Haarp

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Haarp
Ctf haarp.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Photos
Loading screen photos.
In the snowy Alaskan wilderness, they've built antenna arrays and a gigantic satellite dish. But what you don't know is it's really a DOOMSDAY DEVICE that could potentially END THE WORLD AS WE KNOW IT. Blue must infiltrate the base and deliver the shutdown override codes before DEATH AND DESTRUCTION RAINS DOWN ON THE WORLD (or something).
HAARP promotional text

HAARP is an attack/defend Capture the Flag map created as an entry for the TF2Maps.net A/D CTF and Payload Race Contest. The map is divided into three stages, each in which BLU team must deliver their intelligence to the control points, while RED defends. The intelligence spawns outside of BLU spawn, where it can be picked up. It won first place.

Changelog

Changelog:

ctf_haarp_b2


Gameplay Changes: -Rebalanced to help Red out.

Layout changes: -Huge boost in framerate. -Removed all custom particles, since that custom particle glitch still hasn't been patched. -Tweaking of geometry here and there for balancing, and for ease of movement.



ctf_haarp_b1


Gameplay Changes: -Overtime removed -Red's spawn times are slightly increased.

Layout changes: -Added skybox, snow, models, and other wonderous things. -All capture points have new computer models that are uniform throughout the map. -Added a small wall to nerf a sentry spot at CP 1-2 -Added a side path near CP 2-2, and edited the area under the AC unit to be a new path for Blue, rather than a sentry spot for Red.

-Changed around some health and ammo locations leading up to CP 3-2.

Additional links