October 11, 2022 Patch

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Revision as of 16:57, 11 October 2022 by Naleksuh (talk | contribs)
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Patch notes

Team Fortress 2

  • Fixed a client crash related to the Ghoulpit contract
  • Fixed Sinthetic contract objective counting pumpkin bomb kills instead of killing the Toastmaster
  • Fixed Horsemann's Hack unusual effect not being visible in bright areas and optimized the particle count
  • Fixed the hook's self-ilummination for The Hook, Line, and Thinker
  • Fixed a materials problem with the Cabinet Mann
  • Fixed a clipping problem with The Imp's Imprint
  • Fixed some cosmetic cases not showing the correct skins in the Mann Co. Catalog
  • Fixed sound file references for the Taunt: Luxury Lounge pointing to missing files
  • Updated the Magical Mount and The Pony Express to be assisters in Pyrovision
  • Updated the item_type_name values for some items
  • Updated koth_sawmill_event
    • Fixed RED team portal to the underworld not enabling
  • Updated plr_hacksaw_event
    • Adjusted prop fade distances
    • Added more details across the map
    • Added overlays in some spots to make Snipers more visible
    • Filled the final death pit with billowing smoke
    • Fixed perch spots around the map
    • Fixed various displacement gaps
    • Fixed z-fighting on fence props
    • Fixed being able to place teleporters too close to your own spawn doors
    • Fixed payload sawblade damage not being consistent
    • Fixed players spawning in the overworld when the underworld race is active
    • Fixed being able to use Bonk! Atomic Punch to bypass the stun speed in the underworld race
    • Fixed being able to use the Phlogistinator to damage players in the underworld race (Thanks Barno and pinewabble!)
    • Fixed errors caused by missing gib types for crows
    • Fixed incorrect prop collisions
    • Improved fire safety
    • Prevented the HHH from falling into pits
  • Updated ctf_crasher
    • Fixed BLU flag outline not displaying properly when home
    • Tweaked nag line preparation to ensure it works correctly for both teams
    • Potential fix for casual mode lines still interrupting announcer despite being muted
    • Potential fix for edge case where giants are not killed when dropping or capturing a flag on high-load servers
    • Giant medics will no longer mirror blast jumps above certain speeds
    • Fixed dispenser sometimes not properly attaching to giants
    • Fixed having multiple giants for the same team at the same time
  • Updated pl_sludgepit_event
    • Removed spells due to an exploit where players could get out of the map
    • Added cubemaps to fix weird visuals on metallic props
    • Removed assets leftover from the non-Halloween version of the map
  • Updated pl_hasslecastle
    • Fixed invisible playerclip blocking part of the left exit door in RED's spawn room for the final cap
    • Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes

Patch 1

Modified: tf/steam.inf
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2021_hook_line_thinker/hwn2021_hook_line_thinker.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2021_hook_line_thinker/hwn2021_hook_line_thinker_1.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2022_cabinet_mann/hwn2022_cabinet_mann.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2022_cabinet_mann/hwn2022_cabinet_mann_1.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2022_cabinet_mann/hwn2022_cabinet_mann_1_blue.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2022_cabinet_mann/hwn2022_cabinet_mann_blue.vmt
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/hwn2021_hook_line_thinker/hwn2021_hook_line_thinker.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/hwn2021_hook_line_thinker/hwn2021_hook_line_thinker.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/hwn2021_hook_line_thinker/hwn2021_hook_line_thinker.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/hwn2021_hook_line_thinker/hwn2021_hook_line_thinker.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/hwn2021_hook_line_thinker/hwn2021_hook_line_thinker.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/hwn2022_cabinet_mann/hwn2022_cabinet_mann.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/hwn2022_cabinet_mann/hwn2022_cabinet_mann.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/hwn2022_cabinet_mann/hwn2022_cabinet_mann.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/hwn2022_cabinet_mann/hwn2022_cabinet_mann.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/hwn2022_cabinet_mann/hwn2022_cabinet_mann.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/hwn2022_imps_imprint/hwn2022_imps_imprint.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/hwn2022_imps_imprint/hwn2022_imps_imprint.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/hwn2022_imps_imprint/hwn2022_imps_imprint.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/hwn2022_imps_imprint/hwn2022_imps_imprint.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/hwn2022_imps_imprint/hwn2022_imps_imprint.vvd
Modified: tf/tf2_misc_dir.vpk/particles/halloween2022_unusuals.pcf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2021_hook_line_thinker/hwn2021_hook_line_thinker_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2021_hook_line_thinker/hwn2021_hook_line_thinker_1_normal.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2022_cabinet_mann/hwn2022_cabinet_mann_blue_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2022_cabinet_mann/hwn2022_cabinet_mann_normal.vtf

Patch 2