Difference between revisions of "Mann Manor/zh-hans"
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'''Mann Manor'''是一张[[Steam Workshop/zh-hans|社区制作的]] [[Control Point (game mode)/zh-hans#Attack/Defend|进攻/防御模式]]地图。该地图设计在夜晚的老旧,衰败[[Non-player characters/zh-hans#Blutarch and Redmond Mann|雷德蒙德·曼恩]]的公馆中。该地图有其他万圣节地图元素的同时也有其特色,比如说在该地图刚添加到游戏中时首次将[[Horseless Headless Horsemann/zh-hans|脱缰无头骑士]]加入到了地图中,其为一个中立的boss,并且会每隔一段时间生成与地图上的控制点中。另外,为了增添万圣节氛围,地图上会出现[[Pumpkin bomb/zh-hans|南瓜炸弹]],并且击杀玩家后会掉落[[Halloween pumpkins/zh-hans|万圣节南瓜]]。 | '''Mann Manor'''是一张[[Steam Workshop/zh-hans|社区制作的]] [[Control Point (game mode)/zh-hans#Attack/Defend|进攻/防御模式]]地图。该地图设计在夜晚的老旧,衰败[[Non-player characters/zh-hans#Blutarch and Redmond Mann|雷德蒙德·曼恩]]的公馆中。该地图有其他万圣节地图元素的同时也有其特色,比如说在该地图刚添加到游戏中时首次将[[Horseless Headless Horsemann/zh-hans|脱缰无头骑士]]加入到了地图中,其为一个中立的boss,并且会每隔一段时间生成与地图上的控制点中。另外,为了增添万圣节氛围,地图上会出现[[Pumpkin bomb/zh-hans|南瓜炸弹]],并且击杀玩家后会掉落[[Halloween pumpkins/zh-hans|万圣节南瓜]]。 | ||
− | + | 该地图首次引入了[[Haunted Halloween Gift/zh-hans|万圣节礼物]]。在{{update link|Scream Fortress 2015}}之前,万圣节礼物会随机出现在地图上,一次出现一个,且每位玩家的礼物是独立的 {{n}} 只有生成礼物的玩家能看到礼物和生成礼物的提示。捡起礼物后玩家会收到一个[[Halloween Masks/zh-hans|基于当前职业的纸袋面具]]。 | |
Since Scream Fortress 2015, Halloween Masks are available through completing [[Merasmissions]] ([[Contracts|Halloween Contracts]]), or through the [[Halloween Transmute]] feature. Haunted Halloween Gift drops have also been replaced by "Ghost Gargoyle" pickups, which interact with the [[Soul Gargoyle]] backpack item (obtained during Scream Fortress 2015 or later Halloween Events ) and give the player points, which both raise the "Souls Collected" value on the Soul Gargoyle, and count towards completing Merasmissions. | Since Scream Fortress 2015, Halloween Masks are available through completing [[Merasmissions]] ([[Contracts|Halloween Contracts]]), or through the [[Halloween Transmute]] feature. Haunted Halloween Gift drops have also been replaced by "Ghost Gargoyle" pickups, which interact with the [[Soul Gargoyle]] backpack item (obtained during Scream Fortress 2015 or later Halloween Events ) and give the player points, which both raise the "Souls Collected" value on the Soul Gargoyle, and count towards completing Merasmissions. |
Revision as of 11:14, 5 April 2023
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Mann Manor | |
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基本信息 | |
地图变种: | Mountain Lab |
开发者: | {{{map-developer}}} |
地图资料 | |
环境: | Halloween |
设定: | 夜晚,阴天 |
危害: | 南瓜炸弹, 脱缰无头骑士, 深渊 |
地图照片 | |
地图俯视图 | |
“ | 还有,在你背后的是什么东西?哦,只是某个在喝苏打水的家伙罢了。等会,那是个骷髅![伴随着门吱吱作响的声音]
— 尖叫要塞
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” |
Mann Manor是一张社区制作的 进攻/防御模式地图。该地图设计在夜晚的老旧,衰败雷德蒙德·曼恩的公馆中。该地图有其他万圣节地图元素的同时也有其特色,比如说在该地图刚添加到游戏中时首次将脱缰无头骑士加入到了地图中,其为一个中立的boss,并且会每隔一段时间生成与地图上的控制点中。另外,为了增添万圣节氛围,地图上会出现南瓜炸弹,并且击杀玩家后会掉落万圣节南瓜。
该地图首次引入了万圣节礼物。在尖叫要塞 2015之前,万圣节礼物会随机出现在地图上,一次出现一个,且每位玩家的礼物是独立的 – 只有生成礼物的玩家能看到礼物和生成礼物的提示。捡起礼物后玩家会收到一个基于当前职业的纸袋面具。
Since Scream Fortress 2015, Halloween Masks are available through completing Merasmissions (Halloween Contracts), or through the Halloween Transmute feature. Haunted Halloween Gift drops have also been replaced by "Ghost Gargoyle" pickups, which interact with the Soul Gargoyle backpack item (obtained during Scream Fortress 2015 or later Halloween Events ) and give the player points, which both raise the "Souls Collected" value on the Soul Gargoyle, and count towards completing Merasmissions.
Mann Manor was released as an official community-developed map with the Scream Fortress Update, due to winning the Art Pass Contest.
目录
Locations
Note: If you're having trouble with finding the locations listed here, you can scroll down to the Helpful overview section to see their exact position marked on the map.
Control Point A
- Control Point: The first control point is nested against the side of the RED facility. Behind it is an elevated platform from which enemies returning to the battle from spawn may appear. Although this control point takes longer to capture than any other on any map, its proximity to the attackers' spawn and distance from the defenders' spawn usually make it very easy for BLU to seize. When the point is captured, the shortcut used by RED team is closed.
- Tunnel: A rock archway to one side provides a medium health kit and a main highway for both teams' travel.
- House: The house across from the tunnel contains a large health kit and ammo crate, making it a popular sentry location.
- Warehouse: The small two-floor building directly across from the point, connects to BLU's spawn yard.
- Yard: The yard outside BLU's spawn, connects to the warehouse and the main chokepoint.
Control Point B
- Control Point: The second point is located inside a wood structure overlooked by the main entrance to the RED base. Many corners and edges outside the base make for numerous sentry locations, and long sightlines make it a popular area for Snipers. An elevated outcrop on the far side of the building makes for an excellent Sniper nest, but also an easy entry point into the base by explosive jumping soldiers and Demomen. The defenders in this area tend to stay near the RED base, using it to force the enemies to get close before attacking. However, this sometimes leads to fairly easy captures when attackers are able to slip by.
- Cliffs: The cliff that rest atop the tunnel. Popular sniping spot for attackers. A jump from the cliff can be made to the small house next to the rocky outcrop.
- Small House: The house situated next to the capture point's shack. Its entrance faces opposite the defenders and offers good cover.
- Base Entrance: The base entrance has two sets of stairs on both of its sides. One leads to an overlook of the yard and entrance to the top floor of RED's base, while the other leads to Point A.
Control Point C
- Control Point: The final control point is in the heart of the RED facility, surrounded by a pit on three sides. The large room is accessible from almost every direction, including above - a large hole in the roof allows Soldiers and Demomen to rain explosives down on RED Engineers if the defenders do not control the area. Because the control point is surrounded by a lethal fall, an effective tactic is for defending Pyros to come directly out of the spawn point and airblast foes off of the point - if they don't land in the pit, they will be all the way on the other side of it.
- Lower Entrance Tunnels: From the main entrance are two tunnels. The long way leads directly to the final control point while the other leads to the command room.
- Upper Entrance Tunnels: Above the main entrance is a tunnel that leads to the top floor.
- Top Floor: The top floor leads to the overlook above the point and a hallway containing a series of stairs that lead to the point.
- Command Room: The room at the end of one of the tunnels from the main entrance. One of its walls is a giant window from which the point can be observed.
Helpful overview
1.Yard 2.Warehouse 3.house 4.Tunnel 5.Small House 6.Cliffs 7.Lower Entrance Tunnels 8.Upper Entrance Tunnels 9.Top Floor (Surrounding the final control point)
Horseless Headless Horsemann
Mann Manor was the first map to feature an enemy like the Horseless Headless Horsemann – a giant, hostile entity that will chase and kill members of both teams. He has a great deal of health, can severely wound any player with one attack, and moves as fast as the Scout. Additionally, the Horseless Headless Horsemann is capable of maneuvering around obstacles and climbing slopes, but cannot jump. Thus, defeating him requires a good deal of effort and cooperation from multiple players from either team.
The Horseless Headless Horsemann will spawn at whichever capture point is being disputed. He will single out and chase one player randomly determined to be "It", slaying any other players unfortunate enough to be caught between him and his target. A player who is "It" will be notified via an on-screen message and can be identified by a white skull and crossbones icon which floats above their head, similar to the effect from the Fan O'War. A player will be designated as "It" until he is killed, is far enough away from the Horseless Headless Horsemann, survives for 30 seconds, or is in an area inaccessible to the Horseless Headless Horsemann, such as the respawn room, in which case another player will be randomly assigned as "It". Additionally, a player can hit an enemy with a melee weapon to pass the "It" status to them.
Strategy
“孙武没告诉咱们该咋做!” 这张地图的社区战术(英语)页面是个小条目,它的内容还有待完善。 你可以通过扩充它来为军团要塞官方维基的社区战术计划出一份力。 附注:未添加附注 |
Control Point Timing
控制点 | 玩家人数 | 秒 | ||
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控制点 A | ×1 |
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×3 |
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×4 |
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控制点 B | ×1 |
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×2 |
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×3 |
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×4 |
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控制点 C | ×1 |
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×2 |
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×3 |
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×4 |
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Related achievements
Scarechievements
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Ghostchievements
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Gallery
Screenshots
Portraits
Painting of Gravel Pit.
Painting of Badlands.
Painting of Badwater Basin.
Painting of Badlands.
Painting of Granary.
Painting of Dustbowl.
Redmond Mann's family crest as seen on the tablecloths in the manor.
Concept art
Another portrait of Emily?, left unfinished and unused due to time and content. This painting is a direct homage to the painting Olympia by Édouard Manet, one of Emeriastone Rexy's favorite classical painters.
An unused portrait of Redmond Mann. Originally, this painting hung at control point C, but after a last minute QA session between YM and Rexy, the painting was not included as it was deemed a major weakness in the map's potential. A new portrait of Redmond was created and included in the shipped version.
Easter eggs
There are nine rubber duckies hidden throughout the map. While previous statements claim this is homage to a gaming community Emeriastone Rexy belonged to, he has stated this was merely a fun Easter egg and was implemented instead by Y_M YM. There are also other hidden animals, such as a spider and frog.
The ninth duck is hidden behind the locked doors to Redmond's room adjacent to RED's spawn point.
The scarecrow outside of the map wearing a white Ghastly Gibus
Update history
2010年10月27日补丁 (Scream Fortress Update)
- Added Mann Manor to the game.
- Improved clipping to prevent players from getting out of the map and to fix various exploit ledges.
- Fixed players who are spectating teammates being able to collect the Haunted Halloween Gift in Mann Manor.
- Fixed Engineers being able to build under the final capture point in Mann Manor.
- Fixed players building in rafters.
Trivia
- Originally, a version of the mansion chair prop existed with an animated sequence to make the chair "move" by itself several times over a 2-minute loop. This was cut from the shipped map, and appears only in the piano room of the contest entry version, artpass_ym.bsp.
- Mann Manor is located in the city of Manne-upon-Thames.
- Mann Manor is the birthplace of Redmond, Blutarch, & Gray Mann.
External links
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