Difference between revisions of "Community Los Muertos strategy"
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{{Map infobox | {{Map infobox | ||
− | + | | map-strategy = yes | |
− | + | | map-status = community | |
− | + | | map-name = Los Muertos | |
− | + | | map-game-type = King of the Hill | |
− | + | | map-image = Koth los muertos.png | |
− | + | | map-file-name = koth_los_muertos | |
− | + | | map-released = {{Patch name|10|5|2021}} | |
− | + | | map-released-major = Scream Fortress 2021 | |
− | + | | map-hazards = [[Pumpkin bomb]]s, [[Pitfall]]s,<br>[[Skeletons]] | |
− | + | | map-hazards-underworld = [[Environmental death#Health drain|Health drain]], [[Pitfall]]s,<br>[[Pumpkin bomb]]s | |
− | + | | map-environment = Halloween | |
− | + | | map-setting = Night | |
− | + | | map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/7274463 | |
− | + | | map-pickups-health-small = 8 | |
− | + | | map-pickups-health-medium = 7 | |
− | + | | map-pickups-ammo-medium = 7 | |
− | + | | map-pickups-ammo-large = 1 | |
+ | | map-pickups-special-sgg = y | ||
+ | | map-pickups-special-pumpkin = yes | ||
+ | | map-has-bots = yes | ||
}} | }} | ||
Line 30: | Line 33: | ||
''This Halloween map features [[pumpkin bomb]]s, [[Halloween pumpkin]]s, [[magic spells]], and the [[Soul Gargoyle]]; see [[Community Halloween maps strategy]].'' | ''This Halloween map features [[pumpkin bomb]]s, [[Halloween pumpkin]]s, [[magic spells]], and the [[Soul Gargoyle]]; see [[Community Halloween maps strategy]].'' | ||
− | * The Crypt Keeper is set up to be an excellent ambush | + | * The Crypt Keeper is set up to be an excellent ambush that can be overlooked by the enemy team. |
** Unaware players pass its opening to flank, to pick up Health, or to cross the Path of Marigolds. | ** Unaware players pass its opening to flank, to pick up Health, or to cross the Path of Marigolds. | ||
− | ** Ambushed players can be air blasted off the Cliff, shot in the back, or blown up with either of the two Pumpkin Bombs that frequently Spawn at the Chapple entrance. | + | ** Ambushed players can be air blasted off the '''Cliff''', shot in the back, or blown up with either of the two Pumpkin Bombs that frequently Spawn at the Chapple entrance. |
− | * In addition to being an excellent ambush spot, the '''Crypt Keeper''' is an all-around good position, both | + | * In addition to being an excellent ambush spot, the '''Crypt Keeper''' is an all-around good position, both for the attackers and defenders. |
** Its [[High ground advantage]] and ability to overlook the point makes it an excellent platform to launch an attack from. | ** Its [[High ground advantage]] and ability to overlook the point makes it an excellent platform to launch an attack from. | ||
− | ** Not to mention its close proximity to the Church, which grants numerous benefits to whoever can reach it first. | + | ** Not to mention its close proximity to the '''Church''', which grants numerous benefits to whoever can reach it first. |
− | * The Cathedral is a lot more enclosed and concealed location, which does not see a lot of action during the round. Because of this, it is the perfect flank route to the opposing team's backline. | + | * The '''Cathedral''' is a lot more enclosed and concealed location, which does not see a lot of action during the round. Because of this, it is the perfect flank route to the opposing team's backline. |
− | ** Also, the Cathedral's Entrance offers a way to approach the main point without being seen by [[Sentry Gun]]s commonly located inside the Planters. Opening up numerous ambush opportunities. | + | ** Also, the '''Cathedral's Entrance''' offers a way to approach the main point without being seen by [[Sentry Gun]]s commonly located inside the '''Planters'''. Opening up numerous ambush opportunities. |
− | * Take note of the Planters, as they also play a key role in the defense/offense strategy | + | * Take note of the ''Planters'', as they also play a key role in the defense/offense strategy |
** For the defending team, they serve as excellent shelters against the attackers. | ** For the defending team, they serve as excellent shelters against the attackers. | ||
− | ** For the attacking team, their top can be exploited for the purposes of gaining a | + | ** For the attacking team, their top can be exploited for the purposes of gaining a favorable height advantage against the defending team. |
==Class-specific strategy== | ==Class-specific strategy== | ||
− | === | + | === {{class link|Scout}} === |
− | * If you are opting for a flank-oriented playstyle, then the Cathedral is the perfect place for you. Not only does it lead straight to enemy's backline, but it is also quite spacious and filled with numerous obstacles, allowing you to utilize your excellent [[Speed|mobility]]. | + | * If you are opting for a flank-oriented playstyle, then the ''Cathedral'' is the perfect place for you. Not only does it lead straight to the enemy's backline, but it is also quite spacious and filled with numerous obstacles, allowing you to utilize your excellent [[Speed|mobility]]. |
− | * The [[Force-A-Nature]]'s increased [[Knockback]] is useful for pushing players | + | * The [[Force-A-Nature]]'s increased [[Knockback]] is useful for pushing players off the ''Cliff'', as well as for preventing them from reaching the ''Church''. |
− | * You can completely control the space above the Town Square by making use of Planters, which you can easily reach with your [[Double jump]] | + | * You can completely control the space above the '''Town Square''' by making use of ''Planters'', which you can easily reach with your [[Double jump]] |
− | * Any jump-extending weapon, such as the [[Winger]] or the [[Atomizer]], can be used to reach the Balcony. Once there, you can hide and patiently wait for enemies traversing the Alley to pass you, before attacking them from behind. | + | * Any jump-extending weapon, such as the [[Winger]] or the [[Atomizer]], can be used to reach the '''Balcony'''. Once there, you can hide and patiently wait for enemies traversing the '''Alley''' to pass you, before attacking them from behind. |
− | === | + | === {{class link|Soldier}} === |
− | * The Crypt, the Planters, the two houses near the Cliff and other such positions offer you valuable height advantage, so take note of them. | + | * The ''Crypt'', the ''Planters'', the two houses near the ''Cliff'' and other such positions offer you valuable height advantage, so take note of them. |
− | * If you have one of your [[Banner]]s ready, | + | * If you have one of your [[Banner]]s ready, it's preferable that you charge out with them from the ''Cathedral'', especially when attacking the Point. |
− | ** This way, the enemy will not see their doom coming until | + | ** This way, the enemy will not see their doom coming until it's too late. |
* This map has very generous skyboxes, making it very good for [[rocket jump]]ing. | * This map has very generous skyboxes, making it very good for [[rocket jump]]ing. | ||
− | === | + | === {{class link|Pyro}} === |
− | * Your [[Compression blast]] is very effective when it comes to effortlessly pushing enemies | + | * Your [[Compression blast|compression blast]] is very effective when it comes to effortlessly pushing enemies off the ''Cliff''. |
− | ** In the case that you are solely dedicated to this tactic, the Crypt's inside offers a very concealed spot in which you can patiently wait for your next victim to approach. | + | ** In the case that you are solely dedicated to this tactic, the ''Crypt's inside'' offers a very concealed spot in which you can patiently wait for your next victim to approach. |
− | * You can make use of the [[Detonator]] to reach the Planters and the Crypt, although this does not offer you much tactical advantage other | + | * You can make use of the [[Detonator]] to reach the ''Planters'' and the ''Crypt'', although this does not offer you much tactical advantage other than providing a distraction. |
− | ** The Detonator is a lot better employed inside the Cathedral, where you can use it to quickly change positions among the numerous staircases, tombs and other obstacles. | + | ** The Detonator is a lot better employed inside the ''Cathedral'', where you can use it to quickly change positions among the numerous staircases, tombs, and other obstacles. |
− | * Watch out for [[Spy|Spies]] spending their time inside the House, either picking | + | * Watch out for [[Spy|Spies]] spending their time inside the '''House''', either picking off your teammates in the ''alley'' or making constant trips to your '''spawn'''. |
− | === | + | === {{class link|Demoman}} === |
− | * By locking down the Pastry [[Chokepoint]] with your explosives, you are essentially denying the enemy their most direct route to the Town Square and subsequently the point. | + | * By locking down the '''Pastry''' [[Chokepoint]] with your explosives, you are essentially denying the enemy their most direct route to the ''Town Square'' and subsequently the point. |
− | * Enemy [[Engineers]] will often construct intricate [[Sentry Gun]] nests inside the Planters, requiring your attention to take them out. | + | * Enemy [[Engineers]] will often construct intricate [[Sentry Gun]] nests inside the ''Planters'', requiring your attention to take them out. |
− | * Due to | + | * Due to Los Muertos's having a generally open nature, the strategy of hovering high above the point with the [[B.A.S.E. Jumper]] is not too bad. |
− | * Do take note that you can place sticky traps inside the Church when the witching hour comes, allowing you to surprise many enemies rushing towards the portal. | + | * Do take note that you can place sticky traps inside the ''Church'' when the witching hour comes, allowing you to surprise many enemies rushing towards the portal. |
− | === | + | === {{class link|Heavy}} === |
− | * When defending the main point, you can simply park yourself inside the Planter facing away from the enemy spawn and wait for unaware attackers to approach the point, not expecting a Heavy behind them. | + | * When defending the main point, you can simply park yourself inside the ''Planter'' facing away from the enemy spawn and wait for unaware attackers to approach the point, not expecting a Heavy behind them. |
− | ** Even better if you are using the [[Tomislav]], as with its silent rev, the enemy will have absolutely no warning | + | ** Even better if you are using the [[Tomislav]], as with its silent rev, the enemy will have absolutely no warning signs of your presence. |
− | === | + | === {{class link|Engineer}} === |
− | * If you still have not captured the point, then it is recommended that you first setup a temporary base inside the Alley, where your teammates fighting for the point can safely retreat to. | + | * If you still have not captured the point, then it is recommended that you first setup a temporary base inside the ''Alley'', where your teammates fighting for the point can safely retreat to. |
− | * Once the point has been secured, you can move up your gear and establish a nest inside the Town Square. | + | * Once the point has been secured, you can move up your gear and establish a nest inside the ''Town Square''. |
− | ** In this situation, your [[Dispenser]] should usually go in one of the Planters, where it will be safe from incoming spam and allow your allies to use it in peace. | + | ** In this situation, your [[Dispenser]] should usually go in one of the ''Planters'', where it will be safe from incoming spam and allow your allies to use it in peace. |
− | ** Although the [[Teleporters|Teleporter]] placement is mostly up to you, it is still recommended that you place it inside the Crypt, where it will be extremely well concealed. | + | ** Although the [[Teleporters|Teleporter]] placement is mostly up to you, it is still recommended that you place it inside the ''Crypt'', where it will be extremely well concealed. |
− | ** Depending on the direction your opponents are attacking from, the [[Sentry Gun]] should either go | + | ** Depending on the direction your opponents are attacking from, the [[Sentry Gun]] should either go beside the ''Planters'' in order to cover the ''Cathedral'', or near the ''Crypt''. |
− | * However, if you prefer a playstyle | + | * However, if you prefer a playstyle that revolves around the flank routes, then it might be a better idea to focus on establishing control of the ''Cathedral''. |
− | === | + | === {{class link|Medic}} === |
− | * This map does not contain particularly strong [[Sniper]] sightlines, allowing you to relax a bit and focus on healing rather | + | * This map does not contain particularly strong [[Sniper]] sightlines, allowing you to relax a bit and focus on healing rather than worrying about your head. |
− | * Due to the abundance of high ground surrounding the Town Square and its strategic importance, it might be a wise idea to [[Overheal|Buff]] up your Soldiers during the initial assault. | + | * Due to the abundance of high ground surrounding the ''Town Square'' and its strategic importance, it might be a wise idea to [[Overheal|Buff]] up your Soldiers during the initial assault. |
− | === | + | === {{class link|Sniper}} === |
− | * The sightline stretching from one Alley to the other is generally the best | + | * The sightline stretching from one ''Alley'' to the other is generally the best sightline at your disposal, as it overlooks at least half of the ''Town Square'' and allows you to peek into the ''Entrance'' and one of the ''Planters''. |
− | * If you are feeling brave, you can position yourself right | + | * If you are feeling brave, you can position yourself right beside the ''Crypt'', which will allow you to fully view the Point. However, this will leave you vulnerable to flankers wrapping around the ''Cliff'' or jumping over the ''Crypt''. |
− | * If you are feeling | + | * If you are feeling very brave, you can try sneaking through the ''Cathedral'' in order to reach the enemy team's ''Alley''. Since the ''Alley'' is pretty long and has few obstacles, it is actually a very good sightline. But being this close to the enemy's spawn will not end in your favor. |
− | === | + | === {{class link|Spy}} === |
{{Map strategy}} | {{Map strategy}} |
Latest revision as of 15:56, 16 March 2024
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. |
Los Muertos | |
---|---|
Basic Information | |
Map type: | King of the Hill |
File name: | koth_los_muertos
|
Released: | October 5, 2021 Patch (Scream Fortress XIII) |
Developer(s): | Elián "iron" Rodríguez Ryan "Chill" Foy Matthew "Panckakebro" Hiller |
Map Info | |
Environment: | Halloween |
Setting: | Night |
Hazards: | Pumpkin bombs, Pitfalls, Skeletons |
Hazards (Underworld): | Health drain, Pitfalls, Pumpkin bombs |
Bot support: | Yes |
Map Items | |
Health Kits: | ×8 • ×7 |
Ammo Boxes: | ×7 • ×1 |
Special: | • |
Map Photos | |
Map Overview | |
This article is about Community Los Muertos strategy.
Note: It is recommended to read the main Los Muertos article first to become familiar with the names of key map locations used in this article.
Contents
General strategy
See also: Community King of the Hill strategy
See also: Community Skeletons strategy
This Halloween map features pumpkin bombs, Halloween pumpkins, magic spells, and the Soul Gargoyle; see Community Halloween maps strategy.
- The Crypt Keeper is set up to be an excellent ambush that can be overlooked by the enemy team.
- Unaware players pass its opening to flank, to pick up Health, or to cross the Path of Marigolds.
- Ambushed players can be air blasted off the Cliff, shot in the back, or blown up with either of the two Pumpkin Bombs that frequently Spawn at the Chapple entrance.
- In addition to being an excellent ambush spot, the Crypt Keeper is an all-around good position, both for the attackers and defenders.
- Its High ground advantage and ability to overlook the point makes it an excellent platform to launch an attack from.
- Not to mention its close proximity to the Church, which grants numerous benefits to whoever can reach it first.
- The Cathedral is a lot more enclosed and concealed location, which does not see a lot of action during the round. Because of this, it is the perfect flank route to the opposing team's backline.
- Also, the Cathedral's Entrance offers a way to approach the main point without being seen by Sentry Guns commonly located inside the Planters. Opening up numerous ambush opportunities.
- Take note of the Planters, as they also play a key role in the defense/offense strategy
- For the defending team, they serve as excellent shelters against the attackers.
- For the attacking team, their top can be exploited for the purposes of gaining a favorable height advantage against the defending team.
Class-specific strategy
Scout
- If you are opting for a flank-oriented playstyle, then the Cathedral is the perfect place for you. Not only does it lead straight to the enemy's backline, but it is also quite spacious and filled with numerous obstacles, allowing you to utilize your excellent mobility.
- The Force-A-Nature's increased Knockback is useful for pushing players off the Cliff, as well as for preventing them from reaching the Church.
- You can completely control the space above the Town Square by making use of Planters, which you can easily reach with your Double jump
- Any jump-extending weapon, such as the Winger or the Atomizer, can be used to reach the Balcony. Once there, you can hide and patiently wait for enemies traversing the Alley to pass you, before attacking them from behind.
Soldier
- The Crypt, the Planters, the two houses near the Cliff and other such positions offer you valuable height advantage, so take note of them.
- If you have one of your Banners ready, it's preferable that you charge out with them from the Cathedral, especially when attacking the Point.
- This way, the enemy will not see their doom coming until it's too late.
- This map has very generous skyboxes, making it very good for rocket jumping.
Pyro
- Your compression blast is very effective when it comes to effortlessly pushing enemies off the Cliff.
- In the case that you are solely dedicated to this tactic, the Crypt's inside offers a very concealed spot in which you can patiently wait for your next victim to approach.
- You can make use of the Detonator to reach the Planters and the Crypt, although this does not offer you much tactical advantage other than providing a distraction.
- The Detonator is a lot better employed inside the Cathedral, where you can use it to quickly change positions among the numerous staircases, tombs, and other obstacles.
- Watch out for Spies spending their time inside the House, either picking off your teammates in the alley or making constant trips to your spawn.
Demoman
- By locking down the Pastry Chokepoint with your explosives, you are essentially denying the enemy their most direct route to the Town Square and subsequently the point.
- Enemy Engineers will often construct intricate Sentry Gun nests inside the Planters, requiring your attention to take them out.
- Due to Los Muertos's having a generally open nature, the strategy of hovering high above the point with the B.A.S.E. Jumper is not too bad.
- Do take note that you can place sticky traps inside the Church when the witching hour comes, allowing you to surprise many enemies rushing towards the portal.
Heavy
- When defending the main point, you can simply park yourself inside the Planter facing away from the enemy spawn and wait for unaware attackers to approach the point, not expecting a Heavy behind them.
- Even better if you are using the Tomislav, as with its silent rev, the enemy will have absolutely no warning signs of your presence.
Engineer
- If you still have not captured the point, then it is recommended that you first setup a temporary base inside the Alley, where your teammates fighting for the point can safely retreat to.
- Once the point has been secured, you can move up your gear and establish a nest inside the Town Square.
- In this situation, your Dispenser should usually go in one of the Planters, where it will be safe from incoming spam and allow your allies to use it in peace.
- Although the Teleporter placement is mostly up to you, it is still recommended that you place it inside the Crypt, where it will be extremely well concealed.
- Depending on the direction your opponents are attacking from, the Sentry Gun should either go beside the Planters in order to cover the Cathedral, or near the Crypt.
- However, if you prefer a playstyle that revolves around the flank routes, then it might be a better idea to focus on establishing control of the Cathedral.
Medic
- This map does not contain particularly strong Sniper sightlines, allowing you to relax a bit and focus on healing rather than worrying about your head.
- Due to the abundance of high ground surrounding the Town Square and its strategic importance, it might be a wise idea to Buff up your Soldiers during the initial assault.
Sniper
- The sightline stretching from one Alley to the other is generally the best sightline at your disposal, as it overlooks at least half of the Town Square and allows you to peek into the Entrance and one of the Planters.
- If you are feeling brave, you can position yourself right beside the Crypt, which will allow you to fully view the Point. However, this will leave you vulnerable to flankers wrapping around the Cliff or jumping over the Crypt.
- If you are feeling very brave, you can try sneaking through the Cathedral in order to reach the enemy team's Alley. Since the Alley is pretty long and has few obstacles, it is actually a very good sightline. But being this close to the enemy's spawn will not end in your favor.