Difference between revisions of "User:Ashe/Sandbox2"
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{{Quotation|'''Zepheniah Mann'''|Shoot over my bones, and I shall visit upon you a haunting the likes of which you have never seen.}} | {{Quotation|'''Zepheniah Mann'''|Shoot over my bones, and I shall visit upon you a haunting the likes of which you have never seen.}} | ||
− | '''Ghosts''' are NPCs and an [[Environmental death|environmental hazard]] introduced on [[Harvest Event]] and found on most later [[Halloween map]]s. They appear as stereotypical glowing blue sheet ghosts often wearing a [[Ghastly Gibus]] | + | '''Ghosts''' are NPCs and an [[Environmental death|environmental hazard]] introduced on [[Harvest Event]] and found on most later [[Halloween map]]s. They appear as stereotypical glowing blue sheet ghosts often wearing a [[Ghastly Gibus]]. |
− | + | Normally, ghosts appears at certain spots in the map before following a predetermined route, shortly after which he will disappear. During their brief appearances, will echo moans and nearby lights may dim. If any player strays too close, the ghost will utter a boo and scare the player, [[Stun|haunting]] them for several seconds. | |
− | + | Ghosts may appear after a special event of the map occurs, '''depending of the map'''. Note that not all maps have ghosts. | |
+ | * Ghosts appears after capturing an objective (e.g. in [[Eyeaduct]] after capturing the control point). | ||
+ | * Ghosts appears after a Witching Hour (e.g. after Witching Hour the ghost of Zepheniah Mann will appear in [[Helltower]]'s Island). | ||
+ | * Ghosts appears when a Wheel of Fate determines it (e.g. [[Ghost Fort]] and [[Moonshine Event]]). | ||
− | + | Some ghost appears in pitfalls. They are permanent an don't move, though often they won't scare players. | |
− | + | Killing a player while they are scared by the ghost during a Halloween event will grant the player the ''Scared Stiff'' [[Scarechievement]]. Additionally, a player scared by the ghost will count towards certain stun/slowdown related achievements. | |
− | |||
− | Killing a player while they are scared by the ghost during | ||
; Ghost players | ; Ghost players | ||
− | In some Halloween maps, being the most famous cases [[Helltower]]'s Hell and [[Carnival of Carnage]]'s Bumper Cars zones, players turn into ghosts upon dying, whether by environmental death or by being killed by another player. They are given an infinite jump to let them "fly" around; and primary fire and [[voice commands]] will make the ghost say "Boo!", although it will not scare players like roaming ghosts will; otherwise, players are unable to attack or interact with other players. Ghost players are also unable to interact with objectives, like the book inside Skull Island. There are some special behaviours for ghost players in some maps: | + | In some Halloween maps, being the most famous cases [[Helltower]]'s Hell and [[Carnival of Carnage]]'s Bumper Cars zones, players turn into team-colored ghosts upon dying, whether by environmental death or by being killed by another player. They are given an infinite jump to let them "fly" around; and primary fire and [[voice commands]] will make the ghost say "Boo!", although it will not scare players like roaming ghosts will; otherwise, players are unable to attack or interact with other players. Ghost players are also unable to interact with objectives, like the book inside Skull Island. There are some special behaviours for ghost players in some maps: |
* In maps with bumper cars, like [[Carnival of Carnage]] or [[Gravestone]], players turn into ghosts if they fall off the arena. A player that has become a ghost who touches a living ally will be resurrected, and can resume helping their team towards the duel's objective; if hit by an enemy player, they will bounce slightly up while making a spring sound. | * In maps with bumper cars, like [[Carnival of Carnage]] or [[Gravestone]], players turn into ghosts if they fall off the arena. A player that has become a ghost who touches a living ally will be resurrected, and can resume helping their team towards the duel's objective; if hit by an enemy player, they will bounce slightly up while making a spring sound. | ||
* In [[Graveyard]], players turn into "dispenser ghosts" when they die. As its name suggests, dispenser ghost acts as a Level 1 [[Dispenser]], giving health and ammo to living allies. | * In [[Graveyard]], players turn into "dispenser ghosts" when they die. As its name suggests, dispenser ghost acts as a Level 1 [[Dispenser]], giving health and ammo to living allies. | ||
− | + | <br> | |
== Strategy == | == Strategy == | ||
{{main|Community Halloween maps strategy#Ghosts|l1=Community Halloween maps strategy: Ghosts}} | {{main|Community Halloween maps strategy#Ghosts|l1=Community Halloween maps strategy: Ghosts}} |
Revision as of 16:13, 1 November 2021
Ashe | |||||||||
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Basic Information | |||||||||
Damage Done: | None (Stun) | ||||||||
Affected By: |
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Found On: | Brimstone, Erebus, Eyeaduct, Gravestone, Ghost Fort, Harvest Event, Hellstone, Helltower, Moonshine Event, Precipice, Slasher, Terror |
“ | Shoot over my bones, and I shall visit upon you a haunting the likes of which you have never seen.
— Zepheniah Mann
|
” |
Ghosts are NPCs and an environmental hazard introduced on Harvest Event and found on most later Halloween maps. They appear as stereotypical glowing blue sheet ghosts often wearing a Ghastly Gibus.
Normally, ghosts appears at certain spots in the map before following a predetermined route, shortly after which he will disappear. During their brief appearances, will echo moans and nearby lights may dim. If any player strays too close, the ghost will utter a boo and scare the player, haunting them for several seconds.
Ghosts may appear after a special event of the map occurs, depending of the map. Note that not all maps have ghosts.
- Ghosts appears after capturing an objective (e.g. in Eyeaduct after capturing the control point).
- Ghosts appears after a Witching Hour (e.g. after Witching Hour the ghost of Zepheniah Mann will appear in Helltower's Island).
- Ghosts appears when a Wheel of Fate determines it (e.g. Ghost Fort and Moonshine Event).
Some ghost appears in pitfalls. They are permanent an don't move, though often they won't scare players.
Killing a player while they are scared by the ghost during a Halloween event will grant the player the Scared Stiff Scarechievement. Additionally, a player scared by the ghost will count towards certain stun/slowdown related achievements.
- Ghost players
In some Halloween maps, being the most famous cases Helltower's Hell and Carnival of Carnage's Bumper Cars zones, players turn into team-colored ghosts upon dying, whether by environmental death or by being killed by another player. They are given an infinite jump to let them "fly" around; and primary fire and voice commands will make the ghost say "Boo!", although it will not scare players like roaming ghosts will; otherwise, players are unable to attack or interact with other players. Ghost players are also unable to interact with objectives, like the book inside Skull Island. There are some special behaviours for ghost players in some maps:
- In maps with bumper cars, like Carnival of Carnage or Gravestone, players turn into ghosts if they fall off the arena. A player that has become a ghost who touches a living ally will be resurrected, and can resume helping their team towards the duel's objective; if hit by an enemy player, they will bounce slightly up while making a spring sound.
- In Graveyard, players turn into "dispenser ghosts" when they die. As its name suggests, dispenser ghost acts as a Level 1 Dispenser, giving health and ammo to living allies.
Contents
Strategy
Related achievements
Scarechievements
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Merasmachievements
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Scout
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Soldier
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Bugs
- Player-controlled Ghosts in Helltower can be healed by friendly Medics.
- If a player is stuck on the tower during Helltower's Witching Hour, stunned by Zephaniah, they are able to "spam" taunts over and over and move at the same time.
Notes
- Ghosts must remain somewhere on the map between their wanderings among the players. Usually, they are kept in hidden locations, where they appear face down after they have completed any wandering; the first case of this being the room under the point on Harvest Event.
Gallery
See also
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