User:EtherealT/KTBM

From Team Fortress Wiki
Jump to: navigation, search

Summary

KTBM, also known as the King & Trix Balance Mod, is a pack of sourcemod server plugins which change the attributes and coded features applied Team Fortress 2s weapons and classes. The mod was developed and currently maintained by Beletrix and Kingo. Currently KTBM is only available on its Kingo server which is listed below, located in Frankfurt.

Pictogram comment.png Clicking on these will start up the game and connect to the server automatically
KTBM | EU

Overall Changes
  • Random critical hits are now disabled by default.
  • Random bullet spread is now disabled by default.
  • Random fall damage deviation is now disabled by default.
  • "Good Job" voice command replaced with "Sniper!" on all classes
  • Stopwatch mode is now enabled on Payload and Attack/Defense maps
  • Fixed a bug to prevent uber building at full rates when healing targets with overheal penalties below 100%
  • Fixed a bug where crossbow bolts would sometimes go through teammates
  • Fixed a bug where stickybomb detonations would be delayed while switching weapons
  • Fixed a bug where shotguns would not render upon disguising as a class with a shotgun which doesn't exist on the other team
  • Fixed a bug where malformed sprays would crash clients
  • Improved the ability to prevent backtracking cheats
  • Removed Halloween Souls visual effect
  • All sprays are enabled by default

Multi-Class

Weapon Changes New statistics
Reserve Shooter
Reserve Shooter
Pictogram plus.png Changed: Targets that are airblasted can also be mini-critted by this weapon
Pictogram minus.png Changed: No longer mini-crits blast jumping targets launched by their own weapons
Pictogram plus.png Mini-crits targets launched airborne by airblasts, explosions, grapple hooks or rocket packs

Pictogram plus.png This weapon deploys 20% faster

Pictogram minus.png -34% clip size

Panic Attack
Panic Attack
Pictogram plus.png Added: +30% faster firing speed
Pictogram plus.png Removed: -20% damage penalty
Pictogram plus.png Removed: Successive shots become less accurate
Pictogram minus.png Added: -50% slower reload time
Pictogram minus.png Added: -34% clip size
Pictogram minus.png Removed: +50% bullets per shot
Pictogram comment.png Removed: Fires a fixed shot pattern
Pictogram plus.png +30% faster firing speed

Pictogram plus.png This weapon deploys 50% faster

Pictogram minus.png -50% slower reload time

Pictogram minus.png -34% clip size
B.A.S.E. Jumper
B.A.S.E. Jumper
Pictogram plus.png Added: -20% blast damage from rocket jumps
Pictogram minus.png Added: You take mini-crits from explosive damage while deployed
Pictogram plus.png -20% blast damage from rocket jumps

Pictogram minus.png You take mini-crits from explosive damage while deployed

Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent.
Pain Train
Pain Train
Pictogram plus.png Added: +10% faster move speed while carrying the intelligence briefcase
Pictogram plus.png +1 capture rate on wearer

Pictogram plus.png +10% faster move speed while carrying the intelligence briefcase

Pictogram minus.png 10% bullet damage vulnerability on wearer

Half-Zatoichi
Half-Zatoichi
Pictogram plus.png Added: +20% banner buff duration
Pictogram plus.png Gain 50% of base health on kill

Pictogram plus.png +20% banner buff duration

Pictogram minus.png Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills.

This weapon has a large melee range and deploys slower.

Soldiers and Demos Can duel with katanas For a one-hit kill

Scout

Weapon Changes New statistics
Force-A-Nature
Force-A-Nature
Pictogram plus.png Added: +25% faster reload time
Pictogram minus.png Removed: Knockback on the target
Pictogram plus.png +50% faster firing speed

Pictogram plus.png Knockback on shooter while airborne

Pictogram plus.png +25% faster reload time

Pictogram plus.png +20% bullets per shot

Pictogram minus.png -10% damage penalty

Pictogram minus.png -66% clip size

This weapon reloads its entire clip at once
Shortstop
Shortstop
Pictogram plus.png Removed: (Hidden) -14% max ramp up damage penalty
Pictogram plus.png Removed: Increase in push force taken from damage and airblast
Pictogram comment.png Info: Shortstop ramp up now matches all other Scatterguns
Holds a 4-shot clip and reloads its entire clip at once.

Alt-Fire to reach and shove someone!
Soda Popper
Soda Popper
Pictogram comment.png Changed: Hype now increases jump height by +50% for 10 seconds instead Pictogram plus.png +50% faster firing speed

Pictogram plus.png +25% faster reload time

Pictogram plus.png On Hit: Builds Hype

Pictogram minus.png -66% clip size

When Hype is full, Alt-Fire to gain +50% jump height.

This weapon reloads its entire clip at once.
Baby Face's Blaster
Baby Face's Blaster
Pictogram plus.png Changed: Reduced Boost reduced on air jumps from 75% to 25%.
Pictogram plus.png Removed: -10% slower move speed on wearer
Pictogram plus.png Removed: Boost reduced when hit
Pictogram minus.png Added: Boost decays over time at a rate of 10% per second
Pictogram comment.png Info: Move speed cap is reached at 66% Boost.
Pictogram plus.png On Hit: Builds Boost

Pictogram plus.png Run speed increased with Boost

Pictogram minus.png -34% clip size

Pictogram minus.png Boost decays over time

Pictogram minus.png Boost reduced on air jumps

Back Scatter
Back Scatter
Pictogram plus.png Changed: Mini-crits no longer has a range threshold
Pictogram plus.png Removed: -34% clip size
Pictogram minus.png Added: Critical damage is affected by range
Pictogram plus.png Mini-crits targets when fired at their back

Pictogram minus.png -20% less accurate

Pictogram minus.png Critical damage is affected by range

Bonk! Atomic Punch
Bonk! Atomic Punch
Pictogram plus.png Added: Immunity to push force from damage while effect is active
Pictogram plus.png Removed: Slower movement speed based on damage taken after end of the effect
Pictogram minus.png Added: Drink meter starts empty
Pictogram minus.png Added: Spawning and resupply do not affect the Drink meter
Pictogram comment.png Changed: Drink meter now builds with 250 damage done instead of passively recharging
Pictogram plus.png Drink meter builds with damage done

Pictogram minus.png Drink meter starts empty

Pictogram minus.png Spawning and resupply do not affect the Drink meter

Drink to become invulnerable and gain immunity to push force from damage for 8 seconds. Cannot attack during this time.
Crit-a-Cola
Crit-a-Cola
Pictogram plus.png Removed: Each attack sets Mark-For-Death for 5 seconds
Pictogram minus.png Added: Drink meter starts empty
Pictogram minus.png Added: Spawning and resupply do not affect the Drink meter
Pictogram minus.png Added: The wearer cannot build Drink meter while effect is active
Pictogram comment.png Changed: Drink meter now builds with 375 damage done instead of passively recharging
Pictogram plus.png Drink meter builds with damage done

Pictogram minus.png Drink meter starts empty

Pictogram minus.png Spawning and resupply do not affect the Drink meter

While effect is active: Each attack mini-crits for 8 seconds, but the wearer cannot fill the Drink meter until the effect ends.
Mad Milk
Mad Milk
Pictogram minus.png Added: Spawning does not affect the Milk meter
Pictogram minus.png Added: Milk meter starts empty
Pictogram minus.png Changed: Increased recharge time from 20 to 30 seconds
Pictogram minus.png Changed: Debuff duration decreased from 10 to 5 seconds
Pictogram minus.png Changed: Health regained from damage is decreased from 60% to 35%
Pictogram plus.png Extinguishing teammates reduces cooldown by -20%

Pictogram minus.png Spawning does not affect the Milk meter

Pictogram minus.png Milk meter starts empty

Players heal 35% of the damage done to an enemy covered with milk. Can be used to extinguish fires.
Pretty Boy's Pocket Pistol
Pretty Boy's Pocket Pistol
Pictogram plus.png Added: This weapon deploys 20% faster
Pictogram plus.png Changed: Firing speed increased from +15% to +20%
Pictogram minus.png Removed: On Hit: Gain up to +3 health
Pictogram plus.png +20% faster firing speed

Pictogram plus.png This weapon deploys 20% faster

Pictogram minus.png -25% clip size

Flying Guillotine
Flying Guillotine
Pictogram plus.png Added: Gain 50% of base health on kill
Pictogram plus.png Changed: Base damage increased from 50 to 60
Pictogram minus.png Removed: No longer bleeds on hit
Pictogram plus.png Gain 50% of base health on kill

Pictogram plus.png Long distance hits reduce recharge time

Bat
Bat
Pictogram plus.png Added: +66% max secondary ammo on wearer
Pictogram plus.png Added: +15% faster recharge rate on all secondary weapons
Pictogram comment.png Info: Recharge rate bonus also reduces damage required to charge the Bonk! Atomic Punch and Crit-a-Cola, but not the Mad Milk
Pictogram plus.png +66% max secondary ammo on wearer

Pictogram plus.png +15% faster recharge rate on all secondary weapons

Sandman
Sandman
Pictogram plus.png Added: +25% increase in recharge rate
Pictogram plus.png Added: On Hit: Stuns enemies that are also wielding this weapon
Pictogram plus.png Added: On Hit: Gain a speed boost for 3 seconds
Pictogram plus.png Removed: -15 max health on wearer
Pictogram minus.png Added: -50% damage penalty
Pictogram minus.png Removed: Ball no longer slows the target
Pictogram comment.png Info: The speed boost triggers regardless of whether the enemy is hit by the bat directly or by the ball
Pictogram plus.png +25% increase in recharge rate

Pictogram plus.png Alt-Fire: Launches a ball

Pictogram plus.png On Hit: Stuns enemies that are also wielding this weapon

Pictogram plus.png On Hit: Gain a speed boost for 3 seconds

Pictogram minus.png -50% damage penalty

Candy Cane
Candy Cane
Pictogram plus.png Removed: 25% explosive damage vulnerability on wearer
Pictogram minus.png Added: -60% maximum overheal on wearer
Pictogram plus.png On Kill: A small health pack is dropped

Pictogram minus.png -60% maximum overheal on wearer

Sun-on-a-Stick
Sun-on-a-Stick
Pictogram plus.png Added: -25% debuff resistance while active
Pictogram plus.png Added: +25% bonus healing from all sources while active
Pictogram minus.png Added: -100% maximum overheal while active
Pictogram minus.png Removed: +25% fire damage resistance while deployed
Pictogram comment.png Info: Debuff resistance refers to shortened debuff durations
Pictogram comment.png Info: Debuff resistance affects afterburn, bleeding, Jarate and Mad Milk
When weapon is active:

Pictogram plus.png 100% critical hit vs burning players

Pictogram plus.png -25% debuff resistance on wearer

Pictogram plus.png +25% bonus healing from all sources

Pictogram minus.png -100% maximum overheal on wearer

Pictogram minus.png -25% damage penalty

Fan O'War
Fan O'War
Pictogram plus.png Added: 35% of all damage dealt to marked targets by the wearer is returned as health
Pictogram plus.png Added: Killing blows on marked players grant up to 5 seconds of mini-crits to the wearer
Pictogram minus.png Changed: Marked-For-Death duration is decreased from 15 seconds to 10 seconds
Pictogram comment.png Info: Mini-crit duration is based on the remaining mark-for-death duration when the target dies, up to 5 seconds
Pictogram plus.png Crits whenever it would normally mini-crit

Pictogram plus.png On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits

Pictogram plus.png 35% of all damage dealt to marked targets by the wearer is returned as health

Pictogram plus.png Killing blows on marked players grant up to 5 seconds of mini-crits to the wearer

Pictogram minus.png -75% damage penalty

Soldier

Soldier - MvM Changes
  • Pictogram minus.png Changed: Banner damage requirement increased from 600 to 2400
Weapon Changes New statistics
Direct Hit
Direct Hit
Pictogram minus.png Changed: Damage bonus only affects players
Pictogram plus.png +25% damage bonus vs players

Pictogram plus.png +80% projectile speed

Pictogram plus.png Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs.

Pictogram minus.png -70% explosion radius
Liberty Launcher
Liberty Launcher
Pictogram plus.png Added: Alt-Fire on full Rage: Activate the wearer's banner instantly
Pictogram plus.png Added: 100% more rage gained from damage with this weapon
Pictogram plus.png Added: 25% faster weapon switch
Pictogram plus.png Removed: -25% damage penalty
Pictogram minus.png Added: -50% banner buff duration
Pictogram minus.png Added: -25% explosion radius
Pictogram minus.png Added: -20% max primary ammo on wearer
Pictogram minus.png Removed: +25% clip size
Pictogram minus.png Removed: +40% projectile speed
Pictogram comment.png Info: All of Soldier's equipped weapons wíll have a pink glow when the banner is fully charged with this weapon
Pictogram plus.png Alt-Fire on full Rage: Activate the wearer's banner instantly

Pictogram plus.png 100% more rage gained from damage with this weapon

Pictogram plus.png 25% faster weapon switch

Pictogram plus.png -25% blast damage from rocket jumps

Pictogram minus.png -50% banner buff duration

Pictogram minus.png -25% explosion radius

Pictogram minus.png -20% max primary ammo on wearer

Cow Mangler 5000
Cow Mangler 5000
Pictogram minus.png Added: +34% damage to self while active
When weapon is active:

Pictogram plus.png Does not require ammo

Pictogram plus.png Alt-Fire: A charged shot that mini-crits players, sets them on fire and disables buildings for 4 sec

Pictogram minus.png Deals only 20% damage to buildings

Pictogram minus.png Minicrits whenever it would normally crit

Pictogram minus.png +34% damage to self

Beggar's Bazooka
Beggar's Bazooka
Pictogram plus.png Added: The first rocket won't be affected by random deviation.
Pictogram plus.png Removed: -20% explosion radius
Pictogram plus.png Removed: +3 degrees random projectile deviation
Pictogram plus.png Removed: No ammo from dispensers when active
Pictogram minus.png Changed: The increased firing speed now only takes effect if 2 or more rockets are loaded
Pictogram comment.png Changed: The second rocket will always fire 3 degrees to the right of the crosshair
Pictogram comment.png Changed: The third rocket will always fire 3 degrees to the left of the crosshair
Pictogram comment.png Changed: Reload speed penalty is no longer hidden
Pictogram plus.png Hold Fire to load up to 3 rockets

Pictogram plus.png Release Fire to unleash the barrage

Pictogram plus.png Up to +70% faster firing speed depending on the amount of rockets loaded

Pictogram minus.png Overloading the chamber will cause a misfire

Pictogram minus.png +3 degrees projectile deviation if multiple rockets are fired at once

Pictogram minus.png -30% slower reload time

Air Strike
Air Strike
Pictogram plus.png Added: +25% explosion radius
Pictogram plus.png Removed: -15% damage penalty
Pictogram plus.png Removed: -10% explosion radius
Pictogram minus.png Added: -25% slower firing speed
Pictogram minus.png Changed: Reduced attack speed while rocket jumping from +65% to +60%.
Pictogram minus.png Removed: -15% blast damage from rocket jumps
Pictogram minus.png Removed: Clip size increased on kill
Pictogram plus.png +60% faster firing speed while blast jumping

Pictogram plus.png +25% explosion radius

Pictogram minus.png -20% explosion radius while blast jumping

Pictogram minus.png -25% slower firing speed

Buff Banner
Buff Banner
Pictogram plus.png Added: +40% max primary ammo on wearer
Pictogram plus.png +40% max primary ammo on wearer

Provides an offensive buff that causes nearby team members to do mini-crits. Rage increases through damage done.
Concheror
Concheror
Pictogram minus.png Removed: (Hidden) 25% Rage amplification on wearer
Pictogram comment.png Info: Now takes 600 damage to charge up like all other banners
Pictogram plus.png +4 health regenerated per second on wearer

Provides group speed buff with damage done giving health. Gain rage with damage.
Mantreads
Mantreads
Pictogram plus.png Added: +10% faster move speed on wearer
Pictogram plus.png Added: -20% blast damage from rocket jumps
Pictogram minus.png Removed: -75% reduction in push force taken from damage
Pictogram minus.png Removed: -75% reduction in airblast vulnerability
Pictogram plus.png +10% faster move speed on wearer

Pictogram plus.png Deals 3x falling damage to the player you land on

Pictogram plus.png -20% blast damage from rocket jumps

Pictogram plus.png 200% increased air control when blast jumping

Righteous Bison
Righteous Bison
Pictogram plus.png Changed: Base damage increased from 20 to 60
Pictogram plus.png Changed: Base projectile speed increased from 1200 to 2400 HU
Pictogram minus.png Removed: Projectiles can no longer damage the same target multiple times
Pictogram plus.png Does not require ammo

Pictogram plus.png Projectile penetrates enemies

Pictogram plus.png Projectile cannot be deflected

Pictogram minus.png Deals only 20% damage to buildings

Shovel
Shovel
Pictogram plus.png Added: -75% fall damage reduction on wearer
Pictogram plus.png -75% fall damage reduction on wearer
Equalizer
Equalizer
Pictogram plus.png Added: +50% damage bonus
Pictogram comment.png Info: Damage increased from 33-107 to 50-161
When weapon is active:

Pictogram plus.png Damage increases as the user becomes injured

Pictogram plus.png +50% damage bonus

Pictogram minus.png -90% less healing from Medic sources
Disciplinary Action
Disciplinary Action
Pictogram plus.png Changed: Melee range increased from +70% to +100%
Pictogram minus.png Added: Boosted teammates cannot be boosted for 5 seconds
Pictogram minus.png Changed: Damage penalty increased from -25% to -75%
Pictogram minus.png Changed: Successive teammate hits no longer refresh Boost duration
Pictogram comment.png Info: Melee range bonus is no longer hidden
Pictogram plus.png On Hit Teammate: Boosts both players' speed for 2 seconds

Pictogram plus.png +100% longer melee range

Pictogram minus.png -75% damage penalty

Pictogram minus.png Boosted teammates cannot be boosted for 5 seconds

Market Gardener
Market Gardener
Pictogram plus.png Removed: -20% slower firing speed
Pictogram minus.png Added: +25% increase in push force taken from damage while active
Pictogram minus.png Added: +25% increase in airblast vulnerability while active
When weapon is active:

Pictogram plus.png Deals crits while the wielder is rocket jumping

Pictogram minus.png +25% increase in push force taken from damage

Pictogram minus.png +25% increase in airblast vulnerability
Escape Plan
Escape Plan
Pictogram minus.png Added: All Medi Gun beams are blocked towards the wearer while active
Pictogram minus.png Changed: Healing from medic sources decreased from -90% to -100%
When weapon is active:

Pictogram plus.png Move speed increases as the user becomes injured

Pictogram minus.png You are marked for death while active, and for short period after switching weapons

Pictogram minus.png All Medi Gun beams are blocked towards the wearer

Pictogram minus.png -100% less healing from Medic sources

Pyro

Pyro - Class Changes
  • Pictogram plus.png Changed: Base move speed increased from 100% to 107%
  • Pictogram plus.png Removed: Random flame particle deviation
  • Pictogram plus.png Removed: Random flame particle lifetime offset
  • Pictogram minus.png Changed: Airblast no longer reduces air control while airborne
  • Pictogram comment.png Changed: Flamethrower damage ramp up is now based on damage dealt to targets with it instead
  • Pictogram comment.png Changed: Old flame visuals are restored
  • Pictogram comment.png Info: Flamethrower damage starts at 50% and ramps up to 100% upon dealing 100 damage with the flamethrower
  • Pictogram comment.png Info: Flamethrower damage ramp up resets in 0.5 seconds
  • Pictogram comment.png Info: Critical flamethrower damage is not affected and does not interact by damage ramp up, dealing a fixed 150% damage instead
Weapon Changes New statistics
Backburner
Backburner
Pictogram plus.png Changed: Critical hit angle increased from 70 to 126 degrees
Pictogram plus.png Removed: +150% airblast cost
Pictogram minus.png Added: Reflected projectiles are not mini-crit boosted
Pictogram minus.png Changed: 100% critical hits from behind replaced with mini-criting targets when fired at their back from close range
Pictogram plus.png Mini-crits targets when fired at their back from close range

Pictogram plus.png Extinguishing teammates restores 20 health

Pictogram minus.png Reflected projectiles are not mini-crit boosted
Degreaser
Degreaser
Pictogram plus.png Changed: +30% holster speed replaced with +50% faster weapon switch
Pictogram minus.png Added: -15% damage penalty
Pictogram minus.png Changed: Afterburn damage decreased from -66% to -75%
Pictogram minus.png Removed: This weapon deploys 60% faster
Pictogram plus.png +50% faster weapon switch

Pictogram plus.png Extinguishing teammates restores 20 health

Pictogram minus.png -75% afterburn damage penalty

Pictogram minus.png -15% damage penalty

Phlogistinator
Phlogistinator
Pictogram plus.png Changed: All damage can charge the 'Mmmph' meter
Pictogram plus.png Build 'Mmmph' by dealing damage.

Pictogram plus.png Alt-Fire on full 'Mmmph': Taunt to gain crit for several seconds.

Pictogram plus.png Invulnerable while 'Mmmph' taunting.

Pictogram minus.png No airblast

Dragon's Fury
Dragon's Fury
Pictogram plus.png Changed: Max primary ammo increased from 40 to 50
Pictogram plus.png Removed: -50% repressurization rate on Alt-Fire
Pictogram minus.png Removed: +200% damage vs buildings
Pictogram comment.png Info: Airblast cooldown now matches all other flamethrowers
Pictogram plus.png Extinguishing teammates restores 20 health

Pictogram plus.png Deals +200% damage to burning targets

Pictogram plus.png +50% repressurization rate on hit

Uses a shared pressure tank for Primary Fire and Alt-Fire.

Primary Fire: Launches a fast moving projectile that briefly ignites enemies

Alt-Fire: Release a blast of air that pushes enemies and projectiles, and extinguishes teammates that are on fire.

This powerful, single-shot flamethrower rewards consecutive hits with faster reloads and bonus damage.
Detonator
Detonator
Pictogram plus.png Changed: Damage to self decreased from +50% to +25%
Pictogram minus.png Added: -35% afterburn duration
Pictogram minus.png Changed: Damage decreased from -25% to -35%
Pictogram plus.png 100% mini-crits vs burning players

Pictogram minus.png -35% afterburn duration

Pictogram minus.png -35% damage penalty

Pictogram minus.png +25% damage to self

Alt-Fire: Detonate flare.

This weapon will reload automatically when not active.
Manmelter
Manmelter
Pictogram plus.png Added: 100% critical hit vs burning players
Pictogram plus.png Added: On Critical Hit Kill: Gain one guaranteed critical hit
Pictogram minus.png Added: Does not ignite the target on hit
Pictogram minus.png Removed: +50% projectile speed
Pictogram plus.png Does not require ammo

Pictogram plus.png Alt-Fire: Extinguish teammates to gain guaranteed critical hits

Pictogram plus.png On Critical Hit Kill: Gain one guaranteed critical hit

Pictogram plus.png Extinguishing teammates restores 20 health

Pictogram plus.png 100% critical hit vs burning players

Pictogram minus.png Does not ignite the target on hit

This weapon will reload automatically when not active.
Scorch Shot
Scorch Shot
Pictogram minus.png Changed: Flare now bounces off targets instead of knocking them back
Pictogram minus.png Removed: Increased knockback on burning players
Pictogram plus.png 100% mini-crits vs burning players

Pictogram plus.png Flare bounces off target on hit and explodes when it hits the ground

Pictogram minus.png -35% self damage force

Pictogram minus.png -35% damage penalty

This weapon will reload automatically when not active.
Gas Passer
Gas Passer
Pictogram plus.png Added: Attacks pierce damage resistance effects and bonuses
Pictogram plus.png Added: On Hit: Gain a 5 second speed boost
Pictogram plus.png Changed: Base cooldown decreased from 60 to 15 seconds
Pictogram plus.png Changed: Targets coated in gas are considered to be wet
Pictogram minus.png Changed: Afterburn duration upon taking damage decreased from 10 to 5 seconds
Pictogram minus.png Removed: Gas meter builds with damage done
Pictogram comment.png Info: The speed boost only triggers on the initial hit
Pictogram plus.png On Hit: Gain a 5 second speed boost

Pictogram minus.png Gas meter starts empty

Pictogram minus.png Spawning and resupply do not affect the Gas meter

Creates a horrific visible gas that coats enemies with a flammable material, which then ignites into afterburn if they take damage (even enemy Pyros!)
Thermal Thruster
Thermal Thruster
Pictogram plus.png Removed: (Hidden) +50% increase in push force taken from damage while equipped
Pictogram plus.png Removed: (Hidden) 1 second delay after deploy before being usable
Pictogram minus.png Added: Wearer cannot carry the intelligence briefcase or PASS Time JACK
Pictogram plus.png Push enemies back when you land (force and radius based on velocity)

Pictogram minus.png Wearer cannot carry the intelligence briefcase or PASS Time JACK

Death from above! Fires a short-duration blast that launches the Pyro in the direction they are aiming.
Deal 3x falling damage to anyone you land on!
Fire Axe
Fire Axe
Pictogram plus.png Added: +25% faster weapon switch
Pictogram plus.png +25% faster weapon switch

Axtinguisher
Axtinguisher
Pictogram plus.png Changed: Changed mini-crits on burning targets to full crits
Pictogram plus.png Removed: -33% damage penalty
Pictogram plus.png Removed: This weapon holsters 35% slower
Pictogram minus.png Added: -100% slower firing speed
Pictogram minus.png Removed: Damage increases based on remaining duration of afterburn
Pictogram minus.png Removed: Killing blows on burning players grant a speed boost.
Pictogram plus.png 100% critical hit vs burning enemies and extinguishes them

Pictogram minus.png -100% slower firing speed

Homewrecker
Homewrecker
Pictogram plus.png Added: -75% reduction in push force taken from damage while active
Pictogram plus.png Added: -75% reduction in airblast vulnerability while active
Pictogram plus.png Removed: -25% damage vs players
Pictogram minus.png Added: -30% slower firing speed
Pictogram minus.png Added: 20% damage vulnerability while active
Pictogram minus.png Changed: Building damage bonus decreased from +100% to +50%
When weapon is active:

Pictogram plus.png +50% damage bonus vs enemy buildings

Pictogram plus.png Damage removes enemy sappers

Pictogram plus.png -75% reduction in push force taken from damage

Pictogram plus.png -75% reduction in airblast vulnerability

Pictogram minus.png -30% firing speed

Pictogram minus.png 20% damage vulnerability on wearer
Powerjack
Powerjack
Pictogram minus.png Changed: Move speed decreased from +15% to +10%
When weapon is active:

Pictogram plus.png +10% faster move speed on wearer

Pictogram plus.png +25 health restored on kill

Pictogram minus.png 20% damage vulnerability on wearer

Back Scratcher
Back Scratcher
Pictogram plus.png Removed: -75% health from healers on wearer
Pictogram minus.png Added: -50% maximum overheal on wearer
Pictogram plus.png +25% damage bonus

Pictogram plus.png +50% health from packs on wearer

Pictogram minus.png -50% maximum overheal on wearer

Sharpened Volcano Fragment
Sharpened Volcano Fragment
Pictogram plus.png Added: All afterburn damage dealt is returned to the wearer as health while active
Pictogram plus.png Removed: -20% damage penalty
Pictogram minus.png Added: -10% slower move speed while active
When weapon is active:

Pictogram plus.png On Hit: target is engulfed in flames

Pictogram plus.png All afterburn damage dealt is returned to the wearer as health

Pictogram minus.png -10% slower move speed on wearer

Third Degree
Third Degree
Pictogram plus.png Added: On Mini-Crit or Critical Hit Kill: Gain a speed boost for 4 seconds
Pictogram minus.png Added: Speed boost only takes effect when weapon is active
Pictogram minus.png Added: Speed boost immediately ends if the weapon is holstered
Pictogram minus.png Added: Blocks all Medi Gun beams while active
When weapon is active:

Pictogram plus.png All players connected via Medigun beams are hit

Pictogram plus.png On Mini-Crit or Critical Hit Kill: Gain a speed boost

Pictogram minus.png Speed boost only takes effect when weapon is active

Pictogram minus.png Speed boost immediately ends if the weapon is holstered

Pictogram minus.png Blocks all Medi Gun beams

Neon Annihilator
Neon Annihilator
Pictogram plus.png Added: 100% mini-crits vs burning players
Pictogram plus.png Removed: -20% damage penalty vs players
Pictogram minus.png Added: On Miss: Hit yourself. Idiot.
Pictogram minus.png Added: -34% self damage force while active
Pictogram minus.png Removed: Damage removes Sappers
When weapon is active:

Pictogram plus.png 100% critical hit vs wet players

Pictogram plus.png 100% mini-crits vs burning players

Pictogram minus.png On Miss: Hit yourself. Idiot.

Pictogram minus.png -34% self damage force

Hot Hand
Hot Hand
Pictogram plus.png Added: On Kill: 5 seconds of 100% mini-crit chance
Pictogram plus.png Added: Second successful slap in a row always mini-crits.
Pictogram plus.png Changed: Damage increased from -14% to -2%
Pictogram minus.png Removed: Gain a speed boost when you hit an enemy player
Pictogram comment.png Info: The actual damage penalty is -14% instead of -20% originally
Pictogram plus.png On Kill: 5 seconds of 100% mini-crit chance

Pictogram plus.png Second successful slap in a row always mini-crits.

Pictogram minus.png -2% damage penalty

Demoman

Demoman - Class Changes
  • Pictogram plus.png Removed: Random launch angle deviation on grenade launchers and stickybomb launchers
  • Pictogram plus.png Removed: -75% holster speed penalty on all Swords
  • Pictogram comment.png Info: This change applies to the Half-Zatoichi on Soldier as well
Weapon Changes New statistics
Loch-n-Load
Loch-n-Load
Pictogram plus.png Added: +25% faster weapon switch
Pictogram plus.png Added: On Kill: Refill 50% of your charge meter
Pictogram plus.png Added: On Kill: Instantly reloads 25% of your secondary weapon's clip
Pictogram plus.png Removed: -25% clip size
Pictogram minus.png Removed: +20% damage vs buildings
Pictogram minus.png Removed: +25% projectile speed
Pictogram plus.png +25% faster weapon switch

Pictogram plus.png On Kill: Refill 50% of your charge meter

Pictogram plus.png On Kill: Instantly reloads 25% of your secondary weapon's clip

Pictogram minus.png Launched bombs shatter on surfaces

Loose Cannon
Loose Cannon
Pictogram plus.png Changed: Direct hits with the projectile no longer have damage fall off
Pictogram plus.png Changed: Projectile physics now matches stock, allowing it to travel further and more reliably
Pictogram minus.png Removed: +20% projectile speed
Pictogram minus.png Removed: Cannonballs push players back on impact
Pictogram minus.png Cannonballs do not explode on impact

Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.

Double Donk! Bomb explosions after a cannon ball impact will deal mini-crits to impact victims
Chargin' Targe
Chargin' Targe
Pictogram plus.png Added: -50% reduction in push force taken from damage
Pictogram plus.png Added: -50% reduction in airblast vulnerability
Pictogram plus.png Added: +50% increase in charge recharge rate
Pictogram minus.png Changed: Fire damage resistance decreased from +50% to +20%
Pictogram minus.png Changed: Explosive damage resistance decreased from +30% to +20%
Pictogram plus.png +20% fire damage resistance on wearer

Pictogram plus.png +20% explosive damage resistance on wearer

Pictogram plus.png +50% increase in charge recharge rate

Pictogram plus.png -50% reduction in push force taken from damage

Pictogram plus.png -50% reduction in airblast vulnerability

Alt-Fire: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy at distance.
Scottish Resistance
Scottish Resistance
Pictogram plus.png Removed: 0.8 sec slower bomb arm time
Pictogram minus.png Changed: Max secondary ammo decreased from +50% to -34%
Pictogram minus.png Removed: +25% faster firing speed
Pictogram minus.png Removed: +6 max pipebombs out
Pictogram minus.png Removed: Able to destroy enemy stickybombs
Pictogram plus.png Detonates stickybombs near the crosshair and directly under your feet

Pictogram minus.png -34% max secondary ammo on wearer
Tide Turner
Tide Turner
Pictogram plus.png Changed: Fire damage resistance decreased from +15% to +20%
Pictogram plus.png Changed: Explosive damage resistance increased from +15% to +20%
Pictogram plus.png Removed: Taking damage while shield charging reduces remaining charging time
Pictogram plus.png +20% fire damage resistance on wearer

Pictogram plus.png +20% explosive damage resistance on wearer

Pictogram plus.png Full turning control while charging

Pictogram plus.png Melee kills while charging refill 75% of charge meter

Alt-Fire: Charge toward your enemies and remove debuffs. Gain a mini-crit melee strike after impacting an enemy at distance.
Quickiebomb Launcher
Quickiebomb Launcher
Pictogram plus.png Removed: -15% damage penalty
Pictogram minus.png Added: -4 max pipebombs out
Pictogram minus.png Changed: Damage bonus based on charge decreased from +35% to +15%
Pictogram minus.png Removed: Able to destroy enemy stickybombs
Pictogram plus.png -0.2 sec faster bomb arm time

Pictogram plus.png -70% max charge time

Pictogram plus.png Up to +15% damage bonus based on charge time

Pictogram minus.png -4 max pipebombs out

Pictogram minus.png -50% clip size
Ullapool Caber
Ullapool Caber
Pictogram plus.png Added: Taunting will result in a taunt kill that deals 500 damage if it hits anything except for teammates
Pictogram plus.png Removed: -20% slower firing speed
Pictogram plus.png Removed: This weapon deploys 100% slower
Pictogram minus.png Added: +50% damage to self while active
Pictogram minus.png Added: On Miss: Hit yourself. Idiot.
Pictogram comment.png Changed: Damage penalty is no longer hidden
Pictogram comment.png Changed: Explosion damage max ramp up and minimum fall off rescaled from 110-75% to a fixed 100% regardless of range
Pictogram comment.png Info: Missing will trigger the warhead and launch the wearer into the air
When weapon is active:

Pictogram minus.png -15% damage penalty

Pictogram minus.png +50% damage to self

The first hit will cause an explosion

High-yield Scottish face removal. A sober person would throw it...
Claidheamh Mòr
Claidheamh Mòr
Pictogram plus.png Removed: 15% damage vulnerability on wearer
Pictogram minus.png Added: -30% slower firing speed
When weapon is active:

Pictogram plus.png 0.5 second increase in charge duration

Pictogram plus.png Melee kills refill 25% of your charge meter

Pictogram minus.png -30% slower firing speed

This weapon has a large melee range and deploys slower.

Heavy

Heavy - Class Changes
  • Pictogram plus.png Added: An additional weapon slot for carrying shotguns is added if a lunchbox is equipped
  • Pictogram comment.png Info: The command for choosing a shotgun to equip in the new slot is "!shotgun"
  • Pictogram comment.png Info: Shotguns can be switched to by the weapon slot 4 key by default
Weapon Changes New statistics
Natascha
Natascha
Pictogram plus.png Added: +30% faster move speed on wearer while spun up
Pictogram plus.png Added: Gain a 3 second speed boost on kill
Pictogram plus.png Removed: -30% spin up time
Pictogram minus.png Added: Speed boost is lost while not spun up
Pictogram minus.png Removed: On Hit: 100% chance to slow target
Pictogram minus.png Removed: -20% damage resistance when below 50% health and spun up
Pictogram plus.png +30% faster move speed on wearer while spun up

Pictogram plus.png Gain a speed boost on kill

Pictogram minus.png Speed boost is lost while not spun up

Pictogram minus.png -25% damage penalty

Brass Beast
Brass Beast
Pictogram plus.png Changed: Move speed while spun up increased from -60% to -30%
Pictogram plus.png Removed: -50% slower spin up time
Pictogram minus.png Removed: -20% damage resistance when below 50% health and spun up
Pictogram plus.png +20% damage bonus

Pictogram minus.png -30% slower move speed while deployed

Huo-Long Heater
Huo-Long Heater
Pictogram plus.png Added: Build Rage by doing 600 damage
Pictogram plus.png Removed: -10% damage penalty
Pictogram minus.png Added: No ammo from dispensers when active
Pictogram minus.png Changed: Damage bonus vs burning players decreased from +25% to +13%
Pictogram comment.png Info: The special attack key can be used instead to activate Rage while spun up
Pictogram comment.png Info: Afterburn from Rage lasts for 1 second
Pictogram plus.png Build Rage by doing damage

Pictogram plus.png Reload on full Rage: All damage engulfs targets in flames on hit for 10 seconds

Pictogram plus.png Creates a ring of flames while spun up

Pictogram plus.png +13% damage bonus vs burning players

Pictogram minus.png No ammo from dispensers when active

Pictogram minus.png Consumes an additional 4 ammo per second while spun up

Dalokohs Bar
Dalokohs Bar
Pictogram plus.png Changed: Health gain on consumption increased from 100 to 350 health
Pictogram minus.png Changed: Cooldown increased from 10 to 30 seconds
Pictogram plus.png Adds +50 max health for 30 seconds

Eat to regain up to 350 health.

Alt-fire: Share chocolate with a friend (Small Health Kit)
Buffalo Steak Sandvich
Buffalo Steak Sandvich
Pictogram plus.png Removed: (Hidden) 20% damage vulnerability while effect is active
Pictogram minus.png Added: The wearer is now marked for death for 3 seconds after the buff expires if no damage was dealt or taken during the buff
Pictogram comment.png Changed: Clarified and fixed the incorrect buff duration after consumption
After consuming, move speed is increased and attacks mini-crit, but the player may only use melee weapons and is marked for death for 3 seconds if no damage was dealt or received during the buff. Lasts 20 seconds.

Alt-fire: Share with a friend (Medium Health Kit)

Who needs bread?
Family Business
Family Business
Pictogram plus.png Added: Gain 10% of base health on kill
Pictogram plus.png Added: +10% faster move speed on wearer
Pictogram plus.png Added: +50% faster weapon switch
Pictogram plus.png Removed: -15% damage penalty
Pictogram minus.png Added: -90% max primary ammo on wearer
Pictogram plus.png +33% clip size

Pictogram plus.png +15% firing speed

Pictogram plus.png Gain 10% of base health on kill

Pictogram plus.png +10% faster move speed on wearer

Pictogram plus.png +50% faster weapon switch

Pictogram minus.png -90% max primary ammo on wearer
Fists
Fists
Pictogram plus.png Added: +25% faster weapon switch
Pictogram plus.png +25% faster weapon switch
Killing Gloves of Boxing
Killing Gloves of Boxing
Pictogram plus.png Removed: -20% slower firing speed
Pictogram minus.png Added: Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills.
Pictogram plus.png On Kill: 5 seconds of 100% critical chance

Pictogram minus.png Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills.

Gloves of Running Urgently
Gloves of Running Urgently
Pictogram plus.png Removed: This weapon holsters 50% slower
Pictogram plus.png +30% faster move speed on wearer

Pictogram minus.png Maximum health is drained while item is active

Warrior's Spirit
Warrior's Spirit
Pictogram plus.png Added: Crits whenever it would normally mini-crit
Pictogram plus.png Added: +25% faster weapon switch
Pictogram minus.png Added: Blocks Medi Gun beams while active
Pictogram minus.png Added: -100% health from healers while active
Pictogram minus.png Removed: +30% damage bonus
Pictogram plus.png Crits whenever it would normally mini-crit

Pictogram plus.png +50 health restored on kill

Pictogram plus.png +25% faster weapon switch

Pictogram minus.png Blocks Medi Gun beams while active

Pictogram minus.png -100% health from healers while active

Pictogram minus.png 30% damage vulnerability while active

Fists of Steel
Fists of Steel
Pictogram plus.png Removed: This weapon holsters 100% slower
Pictogram plus.png Removed: -40% maximum overheal on wearer
Pictogram plus.png Removed: -40% health from healers on wearer
Pictogram minus.png Added: -1 capture rate while active
Pictogram minus.png Added: You are marked for death for 3 seconds after switching weapons
When weapon is active:

Pictogram plus.png -40% damage from ranged sources

Pictogram minus.png +100% damage from melee sources

Pictogram minus.png -1 capture rate on wearer

Pictogram minus.png You are marked for death for a short period after switching weapons

Eviction Notice
Eviction Notice
Pictogram plus.png Added:On Kill with any weapon: Gain a speed boost
Pictogram plus.png Changed: Increased speed boost duration from 3 to 8 seconds
Pictogram plus.png Removed: Maximum health is drained while item is active
Pictogram minus.png Added: Speed boost only takes effect when weapon is active
Pictogram minus.png Added: Speed boost immediately ends if the weapon is holstered
Pictogram minus.png Added: You are marked for death while active, and for short period after switching weapons
Pictogram minus.png Removed: On Hit: Gain a speed boost
Pictogram minus.png Removed: +15% faster move speed on wearer
Pictogram plus.png On Kill with any weapon: Gain a speed boost

Pictogram plus.png +40% faster firing speed

Pictogram minus.png Speed boost only takes effect when weapon is active

Pictogram minus.png Speed boost immediately ends if the weapon is holstered

Pictogram minus.png You are marked for death while active, and for short period after switching weapons

Pictogram minus.png -60% damage penalty

Holiday Punch
Holiday Punch
Pictogram plus.png Added: +50% projectile speed on thrown lunchbox items
Pictogram minus.png Added: On Kill: Burst into joyous laughter
Pictogram minus.png Added: No jumping while active
Pictogram comment.png Info: The wearer only bursts into joyous laughter if the victim died to this weapon
Pictogram plus.png Critical hit forces victim to laugh

Pictogram plus.png Always critical hit from behind

Pictogram plus.png On Hit: Force enemies to laugh who are also wearing this item

Pictogram plus.png +50% projectile speed on thrown lunchbox items

Pictogram minus.png On Kill: Burst into joyous laughter

Pictogram minus.png Critical hits do no damage

Pictogram minus.png No jumping while active

Engineer

Engineer - Melee Changes
  • Pictogram comment.png Added: Press the special attack key to cycle between All/Building/Repair modes on the wrench
  • Pictogram comment.png Added: While in repair mode, buildings cannot be upgraded
  • Pictogram comment.png Added: While in upgrade mode, buildings cannot be repaired
  • Pictogram comment.png Info: Press reload to cycle between All/Building/Repair modes on the wrench while active instead
  • Pictogram comment.png Info: Switching modes can be bound to a key through the wrench_mode_cycle command
  • Pictogram comment.png Info: Specific modes can be bound to a key through the wrench_mode_set all/repair/upgrade command
Weapon Changes New statistics
Pomson 6000
Pomson 6000
Pictogram plus.png Added: Fired projectiles explode on surface
Pictogram plus.png Changed: Maximum ramp up damage increased from 120% to 125%
Pictogram minus.png Changed: Projectile speed decreased from 1200 to 1100
Pictogram minus.png Removed: Projectile cannot be deflected
Pictogram minus.png Removed: On Hit: Victim loses up to 10% Medigun charge
Pictogram minus.png Removed: On Hit: Victim loses up to 20% cloak
Pictogram comment.png Info: The splash radius is 146 HU
Pictogram comment.png Info: Clip size penalty is no longer hidden
Pictogram plus.png Fired projectiles explode on surface

Pictogram plus.png Does not require ammo

Pictogram minus.png -34% clip size

Pictogram minus.png Deals only 20% damage to buildings

Rescue Ranger
Rescue Ranger
Pictogram minus.png Added: Cannot refill clip through the resupply cabinet
Pictogram plus.png Alt-Fire: Use 100 metal to pick up your targeted building from any range

Pictogram plus.png Fires a special bolt that can repair friendly buildings

Pictogram minus.png -34% clip size

Pictogram minus.png -50% max primary ammo on wearer

Pictogram minus.png Self mark for death when hauling buildings

Pictogram minus.png 4-to-1 health-to-metal ratio when repairing buildings

Pictogram minus.png Cannot refill clip through the resupply cabinet

Wrangler
Wrangler
Pictogram plus.png Removed: Wrangled sentries gain a shield that reduces repairs by 66%
Pictogram plus.png Removed: Sentry will be disabled for 3 seconds after becoming unwrangled
Pictogram minus.png Removed: Wrangled sentries gain a shield that reduces damage by 66%
Pictogram comment.png Info: Faster firing speed on wrangled Sentry rockets are no longer hidden
Take manual control of your Sentry Gun. Wrangled sentries gain a firing speed bonus.
Short Circuit
Short Circuit
Pictogram plus.png Added: On Hit: Pinpoints a target, increasing all damage taken from the wearer and their Sentry Gun by +34% for 5 seconds
Pictogram plus.png Changed: Damage increased from -33% to +100%
Pictogram minus.png Added: -233% slower firing speed
Pictogram minus.png Changed: Ammo per shot increased from -5 to -45
Pictogram minus.png Removed: Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
Pictogram comment.png Changed: Now fires a projectile with infinite range instead of instantly hitting targets within 215 HU
Pictogram comment.png Changed: Damage penalty vs buildings is no longer hidden
Pictogram comment.png Info: Has a projectile speed of 2200 HU/s
Pictogram comment.png Info: Primary fire now has 120% maximum ramp up and 52.8% minimum damage fall off
Pictogram plus.png +100% damage bonus

Pictogram plus.png On Hit: Pinpoints a target, increasing all damage taken from the wearer and their Sentry Gun by +34% for 5 seconds

Pictogram plus.png No reload necessary

Pictogram minus.png -233% slower firing speed

Pictogram minus.png Per Shot: -65 ammo

Pictogram minus.png Uses metal for ammo

Pictogram minus.png Deals only 20% damage to buildings

Gunslinger
Gunslinger
Pictogram plus.png Changed: Build speed is now universal for all buildings
Pictogram comment.png Changed: Dispensers are now replaced with Amplifiers
Pictogram comment.png Changed: Teleporters are now replaced with Speed/Jump Pads
Pictogram comment.png Info: Choose between Speed/Jump Pads by changing the rotation of the Pad, horizontal for Speed Pads and vertical for Jump Pads
Pictogram plus.png +25 max health on wearer

Pictogram plus.png Build speed increased by 150%

Pictogram plus.png Third successful punch in a row always crits.

Pictogram minus.png Replaces normal buildings with their counterparts

Southern Hospitality
Southern Hospitality
Pictogram plus.png Added: +25% faster switch speed
Pictogram plus.png Added: +11% faster move speed while hauling buildings
Pictogram plus.png Removed: 20% fire damage vulnerability on wearer
Pictogram minus.png Added: -50% damage penalty
Pictogram minus.png Added: 20% damage vulnerability when hauling buildings
Pictogram comment.png Info: The wearer moves at normal speed while hauling buildings in other words
Pictogram plus.png On Hit: Bleed for 5 seconds

Pictogram plus.png +25% faster switch speed

Pictogram plus.png +11% faster move speed while hauling buildings

Pictogram minus.png -50% damage penalty

Pictogram minus.png 20% damage vulnerability when hauling buildings

Jag
Jag
Pictogram plus.png Added: +40% upgrade rate
Pictogram plus.png Removed: -25% damage penalty
Pictogram plus.png Removed: -33% damage penalty vs buildings
Pictogram minus.png Removed: +15% faster firing speed
Pictogram plus.png +40% upgrade rate

Pictogram plus.png Construction hit speed boost increased by 30%

Pictogram minus.png 20% slower repair rate

Eureka Effect
Eureka Effect
Pictogram plus.png Removed: Construction hit speed boost decreased by 50%
Pictogram minus.png Removed: -50% metal cost when constructing or upgrading teleporters
Pictogram plus.png Press your reload key to choose to teleport to spawn or your exit teleporter

Pictogram minus.png 20% less metal from pickups and dispensers

RED Level 1 Sentry Gun.png

Sentry Gun

Pictogram plus.png Changed: Upgrade costs per level decreased from 200 to 100 metal
No changes.
Lvl1dispenser.png

Dispenser

Pictogram plus.png Changed: Dispenser build speed increased by 100%
Pictogram plus.png Changed: Upgrade costs per level decreased from 200 to 100 metal
Pictogram plus.png Dispenser build speed decreased from 21 to 10.5 seconds

Tele inactive red.png

Teleporter

Pictogram plus.png Changed: Teleporter build speed increased by 100%
Pictogram plus.png Changed: Base construction cost decreased from 50 to 25 metal
Pictogram plus.png Changed: Upgrade costs per level decreased from 200 to 100 metal
Pictogram plus.png Teleporter build speed decreased from 21 to 10.5 seconds

Lvl2dispenser.png

Amplifier

Pictogram comment.png Info: All allies in range gain +17% faster firing speed and +17% faster reload time
Pictogram comment.png Info: Heals for 20 health per second
Pictogram comment.png Info: Dispenses 30% of the target's max ammo per tick
Pictogram comment.png Info: +200% Dispenser range
Pictogram comment.png Info: Starts at half health upon construction
Pictogram comment.png Info: Cannot be upgraded
Pictogram comment.png Info: Does not dispense metal
Pictogram comment.png Info: Players in range are affected by teleporter dust particle effects
Pictogram comment.png Info: 100 max health
Pictogram plus.png All allies in range gain +17% faster firing speed and +17% faster reload time

Pictogram plus.png +200% Dispenser range

Pictogram plus.png 50% heal rate

Pictogram plus.png 50% more ammo dispensed per tick

Pictogram plus.png Starts at full health upon construction

Pictogram minus.png Cannot be upgraded

Pictogram minus.png Does not dispense metal

Pictogram minus.png Players in range are affected by teleporter dust

Pictogram minus.png -50 max health on this building

Tele inactive red.png

Speed Pad

Pictogram comment.png Info: Sets the target's move speed to 450 HU/s (150%) for 5 seconds when stepped on
Pictogram comment.png Info: Does not require an entrance and exit to activate
Pictogram comment.png Info: 3 second cooldown per use
Pictogram comment.png Info: Starts at half health upon construction
Pictogram comment.png Info: Cannot be upgraded
Pictogram comment.png Info: Speed boost is lost upon taking damage or airblasted
Pictogram comment.png Info: Does not affect spun up Heavies or Snipers who are scoped in
Pictogram comment.png Info: Cannot teleport
Pictogram comment.png Info: 100 max health
Pictogram plus.png Gain a powerful speed boost upon being stepped on

Pictogram plus.png Does not require an entrance and exit to activate

Pictogram plus.png +70% faster recharge rate

Pictogram plus.png Starts at full health upon construction

Pictogram minus.png Cannot be upgraded

Pictogram minus.png Speed boost is lost upon taking damage or airblasted

Pictogram minus.png Does not affect spun up Heavies or Snipers who are scoped in

Pictogram minus.png Cannot teleport

Pictogram minus.png -50 max health on this building

Tele inactive red.png

Jump Pad

Pictogram comment.png Info: Launches the wearer upwards on the direction they are facing at a velocity of 700 HU/s when stepped on
Pictogram comment.png Info: All other teammates receive a speed boost that is identical to the Speed Pad instead
Pictogram comment.png Info: Target takes no fall damage if they are launched through the air
Pictogram comment.png Info: Does not require an entrance and exit to activate
Pictogram comment.png Info: 3 second cooldown per use
Pictogram comment.png Info: Starts at half health upon construction
Pictogram comment.png Info: Cannot be upgraded
Pictogram comment.png Info: Cannot teleport
Pictogram comment.png Info: 100 max health
Pictogram plus.png Launches the wearer upwards on the direction they are facing upon being stepped on

Pictogram plus.png All other teammates receive a speed boost that is identical to the Speed Pad instead

Pictogram plus.png Target takes no fall damage if they are launched through the air

Pictogram plus.png Does not require an entrance and exit to activate

Pictogram plus.png +70% faster recharge rate

Pictogram plus.png Starts at full health upon construction

Pictogram minus.png Cannot be upgraded

Pictogram minus.png Cannot teleport

Pictogram minus.png -50 max health on this building

Medic

Medic - Primary Changes
  • Pictogram comment.png Changed: All Syringe Guns now use the Crusader's Crossbow from vanilla TF2 as a baseline for stats
Weapon Changes New statistics
Blutsauger
Blutsauger
Pictogram plus.png Added: On Hit Teammate: Restores 10 health on the wearer
Pictogram plus.png Changed: Health gain on hit changed from +3 to +30
Pictogram minus.png Added: The wearer takes 10 damage upon firing
Pictogram comment.png Changed: Health regeneration changed from -2 to being completely disabled, but only when weapon is active
When weapon is active:

Pictogram plus.png On Hit: Gain up to +30 health

Pictogram plus.png On Hit Teammate: Restores 10 health on the wearer

Pictogram minus.png No passive self health regeneration

Pictogram minus.png The wearer takes 10 damage upon firing

Fires special bolts that heal teammates and deals damage based on distance traveled

This weapon will reload automatically when not active
Crusader's Crossbow
Crusader's Crossbow
Pictogram plus.png Added: Projectile penetrates enemy players
Pictogram minus.png Added: -25% slower reload time
Pictogram comment.png Info: Does not penetrate buildings nor teammates
Pictogram plus.png Projectile penetrates enemy players

Pictogram minus.png -25% slower reload time

Fires special bolts that heal teammates and deals damage based on distance traveled

This weapon will reload automatically when not active
Overdose
Overdose
Pictogram plus.png Removed: -15% damage penalty
Pictogram minus.png Added: 15% damage vulnerability while active
Pictogram minus.png Changed: Speed bonus only takes effect for 2 seconds upon deploying
When weapon is active:

Pictogram plus.png Movement speed increases based on ÜberCharge percentage to a maximum of +20% for 2 seconds upon deploying

Pictogram minus.png 15% damage vulnerability on wearer

Fires special bolts that heal teammates and deals damage based on distance traveled

This weapon will reload automatically when not active
Quick-Fix
Quick-Fix
Pictogram plus.png Changed: ÜberCharge rate increased from +10% to +25%
Pictogram plus.png Removed: -50% max overheal
Pictogram minus.png Removed: +40% heal rate
Pictogram comment.png Changed: UberCharge now heals all nearby teammates including the wearer at 100% heal rate, but it does not overheal and Medi Gun beam cannot attach to patients while UberCharging
Pictogram plus.png +25% ÜberCharge rate

ÜberCharge heals all nearby teammates including the wearer at 100% heal rate, but it does not overheal and the Medi Gun beam cannot attach to any patient while ÜberCharging

Mirror blast jumps and shield charges of patients.
Vaccinator
Vaccinator
Pictogram plus.png Added: ÜberCharge grants immunity to push force from damage and airblasts
Pictogram plus.png Changed: ÜberCharge damage resistance now affects all damage types
Pictogram plus.png Removed: -33% ÜberCharge rate on Overhealed patients
Pictogram plus.png Removed: -66% Overheal build rate.
Pictogram minus.png Changed: ÜberCharge drain upon activation increased from 25% to 100%
Pictogram minus.png Changed: ÜberCharge only has 1 bar that lasts 8 seconds instead of 4 bars that last 2.5 seconds each
Pictogram minus.png Removed: +67% Übercharge rate
Pictogram plus.png Press your 'Reload' key to cycle through resist types

Pictogram plus.png While healing, provides you and your target with a constant 10% resistance to the selected damage type.

Übercharge provides a 8 second resistance bubble that grants immunity to push force from damage and airblasts as well as blocking 75% base damage and 100% crit damage of all damage types to the Medic and Patient.
Bonesaw
Bonesaw
Pictogram plus.png Added: +34% health from packs on wearer
Pictogram plus.png +34% health from packs on wearer

Vita-Saw
Vita-Saw
Pictogram plus.png Added: On ÜberCharge: Gain an organ
Pictogram plus.png Added: On Hit Teammate: Use one organ to fully heal the patient
Pictogram plus.png Removed: -10 max health on wearer
Pictogram minus.png Added: On Hit Teammate: You are marked for death for 3 seconds
Pictogram minus.png Removed: A percentage of your ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%.
Pictogram comment.png Info: Healing provided through this weapon does not grant ÜberCharge
Pictogram plus.png Collect the organs of people you hit

Pictogram plus.png On ÜberCharge: Gain an organ

Pictogram plus.png On Hit Teammate: Use one organ to fully heal the patient

Pictogram minus.png On Hit Teammate: You are marked for death for 3 seconds

Amputator
Amputator
Pictogram plus.png Removed: -20% damage penalty
Pictogram minus.png Added: Health regeneration is disabled while active
Pictogram minus.png Removed: +3 health regenerated per second on wearer
When weapon is active:

Pictogram plus.png Alt-Fire: Applies a healing effect to all nearby teammates

Pictogram minus.png Health regeneration is disabled on wearer

Solemn Vow
Solemn Vow
Pictogram plus.png Added: Damage increases based on ÜberCharge percentage
Pictogram plus.png Removed: -10% slower firing speed
Pictogram minus.png Added: 15% damage vulnerability while active
Pictogram comment.png Info: Damage bonus is capped at +100% on full ÜberCharge
Pictogram plus.png Allows you to see enemy health

Pictogram plus.png Damage increases based on ÜberCharge percentage

Pictogram minus.png 15% damage vulnerability while active

Sniper

Sniper - Primary Changes
  • Pictogram minus.png Added: All shots now leave a visible air distortion trail behind them
  • Pictogram minus.png Changed: Bodyshot damage multiplier decreased from 3x to 2.7x
  • Pictogram comment.png Info: This means that maximum bodyshot damage is decreased from 150 to 135
Weapon Changes New statistics
Sydney Sleeper
Sydney Sleeper
Pictogram plus.png Added: On Kill: Gain one Jarate round
Pictogram plus.png Added: Press your reload or special attack key to switch to Jarate rounds
Pictogram plus.png Changed: The no headshot penalty now only applies when Jarate rounds are active
Pictogram plus.png Changed: Jarate duration increased from 2-5 seconds based on charge to a fixed 5 seconds
Pictogram minus.png Added: -15% damage penalty
Pictogram minus.png Removed: +25% charge rate
Pictogram minus.png Removed: Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.
Pictogram comment.png Info: Jarate rounds apply 5 seconds of Jarate on hit, but cannot headshot
Pictogram plus.png On Kill: Gain one Jarate round

Pictogram plus.png Press your reload or special attack key to switch to Jarate rounds

Pictogram plus.png Jarate rounds apply 5 seconds of Jarate on hit

Pictogram minus.png -15% damage penalty

Pictogram minus.png Jarate rounds cannot headshot

Machina
Machina
Pictogram plus.png Changed: No longer requires full charge for shots to penetrate players
Pictogram plus.png Removed: Cannot fire unless zoomed
Pictogram minus.png Added: -20% damage on body shot
Pictogram minus.png Removed: On Full Charge: +15% damage per shot
Pictogram plus.png Projectiles penetrate players

Pictogram minus.png -20% damage on body shot

Pictogram minus.png Fires tracer rounds

Hitman's Heatmaker
Hitman's Heatmaker
Pictogram plus.png Added: On Scoped Headshot Hit: Gain a speed boost for 2 seconds
Pictogram plus.png Added: On Scoped Headshot Kill: Gain a speed boost for 4 seconds
Pictogram plus.png Added: Silent Killer: Headshots suppress enemy killfeed entries
Pictogram plus.png Added: Silent Killer: All death screams are suppressed on kill
Pictogram plus.png Removed: -20% damage on body shot
Pictogram minus.png Added: -40% max primary ammo on wearer
Pictogram minus.png Removed: Gain Focus on kills and assists
Pictogram minus.png Removed: In Focus: +25% faster charge and no unscoping
Pictogram comment.png Info: Speed boost duration on scoped headshot kills overrides the speed boost on scoped headshot hits
Pictogram plus.png On Scoped Headshot Hit: Gain a speed boost for 2 seconds

Pictogram plus.png On Scoped Headshot Kill: Gain a speed boost for 4 seconds

Pictogram plus.png Silent Killer: Headshots suppress enemy killfeed entries

Pictogram plus.png Silent Killer: All death screams are suppressed on kill

Pictogram minus.png -40% max primary ammo on wearer

Classic
Classic
Pictogram plus.png Changed: Can headshot regardless of charge if zoomed in
Pictogram plus.png Changed: Damage increased from -10% to -5%
Pictogram minus.png Changed: Damage penalty is now universal instead of only on body shots
Pictogram minus.png Changed: Move speed penalty applied while charging also applies when aiming
Pictogram plus.png Charge and fire shots independent of zoom

Pictogram minus.png No headshots when not fully charged while unzoomed

Pictogram minus.png -5% damage penalty

Jarate
Jarate
Pictogram minus.png Added: Spawning does not affect the Jarate meter
Pictogram minus.png Added: Jarate meter starts empty
Pictogram minus.png Changed: Increased recharge time from 20 to 30 seconds
Pictogram minus.png Changed: Debuff duration decreased from 10 to 5 seconds
Pictogram plus.png Extinguishing teammates reduces cooldown by -20%

Pictogram minus.png Spawning does not affect the Jarate meter

Pictogram minus.png Jarate meter starts empty

Coated enemies take mini-crits

Can be used to extinguish fires.
Razorback
Razorback
Pictogram plus.png Added: Dying to a melee weapon will cover all nearby enemies with Jarate for 5 seconds
Pictogram plus.png Added: +10% faster move speed on wearer (Bow required)
Pictogram plus.png Added: +100% max primary ammo on wearer (Bow required)
Pictogram plus.png Removed: -100% maximum overheal on wearer
Pictogram minus.png Removed: Blocks a single backstab attempt
Pictogram plus.png Dying to a melee weapon will cover all nearby enemies with Jarate for 5 seconds

Pictogram plus.png +10% faster move speed on wearer (Bow required)

Pictogram plus.png +100% max primary ammo on wearer (Bow required)

Darwin's Danger Shield
Darwin's Danger Shield
Pictogram plus.png Added: No flinching when aiming and fully charged
Pictogram plus.png Added: Knockback reduced by 75% when aiming
Pictogram minus.png Removed: +50% fire damage resistance on wearer
Pictogram minus.png Removed: Immune to the effects of afterburn
Pictogram plus.png No flinching when aiming and fully charged

Pictogram plus.png Knockback reduced by 75% when aiming

Cozy Camper
Cozy Camper
Pictogram minus.png Removed: No flinching when aiming and fully charged
Pictogram minus.png Removed: Knockback reduced by 20% when aiming
Pictogram plus.png +4 health regenerated per second on wearer

Cleaner's Carbine
Cleaner's Carbine
Pictogram plus.png Added: On Scoped Headshot From Primary Weapon: Gain 5 seconds of mini-crits
Pictogram plus.png Added: Silent Killer: All death screams are suppressed on kill
Pictogram plus.png Removed: -25% slower firing speed
Pictogram minus.png Added: -20% max secondary ammo on wearer
Pictogram minus.png Removed: Dealing damage fills charge meter.
Pictogram comment.png Info: Mini-crit duration can be extended, up to 8 seconds maximum
Pictogram plus.png On Scoped Headshot From Primary Weapon: Gain 5 seconds of mini-crits

Pictogram plus.png Silent Killer: All death screams are suppressed on kill

Pictogram minus.png -20% clip size

Pictogram minus.png -20% max secondary ammo on wearer

Tribalman's Shiv
Tribalman's Shiv
Pictogram plus.png Removed: -50% damage penalty
Pictogram minus.png Added: -100% slower firing speed
Pictogram plus.png On Hit: Bleed for 6 seconds

Pictogram minus.png -100% slower firing speed

Spy

Spy - Class & Melee Changes
  • Pictogram plus.png Added: Spy Sprint ability
  • Pictogram plus.png Added: All death screams are suppressed on Knife kills
  • Pictogram plus.png Added: Backstabs suppress enemy killfeed entries
  • Pictogram plus.png Changed: Base move speed increased from 107% to 110%
  • Pictogram plus.png Changed: The wearer now gains increased cash collection radius in MvM
  • Pictogram comment.png Info: Spy Sprint allows the wearer to run at normal speed without penalties if they are disguised as a slower class
  • Pictogram comment.png Info: Press your reload key to activate Spy Sprint by default
Weapon Changes New statistics
Ambassador
Ambassador
Pictogram plus.png Removed: Critical damage is affected by range
Pictogram plus.png Crits on headshot

Pictogram minus.png -15% damage penalty

Pictogram minus.png -20% slower firing speed

Enforcer
Enforcer
Pictogram plus.png Changed: Damage bonus is now permanently active instead of only while disguised
Pictogram plus.png Removed: -20% slower firing speed
Pictogram minus.png Added: 25% damage vulnerability while cloaked
Pictogram minus.png Added: 0.5 sec increase in cloak blink time
Pictogram minus.png Added: 0.45 sec increase in decloak fade time
Pictogram comment.png Info: This nullifies the passive damage resistance from Invis Watch and Cloak and Dagger, and reduces the damage resistance from the Dead Ringer
Pictogram plus.png +20% damage bonus

Pictogram plus.png Attacks pierce damage resistance effects and bonuses

Pictogram minus.png 25% damage vulnerability while cloaked

Pictogram minus.png 0.5 sec increase in cloak blink time

Pictogram minus.png 0.45 sec increase in decloak fade time

Diamondback
Diamondback
Pictogram plus.png Removed: -15% damage penalty
Pictogram minus.png Added: -34% clip size
Pictogram minus.png Changed: Backstab kills and buildings destroyed with a sapper now grant mini-crits
Pictogram plus.png Gives one guaranteed minicrit for each building destroyed with your sapper attached or backstab kill

Pictogram minus.png -34% clip size

Your Eternal Reward
Your Eternal Reward
Pictogram plus.png Added: On Backstab: Gain 1 free disguise
Pictogram plus.png Removed: +33% cloak drain rate
Pictogram comment.png Changed: Backstabs now only cause ragdolls to disappear, due to the Spy's general changes being universal to all knives
Pictogram comment.png Info: Can hold up to 1 free disguise
Pictogram plus.png Upon a successful backstab against a human target, you rapidly disguise as your victim

Pictogram plus.png Silent Killer: Ragdolls disappear on kill

Pictogram plus.png On Backstab: Gain 1 free disguise

Pictogram minus.png Normal disguises require (and consume) a full cloak meter

Conniver's Kunai
Conniver's Kunai
Pictogram plus.png Changed: Health penalty decreased from -55 to -25 max health
Pictogram minus.png Changed: Maximum overheal from backstabs decreased from 210 to 200 health
Pictogram plus.png On Backstab: Absorbs the health from your victim

Pictogram minus.png -25 max health on wearer

Start off with low health

Kill somebody with this knife

Steal all of their health
Spy-cicle
Spy-cicle
Pictogram plus.png Added: On Backstab: Gain unrestricted cloak for 4 seconds
Pictogram plus.png Changed: Knife regeneration upon melting decreased from 15 to 8 seconds
Pictogram minus.png Added: Cannot sap buildings while in unrestricted cloak
Pictogram minus.png Removed: On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Pictogram comment.png Changed: Knife now melts on backstab instead of melting in fire
Pictogram plus.png On Backstab: Gain unrestricted cloak for 4 seconds

Pictogram plus.png While in unrestricted cloak, cloak meter does not drain and the wearer does not shimmer

Pictogram minus.png Backstab turns victim to ice

Pictogram minus.png Cannot sap buildings while in unrestricted cloak

Pictogram minus.png Melts after backstab, regenerates in 8 seconds and by picking up ammo

Dead Ringer
Dead Ringer
Pictogram plus.png Added: +25% faster decloak rate
Pictogram plus.png Removed: Unable to gain cloak from ammo boxes
Pictogram minus.png Added: -75% cloak meter from all sources
Pictogram minus.png Added: No cloak meter from all sources when invisible
Pictogram plus.png +50% cloak regen rate

Pictogram plus.png +40% cloak duration

Pictogram plus.png +25% faster decloak rate

Pictogram minus.png -50% cloak meter when Feign Death is activated

Pictogram minus.png No cloak meter from all sources when invisible

Pictogram minus.png -75% cloak meter from all sources

Cloak Type: Feign Death

Leave a fake corpse on taking damage and temporarily gain invisibility, speed and damage resistance
Red-Tape Recorder
Red-Tape Recorder
Pictogram plus.png Added: After 10 seconds of being sapped, the building is reprogrammed to the opposing team
Pictogram minus.png Added: Reprogrammed buildings detonate after 30 seconds
Pictogram comment.png Info: Reprogrammed buildings can be interacted normally by friendly Engineers, as if they were buildings from their own team
Pictogram comment.png Info: If the building is fully deconstructed before 10 seconds, it is destroyed instead
Pictogram plus.png Reverses enemy building construction

Pictogram plus.png After 10 seconds of being sapped, the building is reprogrammed to the opposing team

Pictogram minus.png -100% sapper damage penalty

Pictogram minus.png Reprogrammed buildings detonate after 30 seconds

MvM Changes

Modified primary weapons' upgrades
Upgrade Weapons Cost Level Notes
+10% Firing Speed Leaderboard class heavy.png Heavy 350 4 Pictogram plus.png Fixed a bug where the firing speed increase does not match the actual upgrade
Explosive Headshot Leaderboard class sniper.png Sniper 350 3 Headshots (lethal or otherwise) damage enemies near target. Rank increases damage (150 / 170 / 190).
Pictogram minus.png Explosion no longer inflicts a brief slow
Pictogram info.png Explosion is now considered as blast damage instead of generic damage
Modified secondary weapons' upgrades
Upgrade Weapons Cost Level Notes
Explode on Ignite Leaderboard class pyro.png Pyro 400 1 Explosion deals up to 150 splash damage
Pictogram minus.png Base damage decreased from 350 to 150
Modified buildings' upgrades
Upgrade Weapons Cost Level Notes
+1 Disposable Sentry Gun Leaderboard class engineer.png Engineer 500 1 Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the Combat Mini-Sentry from the Gunslinger and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs.
Pictogram plus.png Disposable Sentry Guns are now fully affected by building health upgrades
Modified canteens' upgrades
Upgrade Classes Cost Notes
Become crit boosted TF2 crosshair orange.png All classes 100 Pictogram plus.png Now provides -35% damage resistance to all non-Sentry sources
Pictogram plus.png Now provides -50% Sentry damage resistance
Pictogram plus.png Now provides 100% critical damage resistance
Pictogram plus.png Now provides a speed boost
Pictogram plus.png Now provides health equal to 35% of all damage dealt during the effects
Pictogram minus.png Only mini-crit boosts the wearer instead of crit boosts
Pictogram minus.png No longer increases Sentry firing speed by +200%
Pictogram info.png Mini-crit boost affects Sentries fully
Become Übercharged 75 Pictogram plus.png Now regenerates 42 health per second during the effects
Pictogram plus.png Now provides immunity to movement-impairing effects
Pictogram minus.png Damage resistance during the effects decreased from -100% to -75%
Pictogram minus.png Damage resistance now only blocks bullet, explosive and fire type damage
Pictogram minus.png No longer provides a -90% damage reduction shield around the Sentry