Difference between revisions of "December 20, 2007 Patch"

From Team Fortress Wiki
Jump to: navigation, search
m
m
 
(22 intermediate revisions by 11 users not shown)
Line 1: Line 1:
 
{{Patch layout
 
{{Patch layout
| notes =  
+
| before      = {{Patch name|11|27|2007}}
== Changes ==
+
| day          = 20
* [[Sudden death]] mode is now a server option (a convar) and defaults to OFF
+
| month        = december
* [[Sap]]ped [[buildings]] now take slightly less damage from the [[Spy]] who sapped them
+
| year        = 2007
* The [[Medic]]'s [[Medigun]] now charges at an increased rate during [[Setup time]], to remove the need for self-damage grinding
+
| after        = {{Patch name|12|21|2007}}
* Fixed an rcon/console command that could cause server crashes
+
| source-title = Team Fortress 2 Update Released
* Prevented players from playing the "[[Civilian]]" class
+
| source      = http://store.steampowered.com/news/1372/
* Prevented players from hiding their name in the scoreboard
+
| notes        = ===Team Fortress 2===
* [[Dustbowl]]
 
** Now waits until either team wins fully before changing to another map on server timelimit expiring
 
** Teams now score a point per captured [[control point]], rather than per sub round
 
** Prevented [[Demomen]] being able to launch grenades into the stage three alleys while standing at the final cap point
 
** Fixed gaps in stage gates that allowed [[Sniper]]s to kill defenders during [[Setup time|setup]]
 
** Fixed several model and brush perch exploits in stage three
 
** Added stair access to the upper area in stage three after the first cap
 
** Limited line-of-sight at the first control point in stage 3 to remove a [[griefing|griefable]] [[Sniper]] spot
 
  
==Undocumented changes==
+
* [[Sudden death]] mode is now a [[server]] option (a convar) and defaults to OFF
* [[Dustbowl]]
+
* [[Sap|Sapped]] [[buildings]] now take slightly less [[damage]] from the [[Spy]] who sapped them
** Fixed model exploit in stage one allowing [[Sentry Gun]]/[[Teleporter]] to be placed behind chain link fence
+
* The [[Medic]]'s [[Medi Gun]] now charges at an increased rate during [[Setup time]], to remove the need for self-damage grinding
 
+
* Fixed an rcon/console command that could cause [[server]] crashes
== Bug fixes ==
+
* Prevented players from playing the [[Civilian]] class
* Fixed exploit where the [[Medigun]] [[ÜberCharge]] wouldn't drain if you switched weapons
+
* Prevented players from hiding their name in the [[scoreboard]]
 +
* Fixed [[exploit]] where the Medi Gun [[ÜberCharge]] wouldn't drain if you switched weapons
 
* Fixed decals not being correctly applied to the world in some cases
 
* Fixed decals not being correctly applied to the world in some cases
* Fixed [[Critical]] bullet tracers not being visible to players other than the firer
+
* Fixed [[Critical hits|critical]] bullet tracers not being visible to players other than the firer
* Fixed first person spectator view of the [[Spy]] watch not showing the correct cloak value
+
* Fixed first person [[spectator]] view of the [[Spy]] watch not showing the correct [[cloak]] value
* Fixed the teleporter's player shaped particles not drawing
+
* Fixed the [[teleporter]]'s player shaped [[particles]] not drawing
* Fixed the [[Flamethrower]] stuttering when firing directly into a building
+
* Fixed the [[flamethrower]] stuttering when firing directly into a building
 
* Fixed a rare crash that can happen when a player being healed leaves the server suddenly
 
* Fixed a rare crash that can happen when a player being healed leaves the server suddenly
* Fixed [[Rocket]] trail effects sometimes existing permanently in world
+
* Fixed [[Projectiles#Projectiles|Rocket]] trail effects sometimes existing permanently in world
 
* Added effects to players when they earn an [[achievement]], visible to other players nearby
 
* Added effects to players when they earn an [[achievement]], visible to other players nearby
 
* Tweaked achievement [[HUD]] fonts and color palette for more readability
 
* Tweaked achievement [[HUD]] fonts and color palette for more readability
Line 37: Line 30:
 
* Fixed an occasional crash caused by an achievement not being found during a game announcement
 
* Fixed an occasional crash caused by an achievement not being found during a game announcement
  
| source = http://store.steampowered.com/news/1372/
+
===[[Dustbowl]]===
 +
 
 +
* Now waits until either team wins fully before changing to another map on server timelimit expiring
 +
* Teams now score a point per captured [[control point (objective)|control point]], rather than per sub round
 +
* Prevented [[Demomen]] being able to launch grenades into the stage three alleys while standing at the final cap point
 +
* Fixed gaps in stage gates that allowed [[Sniper]]s to kill defenders during [[Setup time|setup]]
 +
* Fixed several model and brush perch exploits in stage three
 +
* Added stair access to the upper area in stage three after the first cap
 +
* Limited line-of-sight at the first control point in stage 3 to remove a [[griefing|griefable]] [[Sniper]] spot
 +
 
 +
===Source Engine===
 +
 
 +
* Fixed some audio buffer support issues with Vista
 +
* WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures
 +
* Improved the console in the graphical UI version of the dedicated server
 +
 
 +
===SourceTV===
  
 +
* Relay proxies can now record demos now with tv_autorecord 1
 +
* Fixed an interpolation code bug during demo playback that was resulting in view jitter
 +
* Added several TF specific game events to SourceTV auto director logic
 +
* Increased the average shot length by 2 seconds
  
|before= [[November 27, 2007 Patch]]
+
===Undocumented changes===
  
|after= [[December 21, 2007 Patch]]
+
* Fixed model exploit in stage one allowing [[Sentry Gun]]/[[Teleporter]] to be placed behind chain link fence on [[Dustbowl]]
 +
* Added the ability for servers to have map-specific .cfg files in the cfg folder
 
}}
 
}}
{{Languages}}
 

Latest revision as of 20:23, 22 February 2024

Patch notes

Team Fortress 2

  • Sudden death mode is now a server option (a convar) and defaults to OFF
  • Sapped buildings now take slightly less damage from the Spy who sapped them
  • The Medic's Medi Gun now charges at an increased rate during Setup time, to remove the need for self-damage grinding
  • Fixed an rcon/console command that could cause server crashes
  • Prevented players from playing the Civilian class
  • Prevented players from hiding their name in the scoreboard
  • Fixed exploit where the Medi Gun ÜberCharge wouldn't drain if you switched weapons
  • Fixed decals not being correctly applied to the world in some cases
  • Fixed critical bullet tracers not being visible to players other than the firer
  • Fixed first person spectator view of the Spy watch not showing the correct cloak value
  • Fixed the teleporter's player shaped particles not drawing
  • Fixed the flamethrower stuttering when firing directly into a building
  • Fixed a rare crash that can happen when a player being healed leaves the server suddenly
  • Fixed Rocket trail effects sometimes existing permanently in world
  • Added effects to players when they earn an achievement, visible to other players nearby
  • Tweaked achievement HUD fonts and color palette for more readability
  • Improved stat gathering for map play times to increase accuracy
  • Improved stat gathering around draws to better understand why they're occurring
  • Fixed occasional misreporting of Syringe Gun & Fire Axe damage distances to the stats system
  • Fixed an occasional crash caused by an achievement not being found during a game announcement

Dustbowl

  • Now waits until either team wins fully before changing to another map on server timelimit expiring
  • Teams now score a point per captured control point, rather than per sub round
  • Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point
  • Fixed gaps in stage gates that allowed Snipers to kill defenders during setup
  • Fixed several model and brush perch exploits in stage three
  • Added stair access to the upper area in stage three after the first cap
  • Limited line-of-sight at the first control point in stage 3 to remove a griefable Sniper spot

Source Engine

  • Fixed some audio buffer support issues with Vista
  • WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures
  • Improved the console in the graphical UI version of the dedicated server

SourceTV

  • Relay proxies can now record demos now with tv_autorecord 1
  • Fixed an interpolation code bug during demo playback that was resulting in view jitter
  • Added several TF specific game events to SourceTV auto director logic
  • Increased the average shot length by 2 seconds

Undocumented changes

  • Fixed model exploit in stage one allowing Sentry Gun/Teleporter to be placed behind chain link fence on Dustbowl
  • Added the ability for servers to have map-specific .cfg files in the cfg folder