Difference between revisions of "Bodygroup"

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| [[Killing Gloves of Boxing]], [[Gloves of Running Urgently]] and [[Fists of Steel]].
 
| [[Killing Gloves of Boxing]], [[Gloves of Running Urgently]] and [[Fists of Steel]].
 
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|-
| Left Hand
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| Left Arm
 
| [[Purity Fist]]
 
| [[Purity Fist]]
 
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Revision as of 14:26, 12 September 2011

A bodygroup is a feature of the Source Engine that enables specific sections of a model to be enabled or disabled, allowing for different models to take their place. In Team Fortress 2, bodygroups are used in the models of several items to show or hide specific player or weapon models when needed; for example, most hats manipulate bodygroups to remove the default headgear present on the player model to allow room for the newer hat model.

Bodygroups do not alter hitboxes, they are merely a cosmetic feature.

Bodygroups

Player models

Class Group name Used by
Leaderboard class scout.png Scout Hat All Hats, except Batter's Helmet.
Headset All hats, except Batter's Helmet and the Spiral Sallet.
Shoes and socks Essential Accessories and Flip-Flops.
Dogtags Sign of the Wolf's School
Leaderboard class soldier.png Soldier Hat All Hats, except Soldier's Stash and Exquisite Rack.
Grenades Lumbricus Lid (Grenades).
Medal Many Miscellaneous items
Leaderboard class pyro.png Pyro Head Foster's Facade.
Grenades Stockbroker's Scarf.
Leaderboard class demoman.png Demoman "Smile" Primary taunts.
Shoes Ali Baba's Wee Booties.
Leaderboard class heavy.png Heavy Hands Killing Gloves of Boxing, Gloves of Running Urgently and Fists of Steel.
Left Arm Purity Fist
Leaderboard class engineer.png Engineer Hat All Hats, except Mining Light and Industrial Festivizer.
Right Arm Gunslinger and Short Circuit.
Leaderboard class medic.png Medic Backpack Quick-Fix (Backpack).
Leaderboard class sniper.png Sniper Arrows Huntsman.
Hat All Hats, except the Trophy Belt.
Bullets Sydney Sleeper.
Leaderboard class spy.png Spy Mask Disguise Kit.

Weapons

Weapon Group name Use
Flare Gun
Flare Gun
Shell The projectile
Detonator
Detonator
Shell The projectile
Grenade Launcher
Grenade Launcher
Reload The projectile
Loch-n-Load
Loch-n-Load
Reload The projectile
Bottle
Bottle
bottle When it breaks
Sandvich
Sandvich
Bite To add a bite mark
Dalokohs Bar
Dalokohs Bar
Bite To add a bite mark
Buffalo Steak Sandvich
Buffalo Steak Sandvich
Bite To add a bite mark
Medi Gun
Medi Gun
hose Used to attach the Kritzkrieg
Huntsman
Huntsman
Arrow The projectile

Update history

April 29, 2008 Patch (Gold Rush Update)
  • [Undocumented] Added new hose bodygroup to the Medi Gun.

August 19, 2008 Patch (A Heavy Update)

  • [Undocumented] Added new hand bodygroup to the Heavy model.

May 21, 2009 Patch (Sniper vs. Spy Update)

  • [Undocumented] Added new arrow bodygroup to the Sniper model.

August 13, 2009 Patch (Classless Update)

  • [Undocumented] Added new hat bodygroups to the Scout, Soldier, Engineer and Sniper models.
  • [Undocumented] Added new headset bodygroup to the Scout model.
  • [Undocumented] Added new medal bodygroup to the Soldier model.

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] Added new right arm bodygroup to the Engineer model.

August 25, 2010 Patch

  • [Undocumented] Added a new grenade bodygroup to the Soldier model.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Added a new bullet bodygroup to the Sniper model.

December 13, 2010 Patch

  • [Undocumented] Added new head and grenade bodygroups to the Pyro model.

January 24, 2011 Patch

  • [Undocumented] Added new shoes and socks bodygroup to the Scout model

May 12, 2011 Patch

  • [Undocumented] Added a new dogtag bodygroup to the Scout model.

May 31, 2011 Patch

  • [Undocumented] Added a new leg bodygroup to the Demoman model

June 23, 2011 Patch (Über Update)

  • [Undocumented] Added new backpack bodygroup to the Medic model.

August 18, 2011 Patch (Manno-Technology Bundle)

  • [Undocumented] Fixed Heavy's fist bodygroup not being removed when equipped with certain melee weapons.

Bugs

  • Items that turn off specific bodygroups will not cast a shadow.
  • Occasionally, bodygroups will disappear, leaving empty space on the model.
  • Occasionally, items will fail to turn off the default bodygroup, leading to the original group clipping into the replacement model.
  • Items that replace a removed group will not disappear when the player is backstabbed by Your Eternal Reward.

External links