Difference between revisions of "Obtaining Powerhouse achievements"

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| obtain-text  = As your team is working on capturing the middle control point, run ahead of them and prepare to immediately capture the final control point once they finish. The Scout captures points quickly and can run through the corridors of Powerhouse the fastest while the Spy can sneak past enemies and camp near the control point. Compared to [[Foundry]], however, this may be more difficult due to there only being three control points. If the enemy's final point is well-guarded, this achievement may be nearly impossible. If you know the enemy's final point to be unguarded, take advantage of that and prepare for this achievement by paying attention to your team capping the middle point.
 
| obtain-text  = As your team is working on capturing the middle control point, run ahead of them and prepare to immediately capture the final control point once they finish. The Scout captures points quickly and can run through the corridors of Powerhouse the fastest while the Spy can sneak past enemies and camp near the control point. Compared to [[Foundry]], however, this may be more difficult due to there only being three control points. If the enemy's final point is well-guarded, this achievement may be nearly impossible. If you know the enemy's final point to be unguarded, take advantage of that and prepare for this achievement by paying attention to your team capping the middle point.
 
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[[Category:Strategy]]
 
[[Category:Strategy]]

Revision as of 17:03, 14 July 2015

Obtaining achievement from the Powerhouse achievements packs, released with the Gun Mettle Update on July 02, 2015 Patch.


Balance of Power
Balance of Power
Win a round in which the enemy team has attempted to capture your final control point.
Difficulty: Easy-Medium
How to obtain: After the enemy team has attempted to capture your last point, make a strong comeback. As Powerhouse has only three control points compared to most CP maps' five, this achievement may be easier and more common than the "Real Steal" and "Snakebit" achievements of Foundry and Snakewater, respectively.


Power Down
Power Down
Kill 15 enemies while they are capturing a point.
Difficulty: Medium
How to obtain: Whenever you see any enemy attempting to capture a point you own (either the center point or your final point), kill them by any means.


The Power and the Glory
The Power and the Glory
Win 142 Rounds.
Difficulty: Easy
How to obtain: This achievement will naturally be obtained after a very, very significant amount of time playing on Powerhouse.


Wet Work
Wet Work
Kill five enemies while they are in the water.
Difficulty: Medium
How to obtain: If an enemy falls or jumps into the water between the bases, go after them and try to kill them. If you are playing Pyro, use the Neon Annihilator to get critical kills on wet players.


Power Trip
Power Trip
Capture the final control point within 15 seconds of your team capturing the previous control point.
Difficulty: Medium-Hard
How to obtain: As your team is working on capturing the middle control point, run ahead of them and prepare to immediately capture the final control point once they finish. The Scout captures points quickly and can run through the corridors of Powerhouse the fastest while the Spy can sneak past enemies and camp near the control point. Compared to Foundry, however, this may be more difficult due to there only being three control points. If the enemy's final point is well-guarded, this achievement may be nearly impossible. If you know the enemy's final point to be unguarded, take advantage of that and prepare for this achievement by paying attention to your team capping the middle point.