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100px Primary |
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100px Primary |
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100px Primary |
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100px Primary |
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100px Secondary |
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100px Secondary |
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100px Melee |
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100px Melee |
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Custom Sniper weapons
Sniper - Custom Weapons | ||
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Weapon | Workshop Link | Stats |
100px Primary |
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100px Primary |
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100px Primary |
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100px Secondary |
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100px Secondary |
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100px Secondary |
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100px Secondary |
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100px Melee |
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100px Melee |
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Custom Spy weapons
Spy - Custom Weapons | ||
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Weapon | Workshop Link | Stats |
100px Secondary |
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100px Melee |
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100px Melee |
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100px PDA 1 |
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100px PDA 1 |
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100px PDA 1 |
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![]() PDA 2 |
CURRENTLY CAN'T USE CUSTOM WATCH MODELS |
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![]() PDA 2 |
CURRENTLY CAN'T USE CUSTOM WATCH MODELS |
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![]() PDA 2 |
CURRENTLY CAN'T USE CUSTOM WATCH MODELS |
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Custom multi-class weapons
Multi-class - Custom weapons | ||
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Weapon | Workshop Link | Stats |
100px (Secondary) Soldier and Pyro |
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100px (Primary) Engineer |
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100px (Primary) Engineer |
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Current team members
Chdata - Main Plugin Developer
Crafting - Community Owner, Server Owner, YouTube, Steam Group, Weapon Demonstrator, and wiki editor/contributor
Sophie - Community Lead, Server Manager, Youtube, and Steam Group
Porygon - Developer
Agent Silver - Developer
Lucky Luigi - Developer
Former team members
Karma Charger - Team Fortress 2 Wiki Contributor and Weapon Demonstrator
MasterOfTheXP - Original Author and Main Plugin Developer
Theray070696 - Coding Developer & Main Plugin Developer
Shadow Mario - Developer
Deathreus - Developer
Naleksuh - Developer
CHAWLZ - Developer
404UNF - Developer
Pikachu - Developer
Orion - Developer
The655 - Developer
Nergal - Developer
Bugs
- The more custom weapons you equip, certain cosmetics will disappear from your player model. It only disappears on your screen, and other players can somewhat still see your cosmetics. Unusual effects don't disappear from your view.
- If the user equips a custom weapon that has a meter (like a banner, edible, or throwable), the meter will not show up unless the user has an official weapon of the same type equipped in their loadout screen.
External links
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