Difference between revisions of "Mann Manor/zh-hans"

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===控制点A===
 
===控制点A===
* '''控制点区域''': The first control point is nested against the side of the [[RED]] facility.  Behind it is an elevated platform from which enemies returning to the battle from spawn may appear. Although this control point takes longer to capture than any other on any map, its proximity to the attackers' spawn and distance from the defenders' spawn usually make it very easy for [[BLU]] to seize. When the point is captured, the shortcut used by RED team is closed.
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* '''控制点区域''':第一个控制点嵌套在[[RED/zh-hans|红队]]建筑的一侧。 在它的后面是一个高架平台,那里可能会出现刚复活返回战斗的敌人。虽然这个控制点的占领时间是全部官方图中最长的,但是该控制点距离红队出生点较远而离蓝队出生点更近导致[[BLU/zh-hans|蓝队]]可以轻松占领该控制点。当控制点被蓝队占领后,高架平台上的捷径会关闭。
* '''Tunnel''': A rock archway to one side provides a medium health kit and a main highway for both teams' travel.
+
* '''隧道''':一个岩石形成的拱门,内有一个中医疗包。是红蓝两队快速抵达战场的路线。
* '''House''': The house across from the tunnel contains a large health kit and ammo crate, making it a popular sentry location.
+
* '''小屋''':隧道对面的小屋内有一个大医疗包和大弹药箱,其充足的资源使其变为一个常见的工程师点位。
* '''Warehouse''': The small two-floor building directly across from the point, connects to BLU's spawn yard.
+
* '''仓库''':与点正相对的一个双层建筑,与蓝队出生点相连。
* '''Yard''': The yard outside BLU's spawn, connects to the warehouse and the main chokepoint.
+
* '''庭院''':蓝队出生点外的一片空地,与仓库和通往控制点的大道相连。
  
 
=== 控制点B ===
 
=== 控制点B ===
* '''Control Point''': The second point is located inside a wood structure overlooked by the main entrance to the RED base.  Many corners and edges outside the base make for numerous sentry locations, and long sightlines make it a popular area for Snipers. An elevated outcrop on the far side of the building makes for an excellent Sniper nest, but also an easy entry point into the base by explosive jumping soldiers and Demomen.  The defenders in this area tend to stay near the RED base, using it to force the enemies to get close before attacking.  However, this sometimes leads to fairly easy captures when attackers are able to slip by.
+
* '''控制点区域''':第二个控制点位于一个木制建筑内部,与红队基地入口相对。由于基地外有很多拐角,所以此地有几乎无数个步哨枪点位,并且长条状的开阔地形为狙击手提供了便利。在基地侧边的高台是红队狙击手绝佳的点位,但是此处也是敌方士兵和爆破手突击基地的路径。在此处的防守方经常守在红队基地附近,迫使蓝队先进攻基地再占点。但是有时防守方的防守不当会导致有敌人抵达点内,使控制点被偷。
* '''Cliffs''': The cliff that rest atop the tunnel. Popular sniping spot for attackers. A jump from the cliff can be made to the small house next to the rocky outcrop.
+
* '''悬崖''':隧道上方的悬崖。蓝队狙击手的点位。从悬崖上可以跳到岩壁楼梯上。
* '''Small House''': The house situated next to the capture point's shack. Its entrance faces opposite the defenders and offers good cover.
+
* '''小屋''':位于控制点仓库旁边的小屋。其唯一入口背对着防守方防线,为进攻方提供了掩护。
* '''Base Entrance''': The base entrance has two sets of stairs on both of its sides. One leads to an overlook of the yard and entrance to the top floor of RED's base, while the other leads to Point A.
+
* '''基地入口''':基地入口有在两边都有楼梯。一处通往一处俯瞰控制点B区域的高台并最终通往红队基地顶层,另一个通往控制点A区域。
  
===控制点C===
+
===最终控制点===
* '''Control Point:''' The final control point is in the heart of the RED facility, surrounded by a pit on three sides. The large room is accessible from almost every direction, including above - a large hole in the roof allows Soldiers and Demomen to rain explosives down on RED Engineers if the defenders do not control the area.  Because the control point is surrounded by a lethal fall, an effective tactic is for defending Pyros to come directly out of the spawn point and airblast foes off of the point - if they don't land in the pit, they will be all the way on the other side of it.
+
* '''控制点区域''':最终控制点位于红队基地中心,三个方向上都有深坑环绕。该房间有多个入口,其中包括上方天花板大洞,如果不控制该区域,蓝队的爆破手和士兵会对红队工程师的建筑造成毁灭性打击。由于控制点被深坑环绕,火焰兵可以通过把敌人吹入深坑来防守,即使吹不到坑里也会吹到坑对面拖延进攻。
* '''Lower Entrance Tunnels''': From the main entrance are two tunnels. The long way leads directly to the final control point while the other leads to the command room.
+
* '''下层入口隧道''':主入口内部,有两条隧道。长的那条通往最终控制点,另一个通往指挥室。
* '''Upper Entrance Tunnels''': Above the main entrance is a tunnel that leads to the top floor.
+
* '''上层入口隧道''':在主入口上方是一个通往顶层的隧道。
* '''Top Floor''': The top floor leads to the overlook above the point and a hallway containing a series of stairs that lead to the point.
+
* '''顶层''':顶层有一个能俯瞰整个控制点区域的大洞和一个包含多个通往控制点的楼梯的走廊。
* '''Command Room''': The room at the end of one of the tunnels from the main entrance. One of its walls is a giant window from which the point can be observed.
+
* '''指挥室''':下层入口隧道的另一侧。该房间与最终控制点有一墙之隔,并且是一块大防弹玻璃所以双方可以互相观察到对方。
  
 
==Helpful overview==
 
==Helpful overview==

Revision as of 06:41, 9 April 2023

地图Mann Manor还拥有其它版本,其中包括Mountain Lab


注:本地图最初发布的时候会在万圣节活动期间随机生成闹鬼的万圣节礼物,但该功能于尖叫要塞2015时被随机生成摄魂石像鬼替代了。
Mann Manor
Mannmanor cp 01.png
基本信息
地图变种: Mountain Lab
开发者: {{{map-developer}}}
地图资料
环境: Halloween
设定: 夜晚,阴天
危害: 南瓜炸弹
脱缰无头骑士,
深渊
地图照片
Loading screen photos.
地图俯视图
Mann Manor overview.png
还有,在你背后的是什么东西?哦,只是某个在喝苏打水的家伙罢了。等会,那是个骷髅![伴随着门吱吱作响的声音]
— 尖叫要塞

Mann Manor是一张社区制作的 进攻/防御模式地图。该地图设计在夜晚的老旧,衰败雷德蒙德·曼恩的公馆中。该地图有其他万圣节地图元素的同时也有其特色,比如说在该地图刚添加到游戏中时首次将脱缰无头骑士加入到了地图中,其为一个中立的boss,并且会每隔一段时间生成与地图上的控制点中。另外,为了增添万圣节氛围,地图上会出现南瓜炸弹,并且击杀玩家后会掉落万圣节南瓜

该地图首次引入了万圣节礼物。在尖叫要塞 2015之前,万圣节礼物会随机出现在地图上,一次出现一个,且每位玩家的礼物是独立的  –  只有生成礼物的玩家能看到礼物和生成礼物的提示。捡起礼物后玩家会收到一个基于当前职业的纸袋面具

从尖叫要塞2015开始,万圣节面具就可以通过完成 马拉莫斯任务万圣节合同),或通过万圣变形术功能来获得,闹鬼的万圣节礼物也被替代为了“摄魂石像鬼”,地图上的“摄魂石像鬼”会和背包中的摄魂石像鬼(在尖叫要塞2015和之后的万圣节活动给予玩家的物品)联动,并给玩家灵魂,会增加摄魂石像鬼上的灵魂计数和目前马拉莫斯任务的进度。

Mann Manor 在尖叫要塞更新中是作为一张社区制作的官方地图添加到游戏中的,通过赢得Art Pass 大赛

地点

: 如果你在寻找特点地点时遇到困难,你可以滑倒 辅助俯瞰图来查看特定地点。

控制点A

  • 控制点区域:第一个控制点嵌套在红队建筑的一侧。 在它的后面是一个高架平台,那里可能会出现刚复活返回战斗的敌人。虽然这个控制点的占领时间是全部官方图中最长的,但是该控制点距离红队出生点较远而离蓝队出生点更近导致蓝队可以轻松占领该控制点。当控制点被蓝队占领后,高架平台上的捷径会关闭。
  • 隧道:一个岩石形成的拱门,内有一个中医疗包。是红蓝两队快速抵达战场的路线。
  • 小屋:隧道对面的小屋内有一个大医疗包和大弹药箱,其充足的资源使其变为一个常见的工程师点位。
  • 仓库:与点正相对的一个双层建筑,与蓝队出生点相连。
  • 庭院:蓝队出生点外的一片空地,与仓库和通往控制点的大道相连。

控制点B

  • 控制点区域:第二个控制点位于一个木制建筑内部,与红队基地入口相对。由于基地外有很多拐角,所以此地有几乎无数个步哨枪点位,并且长条状的开阔地形为狙击手提供了便利。在基地侧边的高台是红队狙击手绝佳的点位,但是此处也是敌方士兵和爆破手突击基地的路径。在此处的防守方经常守在红队基地附近,迫使蓝队先进攻基地再占点。但是有时防守方的防守不当会导致有敌人抵达点内,使控制点被偷。
  • 悬崖:隧道上方的悬崖。蓝队狙击手的点位。从悬崖上可以跳到岩壁楼梯上。
  • 小屋:位于控制点仓库旁边的小屋。其唯一入口背对着防守方防线,为进攻方提供了掩护。
  • 基地入口:基地入口有在两边都有楼梯。一处通往一处俯瞰控制点B区域的高台并最终通往红队基地顶层,另一个通往控制点A区域。

最终控制点

  • 控制点区域:最终控制点位于红队基地中心,三个方向上都有深坑环绕。该房间有多个入口,其中包括上方天花板大洞,如果不控制该区域,蓝队的爆破手和士兵会对红队工程师的建筑造成毁灭性打击。由于控制点被深坑环绕,火焰兵可以通过把敌人吹入深坑来防守,即使吹不到坑里也会吹到坑对面拖延进攻。
  • 下层入口隧道:主入口内部,有两条隧道。长的那条通往最终控制点,另一个通往指挥室。
  • 上层入口隧道:在主入口上方是一个通往顶层的隧道。
  • 顶层:顶层有一个能俯瞰整个控制点区域的大洞和一个包含多个通往控制点的楼梯的走廊。
  • 指挥室:下层入口隧道的另一侧。该房间与最终控制点有一墙之隔,并且是一块大防弹玻璃所以双方可以互相观察到对方。

Helpful overview

Mann Manor's locations
1.Yard
2.Warehouse
3.house
4.Tunnel
5.Small House
6.Cliffs
7.Lower Entrance Tunnels
8.Upper Entrance Tunnels
9.Top Floor (Surrounding the final control point)

Horseless Headless Horsemann

主条目: Horseless Headless Horsemann
In-game screenshot

Mann Manor was the first map to feature an enemy like the Horseless Headless Horsemann – a giant, hostile entity that will chase and kill members of both teams. He has a great deal of health, can severely wound any player with one attack, and moves as fast as the Scout. Additionally, the Horseless Headless Horsemann is capable of maneuvering around obstacles and climbing slopes, but cannot jump. Thus, defeating him requires a good deal of effort and cooperation from multiple players from either team.

The Horseless Headless Horsemann will spawn at whichever capture point is being disputed. He will single out and chase one player randomly determined to be "It", slaying any other players unfortunate enough to be caught between him and his target. A player who is "It" will be notified via an on-screen message and can be identified by a white skull and crossbones icon which floats above their head, similar to the effect from the Fan O'War. A player will be designated as "It" until he is killed, is far enough away from the Horseless Headless Horsemann, survives for 30 seconds, or is in an area inaccessible to the Horseless Headless Horsemann, such as the respawn room, in which case another player will be randomly assigned as "It". Additionally, a player can hit an enemy with a melee weapon to pass the "It" status to them.

Strategy

See Community Mann Manor strategy

Control Point Timing

控制点 玩家人数
控制点 A ×1
80 .000
×2
53 .333
×3
43 .636
×4
38 .400
控制点 B ×1
40 .000
×2
26 .667
×3
21 .818
×4
19 .200
控制点 C ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760


Related achievements

另见: Obtaining Halloween achievements

Pumpkin.png Scarechievements

攻击南瓜灯
攻击南瓜灯
通过引爆附近的南瓜炸弹杀死 5 名玩家。


呆若木鸡
呆若木鸡
杀死一名被幽灵吓到的玩家。
糖果屋
糖果屋
从死亡的玩家身上收集20个万圣节南瓜,以解锁帽子

奖励: 令人不安的万圣节面具

Ghostchievements icon.png Ghostchievements

万圣节沉睡者
万圣节沉睡者
击败脱缰的无头骑士

奖励: 脱缰的无头骑士南瓜头


击破!
击破!
夺得脱缰的无头骑士闹鬼金属
蒙面侠
蒙面侠
Mann Manor 地图中夺得摄魂石像鬼

Gallery

Screenshots

Portraits

Concept art

Easter eggs

There are nine rubber duckies hidden throughout the map. While previous statements claim this is homage to a gaming community Emeriastone Rexy belonged to, he has stated this was merely a fun Easter egg and was implemented instead by Y_M YM. There are also other hidden animals, such as a spider and frog.

Update history

2010年10月27日补丁 (Scream Fortress Update)

  • Added Mann Manor to the game.

2010年10月28日补丁

  • Improved clipping to prevent players from getting out of the map and to fix various exploit ledges.

2010年10月29日补丁

  • Fixed players who are spectating teammates being able to collect the Haunted Halloween Gift in Mann Manor.

2010年11月3日补丁

  • Fixed Engineers being able to build under the final capture point in Mann Manor.

2013年8月27日补丁

  • Fixed players building in rafters.

Trivia

  • Originally, a version of the mansion chair prop existed with an animated sequence to make the chair "move" by itself several times over a 2-minute loop. This was cut from the shipped map, and appears only in the piano room of the contest entry version, artpass_ym.bsp.
  • Mann Manor is located in the city of Manne-upon-Thames.
  • Mann Manor is the birthplace of Redmond, Blutarch, & Gray Mann.

External links