Difference between revisions of "Team Fortress 2 Beta"

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=== Other changes ===
 
=== Other changes ===
* The public IP is now displayed in the console when creating a local server, and the output for the exec command has been altered.
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* The public IP is now displayed in the console when creating a local server and the output for the exec command has been altered.
 
* Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games. <ref>[http://www.l4d.com/blog/post.php?id=7025 Left 4 Dead Blog - Holiday Update]</ref><ref>[http://www.mail-archive.com/hlds@list.valvesoftware.com/msg48127.html <nowiki>[hlds]</nowiki> New feature in TF2 Beta dedicated server update]</ref>
 
* Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games. <ref>[http://www.l4d.com/blog/post.php?id=7025 Left 4 Dead Blog - Holiday Update]</ref><ref>[http://www.mail-archive.com/hlds@list.valvesoftware.com/msg48127.html <nowiki>[hlds]</nowiki> New feature in TF2 Beta dedicated server update]</ref>
 
* Fixed a pipe overflow problem affecting dedicated servers running on FreeBSD.
 
* Fixed a pipe overflow problem affecting dedicated servers running on FreeBSD.

Revision as of 17:11, 3 March 2022

See also: Mann Co. Beta Maps
TF2 Beta logo.png

Team Fortress 2 Beta was a separate beta branch of the game that was open to all premium players. Released on December 2, 2010 and removed on June 7th, 2013, this was the second period of public beta testing – the first one occurring before the official release of the game. The beta was utilized for purposes including, but not limited to:

  • Testing and tuning various class, item, and weapon changes.
  • Testing map changes and variants.
  • Running higher level, game-wide experiments (like doubling player health).
  • Testing new technologies without the risk of breaking the game.

New players received any weapons that were currently undergoing testing, certain promotional items that their Steam account was entitled to, and occasionally other items that may have been given out for testing. Random drops and crafting were enabled, however trading and the Mann Co. Store were not available. Team Fortress 2 Beta used the same drop cap as the normal version of Team Fortress 2.

This Team Fortress 2 Beta differed from the first beta that was released to any user who pre-ordered the game back in 2007, and was more similar to the closed beta from 2009.

Previous changes

Other changes

  • The public IP is now displayed in the console when creating a local server and the output for the exec command has been altered.
  • Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games. [1][2]
  • Fixed a pipe overflow problem affecting dedicated servers running on FreeBSD.
  • The Half-Life 2 (Source SDK) game menu was still implemented at the time.

Patches

Main article: Patches (Beta)

See also

External Links

References