Difference between revisions of "Team Fortress 2 Beta"

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{{See also|Team Fortress 2 Closed Beta}}
+
{{See also|Mann Co. Beta Maps}}
 
[[File:TF2 Beta logo.png|350px|right]]
 
[[File:TF2 Beta logo.png|350px|right]]
The '''''Team Fortress 2'' Beta''' is a {{w|Software_release_life_cycle#Beta|beta}} version of the game that is separate from ''Team Fortress 2'' itself and is open to all owners of it. Released on December 2, 2010, this is the second period of public beta testing, the first one occurring before official release of the game. The current beta is used for purposes including, but not limited to:
+
{{Quotation|'''Team Fortress 2 Beta''' publicity blurb|As you've probably seen by now, we like to change things in Team Fortress 2. A lot. And while we're perfect most of the time, we occasionally get something wrong. One reason for this is we just don't get enough data from internal play testing,{{sic}} and another is that we spend too much time watching Tom Bui serenades on Youtube (Hint: Search for "Tom Bui" on Youtube) (Another Hint: Click Here).<ref>[https://www.youtube.com/watch?v=LmWv6gyRjCs Video of "Tom Bui serenade"] (external reference for technical reasons).</ref> So to help us change TF2 even more frequently, we're pleased to announce the Team Fortress 2 (public) Beta.}}
* testing and tuning various class, item, and weapon changes
+
The '''''Team Fortress 2 Beta''''' was a separate [[w:Software release life cycle#Beta|beta]] branch of the game that was previously available to all [[Premium]] players. Released on 2 December 2010 and discontinued on 7 June 2013, it was the second period of public beta testing the first of which was distributed to players who pre-ordered the game prior to 10 October 2007. It differed from the initial public testing phase and was more similar to the [[Team Fortress 2 Closed Beta|Closed Beta]] from 2009.
* testing map changes and variants
 
* running higher level, game-wide experiments (like doubling player health)
 
* testing new technologies without the risk of breaking the game
 
  
Players receive all achievement-related items, all [[promotional items]] their Steam account is entitled to, the complete [[Item sets#Spy|Saharan Spy]] pack, the [[Gloves of Running Urgently]], and any weapons that are currently under testing. [[Item drop system|Random drops]] and [[Trading]] are currently enabled. The [[Mann Co. Store]] and [[Crafting]], however, are not available. The current ''Team Fortress 2'' Beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the [[Beta items|closed beta]] from 2009.
+
The Beta was utilized for purposes including, but not limited to:
== Changes currently under test ==
 
  
=== New weapons ===
+
* Testing and tuning various [[class]], [[item]], and [[weapon]] changes.
{| class="wikitable grid" width="100%"
+
* Playtests for upcoming [[map]] changes and variants.
! class="header" width="7%" style="text-align: center;" | Class
+
* Running higher-level, game-wide experiments (such as increasing player [[Health]]).
! class="header" width="15%" |
+
* Implementing and testing new functionality without risking anything breaking in the main version of the game.
! class="header" width="10%"  | Ammo<br />Loaded
 
! class="header" width="5%"  | Ammo<br />Carried
 
! class="header" width="15%"  | Damage Range
 
! class="header" width="35%" | Notes / Special Abilities
 
|-
 
! rowspan="3"|{{Class link|Medic}}
 
! {{item icon|Medi Gun|100px}}<br />[[Quick-Fix]]
 
| N/A
 
| N/A
 
| N/A
 
| {{note|Über effect: Megaheal}}
 
:Heal rate increased 3x on heal target and medic
 
:Heal target and medic immune to stun and damage forces
 
{{buff|Heal rate increased 40%}}
 
{{buff|ÜberCharge rate increased 40%}}
 
{{buff|Match the speed of any faster heal target}}
 
{{nerf|Not able to overheal (attempting to overheal will still build Übercharge)}}
 
|-
 
! {{item icon|Syringe Gun|100px}}<br />[[Beta Syringe Gun]]
 
| 40
 
| 150
 
|  '''Base''': 5<br/>'''[[Crit]]''': 15<br/><small>[5 syringes / sec.]</small>
 
| {{note|On hit: Applies [[Mad Milk]] for 2 seconds.}}
 
{{nerf|-50% damage done.}}
 
{{nerf|50% slower firing speed.}}
 
|-
 
! {{item icon|Bonesaw|100px}}<br />[[Beta Bonesaw]]
 
| N/A
 
| N/A
 
|  '''Base''': 65<br/>'''[[Crit]]''': 195
 
| {{buff|On hit: 25% ÜberCharge added.}}
 
{{nerf|20% slower firing speed.}}
 
{{note|Allows you to see an enemy's health.}}
 
|-
 
! rowspan="1" |{{Class link|Pyro}}
 
! {{item icon|Flare Gun|100px}}<br />[[Detonator]]
 
| 1
 
| 16
 
| '''Base''': 30
 
'''[[Crit]]''': 90
 
  
'''Afterburn''':
+
New players received any weapons that were currently undergoing testing, certain [[promotional items]] that their Steam account was entitled to, and occasionally other items that may have been given out for testing. [[Random drops]] and [[crafting]] were available to players, although [[item trading]] and the [[Mann Co. Store]] were disabled. The Beta utilized the same drop rate and capacity as the normal version of ''Team Fortress 2''.
:6 <small>/ sec. &times; 10 secs.</small>
 
|
 
{{note|On hit, [[Fire|ignites]] enemy.}}
 
{{note|Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to [[Jumping#Flare jump|flare jump]].}}
 
{{note|Flares detonate on impact, with a greatly reduced explosion radius.}}
 
{{buff|Guarantees [[Critical]] damage on burning targets, regardless of distance (only when flare is not detonated).}}
 
{{nerf|20% explosion self-damage vulnerability on wearer.}}
 
|-
 
! rowspan="6" |{{Class link|Soldier}}
 
! {{item icon|Direct Hit|100px}}<br />[[Beta Pocket Rocket Launcher]]
 
| 4
 
| 20
 
| '''Base''': 90
 
'''[[Crit]]''': 270
 
|
 
{{buff|When the [[Medic]] healing you is killed, gain [[Critical_hits#Mini-Crit_boost|Mini-Crit Boost]] for 6 seconds.}}
 
{{nerf|On hit: -10 health.}}
 
|-
 
! {{item icon|Direct Hit|100px}}<br />[[Beta Pocket Rocket Launcher 2]]
 
| 4
 
| 20
 
| '''Base''': 90
 
'''[[Crit]]''': 270
 
|
 
{{buff|+15% [[Übercharge]] rate for the [[Medic]] healing you (not in spawn room)}}
 
{{nerf|On hit: -10 health.}}
 
|-
 
! {{item icon|Direct Hit|100px}}<br />[[Beta Pocket Rocket Launcher 3]]
 
| 4
 
| 20
 
| '''Base''': 90
 
'''[[Crit]]''': 270
 
|
 
{{buff|50% faster reload time while being healed by a [[Medic]]}}
 
{{nerf|On hit: -10 health.}}
 
|-
 
! {{item icon|Shotgun|100px}}<br />[[Beta Pocket Shotgun]]
 
| 6
 
| 32
 
| '''Base''': 60
 
'''[[Crit]]''': 180<br/><small>[6 dmg. &times; 10 pellets]</small>
 
|
 
{{buff|While a [[Medic]] is healing you, this weapon's damage is increased by 20%.}}
 
{{nerf|While not being healed by a Medic, your weapon switch time is 30% longer.}}
 
|-
 
! {{item icon|Equalizer|100px}}<br />[[Beta Split Equalizer 1]]
 
| N/A
 
| N/A
 
| '''Base''': 65
 
  
'''[[Crit]]''': 195
+
==Previous changes==<!--Note: these status based on Old status compare with New one. Do not change to match in-game status.-->
|{{Info}}When weapon is active:
+
{| class="wikitable grid collapsible collapsed" width="100%"
{{buff|Move speed increases as the user becomes injured.}}
+
! class="header" style="text-align: center;" width="8%" | Class
{{nerf|Blocks healing while in use.}}
+
! class="header" style="text-align: center;" width="12%" | Item
|-
+
! class="header" style="text-align: center;" width="35%" | Old
! {{item icon|Equalizer|100px}}<br />[[Beta Split Equalizer 2]]
+
! class="header" style="text-align: center;" width="35%" | New
| N/A
+
! class="header" style="text-align: center;" width="10%" | Status
| N/A
 
| '''Base''': {{tooltip|33&ndash;107|Damage increases as the health decreases.}}
 
 
 
'''[[Crit]]''': 3&times; <small>base damage</small>.
 
|{{Info}}When weapon is active:
 
{{buff|Damage increases as the user becomes injured.}}
 
{{nerf|Blocks healing while in use.}}
 
 
|-
 
|-
! rowspan="2" |{{Class link|Sniper}}
+
! rowspan=7 | {{Class link|Scout}}
! {{item icon|Sniper Rifle|100px}}<br />[[Beta Sniper Rifle 1]]
+
! rowspan=2 | {{table icon|Shortstop}}
| 25
+
| {{grey|Normal reload speed}}
| N/A
+
| {{nerf|20% slower reload speed}}
| '''Base''':
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(9/23/2011)</small>
:50 <small>(0% charge)</small>
 
:150 <small>(100% charge)</small>
 
'''[[Headshot]]''':
 
:150 <small>(0% charge)</small>
 
:450 <small>(100% charge)</small>
 
|
 
{{buff|On bodyshot: Rifle charge rate increased by 25%.}}
 
{{buff|On headshot: Rifle charge rate increased by 45%.}}
 
{{nerf|On miss: Rifle charge rate decreased by 65%.}}
 
 
|-
 
|-
! {{item icon|Kukri|100px}}<br />[[Beta Sniper Club 1]]
+
| {{grey|20% slower reload speed}}
| N/A
+
| {{nerf|50% slower reload speed}}
| N/A
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[October 13, 2011 Patch|(10/13/2011)]]</small>
| '''Base''': 65
 
'''[[Crit]]''': 195
 
|
 
{{buff|25% increase in damage when health <50% of max.}}
 
{{nerf|25% decrease in damage when health >50% of max.}}
 
|}
 
 
 
=== Changed weapons ===
 
{| class="wikitable grid" width="100%"
 
! class="header" style="text-align: center;" | Class
 
! class="header" style="text-align: center;" | Item
 
! class="header" style="text-align: center;" | Old
 
! class="header" style="text-align: center;" | New
 
 
|-
 
|-
! {{Class link|Scout}}
+
! {{table icon|Mad Milk}}
! {{Table icon|Shortstop}}  
+
| {{grey|Players heal 75% of the damage done to an enemy covered with milk}}
| ~
+
|{{nerf|Players heal 60% of the damage done to an enemy covered with milk}}
| {{nerf|20% slower reload speed.}}
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
|-
 
! {{Class link|Soldier}}
 
! {{Table icon|Equalizer}}
 
| {{grey|Blocks healing while in use.}}
 
{{grey|Move speed increases as the user becomes injured.}}
 
{{grey|No damage penalty}}
 
:{{grey|Base damage: 33-113}}
 
| {{buff|No longer blocks healing.}}
 
{{nerf|Move speed no longer increases as the user becomes injured.}}
 
{{nerf|Slight high-end damage penalty}}
 
:'''Base damage''': {{tooltip|33&ndash;107|Damage increases as the health decreases.}}
 
 
|-
 
|-
|}
+
! {{table icon|Boston Basher}}
 
+
| rowspan=2 |{{grey|On Miss: Hit yourself, causing self damage and [[bleeding]] for 5 seconds}}
=== Other changes ===
+
| rowspan=2 | {{buff|On Miss: Hit yourself, causing self damage}}
[[File:TF2 Beta Menu June 2011.png|thumb|250px|An example of the changed menu in the Beta.]]
+
| rowspan=2 align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(9/23/2011)</small>
* Virtually all unused [[Responses]] have been implemented in to the game; with changes to existing responses and voice commands added.
 
 
 
* Several UI changes were tested in the Beta before being shipped to the main game.
 
 
 
==Previous changes==
 
{| class="wikitable grid collapsible collapsed" width="100%"
 
! class="header" style="text-align: center;" | Class
 
! class="header" style="text-align: center;" | Item
 
! class="header" style="text-align: center;" | Old
 
! class="header" style="text-align: center;" | New
 
! class="header" style="text-align: center;" | Status
 
 
|-
 
|-
! rowspan=3 | {{Class link|Scout}}
+
! {{table icon|Three-Rune Blade}}
! {{table icon|Mad Milk}}
 
| {{grey|Players heal 75% of the damage done to an enemy covered with milk.}}
 
|{{nerf|Players heal 60% of the damage done to an enemy covered with milk.}}
 
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
 
|-
 
|-
 
! {{table icon|Sun-on-a-Stick}}
 
! {{table icon|Sun-on-a-Stick}}
Line 200: Line 52:
 
::Base damage: 26
 
::Base damage: 26
 
::Crit: 79
 
::Crit: 79
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
|-
 
|-
 
! {{table icon|Fan O'War}}
 
! {{table icon|Fan O'War}}
 
| {{grey|Marked for death status lasts 10 seconds}}
 
| {{grey|Marked for death status lasts 10 seconds}}
 
| {{buff|Marked for death status lasts 15 seconds}}
 
| {{buff|Marked for death status lasts 15 seconds}}
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
! rowspan=12 | {{Class link|Soldier}}
 +
! rowspan=2 | {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> '''[[Beta Pocket Rocket Launcher]]'''
 +
| {{info|New weapon}}
 +
| {{buff|When the medic healing you is killed you gain crit boost for 8 seconds}}
 +
{{nerf|On Hit: -10 health}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small>
 +
|-
 +
| {{grey|When the medic healing you is killed you gain crit boost for 8 seconds}}
 +
| {{nerf|When the medic healing you is killed you gain mini-crit boost for 6 seconds}}
 +
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small>
 +
|-
 +
! {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> '''[[Beta Pocket Rocket Launcher 2]]'''
 +
| {{grey|When the medic healing you is killed you gain crit boost for 8 seconds}}
 +
| {{note|+15% ÜberCharge rate for the medic healing you.}}
 +
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small>
 +
|-
 +
! {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> '''[[Beta Pocket Rocket Launcher 3]]'''
 +
| {{grey|When the medic healing you is killed you gain crit boost for 8 seconds}}
 +
| {{note|50% faster reload time while being healed}}
 +
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small>
 
|-
 
|-
! rowspan=3 | {{Class link|Soldier}}
 
 
! {{table icon|Battalion's Backup}}
 
! {{table icon|Battalion's Backup}}
 
| {{grey|Takes 175 damage to fully charge}}
 
| {{grey|Takes 175 damage to fully charge}}
 
| {{nerf|Takes 350 damage to fully charge}}
 
| {{nerf|Takes 350 damage to fully charge}}
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
|-
 
|-
 
! {{table icon|Concheror}}
 
! {{table icon|Concheror}}
 
| {{grey|20% of damage done by teammates is returned as health during buff}}
 
| {{grey|20% of damage done by teammates is returned as health during buff}}
 
| {{buff|35% of damage done by teammates is returned as health during buff}}
 
| {{buff|35% of damage done by teammates is returned as health during buff}}
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
! rowspan=2 | {{item icon|Shotgun|link=Beta Pocket Shotgun|100px}} <br /> '''[[Beta Pocket Shotgun]]'''
 +
| {{info|New weapon}}
 +
| {{buff|While a medic is healing you, this weapon's damage is increased by 25%}}
 +
{{nerf|While not being healed by a medic, your weapon switch time is 25% longer}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small>
 +
|-
 +
| {{grey|While a medic is healing you, this weapon's damage is increased by 25%}}
 +
{{grey|While not being healed by a medic, your weapon switch time is 25% longer}}
 +
| {{nerf|While a medic is healing you, this weapon's damage is increased by 20%}}
 +
{{nerf|While not being healed by a medic, your weapon switch time is 30% longer}}
 +
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small>
 
|-
 
|-
! {{table icon|Equalizer}}
+
! rowspan=2 | {{table icon|Equalizer}}
| ~
+
| {{grey|Original damage formula}}
 +
{{grey|Soldiers carrying the Equalizer can call for Medics}}
 
| {{nerf|Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health}}
 
| {{nerf|Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health}}
 
{{note|Automatic and manual Medic calls are suppressed}}
 
{{note|Automatic and manual Medic calls are suppressed}}
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
| {{grey|Move speed increases as the user becomes injured}}
 +
{{grey|Blocks healing while in use}}
 +
| {{nerf|Move speed no longer increases as the user becomes injured}}
 +
{{buff|No longer blocks healing}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(7/6/2012)</small>
 +
|-
 +
! {{item icon|Escape Plan|link=Beta Split Equalizer|100px}} <br /> '''[[Beta Split Equalizer 1]]'''
 +
| {{info|New weapon}}
 +
| {{buff|Move speed increases as the user becomes injured}}
 +
{{nerf|Blocks healing while in use}}
 +
| align="center" | {{Check}} <br /> '''Implemented'''<sup>7</sup> <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small>
 +
|-
 +
! {{item icon|Escape Plan|link=Beta Split Equalizer|100px}} <br /> '''[[Beta Split Equalizer 2]]'''
 +
| {{info|New weapon}}
 +
| {{buff|Damage increases as the user becomes injured}}
 +
{{nerf|Blocks healing while in use}}
 +
| align="center" | {{Check}} <br /> '''Implemented'''<sup>8</sup> <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small>
 +
|-
 +
! rowspan=10 | {{Class link|Pyro}}
 +
! {{table icon|Flame Thrower}}
 +
| {{grey|Old base damage}}
 +
:{{grey|Base damage: 6.2 / particle}}
 +
| {{buff|+10% damage bonus}}
 +
:Base damage: 6.82 / particle
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small>
 
|-
 
|-
! rowspan=3 | {{Class link|Pyro}}
+
! rowspan=2 | {{table icon|Backburner}}  
! {{table icon|Backburner}}  
 
 
| {{grey|No compression blast}}
 
| {{grey|No compression blast}}
 
{{grey|+15% damage done}}
 
{{grey|+15% damage done}}
 +
:{{grey|Base damage: 7.13 / particle}}
 +
:{{grey|Crit: 13-21 / particle}}
 
| {{buff|Added compression blast, 50 ammo per blast}}
 
| {{buff|Added compression blast, 50 ammo per blast}}
 
{{nerf|+10% damage done}}
 
{{nerf|+10% damage done}}
:Base damage: 153.5 <small>/ sec.</small>
+
:Base damage: 6.82 / particle
:Crit: 460.4 <small>/ sec.</small>
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
+
|-
 +
| {{grey|+10% damage bonus}}
 +
:{{grey|Base damage: 6.82}}
 +
| {{note|No damage bonus}}
 +
:Base damage: 6.82 / particle<sup>6</sup>
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small>
 +
|-
 +
! rowspan=2 | {{table icon|Degreaser}}
 +
| {{grey|-25% burn damage penalty}}
 +
{{grey|No damage penalty}}
 +
:{{grey|Base damage: 6.2/particle}}
 +
:{{grey|Afterburn: 2.25/tick}}
 +
| {{buff|No burn damage penalty}}
 +
{{nerf|-10% damage penalty}}
 +
:Base damage: 6.14/particle
 +
:Afterburn: 3/tick
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(11/9/2011)</small>
 +
|-
 +
|{{grey|No damage penalty}}
 +
:{{grey|Base damage: 6.2/particle}}
 +
|{{nerf|-10% damage penalty}}
 +
:Base damage: 6.14/particle<sup>6</sup>
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small>
 
|-
 
|-
 
! {{table icon|Flare Gun}}
 
! {{table icon|Flare Gun}}
| {{grey|Mini-Crits against burning players at close range, full crits against burning players at long range}}
+
| {{grey|Mini-crits against burning players at close range, full crits against burning players at long range}}
 
| {{buff|Full crits against burning players regardless of range}}
 
| {{buff|Full crits against burning players regardless of range}}
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
! rowspan="2"| {{table icon|Detonator}}
 +
| {{info|New weapon}}
 +
| {{note|On hit, [[Fire|ignites]] enemy.}}
 +
{{note|Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to [[Jumping#Flare jump|flare jump]].}}
 +
{{buff|Guarantees critical damage on burning targets (direct flare hits only)}}
 +
{{nerf|+20% explosion vulnerability on wearer.}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/17/2011)</small>
 +
|-
 +
| {{grey|Flares do not detonate on impact with the world}}
 +
{{grey|Guarantees critical damage on burning targets (direct flare hits only)}}
 +
{{grey|+20% explosion vulnerability on wearer}}
 +
{{grey|No damage to self}}
 +
{{grey|Flare jump height varies considerably based on client latency}}
 +
| {{buff|Flares detonate on impact with the world with a greatly reduced explosion radius}}
 +
{{nerf|Guarantees mini-crit damage on burning targets (direct flare hits only)}}
 +
{{buff|No explosion vulnerability on wearer}}
 +
{{nerf|+20% damage to self}}
 +
{{buff|Flare jump height is consistent regardless of client latency}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>3</sup> <br /> <small>(7/12/2011)</small>
 +
|-
 +
! {{Table icon|Reserve Shooter}}
 +
| {{grey|Can only be equipped by the Soldier}}
 +
| {{note|Can be equipped by the Soldier and Pyro}}
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[October 13, 2011 Patch|(10/13/2011)]]</small>
 
|-
 
|-
 
! {{table icon|Powerjack}}  
 
! {{table icon|Powerjack}}  
 
| {{grey|+25% damage}}
 
| {{grey|+25% damage}}
 
{{grey|No random critical hits}}
 
{{grey|No random critical hits}}
 +
{{grey|Normal damage from melee sources while active}}
 
| {{nerf|No damage bonus}}
 
| {{nerf|No damage bonus}}
 
{{buff|Random critical hits enabled}}
 
{{buff|Random critical hits enabled}}
 
{{nerf|+20% damage from melee sources while active}}
 
{{nerf|+20% damage from melee sources while active}}
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
|-
 
|-
 
! rowspan=7 | {{class link|Demoman}}
 
! rowspan=7 | {{class link|Demoman}}
 
! {{table icon|Loch-n-Load}}
 
! {{table icon|Loch-n-Load}}
 
| {{grey|+10% damage done}}
 
| {{grey|+10% damage done}}
 +
:{{grey|Base damage: 92-135}}
 +
:{{grey|Crit: 315-360}}
 
| {{buff|+20% damage done}}
 
| {{buff|+20% damage done}}
 
:Base damage: 103-147
 
:Base damage: 103-147
 
:Crit: 342-388
 
:Crit: 342-388
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
|-  
 
|-  
 
! {{Table icon|Eyelander}}  
 
! {{Table icon|Eyelander}}  
| {{grey|No random critical hits}}
+
| rowspan=2 | {{grey|No random critical hits}}
 
{{grey|No damage penalty}}
 
{{grey|No damage penalty}}
 
:{{grey|Base damage: 65}}
 
:{{grey|Base damage: 65}}
 
:{{grey|Crit: 195}}
 
:{{grey|Crit: 195}}
| {{buff|Random critical hits enabled}}
+
| rowspan=2 | {{buff|Random critical hits enabled}}
 
{{nerf|-25% damage done}}
 
{{nerf|-25% damage done}}
 
:Base damage: 49
 
:Base damage: 49
 
:Crit: 146
 
:Crit: 146
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(4/26/2011)</small>
+
| rowspan=2 align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
 
|-
 
|-
! {{Table icon|Horseless Headless Horsemann's Headtaker}}  
+
! rowspan=2 | {{Table icon|Horseless Headless Horsemann's Headtaker}}  
| {{grey|No random critical hits}}
+
|-
{{grey|No damage penalty}}
+
| {{grey|No taunt}}
:{{grey|Base damage: 65}}
+
| {{note|Now uses the [[Barbarian Swing]] taunt}}
:{{grey|Crit: 195}}
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small>
| {{buff|Random critical hits}}
 
{{nerf|-25% damage done}}
 
:Base damage: 49
 
:Crit: 146
 
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(4/26/2011)</small>
 
 
|-
 
|-
! {{Table icon|Claidheamh Mòr}}  
+
! rowspan=2 | {{Table icon|Claidheamh Mòr}}  
 
| {{grey|No random critical hits}}
 
| {{grey|No random critical hits}}
 
{{grey|No damage penalty}}
 
{{grey|No damage penalty}}
Line 286: Line 243:
 
:Base damage: 49
 
:Base damage: 49
 
:Crit: 146
 
:Crit: 146
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(4/26/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
 +
|-
 +
| {{grey|No taunt}}
 +
| {{note|Now uses the Barbarian Swing taunt}}
 +
| align="center" |  {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small>
 
|-
 
|-
 
! {{Table icon|Ullapool Caber}}  
 
! {{Table icon|Ullapool Caber}}  
Line 297: Line 258:
 
:Base damage: 26 (149 explosion)
 
:Base damage: 26 (149 explosion)
 
:Crit: 79 (300 explosion)
 
:Crit: 79 (300 explosion)
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(4/26/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
|-
 
! {{Table icon|Horseless Headless Horsemann's Headtaker}}
 
| {{grey|No taunt.}}
 
| {{buff|Now uses the [[Decapitation]] taunt.}}
 
| align="center" |  {{Check}} <br /> '''Added to game''' <br /> <small>[[June 3, 2011 Patch|(6/3/2010)]]</small>
 
|-
 
! {{Table icon|Claidheamh Mòr}}
 
| {{grey|No taunt.}}
 
| {{buff|Now uses the [[Decapitation]] taunt.}}
 
| align="center" |  {{Check}} <br /> '''Added to game''' <br /> <small>[[June 3, 2011 Patch|(6/3/2010)]]</small>
 
 
|-
 
|-
! rowspan=5 | {{Class link|Heavy}}   
+
! rowspan=9 | {{Class link|Heavy}}   
 
! {{table icon|Natascha}}  
 
! {{table icon|Natascha}}  
| ~
+
| {{grey|Slowdown-on-hit effect does not fall off over distance}}
| {{nerf|Slowdown-on-hit effect falls off over distance.}}
+
{{grey|Normal spin-up time}}
 +
| {{nerf|Slowdown-on-hit effect falls off over distance}}
 
{{nerf|30% slower spin-up time}}
 
{{nerf|30% slower spin-up time}}
| align="center" |  {{Check}} <br /> '''Added to game''' <br /> <small>[[December 17, 2010 Patch|(12/17/2010)]]</small>
+
| align="center" |  {{Check}} <br /> '''Implemented''' <br /> <small>[[December 17, 2010 Patch|(12/17/2010)]]</small>
 
|-
 
|-
! {{table icon|Natascha}}  
+
! {{table icon|Natascha}} '''Variant 1'''
| {{grey|-25% damage done}}
+
| {{grey|Slowdown-on-hit effect does not fall off over distance}}
 +
{{grey|-25% damage done}}
 
:{{grey|Base damage: 340 / sec.}}
 
:{{grey|Base damage: 340 / sec.}}
 
:{{grey|Crit: 720 / sec.}}
 
:{{grey|Crit: 720 / sec.}}
| {{nerf|Slowdown-on-hit effect falls off over distance.}}
+
| {{nerf|Slowdown-on-hit effect falls off over distance}}
 
{{nerf|-35% damage done}}
 
{{nerf|-35% damage done}}
 
::Base damage: 312 / sec.
 
::Base damage: 312 / sec.
 
::Crit: 648 / sec.
 
::Crit: 648 / sec.
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small>
 
|-
 
|-
! {{table icon|Natascha}}  
+
! {{table icon|Natascha}} '''Variant 2'''
| ~
+
| {{grey|Slowdown-on-hit effect does not fall off over distance}}
| {{nerf|Slowdown-on-hit effect falls off over distance.}}
+
{{grey|No health penalty}}
 +
| {{nerf|Slowdown-on-hit effect falls off over distance}}
 
{{nerf|-20% max health on wearer}}
 
{{nerf|-20% max health on wearer}}
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small>
 +
|-
 +
! rowspan = 2| {{Table icon|Tomislav}}
 +
| {{grey|No health penalty}}
 +
| {{nerf|-50 max health on wearer}}
 +
| align="center" |  {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/26/2011)</small>
 +
|-
 +
| {{grey|+40% faster spin up time}}
 +
| {{nerf|No faster spin up time}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(7/6/2012)</small>
 
|-
 
|-
 
! {{table icon|Dalokohs Bar}}  
 
! {{table icon|Dalokohs Bar}}  
 
| {{grey|25.7 second cooldown}}
 
| {{grey|25.7 second cooldown}}
 
| {{buff|No cooldown}}
 
| {{buff|No cooldown}}
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
! {{Table icon|Sandvich}}
 +
| rowspan="2" | {{grey|Dropped Sandviches heal the Heavy that dropped them}}
 +
| rowspan="2" | {{note|Dropped Sandviches refill the Sandvich meter of the Heavy that dropped them}}
 +
| rowspan="2" align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[February 14, 2012 Patch|(2/14/2012)]]</small>
 +
|-
 +
! {{Table icon|Buffalo Steak Sandvich}}
 
|-
 
|-
 
! {{table icon|Fists of Steel}}  
 
! {{table icon|Fists of Steel}}  
 
| {{grey|60% less damage from ranged sources while active}}
 
| {{grey|60% less damage from ranged sources while active}}
 +
{{grey|Normal weapon switch}}
 
| {{nerf|40% less damage from ranged sources while active}}
 
| {{nerf|40% less damage from ranged sources while active}}
 
{{nerf|20% slower weapon switch}}
 
{{nerf|20% slower weapon switch}}
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
|-
 
|-
 
! rowspan=3 | {{Class link|Engineer}}
 
! rowspan=3 | {{Class link|Engineer}}
! [[File:Toolboxengineer cropped.png|70x70px]] <br /> [[Buildings]]
+
! {{Table icon|Widowmaker}}
| ~
+
| {{grey|Per Shot: -60 ammo}}
| {{note|Damage against buildings reduced 50%.}}
+
| {{buff|Per Shot: -30 ammo}}
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/13/2011)</small>
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[October 13, 2011 Patch|(10/13/2011)]]</small>
 
|-
 
|-
 
! {{Table icon|Gunslinger}}  
 
! {{Table icon|Gunslinger}}  
Line 358: Line 329:
 
:Base damage: 49
 
:Base damage: 49
 
:Crit: 146
 
:Crit: 146
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(4/26/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
 
|-
 
|-
 
! {{Table icon|Southern Hospitality}}  
 
! {{Table icon|Southern Hospitality}}  
Line 369: Line 340:
 
:Base damage: 49
 
:Base damage: 49
 
:Crit: 146
 
:Crit: 146
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(4/26/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
 +
|-
 +
! rowspan=9 | {{Class link|Medic}}
 +
!rowspan=3| {{table icon|Overdose}} <br /> <small>[[Overdose|Beta Syringe Gun]]</small>
 +
| {{info|New weapon}}
 +
| {{buff|Applies Mad Milk to target for one second}}
 +
{{nerf|50% slower firing rate}}
 +
{{nerf|90% damage done}}
 +
:Base damage: 1
 +
:Crit: 3
 +
:<small>[5 syringes / sec.]</small>
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small>
 +
|-
 +
| {{grey|Applies Mad Milk to target for one second}}
 +
{{grey|50% slower firing rate}}
 +
{{grey|-90% damage done}}
 +
:{{grey|Base damage: 1}}
 +
:{{grey|Crit: 3}}
 +
:{{grey|<small>[5 syringes / sec.]</small>}}
 +
| {{buff|Applies Mad Milk to target for two seconds}}
 +
{{nerf|50% slower firing rate}}
 +
{{nerf|-50% damage done}}
 +
:Base damage: 5
 +
:Crit: 15
 +
:<small>[5 syringes / sec.]</small>
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/17/2011)</small>
 +
|-
 +
| {{grey|Applies Mad Milk to target for two seconds}}
 +
{{grey|50% slower firing rate}}
 +
{{grey|-50% damage done}}
 +
{{grey|Übercharge percentage does not increase speed}}
 +
:{{grey|Base damage: 5}}
 +
:{{grey|Crit: 15}}
 +
:{{grey|<small>[5 syringes / sec.]</small>}}
 +
| {{nerf|Does not apply Mad Milk to target}}
 +
{{buff|No slower firing rate}}
 +
{{buff|-10% damage done}}
 +
{{buff|Übercharge percentage increases movement speed by up to 10%}}
 +
:Base damage: 9
 +
:Crit: 27
 +
:<small>[10 syringes / sec.]</small>
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small>
 
|-
 
|-
! rowspan=3 | {{Class link|Medic}}
 
 
! {{table icon|Medi Gun}}  
 
! {{table icon|Medi Gun}}  
 
| ~
 
| ~
| {{note|Players being healed are immune to movement-impairing effects generated by [[hit-scan]] weapons.}}
+
| {{note|Players being healed are immune to movement-impairing effects generated by [[hitscan]] weapons}}
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small>
 
|-
 
|-
 
! {{table icon|Kritzkrieg}}
 
! {{table icon|Kritzkrieg}}
 
| ~
 
| ~
| {{note|Players being healed are immune to movement-impairing effects generated by hit-scan weapons.}}
+
| {{note|Players being healed are immune to movement-impairing effects generated by hitscan weapons}}
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small>
 +
|-
 +
! rowspan=2 | {{item icon|Medi Gun|link=Beta Quick-Fix|100px}} <br /> '''[[Beta Quick-Fix|Quick-Fix]]'''
 +
| {{info|New weapon}}
 +
| {{note|ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects}}
 +
{{buff|+50% heal rate}}
 +
{{buff|+50% ÜberCharge rate}}
 +
{{nerf|Can't overheal}}
 +
{{note|Move at the speed of any faster heal target.}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/17/2011)</small>
 +
|-
 +
|
 +
{{grey|+50% heal rate}}
 +
{{grey|+50% ÜberCharge rate}}
 +
|
 +
{{nerf|+40% heal rate}}
 +
{{nerf|+40% UberCharge rate}}
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small>
 
|-
 
|-
 
! {{Table icon|Vita-Saw}}  
 
! {{Table icon|Vita-Saw}}  
 +
| {{grey|Does not allow player to see enemy health}}
 +
| {{buff|Allows player to see enemy health}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>2</sup> <br /> <small>(4/26/2011)</small>
 +
|-
 +
! {{table icon|Solemn Vow}} <br /> <small>[[Solemn Vow|Beta Bonesaw]]</small>
 +
| {{info|New weapon}}
 +
| {{buff|Allows player to see enemy health}}
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small>
 +
|-
 +
! rowspan=4 | {{Class link|Sniper}}
 +
! {{table icon|Sydney Sleeper}}
 +
| {{grey|Normal charge rate}}
 +
| {{buff|25% faster charge rate}}
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
! rowspan=2 | {{item icon|Sniper Rifle|link=Beta Sniper Rifle 1|100px}} <br /> '''[[Beta Sniper Rifle 1]]'''
 +
| {{info|New weapon}}
 +
| {{buff|On Hit: Rifle charge rate increased by 35%}}
 +
{{nerf|On Miss: Rifle charge rate decreased by 65%}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small>
 +
|-
 +
| {{grey|On Hit: Rifle charge rate increased by 35%}}
 +
{{grey|&nbsp;}}
 +
{{grey|On Miss: Rifle charge rate decreased by 65%}}
 +
| {{nerf|On Scoped Bodyshot: Rifle charge rate increased by 25%}}
 +
{{buff|On Scoped Headshot: Rifle charge rate increased by 45%}}
 +
{{buff|On Scoped Miss: Rifle charge rate decreased by -65%}}
 +
| align="center" | {{Cross}} <br /> '''Not active'''<sup>4</sup> <br /> <small>(11/9/2011)</small>
 +
|-
 +
! {{item icon|Kukri|link=Beta Sniper Club 1|100px}} <br /> '''[[Beta Sniper Club 1]]'''
 +
| {{info|New weapon}}
 +
| {{buff|25% increase in damage when health <50% of max}}
 +
{{nerf|-25% decrease in damage when health >50% of max}}
 +
| align="center" | {{Check}} <br /> '''Implemented'''<sup>5</sup> <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small>
 +
|-
 +
! rowspan=3 | {{Class link|Spy}}
 +
! rowspan=3 | {{Table icon|Enforcer}}
 +
| {{grey|0.5 sec increase in time taken to cloak}}
 +
{{grey|Able to see enemy health at any time}}
 +
| {{note|0.5 sec increase in time taken to decloak}}
 +
{{nerf|Unable to see enemy health when undisguised}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(3/15/2012)</small>
 +
|-
 +
| {{grey|0.5 sec increase in time taken to decloak}}
 +
{{grey|Normal firing speed}}
 +
| {{buff|Normal decloak time}}
 +
{{nerf|20% slower firing speed}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/17/2012)</small>
 +
|-
 +
| {{grey|Random critical hits enabled}}
 +
| {{nerf|No random critical hits}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/1/2012)</small>
 +
|-
 +
! rowspan=4 | [[Classes|All Classes]]
 +
! rowspan=2 | [[File:Largehealth.png|70x70px]] <br /> '''[[Health]]'''
 
| ~
 
| ~
| {{buff|Allows player to see the enemy's health}}
+
| {{note|All classes have double Health}}
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(4/26/2011)</small>
+
|align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/13/2011)</small>
 
|-
 
|-
! rowspan=1 | {{Class link|Sniper}}
 
! {{table icon|Sydney Sleeper}}
 
 
| ~
 
| ~
| {{buff|25% faster charge rate}}
+
| {{note|All classes have 25% extra Health}}
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
+
|align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(2/11/2011)</small>
 
|-
 
|-
! rowspan=2 | [[Classes|All Classes]]
+
! [[File:Toolboxengineer cropped.png|70x70px]] <br /> '''[[Buildings]]'''
! [[File:Largehealth.png|70x70px]] <br /> [[Health]]
 
 
| ~
 
| ~
| {{note|All Classes have double Health.}}
+
| {{note|Damage against buildings reduced 50%.}}
|align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/13/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/13/2011)</small>
 
|-
 
|-
! [[File:Smallhealth.png|70x70px]] <br /> [[Health]]
+
! [[File:Speech voice.png|70x70px]] <br /> '''[[Responses]]'''
 
| ~
 
| ~
| {{note|All Classes have 25% extra Health.}}
+
| {{note|All classes possess new response and voice command rules}}
|align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(2/11/2011)</small>
+
|align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small>
 +
|-
 +
| colspan=5 |
 +
<sup>1</sup>These weapon changes were implemented in the [[Hatless Update]] but were reverted by an item schema update before the {{Patch name|4|15|2011}}. <br />
 +
<sup>2</sup>This Vita-Saw change was originally included in the Hatless Update patch notes, but never went live, and was later removed from the notes. <br />
 +
<sup>3</sup>The Detonator went live as a part of the [[Über Update]], but had its self-damage increased to +25% and its maximum flare jump height reduced. <br />
 +
<sup>4</sup>Mechanics reworked into those of the [[Bazaar Bargain]] and implemented in the Über Update. This beta variation continues to exist as a separate weapon with its pre-release stats, but has been removed from players' backpacks as of the [[November 9, 2011 Patch (Beta)|November 9, 2011]] beta patch. <br />
 +
<sup>5</sup>Implemented as the [[Shahanshah]]. Beta variation still exists with identical stats, but is not active. <br />
 +
<sup>6</sup>Base damage based on buffed [[Flame Thrower]] stats. <br />
 +
<sup>7</sup>Implemented as the [[Escape Plan]]. <br />
 +
<sup>8</sup>Stats given to [[Equalizer]]. <br />
 
|}
 
|}
 +
 +
=== Other changes ===
 +
* The public IP is now displayed in the console when creating a local server and the output for the exec command has been altered.
 +
* Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games.<ref>[http://www.l4d.com/blog/post.php?id=7025 Left 4 Dead Blog - Holiday Update]</ref><ref>[http://www.mail-archive.com/hlds@list.valvesoftware.com/msg48127.html <nowiki>[hlds]</nowiki> New feature in TF2 Beta dedicated server update]</ref>
 +
* Fixed a pipe overflow problem affecting dedicated servers running on [[w:FreeBSD|FreeBSD]].
 +
* The [[Half-Life 2]] ([[Source SDK]]) game menu was still implemented at the time.
  
 
== Patches ==
 
== Patches ==
 
{{main|Patches (Beta)}}
 
{{main|Patches (Beta)}}
 
== Bugs ==
 
* An [[Engineer]] can prepare to build a [[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]], switch to either the [[Wrench]], [[Southern Hospitality]] or [[Jag]], and still deploy the Combat Mini-Sentry Gun without having the [[Gunslinger]] equipped. This does not work the other way around to build normal sentries with the Gunslinger equipped.
 
* Despite being synced with the changes in the [[January 10, 2011 Patch]], the Kritzkrieg and other [[crit boost]] sounds occasionally continue to play after the effect ends.
 
* As a [[Soldier]], being healed by a Medic or dispenser erroneously charges any of the Soldier's backpack secondaries ([[Buff Banner]], [[Battalion's Backup]], [[Concheror]]).
 
  
 
== See also ==
 
== See also ==
 
* [[Team Fortress 2 Closed Beta]]
 
* [[Team Fortress 2 Closed Beta]]
 +
* [[Mann Co. Beta Maps]]
  
 
== External Links ==
 
== External Links ==
* [http://forums.steampowered.com/forums/forumdisplay.php?f=1038 Official TF2 Beta Forum] on [[Steam Users' Forums]]
+
* [http://tf2.com/post.php?id=4721&p=1 Official TF2 Blog - Prepare for your examination!]
* [http://tf2.com/post.php?id=4721&p=1 TF2 Beta Blog Post]
+
* [http://web.archive.org/web/20170313033134/http://forums.steampowered.com/forums/forumdisplay.php?f=1038 TF2 Beta] forum on [[Steam Users' Forums]]
* [http://forums.steampowered.com/forums/showthread.php?t=1629850 TF2 Beta Update history]
+
* [http://web.archive.org/web/20121115012551/http://forums.steampowered.com/forums/showthread.php?t=1629850 TF2 Beta Update History] on Steam Users' Forums
 +
 
 +
== References ==
 +
<references/>
  
 
[[Category:Team Fortress 2 Beta| ]]
 
[[Category:Team Fortress 2 Beta| ]]
 
[[Category:Development]]
 
[[Category:Development]]
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[[Category:Games]]

Latest revision as of 01:10, 17 March 2024

See also: Mann Co. Beta Maps
TF2 Beta logo.png
As you've probably seen by now, we like to change things in Team Fortress 2. A lot. And while we're perfect most of the time, we occasionally get something wrong. One reason for this is we just don't get enough data from internal play testing,(sic) and another is that we spend too much time watching Tom Bui serenades on Youtube (Hint: Search for "Tom Bui" on Youtube) (Another Hint: Click Here).[1] So to help us change TF2 even more frequently, we're pleased to announce the Team Fortress 2 (public) Beta.
Team Fortress 2 Beta publicity blurb

The Team Fortress 2 Beta was a separate beta branch of the game that was previously available to all Premium players. Released on 2 December 2010 and discontinued on 7 June 2013, it was the second period of public beta testing – the first of which was distributed to players who pre-ordered the game prior to 10 October 2007. It differed from the initial public testing phase and was more similar to the Closed Beta from 2009.

The Beta was utilized for purposes including, but not limited to:

  • Testing and tuning various class, item, and weapon changes.
  • Playtests for upcoming map changes and variants.
  • Running higher-level, game-wide experiments (such as increasing player Health).
  • Implementing and testing new functionality without risking anything breaking in the main version of the game.

New players received any weapons that were currently undergoing testing, certain promotional items that their Steam account was entitled to, and occasionally other items that may have been given out for testing. Random drops and crafting were available to players, although item trading and the Mann Co. Store were disabled. The Beta utilized the same drop rate and capacity as the normal version of Team Fortress 2.

Previous changes

Other changes

  • The public IP is now displayed in the console when creating a local server and the output for the exec command has been altered.
  • Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games.[2][3]
  • Fixed a pipe overflow problem affecting dedicated servers running on FreeBSD.
  • The Half-Life 2 (Source SDK) game menu was still implemented at the time.

Patches

Main article: Patches (Beta)

See also

External Links

References