Difference between revisions of "Watergate/pt-br"
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{{DISPLAYTITLE:Watergate}} | {{DISPLAYTITLE:Watergate}} | ||
{{update trans}} | {{update trans}} | ||
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{{Map infobox | {{Map infobox | ||
− | | game-type = | + | | game-type = Player Destruction |
− | | file-name = | + | | file-name = pd_watergate |
| map-image = Pd watergate 1.jpg | | map-image = Pd watergate 1.jpg | ||
− | | | + | | release-date = October 5th, 2014 |
− | | developer = Egan | + | | developer = [http://steamcommunity.com/id/pigsareit Michael "::Egan::" Egan] <br/>[http://steamcommunity.com/id/mojo869 Louie "bakscratch" Turner] <br/> [http://steamcommunity.com/id/wgooch Ian "Wgooch" Gooch] <br/> [http://steamcommunity.com/id/nassimo Nassim "NassimO" Sadoun] <br/> [http://steamcommunity.com/id/kooookie Miguel "BANG!" Melara] <br/> [http://steamcommunity.com/id/evil_knevil Thijs "Evil_Knevil" Van Gerreway] <br/> [http://steamcommunity.com/id/The_Omnipotent FissionMetroid101] <br/> [http://steamcommunity.com/id/neodement Jennifer "NeoDement" Burnett] <br/> [http://steamcommunity.com/id/void001 Aeon "Void" Bollig] <br/> [http://steamcommunity.com/id/roninsmastermix The Ronin] |
− | + | | map-environment = Cidade marítima/cervejaria | |
− | + | | map-setting = Anoitecer | |
− | + | | map-deep-water = Yes | |
− | | map-environment = Cidade marítima | ||
− | | map-setting = | ||
− | | map-deep-water = | ||
| map-health-pickups-small = 7 | | map-health-pickups-small = 7 | ||
| map-health-pickups-medium = 3 | | map-health-pickups-medium = 3 | ||
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* [http://forums.tf2maps.net/showthread.php?t=23918 Resultados do concurso] {{lang icon|en}} | * [http://forums.tf2maps.net/showthread.php?t=23918 Resultados do concurso] {{lang icon|en}} | ||
− | {{ | + | {{Invasion Community Update Nav}} |
+ | {{Maps Nav}} |
Revision as of 20:19, 1 June 2016
Esta tradução precisa ser atualizada. Você pode ajudar a melhorá-la editando o artigo com o conteúdo de Watergate (ver código-fonte). Recomendamos que consulte o guia de tradução (em inglês) antes de fazer qualquer alteração. |
Watergate | |
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Informações básicas | |
Desenvolvedor(es): | {{{map-developer}}} |
Informações do mapa | |
Ambiente: | Cidade marítima/cervejaria |
Cenário: | Anoitecer |
Imagens do mapa | |
Vista aérea | |
Watergate é um mapa feito pela comunidade com um modo de jogo personalizado chamado Player Destruction. Cada jogador tem uma recompensa por sua cabeça, que começa em $1. Matar alguém vai cair a sua recompensa, bem como a recompensa de seu assassino irá subir por +$1. Há um ponto de controle que produz lentamente dinheiro para qualquer equipe que o capturar, e um OVNI que vai soltar um pacote no centro do mapa a cada 90 segundos.
Watergate ganhou o segundo lugar no Major Mapping Contest #11 de 2014, chamado "Mercs vs. Aliens" feito por TF2Maps.net..
Histórico de atualizações
- added more detail
- optimised map more
- fixed some broken things with the cores from the ufo
- fixed the ufo going through the building at mid
- fixed some clips around the map
- added just a lot more clipping around the map
- added some more signs
- added some more background noise
- added scorch marks from lasers / some particles / broken stuff
- added paint cans near the graffiti
b4 (november 12th, 2014) (Internal):
- optimising stuff
b3 (november 10th, 2014):
- actually fixed the broken things
- publicly released map for testing
b2 (november 10th, 2014) (Internal):
- fixing broken things
b1 (november 10th, 2014) (Internal):
- full artpass
a5b (october 16th, 2014) (Internal):
- made a new route from the sewers' start, up onto the bridge with the box climb up to medium healthpack walkway
- made it so if you hold the tower then when the ufo comes it will drop 3 less cores for your team
- made it so players can escape along the sides of the ufo beam
- made it so you can get up the pipe jump without a crouch jump
- made it so you can't capture the point while standing on the Sniper ledge
- made the healthpack in apartment a medium, and added a small health to the top of tower
- added a small health and ammo to the room in between spawn and tower
- added more signage showing where the point is
- fixed some clipping issues at mid that would slow players down if they walked backwards up the ramps
- fixed up the box / barrel climb so its easier to climb up without hitting your head
a5a (october 10th, 2014):
- brang spawns even closer to mid, and made the second exit instead route down to the sewer section
- added a point icon showing it has something to do with cores
- added some point arrow signs around the map / resupply signs too
- made it so Snipers aren't affected by the ufo beam
- refined some ufo stuff still
a4b (october 9th, 2014):
- moved spawns 256 units even closer to mid
- redesigned the junction area and just linked the bottom sewer up to the window buildings
- added a second way out of spawn and gave a one way window too
- some ufo changes with lift speeds and arrival times
a3 (october 7th, 2014) (Internal):
- moved spawns in 256 units closer to mid
- blocked off the apartment line of sight so it was safer to move into the building
- experimented with point / gamemode ideas
a2 (october 5th, 2014):
- cut out the bottom section of the tower wall, opens up the point area for combat + Sniper sightlines from bridge
- increased occurrence of UFO
- increased UFO speed / lift speed
- tried adding neutral outline to point but that seems to have not worked
- added an overhang from the windows, adds route from tower > windows / windows > lower tower
- added blockbullet all around the boat so cores don't go through it
- made the point's core drops in groups of 3 / 15 seconds, instead of 1 / 5 seconds
Imagens
Links externos
- Resultados do concurso (em inglês)
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