Difference between revisions of "Rollout (custom map)"

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: '''Note:''' "Rollout" directs here. For details on the term "rollout" used widely in competitive TF2, see [[competitive dynamics#rollout|competitive dynamics]].
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{{hatnote|"Rollout" directs here. For details on the term "rollout" as used in competitive TF2, see [[competitive dynamics#rollout|competitive dynamics]].}}
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{{custom map}}
  
 
{{Map infobox
 
{{Map infobox
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| file-name      = plr_rollout
 
| file-name      = plr_rollout
 
| current-version = Alpha 1
 
| current-version = Alpha 1
| download-link  = [http://forums.tf2maps.net/downloads.php?do=file&id=1791&act=down TF2Maps.net]
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| download-link  = [http://forums.tf2maps.net/showthread.php?t=7307&highlight=Rollout TF2Maps.net]
 
}}
 
}}
{{custom map}}
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'''Rollout''' is a [[Payload Race]] map created for the TF2Maps.net [[A/D CTF and Payload Race Contest]]. It was awarded ninth place in the competition.
 
'''Rollout''' is a [[Payload Race]] map created for the TF2Maps.net [[A/D CTF and Payload Race Contest]]. It was awarded ninth place in the competition.
 
== Goal ==
 
Both teams must simultaneously push their [[Payload#Carts|cart]] through enemy territory in order to reach the capture point, while preventing the enemy team from doing the same.
 
  
 
== Locations ==
 
== Locations ==
 
 
=== Stage 1 ===
 
=== Stage 1 ===
 
[[Image:Rollout Stage one.png|thumb|right|Details of stage 1.(Large file)]]
 
[[Image:Rollout Stage one.png|thumb|right|Details of stage 1.(Large file)]]
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File:Rollout 20.png
 
File:Rollout 20.png
 
</gallery>
 
</gallery>
 
== External links ==
 
* [http://forums.tf2maps.net/showthread.php?t=7307&highlight=Rollout TF2Maps.com Thread]
 
  
  
 
{{CustomMapNav}}
 
{{CustomMapNav}}

Revision as of 08:58, 25 December 2014

"Rollout" directs here. For details on the term "rollout" as used in competitive TF2, see competitive dynamics.


Rollout (custom map)
Rollout1 v5E.jpg
Basic Information
Developer(s): {{{map-developer}}}

Rollout is a Payload Race map created for the TF2Maps.net A/D CTF and Payload Race Contest. It was awarded ninth place in the competition.

Locations

Stage 1

Details of stage 1.(Large file)

Spawn Area. As with all maps, the game begins here. The doors to leave the room are locked until the setup time (around 5 seconds) is over. After going through the first present shutter door, there is an area with pathways going both up and down before finally exiting the spawn.

Street. A long, curved space through which the Payload carts must pass. It is symmetrical.

Final point. Enemy Spawn Area.

Stage 2

Details of stage 2.(Large file)

Spawn Area. Features a point to which teams should deliver the Payload cart, and also contains a spawn area.

Street. A small space with a crossroads in the middle through which the Payload cart must travel.

Stage 3

Street A very small level including a small, curved and symmetrical space through which the two Payload carts must travel. The tracks in this area are parallel.

Gallery