Difference between revisions of "User:Ashe/Sandbox2"

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{{Quotation|'''Zepheniah Mann'''|Shoot over my bones, and I shall visit upon you a haunting the likes of which you have never seen.}}
 
{{Quotation|'''Zepheniah Mann'''|Shoot over my bones, and I shall visit upon you a haunting the likes of which you have never seen.}}
'''Ghosts''' are NPCs and an [[Environmental death|environmental hazard]] introduced on [[Harvest Event]] and found on most later [[Halloween map]]s. They appear as stereotypical glowing blue sheet ghosts often wearing a [[Ghastly Gibus]]. When they appear, often the surrounding lights of the room they appear will be turned off.
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'''Ghosts''' are NPCs and an [[Environmental death|environmental hazard]] introduced on [[Harvest Event]] and found on most later [[Halloween map]]s. They appear as stereotypical glowing blue sheet ghosts often wearing a [[Ghastly Gibus]].
  
* Harvest Event is haunted by the ghost of [[Non-player characters#Zepheniah Mann|Zepheniah Mann]], who is larger than the ghosts in Eyeaduct and topped with his personal Ghastly Gibus. He appears at certain spots in the map before following a predetermined route, shortly after which he will disappear. During his brief appearances, the nearby lights will dim and he will echo moans. If any player strays too close, Zepheniah's ghost will utter a boo and scare the player, [[Stun|haunting]] them for several seconds. Between his hauntings, the Harvest Event ghost is kept floating in a tiny secret room underneath the control point.
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Normally, ghosts appears at certain spots in the map before following a predetermined route, shortly after which he will disappear. During their brief appearances, will echo moans and nearby lights may dim. If any player strays too close, the ghost will utter a boo and scare the player, [[Stun|haunting]] them for several seconds.
  
The ghosts on [[Eyeaduct]] behave similarly to Zepheniah's ghost, but do not dim the lights, and only spawn after a team captures the [[control point (objective)|control point]]. Multiple ghosts can be active in Eyeaduct at the same time and will disappear after scaring a player.
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Ghosts may appear after a special event of the map occurs, '''depending of the map'''. Note that not all maps have ghosts.
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* Ghosts appears after capturing an objective (e.g. in [[Eyeaduct]] after capturing the control point).
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* Ghosts appears after a Witching Hour (e.g. after Witching Hour the ghost of Zepheniah Mann will appear in [[Helltower]]'s Island).
 +
* Ghosts appears when a Wheel of Fate determines it (e.g. [[Ghost Fort]] and [[Moonshine Event]]).
  
Ghosts spawn on [[Ghost Fort]], but only after the control point is captured and the Wheel of Fate determines it. Seven ghosts can also be found lurking in the bottomless pit, one of which is wearing a Ghastly Gibus, much like Zepheniah Mann's ghost.
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Some ghost appears in pitfalls. They are permanent an don't move, though often they won't scare players.
  
The ghost of Zepheniah can also be seen watching over the battle at the tower in [[Helltower]], observing as the corpses of his murdered sons Redmond and Blutarch are escorted into Hell by the mercenaries. The ghost will briefly vanish from the tower during The Witching Hour before reappearing once the ghostly bridge disappears. Any player stuck on the tower after the witching hour will be stunned by Zephaniah for an infinite amount of time, at least until the witching hour begins.
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Killing a player while they are scared by the ghost during a Halloween event will grant the player the ''Scared Stiff'' [[Scarechievement]]. Additionally, a player scared by the ghost will count towards certain stun/slowdown related achievements.
 
 
Killing a player while they are scared by the ghost during the annual Halloween Special will grant the player the ''Scared Stiff'' [[Scarechievement]]. Additionally, a player scared by the ghost will count towards certain stun related achievements.
 
  
 
; Ghost players
 
; Ghost players
In some Halloween maps, being the most famous cases [[Helltower]]'s Hell and [[Carnival of Carnage]]'s Bumper Cars zones, players turn into ghosts upon dying, whether by environmental death or by being killed by another player. They are given an infinite jump to let them "fly" around; and primary fire and [[voice commands]] will make the ghost say "Boo!", although it will not scare players like roaming ghosts will; otherwise, players are unable to attack or interact with other players. Ghost players are also unable to interact with objectives, like the book inside Skull Island. There are some special behaviours for ghost players in some maps:
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In some Halloween maps, being the most famous cases [[Helltower]]'s Hell and [[Carnival of Carnage]]'s Bumper Cars zones, players turn into team-colored ghosts upon dying, whether by environmental death or by being killed by another player. They are given an infinite jump to let them "fly" around; and primary fire and [[voice commands]] will make the ghost say "Boo!", although it will not scare players like roaming ghosts will; otherwise, players are unable to attack or interact with other players. Ghost players are also unable to interact with objectives, like the book inside Skull Island. There are some special behaviours for ghost players in some maps:
  
 
* In maps with bumper cars, like [[Carnival of Carnage]] or [[Gravestone]], players turn into ghosts if they fall off the arena. A player that has become a ghost who touches a living ally will be resurrected, and can resume helping their team towards the duel's objective; if hit by an enemy player, they will bounce slightly up while making a spring sound.
 
* In maps with bumper cars, like [[Carnival of Carnage]] or [[Gravestone]], players turn into ghosts if they fall off the arena. A player that has become a ghost who touches a living ally will be resurrected, and can resume helping their team towards the duel's objective; if hit by an enemy player, they will bounce slightly up while making a spring sound.
 
* In [[Graveyard]], players turn into "dispenser ghosts" when they die. As its name suggests, dispenser ghost acts as a Level 1 [[Dispenser]], giving health and ammo to living allies.
 
* In [[Graveyard]], players turn into "dispenser ghosts" when they die. As its name suggests, dispenser ghost acts as a Level 1 [[Dispenser]], giving health and ammo to living allies.
 
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<br>
 
== Strategy ==
 
== Strategy ==
 
{{main|Community Halloween maps strategy#Ghosts|l1=Community Halloween maps strategy: Ghosts}}
 
{{main|Community Halloween maps strategy#Ghosts|l1=Community Halloween maps strategy: Ghosts}}

Revision as of 16:13, 1 November 2021

Ashe
Ashe
Basic Information
Damage Done: None (Stun)
Affected By:
• Battalion's Backup: No
• Bonk! Atomic Punch: Yes
• Candy Cane: No
• Chargin' Targe: No
• Dead Ringer: No
• Gunboats: No
• Mini-crits: No
• ÜberCharge: No
Found On: Brimstone, Erebus, Eyeaduct, Gravestone, Ghost Fort, Harvest Event, Hellstone, Helltower, Moonshine Event, Precipice, Slasher, Terror
This article is about the TF2 ghost entity. For other ghosts, see Ghost fachero (disambiguation).
This article is about the TF2 ghost entity. For other ghosts, see Ghost (disambiguation).
Shoot over my bones, and I shall visit upon you a haunting the likes of which you have never seen.
Zepheniah Mann

Ghosts are NPCs and an environmental hazard introduced on Harvest Event and found on most later Halloween maps. They appear as stereotypical glowing blue sheet ghosts often wearing a Ghastly Gibus.

Normally, ghosts appears at certain spots in the map before following a predetermined route, shortly after which he will disappear. During their brief appearances, will echo moans and nearby lights may dim. If any player strays too close, the ghost will utter a boo and scare the player, haunting them for several seconds.

Ghosts may appear after a special event of the map occurs, depending of the map. Note that not all maps have ghosts.

  • Ghosts appears after capturing an objective (e.g. in Eyeaduct after capturing the control point).
  • Ghosts appears after a Witching Hour (e.g. after Witching Hour the ghost of Zepheniah Mann will appear in Helltower's Island).
  • Ghosts appears when a Wheel of Fate determines it (e.g. Ghost Fort and Moonshine Event).

Some ghost appears in pitfalls. They are permanent an don't move, though often they won't scare players.

Killing a player while they are scared by the ghost during a Halloween event will grant the player the Scared Stiff Scarechievement. Additionally, a player scared by the ghost will count towards certain stun/slowdown related achievements.

Ghost players

In some Halloween maps, being the most famous cases Helltower's Hell and Carnival of Carnage's Bumper Cars zones, players turn into team-colored ghosts upon dying, whether by environmental death or by being killed by another player. They are given an infinite jump to let them "fly" around; and primary fire and voice commands will make the ghost say "Boo!", although it will not scare players like roaming ghosts will; otherwise, players are unable to attack or interact with other players. Ghost players are also unable to interact with objectives, like the book inside Skull Island. There are some special behaviours for ghost players in some maps:

  • In maps with bumper cars, like Carnival of Carnage or Gravestone, players turn into ghosts if they fall off the arena. A player that has become a ghost who touches a living ally will be resurrected, and can resume helping their team towards the duel's objective; if hit by an enemy player, they will bounce slightly up while making a spring sound.
  • In Graveyard, players turn into "dispenser ghosts" when they die. As its name suggests, dispenser ghost acts as a Level 1 Dispenser, giving health and ammo to living allies.


Strategy

Main article: Community Halloween maps strategy: Ghosts

Related achievements

Pumpkin.png Scarechievements

Scared Stiff
Scared Stiff
Kill a player scared by a ghost.

Carnival of Carnage RED Bumper Car.png Merasmachievements

Carnival of Carnage: ReinKartnation
Carnival of Carnage: ReinKartnation
Respawn 30 ghost teammates during bumper car games.

Leaderboard class scout.png Scout

Strike Zone
Strike Zone
Kill or assist kill 50 enemies while they are stunned or slowed.

Leaderboard class soldier.png Soldier

The Longest Daze
The Longest Daze
Kill 5 stunned or slowed players.

Bugs

  • Player-controlled Ghosts in Helltower can be healed by friendly Medics.
  • If a player is stuck on the tower during Helltower's Witching Hour, stunned by Zephaniah, they are able to "spam" taunts over and over and move at the same time.

Notes

  • Ghosts must remain somewhere on the map between their wanderings among the players. Usually, they are kept in hidden locations, where they appear face down after they have completed any wandering; the first case of this being the room under the point on Harvest Event.

Gallery

See also