Difference between revisions of "April 29, 2008 Patch"

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(hatnote|This article is specific to the patch released. For information on the update, see Gold Rush Update)
m (Gold Rush brought about the addition of the Beer Stein model)
 
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{{hatnote|This article is specific to the patch released. For information on the update, see [[Gold Rush Update]].}}
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{{update info|Gold Rush Update}}
 
{{Patch layout
 
{{Patch layout
| notes =  
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| before    = {{Patch name|4|2|2008}}
[[File:Goldrush banner.png|400px|right]]
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| day        = 29
===Source Engine===
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| month      = april
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| year      = 2008
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| after      = {{Patch name|4|30|2008}}
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| source    = http://store.steampowered.com/news/1552/
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| updatelink = http://www.teamfortress.com/goldrush/
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| update    = Gold Rush Update
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| notes     = [[File:Goldrush banner.png|400px|right]]
 +
=== Source Engine ===
  
* Improved [[particle]] [[performance]] on multi-core machines
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* Improved [[Particle effects|particle]] [[performance]] on multi-core machines
 
* Added [[FOV]] slider to Options {{!}} Video {{!}} Advanced for all games (moved there from TF2’s [[multiplayer options]])
 
* Added [[FOV]] slider to Options {{!}} Video {{!}} Advanced for all games (moved there from TF2’s [[multiplayer options]])
 
* Fixed surround sound initialization problems with new speaker modes defined in Vista
 
* Fixed surround sound initialization problems with new speaker modes defined in Vista
  
===Team Fortress 2===
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=== Team Fortress 2 ===
  
 
* Added [[Goldrush]]
 
* Added [[Goldrush]]
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* Added 39 [[Medic achievements]]
 
* Added 39 [[Medic achievements]]
 
* Added unique [[Medic]] items:
 
* Added unique [[Medic]] items:
** The [[Blutsauger]], The [[Kritzkrieg]], and The [[Ubersaw]]
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** The [[Blutsauger]], The [[Kritzkrieg]], and The [[Übersaw|Ubersaw]]
 
* Added new attack animations to most melee [[weapons]]
 
* Added new attack animations to most melee [[weapons]]
 
* Added new speech for the [[Heavy]] and [[Demoman]]
 
* Added new speech for the [[Heavy]] and [[Demoman]]
 
* Added Stopwatch mode to [[Tournament mode]]
 
* Added Stopwatch mode to [[Tournament mode]]
 
** Automatically used on [[Attack/Defense]] maps
 
** Automatically used on [[Attack/Defense]] maps
* [[Teleporter]] effect no longer shows up on invisible or [[disguised]] [[Spies]]
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* [[Teleporter]] effect no longer shows up on [[Cloak|invisible]] or [[disguised]] [[Spies]]
* Spies disguised as their own team can now capture [[control points]]
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* Spies disguised as their own team can now capture [[control point (objective)|control points]]
 
* Increased force taken by [[pipebombs]] by bullets and explosions
 
* Increased force taken by [[pipebombs]] by bullets and explosions
 
* Target ID [[hud]] is now colored [[red]] or [[blue]] to match the [[spectator]] target
 
* Target ID [[hud]] is now colored [[red]] or [[blue]] to match the [[spectator]] target
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* Fixed invulnerability overlay not drawing if the invuln player was previously on [[fire]]
 
* Fixed invulnerability overlay not drawing if the invuln player was previously on [[fire]]
 
* Fixed "times used" entry in [[teleporters]] maxing out at 32
 
* Fixed "times used" entry in [[teleporters]] maxing out at 32
* Fixed rare client crash on level change during [[control point]] capturing
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* Fixed rare client crash on level change during [[control point (objective)|control point]] capturing
 
* Minor fix to stat gathering to prevent players using sv_cheats to easily garner [[achievements]]
 
* Minor fix to stat gathering to prevent players using sv_cheats to easily garner [[achievements]]
 
* For mapmakers:
 
* For mapmakers:
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** Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
 
** Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
 
** Added "SetRequiredObserverTarget" input to tf_gamerules. Force [[spectators]] to use the specified viewpoint
 
** Added "SetRequiredObserverTarget" input to tf_gamerules. Force [[spectators]] to use the specified viewpoint
* [[Granary]]
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* [[Granary (Control Point)|Granary]]
 
** Added setup time logic, and gates to the middle
 
** Added setup time logic, and gates to the middle
 
** Fixed an overlay alignment bug on one of blue's gate signs
 
** Fixed an overlay alignment bug on one of blue's gate signs
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** Fixed a clip brush exploit outside blue [[sniper]] deck
 
** Fixed a clip brush exploit outside blue [[sniper]] deck
 
** Fixed number "2" overlay on front of red base not being assigned to the brush face
 
** Fixed number "2" overlay on front of red base not being assigned to the brush face
| source = http://store.steampowered.com/news/1552/
 
| update = Gold Rush Update
 
| updatelink = http://steamgames.com/tf2/goldrush/
 
  
|before= [[April 2, 2008 Patch]]
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=== Undocumented Changes ===
|after= [[April 30, 2008 Patch]]
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* Added the model for the [[Beer Stein]]
 
}}
 
}}
  
 
{{GoldrushUpdateNav}}
 
{{GoldrushUpdateNav}}

Latest revision as of 01:37, 13 March 2020

This article is specific to the patch released. For information on the update, see Gold Rush Update.
Official update page: Gold Rush Update

Patch notes

Goldrush banner.png

Source Engine

  • Improved particle performance on multi-core machines
  • Added FOV slider to Options | Video | Advanced for all games (moved there from TF2’s multiplayer options)
  • Fixed surround sound initialization problems with new speaker modes defined in Vista

Team Fortress 2

  • Added Goldrush
  • Added Character Info and Loadout to the main menu
  • Added 39 Medic achievements
  • Added unique Medic items:
  • Added new attack animations to most melee weapons
  • Added new speech for the Heavy and Demoman
  • Added Stopwatch mode to Tournament mode
  • Teleporter effect no longer shows up on invisible or disguised Spies
  • Spies disguised as their own team can now capture control points
  • Increased force taken by pipebombs by bullets and explosions
  • Target ID hud is now colored red or blue to match the spectator target
  • Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
  • Fixed exploit where clients could start benchmark mode on servers
  • Fixed drowning exploit that allowed players to regenerate health
  • Fixed reload exploit that allowed plays to fire instantly after switching weapons
  • Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
  • Fixed invulnerability overlay not drawing if the invuln player was previously on fire
  • Fixed "times used" entry in teleporters maxing out at 32
  • Fixed rare client crash on level change during control point capturing
  • Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
  • For mapmakers:
    • Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
    • Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
    • Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
    • Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint
  • Granary
    • Added setup time logic, and gates to the middle
    • Fixed an overlay alignment bug on one of blue's gate signs
    • Minor lighting fixes in red/blue spawns
  • 2Fort
    • Added medium ammo and health to basement hallways
    • Added small ammo and health to top of spiral
    • Fixed a clip brush exploit outside blue sniper deck
    • Fixed number "2" overlay on front of red base not being assigned to the brush face

Undocumented Changes