Difference between revisions of "Heavy weapons (competitive)"

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== Primary Weapons ==
 
== Primary Weapons ==
  
All of the Heavy's Miniguns suffer from damage falloff at long range. For each ammo consumed, four shots are fired.
+
All of the Heavy's Miniguns suffer from damage falloff at long range. For each unit of ammo consumed, four shots are fired.
  
 
=== Minigun ===
 
=== Minigun ===
  
The stock Minigun deals immense close range damage, but little at long range.
+
The stock [[Minigun]] deals immense close range damage, but comparatively little at long range.
 
The [[Iron Curtain]] has the same stats as the Minigun.
 
The [[Iron Curtain]] has the same stats as the Minigun.
The [[Huo-Long Heater]] has the same stats as the Minigun, except that it surrounds the Heavy in a ring of fire while deployed. The fire deals normal flamethrower damage and afterburn. It costs an extra 6 ammo per second while spun up.
 
  
 
{| class="wikitable grid"
 
{| class="wikitable grid"
Line 33: Line 32:
 
| style="background-color:#FFF4CC;" |
 
| style="background-color:#FFF4CC;" |
 
* If unfired in the past 1.25 seconds, the next bullet has perfect accuracy.
 
* If unfired in the past 1.25 seconds, the next bullet has perfect accuracy.
 +
|}
 +
<br>
 +
Below is a table displaying the availability of the Minigun in the Global 6v6 Whitelist.
 +
{| class="wikitable grid"
 +
! class="header" | Weapon
 +
! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist]
 +
|-
 +
! style="background-color:#FFF4CC;" | [[Minigun]] <br>{{Item icon|Minigun}}
 +
| style="background-color:#5EFB6E;" | Allowed
 
|}
 
|}
 
<br>
 
<br>
Line 38: Line 46:
 
=== Natascha ===
 
=== Natascha ===
  
The Natascha has an increased spin-up time, but slows down any target which is hit with its bullets. It also deals reduced damage.
+
The Natascha has a 30% increased spin-up time, deals 25% deals reduced damage, and slows down targets being hit.
 +
 
 +
Below 50% health, it provides the Heavy with 20% damage resistance while spun up.
  
 
{| class="wikitable grid"
 
{| class="wikitable grid"
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* '''Spin-down time:''' 1.13s
 
* '''Spin-down time:''' 1.13s
 
| style="background-color:#FFF4CC;" |
 
| style="background-color:#FFF4CC;" |
* 50% extra ammo.
 
 
* Slows on hit.
 
* Slows on hit.
 
* 30% slower spin up time.
 
* 30% slower spin up time.
 
* -25% damage.
 
* -25% damage.
 +
* -20% Damage Resistance when spun up
 
* If unfired in the past 1.25 seconds, the next bullet has perfect accuracy.
 
* If unfired in the past 1.25 seconds, the next bullet has perfect accuracy.
 +
|}
 +
<br>
 +
Below is a table displaying the availability of the Natascha in the Global 6v6 Whitelist.
 +
{| class="wikitable grid"
 +
! class="header" | Weapon
 +
! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist]
 +
|-
 +
! style="background-color:#FFF4CC;" | [[Natascha]] <br>{{Item icon|Natascha}}
 +
| style="background-color:#F75D59;" | Banned
 
|}
 
|}
 
<br>
 
<br>
Line 72: Line 91:
  
 
The Brass Beast deals increased damage at a cost of mobility. It has an increased spin-up time, and a decreased move speed while spun up.
 
The Brass Beast deals increased damage at a cost of mobility. It has an increased spin-up time, and a decreased move speed while spun up.
 +
 +
Below 50% health, it provides the Heavy with 20% damage resistance while spun up.
  
 
{| class="wikitable grid"
 
{| class="wikitable grid"
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* +50% longer spin up time.
 
* +50% longer spin up time.
 
* -60% move speed while spun-up.
 
* -60% move speed while spun-up.
 +
|}
 +
<br>
 +
Below is a table displaying the availability of the Brass Beast in the Global 6v6 Whitelist.
 +
{| class="wikitable grid"
 +
! class="header" | Weapon
 +
! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist]
 +
|-
 +
! style="background-color:#FFF4CC;" | [[Brass Beast]] <br>{{Item icon|Brass Beast}}
 +
| style="background-color:#5EFB6E;" | Allowed
 
|}
 
|}
 
<br>
 
<br>
Line 102: Line 132:
 
=== Tomislav ===
 
=== Tomislav ===
  
The Tomislav has a decreased spin-up time, and makes no noise while spun-up. It fires slower than the stock Minigun, but deals the same damage per bullet.
+
The Tomislav has a 20% decreased spin-up time, 20% increased accuracy, and makes no noise while spun-up.  
 +
 
 +
It fires slower than the stock Minigun, but deals the same damage per bullet.
  
 
{| class="wikitable grid"
 
{| class="wikitable grid"
Line 125: Line 157:
 
* '''Spin-down time:''' 1.17s
 
* '''Spin-down time:''' 1.17s
 
| style="background-color:#FFF4CC;" |
 
| style="background-color:#FFF4CC;" |
* 10% faster spin-up time.
+
* 20% faster spin-up time.
 +
* 20% increased accuracy.
 
* No spin-up sound.
 
* No spin-up sound.
 
* 20% slower firing speed
 
* 20% slower firing speed
 +
|}
 +
<br>
 +
Below is a table displaying the availability of the Tomislav in the Global 6v6 Whitelist.
 +
{| class="wikitable grid"
 +
! class="header" | Weapon
 +
! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist]
 +
|-
 +
! style="background-color:#FFF4CC;" | [[Tomislav]] <br>{{Item icon|Tomislav}}
 +
| style="background-color:#5EFB6E;" | Allowed
 +
|}
 +
<br>
 +
 +
=== Huo Long Heater ===
 +
 +
The [[Huo-Long Heater]] surrounds the Heavy in a ring of fire while deployed. It does 10% less damage to non-burning players, and 25% more damage to burning players. The fire deals normal flamethrower damage and afterburn. It consumes an extra 4 ammo per second while spun up.
 +
 +
{| class="wikitable grid"
 +
! class="header" | Weapon
 +
! class="header" | Damage
 +
! class="header" | [[Critical hits|Critical]] Damage
 +
! class="header" | Function Times
 +
! class="header" | Special
 +
|-
 +
! style="background-color:#FFF4CC;" | [[Huo Long Heater]] <br>{{Item icon|Huo-Long Heater}}
 +
| style="background-color:#FFF4CC;" |
 +
* '''Point-Blank:''' 12/hit
 +
* '''512 units:''' 7/hit
 +
* '''Over 1024 units:''' 4/hit
 +
| style="background-color:#FFF4CC;" |
 +
* '''Critical: 24/hit
 +
* '''Point-Blank Mini-crit:''' 11/hit
 +
* '''Over 512 units Mini-crit:''' 11/hit
 +
| style="background-color:#FFF4CC;" |
 +
* '''Attack interval:''' 0.12s
 +
* '''Spin-up time:''' 0.783s
 +
* '''Spin-down time:''' 1.17s
 +
| style="background-color:#FFF4CC;" |
 +
* Creates a ring of flames when spun-up
 +
* 25% damage vs burning players
 +
* -10% damage penalty
 +
* Consumes an additional 4 ammo per second while spun up
 +
|}
 +
<br>
 +
Below is a table displaying the availability of the Huo-Long Heater in the Global 6v6 Whitelist.
 +
{| class="wikitable grid"
 +
! class="header" | Weapon
 +
! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist]
 +
|-
 +
! style="background-color:#FFF4CC;" | [[Huo-Long Heater]] <br>{{Item icon|Huo-Long Heater}}
 +
| style="background-color:#5EFB6E;" | Allowed
 
|}
 
|}
 
<br>
 
<br>
Line 133: Line 216:
 
=== Primary Weapon Usage ===
 
=== Primary Weapon Usage ===
  
The stock Minigun deals consistant damage at short and medium range. The Brass Beast is best used on defense, when the Heavy can sit still and mow down. The Natascha deals best with flanking Scouts, as reduced damage will still kill them. The Tomislav allows the heavy to quickly push forward and spin up to deal damage. However, as the stock Minigun is the only available Minigun in most leagues, it is commonly used.
+
The stock Minigun deals consistent damage at short and medium range. The Brass Beast is best used on defense when the Heavy can sit still and not move as much. The Natascha deals best with flanking Scouts, thanks to its slow down ability. The Tomislav allows the Heavy to react more quickly, deal more damage at medium range, and allows for easier ambushing. The Huo-Long Heater can be useful if your team is running a Pyro, or if the opposing team has a Spy.
 +
 
 +
However, as the stock Minigun is the only available Minigun in most leagues, it is the most commonly used.
  
 
== Secondary Weapons ==
 
== Secondary Weapons ==
  
The Heavy may either select a Shotgun as his secondary, for increased damage, or a lunchbox item to deal with more specialized situations.
+
The Heavy may either select a Shotgun as his secondary, for increased damage, or a lunchbox item to deal with more specialized situations. Note that Lunchbox items are banned in many competitive leagues.
  
 
=== Shotgun ===
 
=== Shotgun ===
  
The stock Shotgun deals consistant short and medium range damage, and requires no spin-up time, making it ideal to finish off an enemy if you aren't spun-up.
+
The stock Shotgun deals consistent short to medium range damage and requires no spin-up time, making it ideal to fend off an enemy if the Heavy isn't spun-up.
  
 
{| class="wikitable grid"
 
{| class="wikitable grid"
Line 165: Line 250:
 
| style="background-color:#fffae7;" |
 
| style="background-color:#fffae7;" |
 
* Affected by [[Standard competitive format#Weapon Spread|fixed weapon spread]] (1 extra pellet at center).
 
* Affected by [[Standard competitive format#Weapon Spread|fixed weapon spread]] (1 extra pellet at center).
 +
|}
 +
<br>
 +
Below is a table displaying the availability of the Shotgun in the Global 6v6 Whitelist.
 +
{| class="wikitable grid"
 +
! class="header" | Weapon
 +
! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist]
 +
|-
 +
! style="background-color:#FFF4CC;" | [[Shotgun]] <br>{{Item icon|Shotgun}}
 +
| style="background-color:#5EFB6E;" | Allowed
 +
|}
 +
<br>
 +
 +
===The Family Business===
 +
 +
The [[Family Business]] is a Shotgun with an increased magazine, but reduced damage.
 +
 +
{| class="wikitable grid"
 +
! class="header" | Weapon
 +
! class="header" | Damage
 +
! class="header" | [[Critical hits|Critical]] Damage
 +
! class="header" | Function Times
 +
! class="header" | Special
 +
|-
 +
! style="background-color:#fffae7;" | [[Family Business]] <br>{{Item icon|Family Business}}
 +
| style="background-color:#fffae7;" |
 +
* '''Point-Blank:''' 74
 +
* '''512 units:''' 5/hit, avg 6 hits
 +
* '''Over 1024 units:''' 3/hit
 +
| style="background-color:#fffae7;" |
 +
* '''Critical:''' 15/hit (max 155)
 +
* '''Point-Blank Mini-crit:''' 107
 +
* '''Over 512 units Mini-crit:''' 7/hit
 +
| style="background-color:#fffae7;" |
 +
* '''Attack:''' 0.625s
 +
* '''Reload Start:''' 1.0s
 +
* '''Reload More:''' 0.5s
 +
| style="background-color:#fffae7;" |
 +
* Affected by [[Standard competitive format#Weapon Spread|fixed weapon spread]] (1 extra pellet at center).
 +
* +33% clip size
 +
* 15% damage penalty
 +
|}
 +
<br>
 +
Below is a table displaying the availability of the Family Business in the Global 6v6 Whitelist.
 +
{| class="wikitable grid"
 +
! class="header" | Weapon
 +
! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist]
 +
|-
 +
! style="background-color:#FFF4CC;" | [[Family Business]] <br>{{Item icon|Family Business}}
 +
| style="background-color:#5EFB6E;" | Allowed
 +
|}
 +
<br>
 +
 +
=== The Panic Attack ===
 +
 +
Compared to the default Shotgun, the [[Panic Attack]] fires 30% faster, reloads 50% faster and deploys 50% faster. In addition, as the user's health decreases, the weapon's firing rate and spread both increase, firing faster shots at lower accuracy when at low health.
 +
 +
{| class="wikitable grid"
 +
! class="header" | Weapon
 +
! class="header" | Damage
 +
! class="header" | [[Critical hits|Critical]] Damage
 +
! class="header" | Function Times
 +
! class="header" | Special
 +
|-
 +
! style="background-color:#fffae7;" | [[Panic Attack]] <br>{{Item icon|Panic Attack}}
 +
| style="background-color:#fffae7;" |
 +
* '''Point-Blank:''' 90
 +
* '''512 units:''' 6/hit, avg 6 hits
 +
* '''Over 1024 units:''' 3/hit
 +
| style="background-color:#fffae7;" |
 +
* '''Critical:''' 18/hit (max 180)
 +
* '''Point-Blank Mini-Crit:''' 121
 +
* '''Over 512 units Mini-Crit''' 8/hit
 +
| style="background-color:#fffae7;" |
 +
* '''Attack:''' 0.625s
 +
* '''Reload Start:''' 0.5s
 +
* '''Reload More:''' 0.25s
 +
| style="background-color:#fffae7;" |
 +
* Affected by [[Standard competitive format#Weapon Spread|fixed weapon spread]] (1 extra pellet at center).
 +
|}
 +
<br>
 +
Below is a table displaying the availability of the Panic Attack in the Global 6v6 Whitelist.
 +
{| class="wikitable grid"
 +
! class="header" | Weapon
 +
! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist]
 +
|-
 +
! style="background-color:#FFF4CC;" | [[Panic Attack]] <br>{{Item icon|Panic Attack}}
 +
| style="background-color:#5EFB6E;" | Allowed
 
|}
 
|}
 
<br>
 
<br>
Line 170: Line 342:
 
=== The Sandvich ===
 
=== The Sandvich ===
  
The Sandvich is a Heavy secondary which, as opposed to dealing damage, provides healing to the team and to himself. Upon primary fire, the Heavy consumes the Sandvich himself, allowing him to heal for 300 health. However, he is rendered immobile during consumption. On alt-fire, the Sandvich is thrown, allowing another teammate to be healed for half their health by it. If a Heavy is killed with his Sandvich active, it will drop to be able to heal enemies.
+
The [[Sandvich]] is a Heavy secondary which allows the Heavy to provide healing both to the team and for himself. Upon primary fire, the Heavy consumes the Sandvich, allowing him to heal for 300 health. The Heavy is rendered immobile during consumption, leaving him very vulnerable.
  
The [[Robo-Sandvich]] has the same stats as the Sandvich.
+
On alt-fire, the Sandvich is thrown, allowing teammates (or opposing players!) to be healed for half their health on pick-up. If the Heavy is killed with the Sandvich active, opposing players can pick it up to heal themselves.
 +
 
 +
The [[Robo Sandvich]] and the [[Festive Sandvich]] have the same stats as the normal Sandvich.
  
 
{| class="wikitable grid"
 
{| class="wikitable grid"
Line 191: Line 365:
 
| style="background-color:#fffae7;" |
 
| style="background-color:#fffae7;" |
 
* Eating the Sandvich heals the heavy in 4 chunks of 75 health each.
 
* Eating the Sandvich heals the heavy in 4 chunks of 75 health each.
* If the Sandvich is active while the heavy dies, it will drop to be available to the other team.
+
* If the Sandvich is active while the heavy dies, it will drop, and be available to the other team.
 
** This heals the other team 50 health.
 
** This heals the other team 50 health.
 
** Enemy Scouts heal 75 health.
 
** Enemy Scouts heal 75 health.
 
* If a Heavy picks up his own thrown Sandvich, it will recharge his Sandvich ammo.
 
* If a Heavy picks up his own thrown Sandvich, it will recharge his Sandvich ammo.
 +
|}
 +
<br>
 +
Below is a table displaying the availability of the Sandvich in the Global 6v6 Whitelist.
 +
{| class="wikitable grid"
 +
! class="header" | Weapon
 +
! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist]
 +
|-
 +
! style="background-color:#FFF4CC;" | [[Sandvich]] <br>{{Item icon|Sandvich}}
 +
| style="background-color:#5EFB6E;" | Allowed
 
|}
 
|}
 
<br>
 
<br>
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===The Dalokohs Bar===
 
===The Dalokohs Bar===
  
The Dalokohs Bar is another lunchbox item, which provides slow but steady healing for the Heavy. It can be eaten many times in a row, and provides the heavy with 100 points of health, and increasing his maximum health by 50 for 30 seconds. It drops on death akin to the Sandvich.
+
The [[Dalokohs Bar]] is another lunchbox item, which provides slow but steady healing for the Heavy. It can be eaten many times in a row, and provides the heavy with 100 points of health, and increases his maximum health by 50 for 30 seconds. It drops on death akin to the Sandvich.
  
 
The [[Fishcake]] has the same stats as the Dalokohs Bar.
 
The [[Fishcake]] has the same stats as the Dalokohs Bar.
Line 224: Line 407:
 
* Drops on death similarly to the Sandvich.
 
* Drops on death similarly to the Sandvich.
 
* Unusable underwater.
 
* Unusable underwater.
 +
|}
 +
<br>
 +
Below is a table displaying the availability of the Dalokohs Bar in the Global 6v6 Whitelist.
 +
{| class="wikitable grid"
 +
! class="header" | Weapon
 +
! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist]
 +
|-
 +
! style="background-color:#FFF4CC;" | [[Dalokohs Bar]] <br>{{Item icon|Dalokohs Bar}}
 +
| style="background-color:#5EFB6E;" | Allowed
 
|}
 
|}
 
<br>
 
<br>
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=== Buffalo Steak Sandvich ===
 
=== Buffalo Steak Sandvich ===
  
When eaten, the Buffalo Steak Sandvich increases the Heavy's speed, grants him Mini-crits, but limits him to his melee weapon only, and makes him take 25% more damage from all sources. It can be thrown and drops on death akin to the [[Sandvich]].
+
When eaten, the [[Buffalo Steak Sandvich]] increases the Heavy's speed and grants Mini-crits, but limits the Heavy to melee only. The Heavy will take 25% more damage from all sources while the effect is active. It can be thrown, and drops on death akin to the Sandvich.
  
 
{| class="wikitable grid"
 
{| class="wikitable grid"
Line 251: Line 443:
 
** 25% more damage is taken during consumption time.
 
** 25% more damage is taken during consumption time.
 
* Throwing, resupply, and dropping on death function identically to the Sandvich.
 
* Throwing, resupply, and dropping on death function identically to the Sandvich.
 +
|}
 +
<br>
 +
Below is a table displaying the availability of the Buffalo Steak Sandvich in the Global 6v6 Whitelist.
 +
{| class="wikitable grid"
 +
! class="header" | Weapon
 +
! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist]
 +
|-
 +
! style="background-color:#FFF4CC;" | [[Buffalo Steak Sandvich]] <br>{{Item icon|Buffalo Steak Sandvich}}
 +
| style="background-color:#F75D59;" | Banned
 
|}
 
|}
 
<br>
 
<br>
  
===The Family Business===
+
===The Second Banana===
  
The Family Business is a Shotgun with an increased clip, but reduced damage.
+
The Second Banana is a lunchbox item for the Heavy. It functions similiarly to the [[Sandwich]]: using primary fire will make the Heavy consume it, healing up to 200 health. It charges faster than the sandwich, taking 11 seconds instead of 30. Additionally, it functions as a small health kit when dropped. When the Heavy is at full health, the Second Banana can be eaten repeatedly without recharging.
  
 
{| class="wikitable grid"
 
{| class="wikitable grid"
Line 265: Line 466:
 
! class="header" | Special
 
! class="header" | Special
 
|-
 
|-
! style="background-color:#fffae7;" | [[Family Business]] <br>{{Item icon|Family Business}}
+
! style="background-color:#fffae7;" | [[Second Banana]] <br>{{Item icon|Second Banana}}
 
| style="background-color:#fffae7;" |
 
| style="background-color:#fffae7;" |
* '''Point-Blank:''' 74
+
* '''Eaten:''' +200 health
* '''512 units:''' 5/hit, avg 6 hits
+
| style="background-color:#fffae7;" | N/A
* '''Over 1024 units:''' 3/hit
 
 
| style="background-color:#fffae7;" |
 
| style="background-color:#fffae7;" |
* '''Critical:''' 15/hit (max 155)
+
* '''Consumption time:''' 4.3s
* '''Point-Blank Mini-crit:''' 107
+
* '''Recharge time:''' 11s
* '''Over 512 units Mini-crit:''' 7/hit
 
 
| style="background-color:#fffae7;" |
 
| style="background-color:#fffae7;" |
* '''Attack:''' 0.625s
+
* +50% recharge rate.
* '''Reload Start:''' 1.0s
+
* -33% healing effect.
* '''Reload More:''' 0.5s
+
* Can be dropped, similiarly to the Sandwich.
| style="background-color:#fffae7;" |
+
|}
* Affected by [[Standard competitive format#Weapon Spread|fixed weapon spread]] (1 extra pellet at center).
+
<br>
* +33% clip size
+
Below is a table displaying the availability of the Second Banana in the Global 6v6 Whitelist.
* 15% damage penalty
+
{| class="wikitable grid"
 +
! class="header" | Weapon
 +
! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist]
 +
|-
 +
! style="background-color:#FFF4CC;" | [[Second Banana]] <br>{{Item icon|Second Banana}}
 +
| style="background-color:#5EFB6E;" | Allowed
 
|}
 
|}
 
<br>
 
<br>
Line 287: Line 491:
 
===Secondary Weapon Usage===
 
===Secondary Weapon Usage===
  
The stock Shotgun deals strong damage, and is a quick substitute for the Minigun at close range. The lunchbox items have varying use, with the Sandvich healing all players, the Dalokohs Bar being useful for faster healing and buffed health, the Buffalo Steak Sandvich having use for strong melee damage, and the Family Business using an increased clip size for overall more damage, but more spread out. Heavies tend to use the Sandvich for its massive healing capability, but with a confident Medic, the Shotgun can be put to greater use.
+
The stock Shotgun deals strong damage and is a quick substitute for the Minigun at close range. The Family Business fills a similar role, with the emphasis being on the increased magazine size, allowing the heavy to provide more spread out damage over time. The Panic Attack can be used in a way similar to the Shotgun, with the caveat of having to reload for each burst of fire.
 +
 
 +
The lunchbox items all have varying uses, with the Sandvich healing the most health, the Dalokohs Bar being useful for faster healing and buffed health, and the Buffalo Steak Sandvich having use for strong melee damage with increased mobility.  
 +
 
 +
Heavies tend to use the Sandvich for its massive healing capability, but with a confident Medic, the Shotgun or Family Business can be more useful.
  
 
== Melee Weapons ==
 
== Melee Weapons ==
  
The Heavy rarely uses his melee weapons, but some of them can have an effect on his gameplay. The Heavy's stock Fists, Apoco-Fists, and Holiday Punch perform the [[Showdown]] taunt, which can take out an unsuspecting enemy at range.
+
The Heavy rarely uses his melee weapons, but some of them can have an effect on his gameplay. The Heavy's stock Fists, Apoco-Fists, and Holiday Punch perform the [[High Noon]] taunt, which can take out an unsuspecting enemy at range.
  
 
=== Fists ===
 
=== Fists ===
  
The stock Fists are rarely useful, as they provide no special effects for the Heavy. They can be used if the Heavy is low on ammo, but the stock Shotgun deals more consistant damage.
+
The stock [[Fists]] are rarely useful, as they provide no special effects for the Heavy. They can be used if the Heavy is low on ammo, but the stock Shotgun deals more consistent damage.
  
 
The [[Apoco-Fists]] have the same stats as the stock Fists, except that they [[gib]] on a kill with a critical punch.
 
The [[Apoco-Fists]] have the same stats as the stock Fists, except that they [[gib]] on a kill with a critical punch.
Line 317: Line 525:
 
| style="background-color:#FFF4CC;" |  
 
| style="background-color:#FFF4CC;" |  
 
* Stock melee weapon.
 
* Stock melee weapon.
 +
|}
 +
<br>
 +
Below is a table displaying the availability of the Fists in the Global 6v6 Whitelist.
 +
{| class="wikitable grid"
 +
! class="header" | Weapon
 +
! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist]
 +
|-
 +
! style="background-color:#FFF4CC;" | [[Fists]] <br>{{Item icon|Fists}}
 +
| style="background-color:#5EFB6E;" | Allowed
 
|}
 
|}
 
<br>
 
<br>
Line 322: Line 539:
 
=== Killing Gloves of Boxing ===
 
=== Killing Gloves of Boxing ===
  
The Killing Gloves of Boxing, commonly abbreviated K.G.B., grant the Heavy a five second critical buff. This is best used with the Shotgun or the K.G.B. themselves, as spin-up time may waste this buff. They have a slower firing rate, but deal identical damage to the stock Fists.
+
The [[Killing Gloves of Boxing]], commonly abbreviated K.G.B., grant the Heavy a five second critical buff on kills with the item. This effect is best used with the Shotgun, Family Business, or the K.G.B. themselves, as spin-up time may waste this buff. They have a slower firing rate, but deal identical damage to the stock Fists.
  
 
{| class="wikitable grid"
 
{| class="wikitable grid"
Line 342: Line 559:
 
* Grants a five second crit buff on kill.
 
* Grants a five second crit buff on kill.
 
* 20% slower firing speed.
 
* 20% slower firing speed.
 +
|}
 +
<br>
 +
Below is a table displaying the availability of the Killing Gloves of Boxing in the Global 6v6 Whitelist.
 +
{| class="wikitable grid"
 +
! class="header" | Weapon
 +
! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist]
 +
|-
 +
! style="background-color:#FFF4CC;" | [[Killing Gloves of Boxing]] <br>{{Item icon|Killing Gloves of Boxing}}
 +
| style="background-color:#5EFB6E;" | Allowed
 
|}
 
|}
 
<br>
 
<br>
Line 347: Line 573:
 
=== Gloves of Running Urgently ===
 
=== Gloves of Running Urgently ===
  
Commonly abbreviated GRU, allow the heavy to run at the speed of most other classes. The GRU deal reduced damage, and cause the heavy to take mini-crit damage for 3 seconds after switching away from the GRU.
+
Commonly abbreviated G.R.U., the [[Gloves of Running Urgently]] allow the Heavy to run at a relatively higher speed. The G.R.U. holsters 50% slower, and cause the Heavy's max health to drain while active and slowly regenerating after switching away to another weapon.
  
 
{| class="wikitable grid"
 
{| class="wikitable grid"
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| style="background-color:#FFF4CC;" |
 
| style="background-color:#FFF4CC;" |
 
* When the gloves are active, the Heavy has a 30% faster movement speed.
 
* When the gloves are active, the Heavy has a 30% faster movement speed.
** Damage taken as mini-crit for 3 seconds after switching away.
+
** Damage taken as mini-crit for 3 seconds during use and after switching away.
 
* Deals 25% less damage than the stock fists
 
* Deals 25% less damage than the stock fists
 +
|}
 +
<br>
 +
Below is a table displaying the availability of the Gloves of Running Urgently in the Global 6v6 Whitelist.
 +
{| class="wikitable grid"
 +
! class="header" | Weapon
 +
! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist]
 +
|-
 +
! style="background-color:#FFF4CC;" | [[Gloves of Running Urgently]] <br>{{Item icon|Gloves of Running Urgently}}
 +
| style="background-color:#5EFB6E;" | Allowed
 
|}
 
|}
 
<br>
 
<br>
Line 373: Line 608:
 
=== Warrior's Spirit ===
 
=== Warrior's Spirit ===
  
The Warrior's Spirit allows the Heavy to deal increased damage at the cost of reduced maximum health and reduced maximum overheal.
+
The [[Warrior's Spirit]] deals 30% more damage than the default Fists, and also returns 50 health to the Heavy upon a successful kill. However, while active, they cause the Heavy to take 30% more damage from all sources.  
  
 
{| class="wikitable grid"
 
{| class="wikitable grid"
Line 392: Line 627:
 
| style="background-color:#FFF4CC;" |  
 
| style="background-color:#FFF4CC;" |  
 
* 30% damage bonus.
 
* 30% damage bonus.
* Health reduced by 20, to 280.
+
* 30% more damage taken from all sources while active
** Maximum overheal reduced by 30, to 420.
+
* +50 Health on kill
 +
|}
 +
<br>
 +
Below is a table displaying the availability of the Warrior's Spirit in the Global 6v6 Whitelist.
 +
{| class="wikitable grid"
 +
! class="header" | Weapon
 +
! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist]
 +
|-
 +
! style="background-color:#FFF4CC;" | [[Warrior's Spirit]] <br>{{Item icon|Warrior's Spirit}}
 +
| style="background-color:#5EFB6E;" | Allowed
 
|}
 
|}
 
<br>
 
<br>
Line 399: Line 643:
 
=== Fists of Steel ===
 
=== Fists of Steel ===
  
The Fists of Steel makes the Heavy take 40% ranged damage reduction while active, but double damage from all melee weapons. It also increases his weapon switch time by 20%.
+
The [[Fists of Steel]] gives the Heavy 40% ranged damage reduction while active, but double damage from all melee weapons. It also increases his weapon switch time to other weapons by 100%.
  
 
{| class="wikitable grid"
 
{| class="wikitable grid"
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* '''Attack:''' 0.8s
 
* '''Attack:''' 0.8s
 
| style="background-color:#FFF4CC;" |
 
| style="background-color:#FFF4CC;" |
* 20% longer weapon switch
+
* 100% longer weapon switch
 
* While active, the heavy takes 40% less damage from ranged sources, but doubled damage from all melee sources.
 
* While active, the heavy takes 40% less damage from ranged sources, but doubled damage from all melee sources.
 +
|}
 +
<br>
 +
Below is a table displaying the availability of the Fists of Steel in the Global 6v6 Whitelist.
 +
{| class="wikitable grid"
 +
! class="header" | Weapon
 +
! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist]
 +
|-
 +
! style="background-color:#FFF4CC;" | [[Fists of Steel]] <br>{{Item icon|Fists of Steel}}
 +
| style="background-color:#F75D59;" | Banned
 
|}
 
|}
 
<br>
 
<br>
Line 424: Line 677:
 
===Eviction Notice===
 
===Eviction Notice===
  
The Eviction Notice hits twice as fast, but deals 60% less damage per hit and 20% less damage overall.
+
While the [[Eviction Notice]] is the active weapon, the Heavy moves 15% faster, and takes 20% more damage from all damage sources. The weapon also has a 50% shorter attack interval than the Fists and gives a 3-second speed boost on hit. They deal 60% lower damage than the stock Fists.  
  
 
{| class="wikitable grid"
 
{| class="wikitable grid"
Line 444: Line 697:
 
* 50% faster firing speed.
 
* 50% faster firing speed.
 
* 60% damage penalty.
 
* 60% damage penalty.
 +
* +15% movement speed
 +
* 20% Damage vulnerability while active
 +
|}
 +
<br>
 +
Below is a table displaying the availability of the Eviction Notice in the Global 6v6 Whitelist.
 +
{| class="wikitable grid"
 +
! class="header" | Weapon
 +
! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist]
 +
|-
 +
! style="background-color:#FFF4CC;" | [[Eviction Notice]] <br>{{Item icon|Eviction Notice}}
 +
| style="background-color:#5EFB6E;" | Allowed
 
|}
 
|}
 
<br>
 
<br>
Line 449: Line 713:
 
=== Melee Weapon Usage ===
 
=== Melee Weapon Usage ===
  
Heavies tend not to use their fists in combat. They can use some of them for the [[Showdown]] taunt, which is good as a quick damage shot, but has extreme recovery. The GRU is used when not banned, since it can increase the speed of the heavy greatly. The K.G.B. can pair well with the Tomislav, when available, or the Shotgun. The Warrior's Spirit lowers the health of the Heavy, so he needs to take advantage of their increased damage, else he will not take a health drop in vain. The Eviction Notice can quickly deal damage, allowing a Heavy to taunt back and forth with other melee fighters. The Fists of Steel can help tank critical explosions, but make the heavy very weak to any melee attack. The Holiday Punch is more of a gimmick weapon, as it loses the power of a critical hit, although enemies can still be finished off by teammates or other means of damage. Heavys tend to use the stock fists, the fists of steel, or the GRU when available. The K.G.B. has situational use, as crits can be highly useful.  
+
Heavies tend not to use their fists in combat. The G.R.U. are often used when not banned since it can increase the speed of the Heavy greatly. The K.G.B. can pair well with the Tomislav, when available, or the Shotgun. The Warrior's Spirit allows higher melee damage and can provide a health boost on kills. The Eviction Notice can quickly deal chip damage while letting the Heavy move slightly faster. The Fists of Steel can help tank damage, but make the Heavy very weak to any melee attack. The Holiday Punch is more of a gimmick weapon, as it loses the damaging power of critical hits, but gains a stunning effect through the forced taunt on critical hits or attacks from behind; enemies can still be finished off by normal punches, teammates, or other means of damage.
 +
 
 +
Heavies most often use the Fists of Steel, the Eviction Notice, or the G.R.U., when available. If these items are banned, they will most often use the Fists. The K.G.B. and Holiday Punch have situational uses, as crits or stuns can both be highly beneficial.  
  
 
{{Class competitive Nav}}
 
{{Class competitive Nav}}

Latest revision as of 02:03, 17 March 2024

This article is for competitive play, based on the standard community competitive format.
The community competitive scene changes frequently. Some or all info may be outdated.
Some Heavy weapons may be banned in your league. For a list of banned weapons, please see the Weapon Ban List.

Primary Weapons

All of the Heavy's Miniguns suffer from damage falloff at long range. For each unit of ammo consumed, four shots are fired.

Minigun

The stock Minigun deals immense close range damage, but comparatively little at long range. The Iron Curtain has the same stats as the Minigun.

Weapon Damage Critical Damage Function Times Special
Minigun
Minigun
  • Point-Blank: 13/hit
  • 512 units: 9/hit
  • Over 1024 units: 5/hit
  • Critical: 27/hit
  • Point-Blank Mini-crit: 18/hit
  • Over 512 units Mini-crit: 12/hit
  • Attack interval: 0.1s
  • Spin-up time: 0.84s
  • Spin-down time: 1.13s
  • If unfired in the past 1.25 seconds, the next bullet has perfect accuracy.


Below is a table displaying the availability of the Minigun in the Global 6v6 Whitelist.

Weapon Global 6v6 Whitelist
Minigun
Minigun
Allowed


Natascha

The Natascha has a 30% increased spin-up time, deals 25% deals reduced damage, and slows down targets being hit.

Below 50% health, it provides the Heavy with 20% damage resistance while spun up.

Weapon Damage Critical Damage Function Times Special
Natascha
Natascha
  • Point-Blank: 10/hit
  • 512 units: 7/hit
  • Over 1024 units: 4/hit
  • Critical: 20/hit
  • Point-Blank Mini-crit: 14/hit
  • Over 512 units Mini-crit: 9/hit
  • Attack interval: 0.1s
  • Spin-up time: 1.16s
  • Spin-down time: 1.13s
  • Slows on hit.
  • 30% slower spin up time.
  • -25% damage.
  • -20% Damage Resistance when spun up
  • If unfired in the past 1.25 seconds, the next bullet has perfect accuracy.


Below is a table displaying the availability of the Natascha in the Global 6v6 Whitelist.

Weapon Global 6v6 Whitelist
Natascha
Natascha
Banned


The Brass Beast

The Brass Beast deals increased damage at a cost of mobility. It has an increased spin-up time, and a decreased move speed while spun up.

Below 50% health, it provides the Heavy with 20% damage resistance while spun up.

Weapon Damage Critical Damage Function Times Special
Brass Beast
Brass Beast
  • Point-Blank: 16.2/hit
  • 512 units: 10.8/hit
  • Over 1024 units: 5.4/hit
  • Critical: 32.4/hit
  • Point-Blank Mini-crit: 22/hit
  • Over 512 units Mini-crit: 14.6/hit
  • Attack interval: 0.1s
  • Spin-up time: 1.305s
  • Spin-down time: 1.13s
  • +20% damage done.
  • +50% longer spin up time.
  • -60% move speed while spun-up.


Below is a table displaying the availability of the Brass Beast in the Global 6v6 Whitelist.

Weapon Global 6v6 Whitelist
Brass Beast
Brass Beast
Allowed


Tomislav

The Tomislav has a 20% decreased spin-up time, 20% increased accuracy, and makes no noise while spun-up.

It fires slower than the stock Minigun, but deals the same damage per bullet.

Weapon Damage Critical Damage Function Times Special
Tomislav
Tomislav
  • Point-Blank: 13/hit
  • 512 units: 9/hit
  • Over 1024 units: 5/hit
  • Critical: 27/hit
  • Point-Blank Mini-crit: 18/hit
  • Over 512 units Mini-crit: 12/hit
  • Attack interval: 0.12s
  • Spin-up time: 0.783s
  • Spin-down time: 1.17s
  • 20% faster spin-up time.
  • 20% increased accuracy.
  • No spin-up sound.
  • 20% slower firing speed


Below is a table displaying the availability of the Tomislav in the Global 6v6 Whitelist.

Weapon Global 6v6 Whitelist
Tomislav
Tomislav
Allowed


Huo Long Heater

The Huo-Long Heater surrounds the Heavy in a ring of fire while deployed. It does 10% less damage to non-burning players, and 25% more damage to burning players. The fire deals normal flamethrower damage and afterburn. It consumes an extra 4 ammo per second while spun up.

Weapon Damage Critical Damage Function Times Special
Huo Long Heater
Huo-Long Heater
  • Point-Blank: 12/hit
  • 512 units: 7/hit
  • Over 1024 units: 4/hit
  • Critical: 24/hit
  • Point-Blank Mini-crit: 11/hit
  • Over 512 units Mini-crit: 11/hit
  • Attack interval: 0.12s
  • Spin-up time: 0.783s
  • Spin-down time: 1.17s
  • Creates a ring of flames when spun-up
  • 25% damage vs burning players
  • -10% damage penalty
  • Consumes an additional 4 ammo per second while spun up


Below is a table displaying the availability of the Huo-Long Heater in the Global 6v6 Whitelist.

Weapon Global 6v6 Whitelist
Huo-Long Heater
Huo-Long Heater
Allowed


Primary Weapon Usage

The stock Minigun deals consistent damage at short and medium range. The Brass Beast is best used on defense when the Heavy can sit still and not move as much. The Natascha deals best with flanking Scouts, thanks to its slow down ability. The Tomislav allows the Heavy to react more quickly, deal more damage at medium range, and allows for easier ambushing. The Huo-Long Heater can be useful if your team is running a Pyro, or if the opposing team has a Spy.

However, as the stock Minigun is the only available Minigun in most leagues, it is the most commonly used.

Secondary Weapons

The Heavy may either select a Shotgun as his secondary, for increased damage, or a lunchbox item to deal with more specialized situations. Note that Lunchbox items are banned in many competitive leagues.

Shotgun

The stock Shotgun deals consistent short to medium range damage and requires no spin-up time, making it ideal to fend off an enemy if the Heavy isn't spun-up.

Weapon Damage Critical Damage Function Times Special
Shotgun
Shotgun
  • Point-Blank: 90
  • 512 units: 6/hit, avg 6 hits
  • Over 1024 units: 3/hit
  • Critical: 18/hit (max 180)
  • Point-Blank Mini-Crit: 121
  • Over 512 units Mini-Crit 8/hit
  • Attack: 0.625s
  • Reload Start: 1.0s
  • Reload More: 0.5s


Below is a table displaying the availability of the Shotgun in the Global 6v6 Whitelist.

Weapon Global 6v6 Whitelist
Shotgun
Shotgun
Allowed


The Family Business

The Family Business is a Shotgun with an increased magazine, but reduced damage.

Weapon Damage Critical Damage Function Times Special
Family Business
Family Business
  • Point-Blank: 74
  • 512 units: 5/hit, avg 6 hits
  • Over 1024 units: 3/hit
  • Critical: 15/hit (max 155)
  • Point-Blank Mini-crit: 107
  • Over 512 units Mini-crit: 7/hit
  • Attack: 0.625s
  • Reload Start: 1.0s
  • Reload More: 0.5s


Below is a table displaying the availability of the Family Business in the Global 6v6 Whitelist.

Weapon Global 6v6 Whitelist
Family Business
Family Business
Allowed


The Panic Attack

Compared to the default Shotgun, the Panic Attack fires 30% faster, reloads 50% faster and deploys 50% faster. In addition, as the user's health decreases, the weapon's firing rate and spread both increase, firing faster shots at lower accuracy when at low health.

Weapon Damage Critical Damage Function Times Special
Panic Attack
Panic Attack
  • Point-Blank: 90
  • 512 units: 6/hit, avg 6 hits
  • Over 1024 units: 3/hit
  • Critical: 18/hit (max 180)
  • Point-Blank Mini-Crit: 121
  • Over 512 units Mini-Crit 8/hit
  • Attack: 0.625s
  • Reload Start: 0.5s
  • Reload More: 0.25s


Below is a table displaying the availability of the Panic Attack in the Global 6v6 Whitelist.

Weapon Global 6v6 Whitelist
Panic Attack
Panic Attack
Allowed


The Sandvich

The Sandvich is a Heavy secondary which allows the Heavy to provide healing both to the team and for himself. Upon primary fire, the Heavy consumes the Sandvich, allowing him to heal for 300 health. The Heavy is rendered immobile during consumption, leaving him very vulnerable.

On alt-fire, the Sandvich is thrown, allowing teammates (or opposing players!) to be healed for half their health on pick-up. If the Heavy is killed with the Sandvich active, opposing players can pick it up to heal themselves.

The Robo Sandvich and the Festive Sandvich have the same stats as the normal Sandvich.

Weapon Damage Critical Damage Function Times Special
Sandvich
Sandvich
  • Eaten: 300 health
  • Thrown: +50% of max HP.
N/A
  • Consumption time: 4.3s
  • Recharge time: 30s
  • Eating the Sandvich heals the heavy in 4 chunks of 75 health each.
  • If the Sandvich is active while the heavy dies, it will drop, and be available to the other team.
    • This heals the other team 50 health.
    • Enemy Scouts heal 75 health.
  • If a Heavy picks up his own thrown Sandvich, it will recharge his Sandvich ammo.


Below is a table displaying the availability of the Sandvich in the Global 6v6 Whitelist.

Weapon Global 6v6 Whitelist
Sandvich
Sandvich
Allowed


The Dalokohs Bar

The Dalokohs Bar is another lunchbox item, which provides slow but steady healing for the Heavy. It can be eaten many times in a row, and provides the heavy with 100 points of health, and increases his maximum health by 50 for 30 seconds. It drops on death akin to the Sandvich.

The Fishcake has the same stats as the Dalokohs Bar.

Weapon Damage Critical Damage Function Times Special
Dalokohs Bar
Dalokohs Bar
  • Eaten: +100 health
N/A
  • Consumption time: 4.3s
  • Overheal duration: 30s
  • Increases the Heavy's non-overhealed max health to 350
    • Maximum overheal is still 450.
  • Eating heals the heavy in 4 chunks of 25 health each.
  • Drops on death similarly to the Sandvich.
  • Unusable underwater.


Below is a table displaying the availability of the Dalokohs Bar in the Global 6v6 Whitelist.

Weapon Global 6v6 Whitelist
Dalokohs Bar
Dalokohs Bar
Allowed


Buffalo Steak Sandvich

When eaten, the Buffalo Steak Sandvich increases the Heavy's speed and grants Mini-crits, but limits the Heavy to melee only. The Heavy will take 25% more damage from all sources while the effect is active. It can be thrown, and drops on death akin to the Sandvich.

Weapon Damage Critical Damage Function Times Special
Buffalo Steak Sandvich
Buffalo Steak Sandvich
  • Thrown: +50% of max HP
N/A
  • Consumption time: 4.3s
  • Effect duration: 15s (Includes consumption time)
  • Recharge time: 30s
  • Once consumed, the Heavy deals mini-crits and takes 25% more damage.
    • The Heavy is limited to his melee only.
    • 25% more damage is taken during consumption time.
  • Throwing, resupply, and dropping on death function identically to the Sandvich.


Below is a table displaying the availability of the Buffalo Steak Sandvich in the Global 6v6 Whitelist.

Weapon Global 6v6 Whitelist
Buffalo Steak Sandvich
Buffalo Steak Sandvich
Banned


The Second Banana

The Second Banana is a lunchbox item for the Heavy. It functions similiarly to the Sandwich: using primary fire will make the Heavy consume it, healing up to 200 health. It charges faster than the sandwich, taking 11 seconds instead of 30. Additionally, it functions as a small health kit when dropped. When the Heavy is at full health, the Second Banana can be eaten repeatedly without recharging.

Weapon Damage Critical Damage Function Times Special
Second Banana
Second Banana
  • Eaten: +200 health
N/A
  • Consumption time: 4.3s
  • Recharge time: 11s
  • +50% recharge rate.
  • -33% healing effect.
  • Can be dropped, similiarly to the Sandwich.


Below is a table displaying the availability of the Second Banana in the Global 6v6 Whitelist.

Weapon Global 6v6 Whitelist
Second Banana
Second Banana
Allowed


Secondary Weapon Usage

The stock Shotgun deals strong damage and is a quick substitute for the Minigun at close range. The Family Business fills a similar role, with the emphasis being on the increased magazine size, allowing the heavy to provide more spread out damage over time. The Panic Attack can be used in a way similar to the Shotgun, with the caveat of having to reload for each burst of fire.

The lunchbox items all have varying uses, with the Sandvich healing the most health, the Dalokohs Bar being useful for faster healing and buffed health, and the Buffalo Steak Sandvich having use for strong melee damage with increased mobility.

Heavies tend to use the Sandvich for its massive healing capability, but with a confident Medic, the Shotgun or Family Business can be more useful.

Melee Weapons

The Heavy rarely uses his melee weapons, but some of them can have an effect on his gameplay. The Heavy's stock Fists, Apoco-Fists, and Holiday Punch perform the High Noon taunt, which can take out an unsuspecting enemy at range.

Fists

The stock Fists are rarely useful, as they provide no special effects for the Heavy. They can be used if the Heavy is low on ammo, but the stock Shotgun deals more consistent damage.

The Apoco-Fists have the same stats as the stock Fists, except that they gib on a kill with a critical punch. The Holiday Punch has the same stats as the stock Fists, except that critical hits deal no damage, and make the opponent laugh. Any punch within a 180º backstab radius will crit.

Weapon Damage Critical Damage Function Times Special
Fists
Fists
  • Melee: 65
  • Critical: 195
  • Mini-crit: 88
  • Attack: 0.8s
  • Stock melee weapon.


Below is a table displaying the availability of the Fists in the Global 6v6 Whitelist.

Weapon Global 6v6 Whitelist
Fists
Fists
Allowed


Killing Gloves of Boxing

The Killing Gloves of Boxing, commonly abbreviated K.G.B., grant the Heavy a five second critical buff on kills with the item. This effect is best used with the Shotgun, Family Business, or the K.G.B. themselves, as spin-up time may waste this buff. They have a slower firing rate, but deal identical damage to the stock Fists.

Weapon Damage Critical Damage Function Times Special
Killing Gloves of Boxing
Killing Gloves of Boxing
  • Melee: 65
  • Critical: 195
  • Mini-crit: 88
  • Attack: 1.0s
  • Grants a five second crit buff on kill.
  • 20% slower firing speed.


Below is a table displaying the availability of the Killing Gloves of Boxing in the Global 6v6 Whitelist.

Weapon Global 6v6 Whitelist
Killing Gloves of Boxing
Killing Gloves of Boxing
Allowed


Gloves of Running Urgently

Commonly abbreviated G.R.U., the Gloves of Running Urgently allow the Heavy to run at a relatively higher speed. The G.R.U. holsters 50% slower, and cause the Heavy's max health to drain while active and slowly regenerating after switching away to another weapon.

Weapon Damage Critical Damage Function Times Special
Gloves of Running Urgently
Gloves of Running Urgently
  • Melee: 49
  • Critical: 146
  • Minicrit: 66
  • Attack: 0.8s
  • When the gloves are active, the Heavy has a 30% faster movement speed.
    • Damage taken as mini-crit for 3 seconds during use and after switching away.
  • Deals 25% less damage than the stock fists


Below is a table displaying the availability of the Gloves of Running Urgently in the Global 6v6 Whitelist.

Weapon Global 6v6 Whitelist
Gloves of Running Urgently
Gloves of Running Urgently
Allowed


Warrior's Spirit

The Warrior's Spirit deals 30% more damage than the default Fists, and also returns 50 health to the Heavy upon a successful kill. However, while active, they cause the Heavy to take 30% more damage from all sources.

Weapon Damage Critical Damage Function Times Special
Warrior's Spirit
Warrior's Spirit
  • Melee: 85
  • Critical: 254
  • Minicrit: 117
  • Attack: 0.8s
  • 30% damage bonus.
  • 30% more damage taken from all sources while active
  • +50 Health on kill


Below is a table displaying the availability of the Warrior's Spirit in the Global 6v6 Whitelist.

Weapon Global 6v6 Whitelist
Warrior's Spirit
Warrior's Spirit
Allowed


Fists of Steel

The Fists of Steel gives the Heavy 40% ranged damage reduction while active, but double damage from all melee weapons. It also increases his weapon switch time to other weapons by 100%.

Weapon Damage Critical Damage Function Times Special
Fists of Steel
Fists of Steel
  • Melee: 65
  • Critical: 195
  • Minicrit: 88
  • Attack: 0.8s
  • 100% longer weapon switch
  • While active, the heavy takes 40% less damage from ranged sources, but doubled damage from all melee sources.


Below is a table displaying the availability of the Fists of Steel in the Global 6v6 Whitelist.

Weapon Global 6v6 Whitelist
Fists of Steel
Fists of Steel
Banned


Eviction Notice

While the Eviction Notice is the active weapon, the Heavy moves 15% faster, and takes 20% more damage from all damage sources. The weapon also has a 50% shorter attack interval than the Fists and gives a 3-second speed boost on hit. They deal 60% lower damage than the stock Fists.

Weapon Damage Critical Damage Function Times Special
Eviction Notice
Eviction Notice
  • Melee: 26
  • Critical: 78
  • Minicrit: 35
  • Attack: 0.4s
  • 50% faster firing speed.
  • 60% damage penalty.
  • +15% movement speed
  • 20% Damage vulnerability while active


Below is a table displaying the availability of the Eviction Notice in the Global 6v6 Whitelist.

Weapon Global 6v6 Whitelist
Eviction Notice
Eviction Notice
Allowed


Melee Weapon Usage

Heavies tend not to use their fists in combat. The G.R.U. are often used when not banned since it can increase the speed of the Heavy greatly. The K.G.B. can pair well with the Tomislav, when available, or the Shotgun. The Warrior's Spirit allows higher melee damage and can provide a health boost on kills. The Eviction Notice can quickly deal chip damage while letting the Heavy move slightly faster. The Fists of Steel can help tank damage, but make the Heavy very weak to any melee attack. The Holiday Punch is more of a gimmick weapon, as it loses the damaging power of critical hits, but gains a stunning effect through the forced taunt on critical hits or attacks from behind; enemies can still be finished off by normal punches, teammates, or other means of damage.

Heavies most often use the Fists of Steel, the Eviction Notice, or the G.R.U., when available. If these items are banned, they will most often use the Fists. The K.G.B. and Holiday Punch have situational uses, as crits or stuns can both be highly beneficial.