Difference between revisions of "Team Fortress Wiki talk:Weapon Demonstration"

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({{icon item|Shovel|16px}} Shovel)
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— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:02, 24 June 2012 (PDT)
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:02, 24 June 2012 (PDT)
 
:{{c|Reserved by Pigophone}}
 
:{{c|Reserved by Pigophone}}
 +
::I've got all the clips done, except for the Lumbricus Lid shot: I can equip and record it fine, but everytime I play it back, the grenades/hat disappear - the sound and kill icon work fine, just the model is gone. Try for yourself: http://www.mediafire.com/?tqnxv1g6633ghbr (lumbricuslid.dem) [[User:Pigophone|Pigophone]] 00:37, 25 June 2012 (PDT)
  
 
=={{icon item|Disciplinary Action|16px}} [[Disciplinary Action]]==
 
=={{icon item|Disciplinary Action|16px}} [[Disciplinary Action]]==

Revision as of 07:37, 25 June 2012


Weapons that need to be done

Pictogram tick.png None at present

Need to be redone

Short Circuit Short Circuit

whats the reason to redone this? User Karmacharger Charger 2.png Karmacharger 09:16 , 21 June 2012 (PDT)

I believe that Magnum thought it should show that the SC doesn't function against flares. — Armisael (T | C) 11:40, 21 June 2012 (PDT)
I don't think that's reason enough to redo it... It's a non-stock weapon,and documenting every little odd exception would mean possibly redoing this demo whenever they add a projectile weapon — Wind 16:10, 21 June 2012 (PDT)

Scout Melee makeovers

Atomizer Atomizer

Pictogram comment.png Reserved by KarmaCharger (Former), Mr. Vinderack

http://www.youtube.com/watch?v=c_Q8fspnNA4 User Karmacharger Charger 2.png Karmacharger 11:21 , 17 june 2012 (PST)

Crowd cheer sound is cut at 0:32 >: — Wind 09:35, 17 June 2012 (PDT)
http://www.youtube.com/watch?v=qmWjregFQt0 User Karmacharger Charger 2.png Karmacharger 06:48 , 17 June 2012 (PDT)
I think this is the same video file... The sound is still cut at the same point — Wind 16:22, 17 June 2012 (PDT)
http://www.youtube.com/watch?v=mGaxtfCrXOM My bad sorry. User Karmacharger Charger 2.png Karmacharger 01:32 , 18 June 2012 (PDT)
Is good, please upload video and .dem's — Wind 18:41, 18 June 2012 (PDT)
every clips is re-recorded with srcdemo so i have these .dem as you want. http://www.youtube.com/watch?v=5_5BikRkfTE User Karmacharger Charger 2.png Karmacharger 05:11 , 17 June 2012 (PDT)
Is good~ By the way, you can still use Fraps to make videos, as long as you have .dem files with the video. And if you didn't record the .dem files because you didn't see the clause I added on the project page, then it's okay, just don't forget to record the .dem files next time. You don't need to re-record everything just for these files >: (but I still appreciate it if you do) — Wind 05:04, 19 June 2012 (PDT)
http://www.mediafire.com/?z2amxdcglmj00e2 .dem files is uploaded. User Karmacharger Charger 2.png Karmacharger 09:24 , 19 June 2012 (PDT
Thanks~ — Wind 17:47, 19 June 2012 (PDT)
I don't even know if this is the correct way to reply (I apologize if not), but what about the slower speed of the Atomizer? In the old video, it was demonstrated, but in this it is missing. In no way am I insulting the creator, but I have a clip of this myself (I actually did the entire weapon demonstration, but Karma beat me to uploading it by like an hour). Mr. Vinderack 21:20, 19 June 2012 (PDT)
It's demonstrated inconsistently. The current Atomizer demo doesn't show it, but weapons like Scottish Resistance do. Not sure if it's worth showing, but in any case I just realized that this demonstration is up for redo as well since it doesn't show that the damage penalty doesn't apply against building like the current demonstration does — Wind 21:55, 19 June 2012 (PDT)
Oh, great, I forgot to mention I also recorded that. So, can I reserve this weapon demonstration? Or is it up for anyone to do? I have the entire thing finished, I just didn't upload it because I saw it was too late, so I would greatly appreciate if I could reserve this demonstration. Lastly, it is also fine if we can combine clips or something similar, but I also have a full weapon demonstration that meets the criteria. Mr. Vinderack 22:18, 19 June 2012 (PDT)
Just post it~ Yes it is fine if you combine clips — Wind 05:33, 20 June 2012 (PDT)
Here it is: http://www.youtube.com/watch?v=NUY0zD-6xY4 Mr. Vinderack 11:09, 20 June 2012 (PDT)
Is definitely not bad for a first video, but not perfect~
  • Frame rate looks stutter-y, pretty sure this isn't constant 30fps
  • Backpack slot tooltip is transluscent (happens when you change the game resolution after launching it)
  • Clips are separate; that means you have to start in a reasonably fresh setting (no blood splattered everywhere, no weapons/corpses lying around, etc) in all clips (This includes the first clip)
  • Taunt should be demonstrated at the end of the first clip, not at the end
  • Jump comparison would benefit from a better trajectory (see the other Atomizer videos above). The perceived advantage from jumping a little farther on to ground is not the same as the one to be able to jump from way-high-up to way-high-up (if that made sense)
  • The Dispenser damager thing is meant to show that the damage reduction of the Atomizer doesn't apply to hitting buildings. If you swing both bats at their maximum speeds (which are different), then the viewer cannot easily see that the damage reduction doesn't apply. If you swing both bats at the same speed, then the buildings are destroyed at the same time, which means that you dealt the same amount of damage to both
  • What is the clip at 1:14 for, as opposed to the one that follows?
  • 1:45 clip uses split-screen HUD for a full-screen video

That should be it :3 — Wind 17:13, 20 June 2012 (PDT)

Okay, I'll get that done. However, I was wondering: The translucent thing for the tooltip, well... By default, my computer is 1680 x 1050, but it can handle 1920 x 1080. For some reason, though, I can't change the resolution via launch properties, and when I change the resolution in-game, either what shows up in the video happens, or the bottom of the tooltip goes offscreen, making the item set information not visible. Do you have any suggestions? I was pretty stumped as to what to do. Mr. Vinderack 18:20, 20 June 2012 (PDT)
"my computer is 1680 x 1050, but it can handle 1920 x 1080": Then your monitor's native resolution is 1920 x 1080, so you should just have your desktop run at that resolution, and then the game should launch with that resolution as well — Wind 20:05, 20 June 2012 (PDT)
Okay, will do. I'll have the demonstration done soon. Mr. Vinderack 20:20, 20 June 2012 (PDT)
Done! http://www.youtube.com/watch?v=IWjPmWyg_Vc I put a lot of effort into this (I also used Source Recorder opposed to Fraps, so it should be at 30-33 fps), so I really hope it satisfies! Mr. Vinderack 10:08, 22 June 2012 (PDT)
Is better, is better. But...
  • The backpack view was recorded with Fraps I assume, which causes the color balance to be really off between that part of the video and the rest of it. Stare at the scout in the backpack view for a while, then skip ahead and look at the red color of the Soldier's uniform and you will see what I mean; it is sort of jarring once you notice it. However, in your video's case I can't really tell if it's Fraps being too contrasty or the game not being enough. I think it's a bit of both. In Fraps, make sure you enable lossless RGB capture. In your video editor's encoding settings, make sure your color profile doesn't clamp the color (it's quite common for it to happen when you export for formats like "DVD movie" or h264-encoded videos in general).
  • I very rarely say this; in fact, I say too often the opposite, but... this is sort of too slow. The backpack view is kind of long, the pauses between hitting the players, etc. This isn't a terrible thing, and since most videos err on the fast side it's a refreshing change to see a slow-paced video; but this one is still too slow-paced. Remember that this goes on YouTube in the end, where attention span is what you can guess it is. Watch some published demonstrations to get an idea of how fast it should be. If in doubt, slower is better, but not too slow.
  • Similarly, fades are a bit slow; half a second of fade is usually enough.
  • Custom crosshair/custom crosshair color? Make sure you use the default cursor (which should change according to the weapon you're holding), and the default color.
  • Shaky camera work during the taunt. Pick a camera angle early on in the taunt and stick to it. It is easier to watch, easier to understand, and the lesser screen video movement means better quality and less video artifacts.
  • The jump clip starts too late, in the middle of the jump. Each clip needs intro and outro time, and this one is lacking intro time.
  • Dispenser destruction clip still doesn't have exactly the same rhythm. If you have difficulty hitting at the same rhythm, have a song playing in the background and whack at the same rhythm, or you could enable the wait command and make an alias to do the whacking for you.
  • If you're going to use Source Recorder, may I do some shameless self-advertisement and advise you to use SrcDemo2 to be more gentle on your hard drive and yet record at framerates in the hundreds? However, if you've never used it before, I suggest not using it until you have a final set of .dem's ready and approved for publishing, then take the time to figure out how to use it and render a higher-quality video.

Thanks for the effort and keep it up :3 The first video is always the hardest, so good luck~ — Wind 19:35, 22 June 2012 (PDT)

Thanks for all your patience, and sorry I have not been doing too well. I really am trying hard though. On a side note, I use Sony Vegas to edit these videos, but it doesn't accept a lot of codecs, including the H.264 .mp4s produced by Source Recorder when using h264. Since SrcDemo2 saves frames as .pngs, what do I use to combine them? VirtualDub? And also, what is it recommended I save the finished product as? Vegas is somewhat limited with that... Mr. Vinderack 20:37, 22 June 2012 (PDT)
What I do is keep everything uncompressed, until the final encode - Export the frames as png, encode uncompressed with virtualdub, edit with Vegas or other programs, export from that program again uncompressed, then encode with x264vfw as per the official recommendations using virtualdub. Tedious, but it produces a good result. Pigophone 20:50, 22 June 2012 (PDT)
There you have it; if you use Source Recorder's h264 codec, it does that color clamping that kills the quality. I suggest you use x264vfw as recommended on the weapon demonstration project page. It appears as a codec in Vegas's codec list. Vegas can also be used to turn series of PNGs into a video, just import the first PNG and check the checkbox at the bottom that says that this PNG is part of a sequence. Pigophone also makes a good point: always keep your work lossless until the final rendered file that you will upload. h264 is lossy (besides the unofficial and seldom-used lossless variant), so if you render that with Source Recorder and then import that into Vegas and render again, you've lost quality. To do lossless renders in Source Recoder, either use TGA's (which is Source Recorder's default format, and also what SrcDemo2 expects) or the vfw ("avi") mode and selecting a lossless codec from the list. — Wind 22:15, 22 June 2012 (PDT)

Boston Basher Boston Basher

Pictogram comment.png Reserved by KarmaCharger

http://www.youtube.com/watch?v=_GN_1bPr4c8 User Karmacharger Charger 2.png Karmacharger 11:23 , 17 june 2012 (PST)

Show the Bleeding kill icon. Double jump the first time with the bat, and swing appropriately, for a better comparison. User:Darkid/Sig 09:27, 17 June 2012 (PDT)
A few things~
  • Short frame freeze between 0:00 ~ 0:01
  • Does not demonstrate death by bleeding like the current demo does (it's hard to see it but it does show a bleeding death on the Medic). In this case it should be done on the Soldier if possible, otherwise add another bot
  • Unless this changed, you can jump a lot higher than that if you time the jump properly (hit yourself at the same time as you jump)

Wind 09:35, 17 June 2012 (PDT)

http://www.youtube.com/watch?v=2DA4Ip8QOqA User Karmacharger Charger 2.png Karmacharger 11:47 , 18 June 2012 (PDT)
Is good, please upload video and .dem's — Wind 18:32, 18 June 2012 (PDT)
same re-recorded. before this i don't have the .dem because i used fraps to do all of that. so now i have these .dem http://www.youtube.com/watch?v=sGZCcQ_XCnQ User Karmacharger Charger 2.png Karmacharger 06:43 , 19 June 2012 (PDT)
Is good, please upload~ — Wind 05:04, 19 June 2012 (PDT)
http://www.mediafire.com/?tlbxlubw01b1pej User Karmacharger Charger 2.png Karmacharger 09:30 , 19 june 2012 (PST)
Thanks too~ — Wind 17:47, 19 June 2012 (PDT)

Candy Cane Candy Cane

Pictogram comment.png Reserved by KarmaCharger

http://www.youtube.com/watch?v=vQK-hJJD7mg User Karmacharger Charger 2.png Karmacharger 04:11 , 17 june 2012 (PST)
Where's the crit demonstration? That was the point of redoing these. Pigophone 01:59, 17 June 2012 (PDT)
I think you need 1 more bot to show the crit animation (Becuase soldier and medic were used to show Candy Cane mechanic) User Hinaomi Hinaomi-sig.png Hinaomi 02:20, 17 June 2012 (PDT)
http://www.youtube.com/watch?v=me1I8IKwGYQ User Karmacharger Charger 2.png Karmacharger 11:25 , 17 june 2012 (PST)
Please demonstrate the crit on the Medic (use the Sniper for the Pistol shots). That's all~ — Wind 09:35, 17 June 2012 (PDT)
http://www.youtube.com/watch?v=48bzcXiu8tk User Karmacharger Charger 2.png Karmacharger 11:49 , 18 June 2012 (PDT)
Is good too, please upload video and .dem's — Wind 18:32, 18 June 2012 (PDT)
http://www.mediafire.com/?8ijq1zoc1gc2ggl uploaded .dem too. User Karmacharger Charger 2.png Karmacharger 09:45 , 98 June 2012 (PDT)
Thanks #3 — Wind 17:47, 19 June 2012 (PDT)

Fan O'War Fan O'War

Pictogram comment.png Reserved by Armisael

http://youtu.be/_NhN91ZnkmsArmisael (T | C) 06:22, 17 June 2012 (PDT)
Is good. Please upload~ — Wind 09:35, 17 June 2012 (PDT)

Holy Mackerel Holy Mackerel

Pictogram comment.png Reserved by KarmaCharger

http://www.youtube.com/watch?v=GSIQjbn47cE User Karmacharger Charger 2.png Karmacharger 04:00 , 17 june 2012 (PST)
Again, no crit Pigophone 02:03, 17 June 2012 (PDT)
http://www.youtube.com/watch?v=D_1zwe2pyOQ User Karmacharger Charger 2.png Karmacharger 11:24 , 17 june 2012 (PST)
Is good, please upload~ — Wind 09:35, 17 June 2012 (PDT)
http://www.mediafire.com/?3pp0boyb952y1oe Karmacharger 06:15 , 18 june 2012 (PST)
Please upload your .dem's first~ You'll need to email me to get your upload password — Wind 16:22, 17 June 2012 (PDT)
dem file? i was using fraps to record everythings. User Karmacharger Charger 2.png Karmacharger 11:25 , 18 june 2012 (PST)
http://www.mediafire.com/?os9it2aa2i63s96 User Karmacharger Charger 2.png Karmacharger 10:05 , 19 june 2012 (PST)
Thanks again~ — Wind 17:47, 19 June 2012 (PDT)

Three-Rune Blade Three-Rune Blade

Pictogram comment.png Reserved by Akuago220

Well, here's my retake. Download it here. --Akuago220, The Jungle Expeditioner 15:55, 18 June 2012 (PDT)
I'd suggest mimicking the Boston Basher video. It seems to be pretty good. User:Darkid/Sig 17:22, 18 June 2012 (PDT)
Indeed, would be nice to show a bleed death~ Also, I think the health pack at 0:44 is unecessary — Wind 18:32, 18 June 2012 (PDT)
Hopefully this will be more suitable. Download here. --Akuago220, The Jungle Expeditioner 11:40, 19 June 2012 (PDT)
Again, what was wrong with the format the Boston Basher one did? Bleed out the soldier, kill the pyro by default. User:Darkid/Sig 12:05, 19 June 2012 (PDT)
It still doesn't show a bleeding death >: — Wind 17:47, 19 June 2012 (PDT)
Hopefully this should suit everyone's needs this time. Though if I may suggest one piece of advice. For future melee weapon groups for this makeover, list out what you want differently for the demonstration (aside from the obvious). Keep in mind some of these demonstrations are months to nearly a year old and if nothing is said, the original creator or the replacement will possibly use the older format. /proposal Download it here. --Akuago220, The Jungle Expeditioner 11:21, 20 June 2012 (PDT)
Bleed kills have always been part of this demo. — Armisael (T | C) 15:05, 20 June 2012 (PDT)
Well I did ask for a bleeding death after the first revision...
Showing bleeding deaths was also part of the currently public demonstration, although it is very hard to see (which would be another reason to update that demo)
It is true that a lot of these were made a long time ago with different standards, especially melee weapons because they tend to be easy so they were generally done early. So yes, I will try to watch out for such things before publishing the weapon list of each class. Anyway, this demonstration is all good, please upload~ — Wind 17:13, 20 June 2012 (PDT)

Sandman Sandman

Pictogram comment.png Reserved by Armisael

http://youtu.be/E2ilri5D8NEArmisael (T | C) 13:41, 17 June 2012 (PDT)
Spy visible at 0:26 (yes, yes), and you twitched a little bit at 0:29 (crit glow blinking). Also, make sure to turn off the crit glow before you turn to the Spy. Is all~ — Wind 14:51, 17 June 2012 (PDT)
http://youtu.be/Iacw8DnASmwArmisael (T | C) 18:37, 17 June 2012 (PDT)
Is good, please upload~ — Wind 18:45, 17 June 2012 (PDT)

Sun-on-a-Stick Sun-on-a-Stick

Pictogram comment.png Reserved by Armisael

http://youtu.be/bYLg43MVm-wArmisael (T | C) 15:52, 16 June 2012 (PDT)
The weapon can crit, so you should show this on the Medic. Put the BLU Pyro by the Soldier to show the 100%-crit-on-hitting-burned-player thing. Also y so slow while hitting the Pyro, go faster after a few hits — Wind 16:51, 16 June 2012 (PDT)
http://youtu.be/utiQ9gWw1N0Armisael (T | C) 18:03, 16 June 2012 (PDT)
Is good but the end is a little awkward (no voice line, I know this happens in-game normally but was never sure if that's intended behavior or not) and cuts a bit too soon — Wind 18:23, 16 June 2012 (PDT)
http://youtu.be/XuyIeKWJIYIArmisael (T | C) 19:17, 16 June 2012 (PDT)
"This video is a duplicate of a previously uploaded video. Sorry about that." >: — Wind 19:19, 16 June 2012 (PDT)
http://youtu.be/UbzwY4HhnmQArmisael (T | C) 19:25, 16 June 2012 (PDT)
Is good, please upload~ — Wind 19:27, 16 June 2012 (PDT)

Unarmed Combat Unarmed Combat

Ballad just got an email from Jeep confirming that a fix for the teamcolors on this will be coming in in the next or next next update, so it may be wise to skip this one until then. — Armisael (T | C) 07:05, 19 June 2012 (PDT)

agree , it's should have a taunt i wish they could add a taunt for it. User Karmacharger Charger 2.png Karmacharger 10:10 , 19 June 2012 (PDT)
I can give you the fix they're going to use if you want to get a head start. Balladofwindfishes 07:13, 19 June 2012 (PDT)
Jeep sent me another reply saying they're also switching the team colors, so RED will use BLU and BLU will use RED. Balladofwindfishes 08:36, 19 June 2012 (PDT)
In that case we can record as is, because it'll be a blu player holding a red arm. Carry on. — Armisael (T | C) 09:32, 19 June 2012 (PDT)
Unless they add a taunt — Wind 17:47, 19 June 2012 (PDT)
Is this being officially being skipped until the patch hits? — Armisael (T | C) 17:40, 22 June 2012 (PDT)
OK. — Wind 19:35, 22 June 2012 (PDT)

http://www.youtube.com/watch?v=CcluFY3ySTY it's my first time for the srcdemo2 fps 30 , motion blur 20. is anyone can tell me which is the best setting? User Karmacharger Charger 2.png Karmacharger 07:12 , 24 June 2012 (PDT)

Personally I blend at 30 frames/frame, but your settings look fine. The only problem is that you've chosen to start on one of the few weapons that can't be filmed with srcdemo2. The unarmed combat has jigglebones, and recording with srcdemo2 inevitably trips cl_jiggle_bone_framerate_cutoff, deactivating the jigglebones. Note that in your video the weapon doesn't twitch at all. As far as I'm aware, the only solution is to use fraps or source recorded (with no frame blending). — Armisael (T | C) 05:08, 24 June 2012 (PDT)
true , jigglebones always lags if i use fraps or other recorder , that's no way i can get it perfect. User Karmacharger Charger 2.png Karmacharger 09:47 , 24 June 2012 (PDT)
Indeed, this weapon is one of the only weapons that you cannot record with a high framerate because of the jigglebones. The reason why Fraps is still allowed is because some things cannot be done easily using Source Recorder. So I suggest you use Fraps for this. Sorry :3 But at least it means that now you know how to use it, so it's good for training. And your settings for blurring look fine. Also I'd still wait after Monday before doing this weapon demonstration if I were you~ — Wind 09:47, 24 June 2012 (PDT)

Wrap Assassin Wrap Assassin

Pictogram comment.png Reserved by Armisael

http://youtu.be/-opzg8EnE40Armisael (T | C) 17:34, 16 June 2012 (PDT)
Is good, please upload~ — Wind 18:23, 16 June 2012 (PDT)

Soldier Melee makeovers

Shovel Shovel

Pictogram comment.png No special changesWind 10:02, 24 June 2012 (PDT)

Pictogram comment.png Reserved by KarmaCharger
http://www.youtube.com/watch?v=pD-96dxt8yQ User Karmacharger Charger 2.png Karmacharger 02:57 , 25 June 2012 (PDT)

Equalizer Equalizer

Pictogram comment.png Extensive changes:

  • First clip should be regular format (no self-damage-taking (unlike the current demonstration), no looking at the Spy until the end (unlike the current demonstration), tauntkill the Spy at the end (unlike the current demonstration))
  • Extra clip for multi-tauntkill to show splash damage
  • Clip for the Lumbricus Lid stays; that sound effect has been made exclusively for the Equalizer taunt, so it deserves demonstration. May want to reuse the same setting (same position, same enemies) as the multi-tauntkill clip
  • Speed comparison clip could also include damage comparison: Add an enemy at the far end of the track, and in all clips, kill it at the same time (which is kinda hard to do). Alternatively, do another split-screen clip for damage comparison.
  • Don't forget to reload, unlike the current demonstration

Wind 10:02, 24 June 2012 (PDT)

Pictogram comment.png Reserved by Pigophone
I've got all the clips done, except for the Lumbricus Lid shot: I can equip and record it fine, but everytime I play it back, the grenades/hat disappear - the sound and kill icon work fine, just the model is gone. Try for yourself: http://www.mediafire.com/?tqnxv1g6633ghbr (lumbricuslid.dem) Pigophone 00:37, 25 June 2012 (PDT)

Disciplinary Action Disciplinary Action

Pictogram comment.png No special changesWind 10:02, 24 June 2012 (PDT)

Pictogram comment.png Reserved by Armisael

http://youtu.be/NU8SqlPAlJ8Armisael (T | C) 10:48, 24 June 2012 (PDT)

At 0:33, it is not very clear what you are doing or that you are hitting anything, because the engineer is half cut. Have the engineer straight in front of you (and optionally step aside after being hit). Also, lack of HUD elements in that clip, and same for all the clips after that (the last one being important because it makes the kill notice show up at the wrong place on the screen) — Wind 13:05, 24 June 2012 (PDT)
I haven't shown HUD elements in previous splitscreens when that information wasn't relevant. Has that policy changed? — Armisael (T | C) 14:57, 24 June 2012 (PDT)
http://youtu.be/4vVrSWkzqAAArmisael (T | C) 19:20, 24 June 2012 (PDT)

Questions and Proposals

Demonstration Music 10 minutes version

http://www.youtube.com/watch?v=XpWDUHdm13s for these people who neeeded this. User Karmacharger Charger 2.png Karmacharger 04:26 , 16 june 2012 (PST)

I think an uploaded, lossless version would be nice to have for the project page, for each of the songs — Wind 10:24, 16 June 2012 (PDT)

Crits Boosted Glow

I worried about it but I need to ask for sure. If weapon that doesn't glow when crits was fixed, it's worth to redo or not? User Hinaomi Hinaomi-sig.png Hinaomi 07:47, 17 June 2012 (PDT)
Glow/no-glow doesn't matter, what matters is that it crits or not — Wind 09:35, 17 June 2012 (PDT)

Are there any other video recorders besides Wegame or Fraps?

Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --Enthers. (I find this work intriguing. How about yourself, sir?) 21:33, 17 June 2012 (PDT)

dxtory maybe, but it's not free and haven't tried it. I used to use Taksi years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — Wind 22:09, 17 June 2012 (PDT)
But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --Enthers. (I find this work intriguing. How about yourself, sir?) 22:35, 17 June 2012 (PDT)
you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. User Karmacharger Charger 2.png Karmacharger 06:48 , 17 June 2012 (PDT)
The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. The preceding unsigned comment was added by Pigophone (talk) • (contribs) 07:23, 18 June 2012

How to give yourself an item?

I heard that giving yourself an item doesn't work anymore even if you check "read only" in your game files. Is there a way to actually give yourself an item (without using the "itemtest" menu or map)? Xeoxer 09:54, 20 June 2012 (PDT)

Team_Fortress_Wiki:Weapon_Demonstration#Making_items_game.txt_actually_workArmisael (T | C) 10:04, 20 June 2012 (PDT)