Difference between revisions of "Credits"

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== Collection ==
 
== Collection ==
Any class can run over a pile to collect it, often triggering voice lines encouraging other players to join in. [[Scout]]s have an innate ability to collect cash that is farther away and will also gain health for doing so. All credits collected are shared equally amongst all players.
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Any class can run over a pile to collect it, often triggering voice lines encouraging other players to join in. [[Scout]]s have an innate ability to collect cash that is farther away and will also gain heath that can overheal for doing so. All credits collected are shared equally amongst all players.
  
Credits have an expiry time and will start flashing to alert players when they are about to expire. When expired, the credits will disappear into a puff of flame. The number of credits collected in a wave is graded by the [[Administrator]] as a credit rating ranging from A+ to F. Collecting all credits dropped during a wave will result in a bonus of 100 credits to each player.
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Credits have an expiry time and will start flashing to alert players when they are about to expire. When expired, the credits will disappear into a puff of flame. The number of credits collected in a wave is graded by the [[Administrator]] as a credit rating ranging from A+ for collecting all credits to F. Collecting all credits dropped during a wave will result in a bonus of 100 credits to each player.
  
 
== Related achievements ==
 
== Related achievements ==

Revision as of 02:17, 26 August 2012

Whoo, look at all that money.
The Engineer

Credits are piles of cash which drop when robots are killed in Mann vs. Machine mode. Regular robots will drop small piles of cash while giant robots and tanks drop larger piles of cash. Robot support classes and Sentry Busters will not drop credits.

Credits can be used at Upgrade Stations to purchase weapon upgrades, abilites, and Power Up Canteen buffs. To date, all missions start players off with 400 credits, with the exception of Mech Mutilation, where players will start with 1000 credits.

Players who are in a respawn wave may also buy back into the game early (default key H) for a specified number of credits, which decreases as more time passes. Your team will be notified via a sound cue as well as a message in the chat box indicating how many credits were spent. Scouts, however, respawn instantly.

Collection

Any class can run over a pile to collect it, often triggering voice lines encouraging other players to join in. Scouts have an innate ability to collect cash that is farther away and will also gain heath that can overheal for doing so. All credits collected are shared equally amongst all players.

Credits have an expiry time and will start flashing to alert players when they are about to expire. When expired, the credits will disappear into a puff of flame. The number of credits collected in a wave is graded by the Administrator as a credit rating ranging from A+ for collecting all credits to F. Collecting all credits dropped during a wave will result in a bonus of 100 credits to each player.

Related achievements

Mvm navicon.png Mann vs. Machievements

Frags to Riches
Frags to Riches
Earn all credit bonuses in an advanced difficulty mission.


Fast Cache
Fast Cache
Pick up a credit pile that is about to expire.
T-1000000
T-1000000
Collect 1,000,000 credits in your career.


Wage Against the Machine
Wage Against the Machine
Earn a credit bonus at the end of a wave.

Gallery

Trivia