Difference between revisions of "Template:List of projectiles"

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m
m (Corrected from 'Halloween Spells' to 'Magic spells'. Updated Polish trans)
Line 50: Line 50:
 
  | ja = スピード|コミュニティのテストにより算出されたおおよその数値です
 
  | ja = スピード|コミュニティのテストにより算出されたおおよその数値です
 
  | nl = Beginsnelheid. Projectielen met een boog gegooid worden veranderen na verloop van tijd van snelheid.
 
  | nl = Beginsnelheid. Projectielen met een boog gegooid worden veranderen na verloop van tijd van snelheid.
  | pl = Początkowa prędkość. Pociski lecące łukiem zmieniają z czasem prędkość.
+
  | pl = Prędkość początkowa. Pociski lecące po łuku z czasem zmieniają prędkość.
 
  | pt-br = Velocidade inicial. Projéteis que viajam em arco mudam de velocidade com o tempo.
 
  | pt-br = Velocidade inicial. Projéteis que viajam em arco mudam de velocidade com o tempo.
 
  | ru = Начальная скорость. Скорость снарядов, летящих по траектории, изменяется со временем.
 
  | ru = Начальная скорость. Скорость снарядов, летящих по траектории, изменяется со временем.
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  | ko = 중력 영향
 
  | ko = 중력 영향
 
  | nl = Boog
 
  | nl = Boog
  | pl = Trajektoria
+
  | pl = Po łuku
 
  | pt-br = Arco
 
  | pt-br = Arco
 
  | ro = Arc
 
  | ro = Arc
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  | ja = 発射物の軌道が徐々に地面へ落ちるかどうか
 
  | ja = 発射物の軌道が徐々に地面へ落ちるかどうか
 
  | nl = Bepaalt de baan van het projectiel: of het zich in een rechte lijn voortbeweegt of langzaam zakt
 
  | nl = Bepaalt de baan van het projectiel: of het zich in een rechte lijn voortbeweegt of langzaam zakt
  | pl = Decyduje czy pocisk porusza się torem prostolinijnym czy powoli obniża swoją trajektorię
+
  | pl = Określa, czy pocisk porusza się w linii prostej, czy powoli opada łukiem na ziemię.
 
  | pt-br = Determina se o projétil viaja em linha reta ou se faz um arco até o chão
 
  | pt-br = Determina se o projétil viaja em linha reta ou se faz um arco até o chão
 
  | ro = Determină dacă un proiectil circulă în line dreaptă sau acesta cade ușor către pământ
 
  | ro = Determină dacă un proiectil circulă în line dreaptă sau acesta cade ușor către pământ
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  | ko = 점착 여부
 
  | ko = 점착 여부
 
  | nl = Kleeft
 
  | nl = Kleeft
  | pl = Przytwierdzalne
+
  | pl = Przytwierdzanie
 
  | pt-br = Aderente
 
  | pt-br = Aderente
 
  | ro = Lipicios
 
  | ro = Lipicios
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  | ja = オブジェなどに当たった時にその場に固定されるかどうか
 
  | ja = オブジェなどに当たった時にその場に固定されるかどうか
 
  | nl = Bepaalt of het projectiel aan een oppervlak blijft kleven
 
  | nl = Bepaalt of het projectiel aan een oppervlak blijft kleven
  | pl = Decyduje czy pocisk można przytwierdzić do podłoża
+
  | pl = Określa, czy pocisk przykleja się do powierzchni.
 
  | pt-br =  Determina se o projétil se prende a uma superfície
 
  | pt-br =  Determina se o projétil se prende a uma superfície
 
  | ro = Determină dacă un proiectil rămâne lipit de o suprafață
 
  | ro = Determină dacă un proiectil rămâne lipit de o suprafață
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  | ko = 반사 여부
 
  | ko = 반사 여부
 
  | nl = Terugkaatsbaar
 
  | nl = Terugkaatsbaar
  | pl = Odbijalne
+
  | pl = Odbijanie
 
  | pt-br = Refletível
 
  | pt-br = Refletível
 
  | ro = Reflectabil
 
  | ro = Reflectabil
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  | ja = パイロのエアーブラストで反射できるかどうか
 
  | ja = パイロのエアーブラストで反射できるかどうか
 
  | nl = Bepaalt of het projectiel teruggekaatst kan worden door de compressiestoot van de Pyro
 
  | nl = Bepaalt of het projectiel teruggekaatst kan worden door de compressiestoot van de Pyro
  | pl = Decyduje czy pocisk może zostać odbity przez Sprężone powietrze Pyro
+
  | pl = Określa, czy pocisk może zostać odbity przez sprężone powietrze Pyro.
 
  | pt-br = Determina se o projétil pode ser refletido pela rajada de ar de Pyro
 
  | pt-br = Determina se o projétil pode ser refletido pela rajada de ar de Pyro
 
  | ro = Determină dacă un proiectil poate fi reflectat de Aerul comprimat al lui Pyro
 
  | ro = Determină dacă un proiectil poate fi reflectat de Aerul comprimat al lui Pyro
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  | ko = 파괴 방법
 
  | ko = 파괴 방법
 
  | nl = Kan vernietigd worden door
 
  | nl = Kan vernietigd worden door
  | pl = Może zostać zniszczony przez
+
  | pl = Pocisk może zostać zniszczony przez
 
  | pt-br = Pode ser destruído por
 
  | pt-br = Pode ser destruído por
 
  | ro = Distrus de
 
  | ro = Distrus de
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  | ko = 식칼
 
  | ko = 식칼
 
  | nl = Hakmes
 
  | nl = Hakmes
  | pl = Siekiera
+
  | pl = Tasak
 
  | pt-br = Cutelo
 
  | pt-br = Cutelo
 
  | ru = Тесак
 
  | ru = Тесак
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  | ko = 장식
 
  | ko = 장식
 
  | nl = Kerstbal
 
  | nl = Kerstbal
  | pl = Bąbka
+
  | pl = Bombka
 
  | pt-br = Ornamento
 
  | pt-br = Ornamento
 
  | ru = Елочный шарик
 
  | ru = Елочный шарик
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! style="background:#FFDDAD" | [[File:Dragon's Fury fireball.png|link=Dragon's Fury{{if lang}}|x30px]]<br>{{lang
 
! style="background:#FFDDAD" | [[File:Dragon's Fury fireball.png|link=Dragon's Fury{{if lang}}|x30px]]<br>{{lang
 
  | en = Fireball
 
  | en = Fireball
 +
| pl = Kula ognia
 
  | pt-br = Bola de fogo
 
  | pt-br = Bola de fogo
 
  | ru = Огненный шар
 
  | ru = Огненный шар
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! style="background:#FFDDAD" | [[File:Gas Passer.png|link=Gas Passer{{if lang}}|x30px]]<br>{{lang
 
! style="background:#FFDDAD" | [[File:Gas Passer.png|link=Gas Passer{{if lang}}|x30px]]<br>{{lang
 
  | en = Gas Can
 
  | en = Gas Can
 +
| pl = Kanister
 
  | pt-br = Galão de combustível
 
  | pt-br = Galão de combustível
 
  | ru = Канистра
 
  | ru = Канистра
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  | ko = 총알
 
  | ko = 총알
 
  | nl = Kogels
 
  | nl = Kogels
  | pl = Kule
+
  | pl = Naboje
 
  | pt-br = Balas
 
  | pt-br = Balas
 
  | ro = Gloanțe
 
  | ro = Gloanțe
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  | ko = 수리 집게
 
  | ko = 수리 집게
 
  | nl = Reparatieklauw
 
  | nl = Reparatieklauw
  | pl = Pociski naprawcze
+
  | pl = Pazur naprawczy
 
  | pt-br = Garra de reparo
 
  | pt-br = Garra de reparo
 
  | ru = Чинящий снаряд
 
  | ru = Чинящий снаряд
Line 1,031: Line 1,033:
 
{{List of projectiles/core|2400}}
 
{{List of projectiles/core|2400}}
 
| {{c|yes|{{common string|Yes}}}}
 
| {{c|yes|{{common string|Yes}}}}
| {{c|yes|{{lang
+
| {{c|yes|{{common string|Yes}}}}
| en = Yes
 
| da = Til verden
 
| de = Auf Oberflächen
 
| es = Al mundo
 
| fi = Ympäristöön
 
| fr = Au décor
 
| it = Al mondo
 
| ja = 地形のみ
 
| nl = Op de omgeving
 
| pl = Do terenu
 
| pt-br = Sim
 
| ru = К окружающему миру
 
| sv = Till värld
 
| zh-hans = 是
 
| zh-hant = 地圖表面上
 
}}}}
 
 
| {{c|yes|{{common string|Yes}}}}
 
| {{c|yes|{{common string|Yes}}}}
 
|
 
|
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  | ko = 병
 
  | ko = 병
 
  | nl = Fles
 
  | nl = Fles
 +
| pl = Słoik
 
  | pt-br = Jarro
 
  | pt-br = Jarro
 
  | ru = Банка
 
  | ru = Банка
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  | ko = 기동 갈고리
 
  | ko = 기동 갈고리
 
  | nl = Grijphaak
 
  | nl = Grijphaak
 +
| pl = Kotwiczka
 
  | pt-br = Gancho
 
  | pt-br = Gancho
 
  | ru = Абордажный крюк
 
  | ru = Абордажный крюк
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|
 
|
 
|-
 
|-
! style="background:#FFDDAD; text-align:center" | [[File:Item icon Unknown.png|link=Magic spells{{if lang}}|x30px]]<br>{{item name|Halloween Spells}}
+
! style="background:#FFDDAD; text-align:center" | [[File:Item icon Unknown.png|link=Magic spells{{if lang}}|x30px]]<br>{{common string|magic spells}}
 
| style="border-right:none;" | {{icon class|all classes}}
 
| style="border-right:none;" | {{icon class|all classes}}
| style="border-left:none;"  | '''[[Magic spells{{if lang}}|{{Item name|Halloween Spells}}]]'''
+
| style="border-left:none;"  | '''[[Magic spells{{if lang}}|{{common string|magic spells}}]]'''
 
|
 
|
 
{{List of projectiles/core|422{{dec}}17|1019{{dec}}8
 
{{List of projectiles/core|422{{dec}}17|1019{{dec}}8
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   | en = Pumpkin MIRV and Summon Skeletons split projectiles
 
   | en = Pumpkin MIRV and Summon Skeletons split projectiles
 
   | nl = Pumpkin MIRV en Summon Skeletons splitten projectielen
 
   | nl = Pumpkin MIRV en Summon Skeletons splitten projectielen
 +
  | pl = Rozdzielenie się pocisków dyniowego MIRV i przywołania szkieletów po wylądowaniu.
 
   | pt-br = Projéteis separados dos feitiços Pumpkin MIRV e Summon Skeletons
 
   | pt-br = Projéteis separados dos feitiços Pumpkin MIRV e Summon Skeletons
 
   | ru = Раздельные снаряды заклинаний Взрывные тыквы и Призыв Скелетов
 
   | ru = Раздельные снаряды заклинаний Взрывные тыквы и Призыв Скелетов
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   | en = Sometimes
 
   | en = Sometimes
 
   | nl = Soms
 
   | nl = Soms
 +
  | pl = Czasami
 
   | pt-br = Às vezes
 
   | pt-br = Às vezes
 
   | ru = Иногда
 
   | ru = Иногда
Line 1,192: Line 1,182:
 
   | en = All projectile spells will arc except for Fireball, Ball O' Lightning, and Boxing Rocket.
 
   | en = All projectile spells will arc except for Fireball, Ball O' Lightning, and Boxing Rocket.
 
   | nl = Alle projectielspreuken hebben een bogo behalve Fireball, Ball O' Lightning en Boxing Rocket.
 
   | nl = Alle projectielspreuken hebben een bogo behalve Fireball, Ball O' Lightning en Boxing Rocket.
 +
  | pl = Wszystkie pociski magicznych zaklęć będą opadać po łuku, oprócz kuli ognia, kuli błyskawic i bokserskiej rakiety.
 
   | pt-br = Todos os feitiços projéteis viajarão em arco exceto Bola de Fogo, Ball O' Lightning e Boxing Rocket.
 
   | pt-br = Todos os feitiços projéteis viajarão em arco exceto Bola de Fogo, Ball O' Lightning e Boxing Rocket.
 
   | ru = Снаряды всех заклинаний летят по дуге, кроме Огненного шара, Магнитного залпа и Ракеты-боксера.
 
   | ru = Снаряды всех заклинаний летят по дуге, кроме Огненного шара, Магнитного залпа и Ракеты-боксера.
Line 1,252: Line 1,243:
 
   | ja = 激怒時
 
   | ja = 激怒時
 
   | nl = Boos
 
   | nl = Boos
   | pl = Rozwscieczony
+
   | pl = Rozwścieczony
 
   | pt-br = Enfurecido
 
   | pt-br = Enfurecido
 
   | ru = Во время ярости
 
   | ru = Во время ярости
Line 1,266: Line 1,257:
 
* {{item name|Short Circuit}}
 
* {{item name|Short Circuit}}
 
|}<noinclude>
 
|}<noinclude>
{{translation switching|en, pt-br}}
+
{{translation switching|en, pl, pt-br}}
 
The script to find correct values is [https://github.com/jbzdarkid/Random/blob/master/functiontimes.sp here], and will require [http://www.sourcemod.net/ SourceMod]. You can run sourcemod on a listen server by using the -insecure launch option.
 
The script to find correct values is [https://github.com/jbzdarkid/Random/blob/master/functiontimes.sp here], and will require [http://www.sourcemod.net/ SourceMod]. You can run sourcemod on a listen server by using the -insecure launch option.
 
</noinclude>
 
</noinclude>

Revision as of 13:21, 31 August 2022

List of projectiles
Projectile Weapon Speed (Hu/s) Arcs Sticks Reflectable Can be destroyed by
Mad Milk
Jar
Leaderboard class scout.png Mad Milk
1019.9
Pictogram tick.png Yes Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit
Mutated Milk
Jar
Leaderboard class scout.png Mutated Milk
Flying Guillotine
Cleaver
Leaderboard class scout.png Flying Guillotine
3000
Pictogram tick.png Yes Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit
Sandman Baseball.png
Baseball
Leaderboard class scout.png Sandman
3000
Pictogram tick.png Yes Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit
Festive ornament red.png
Bauble
Leaderboard class scout.png Wrap Assassin
Rocket.png
Rocket
Leaderboard class soldier.png Rocket Launcher
Black Box
Rocket Jumper
Original
Beggar's Bazooka
1100
Pictogram cross.png No Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit
Leaderboard class soldier.png Direct Hit
1980
Leaderboard class soldier.png Liberty Launcher
1540
RED Cow Mangler 5000 Beam.png
Large energy beam
Leaderboard class soldier.png Cow Mangler 5000
1100
  • Short Circuit
Air Strike Projectile.png
Rocket
Leaderboard class soldier.png Air Strike
  • Short Circuit
RED Righteous Bison Beam.png
Small energy beam
Leaderboard class soldier.png Righteous Bison
1200
Pictogram cross.png No Pictogram cross.png No Pictogram cross.png No
Dragon's Fury fireball.png
Fireball
Leaderboard class pyro.png Dragon's Fury
3000
Pictogram cross.png No Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit
Flare proj red.png
Flare
Leaderboard class pyro.png Flare Gun
Scorch Shot
2000
Pictogram tick.png Yes Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit
Detonator proj red.png
Flare
Leaderboard class pyro.png Detonator
Flare proj red.png
Flare
Leaderboard class pyro.png Manmelter
3000
RED Gas Passer.png
Gas Can
Leaderboard class pyro.png Gas Passer
2009.2
Pictogram tick.png Yes Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit
Grenade proj red.png
Grenade
Leaderboard class demoman.png Grenade Launcher
1216.6
Pictogram tick.png Yes Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit
Leaderboard class demoman.png Loch-n-Load
1513.3
Loose Cannon proj red.png
Cannonball
Leaderboard class demoman.png Loose Cannon
1453.9
RED Iron Bomber Projectile.png
Grenade
Leaderboard class demoman.png Iron Bomber
1216.6
Sticky proj red.png
Stickybomb
Leaderboard class demoman.png Stickybomb Launcher
925.38 2409.2
Pictogram tick.png Yes Pictogram neutral.png To world Pictogram tick.png Yes In air:
  • Short Circuit

On surface:

  • Bullets
  • Melee weapons
  • Syringes
  • Scottish Resistance
  • Quickiebomb Launcher
  • Short Circuit
  • Detonator
  • Scorch Shot
Scores proj red.png
Stickybomb
Leaderboard class demoman.png Scottish Resistance
Sticky Jumper bomb RED.png
Stickybomb
Leaderboard class demoman.png Sticky Jumper
RED Quickiebomb Launcher Projectile.png
Stickybomb
Leaderboard class demoman.png Quickiebomb Launcher
930.88 2409.2
Sentry Rocket.png
Rocket
Leaderboard class engineer.png Sentry Gun (Level 3)
1100
Pictogram cross.png No Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit
RED Pomson 6000 Beam.png
Small energy beam
Leaderboard class engineer.png Pomson 6000
1200
Pictogram cross.png No Pictogram cross.png No Pictogram cross.png No
Rescue Ranger Projectile RED.png
Repair claw
Leaderboard class engineer.png Rescue Ranger
2400
Pictogram tick.png Yes Pictogram tick.png Yes Pictogram tick.png Yes
  • Short Circuit
RED Syringe Gun Ammo.png
Syringe
Leaderboard class medic.png Syringe Gun
Blutsauger
Overdose
1000
Pictogram tick.png Yes Pictogram neutral.png To world Pictogram cross.png No
Leaderboard class medic.png Crusader's Crossbow
2400
Pictogram tick.png Yes Pictogram tick.png Yes Pictogram tick.png Yes
  • Short Circuit
Arrow proj.png
Arrow
Leaderboard class sniper.png Huntsman
Fortified Compound
1812.1 2600
Pictogram tick.png Yes Pictogram tick.png Yes Pictogram tick.png Yes
  • Short Circuit
Jarate
Jar
Leaderboard class sniper.png Jarate
1017.9
Pictogram tick.png Yes Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit
Self-Aware Beauty Mark
Jar
Leaderboard class sniper.png Self-Aware Beauty Mark
Grappling Hook Projectile.png
Grappling Hook
TF2 crosshair orange.png Grappling Hook
1500
Pictogram cross.png No Pictogram tick.png Yes Pictogram cross.png No
Item icon Unknown.png
Magic Spells
TF2 crosshair orange.png Magic Spells
422.17 1019.8
Pictogram neutral.png Sometimes Pictogram cross.png No Pictogram cross.png No
Monoculus proj.png
Rocket
Monoculus angry.png MONOCULUS
330 1100
Pictogram cross.png No Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit

The script to find correct values is here, and will require SourceMod. You can run sourcemod on a listen server by using the -insecure launch option.