Sydney Sleeper

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Revision as of 13:04, 11 October 2010 by Therandombear (talk | contribs) (Trivia)
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Template:Weapon infobox

Now I gotta make a necklace outta your teeth, bushman's rules.
The Sniper on fashionable attire

The Sydney Sleeper is an unlockable primary weapon for the Sniper class. It appears to be a Tranquilizer rifle outfitted with a long scope and decorated with feathers. The Sniper will also carry darts in his breast pocket when it is equipped.

This weapon is almost identical to the Sniper Rifle; players can fire either plainly or through using the scope, it deals identical damage to the default weapon, and shots can be charged up whilst utilizing the scope. Upon reaching over 50% charge whilst scoped, a flashing Jarate icon will appear next to the charge meter, and the shot will inflict Jarate on the target for 8 seconds. In return, this weapon lacks the ability to deal Headshots. Kills made with a pseudo-headshot will register with the associated kill icon, but will not count as a Critical hit.

Damage

See also: Damage
  • Unscoped Shot: 45-50
  • Scoped (0% Charge): 45-50
  • Scoped (50% Charge): 70-80 (Jarate effect starts)
  • Scoped (75% Charge): 90-110
  • Scoped (100% Charge): 130-160
  • Mini-Crit: 68 (0% charge or unscoped), 203 (100% charge)
  • Critical hit: 150 (0% charge or unscoped), 450 (100% charge)

Function times

  • Attack Interval: 1.5

Item set

Main article: Item sets
The Croc-o-Style Kit
Backpack The Croc-o-Style Kit Bundle.png
Effect

Leave a Calling Card on your victims

Blueprint

Huntsman Reclaimed Metal Sydney Sleeper
Item icon Huntsman.png + Item icon Reclaimed Metal.png = Item icon Sydney Sleeper.png

Previous Changes

October 6, 2010 Patch:

  • The Sydney Sleeper no longer penetrates targets.
  • The Sydney Sleeper no longer randomly Crits.


Trivia

  • The Sydney Sleeper had the capability of hitting multiple targets with one shot until the October 6th, 2010 Patch.
  • The Sydney Sleeper's loadout stats list "no random critical hits" as one of its downsides. This is somewhat redundant, as the weapon it replaces, the Sniper Rifle, is also unable to get random Critical hits. However, it may be to prevent confusion for those who owned it before it was updated and expect it to have random Critical hits.
  • Once the Sydney Sleeper charge meter is filled by 50%, ÜberCharged enemies may be hit with the Jarate effect, even though they won't take damage.
  • Even though it supposedly shoots darts which may be classed as projectiles, the Sydney Sleeper is a hitscan weapon. It also does not leave a dart stuck into the target of which the Sniper would shoot at (e.g. If the Sniper shoots at the wall, there will not be a dart left in the wall). However, unused darts can be found in game files, which may mean that the Sydney Sleeper fired projectiles in beta stages.
  • The bullets on the Sniper's chest aren't completely covered by the dart pack.
  • The air tank set in the butt of the gun (wrapped in darts) implies that the darts are propelled via a blast of compressed air, not unlike a real-life dart gun. This is supported by the distinct firing sound of the weapon.
  • There is a small Team Fortress Logo located on the air tank's pressure gauge (of which the needle doesn't move) which can be seen in 1st person view.
  • Oddly, this weapon uses a paint ball tank, despite it not being invented yet at the time of the game.
  • With The Sydney Sleeper you still can get head-shot kills but they will not be Critical hits.
  • The darts the Sydney Sleeper fires look remarkably similar to the Medic's Syringes, even though they don't stick in to the wall when shot.
  • When equipped with the Sidney Sleeper the five bullets in the Snipers chest pocket is changed to five darts instead.

Gallery

See also