Difference between revisions of "Team Fortress 2 Beta"

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(Previous changes: Added flamethrower changes, equalizer/escape plan notes.)
(Barbarian Swing>Decapitation)
 
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{{See also|Mann Co. Beta Maps}}
 
[[File:TF2 Beta logo.png|350px|right]]
 
[[File:TF2 Beta logo.png|350px|right]]
 +
{{Quotation|'''Team Fortress 2 Beta''' publicity blurb|As you've probably seen by now, we like to change things in Team Fortress 2. A lot. And while we're perfect most of the time, we occasionally get something wrong. One reason for this is we just don't get enough data from internal play testing,{{sic}} and another is that we spend too much time watching Tom Bui serenades on Youtube (Hint: Search for "Tom Bui" on Youtube) (Another Hint: Click Here).<ref>[https://www.youtube.com/watch?v=LmWv6gyRjCs Video of "Tom Bui serenade"] (external reference for technical reasons).</ref> So to help us change TF2 even more frequently, we're pleased to announce the Team Fortress 2 (public) Beta.}}
 +
The '''''Team Fortress 2 Beta''''' was a separate [[w:Software release life cycle#Beta|beta]] branch of the game that was previously available to all [[Premium]] players. Released on 2 December 2010 and discontinued on 7 June 2013, it was the second period of public beta testing – the first of which was distributed to players who pre-ordered the game prior to 10 October 2007. It differed from the initial public testing phase and was more similar to the [[Team Fortress 2 Closed Beta|Closed Beta]] from 2009.
  
'''''Team Fortress 2 Beta''''' is a separate {{w|Software_release_life_cycle#Beta|beta}} version of the game and open to all [[premium]] players. Released on December 2, 2010, this is the second period of public beta testing – the first one occurring before the official release of the game. The current beta is used for purposes including, but not limited to:
+
The Beta was utilized for purposes including, but not limited to:
* Testing and tuning various class, item, and weapon changes.
 
* Testing map changes and variants.
 
* Running higher level, game-wide experiments (like doubling player health).
 
* Testing new technologies without the risk of breaking the game.
 
  
New players receive any weapons that are currently undergoing testing, certain [[promotional items]] that their Steam account is entitled to, and other items that may be given out for testing occasionally. [[Item drop system|Random drops]] and [[crafting]] are currently enabled, however [[trading]] and the [[Mann Co. Store]] are not available. Time spent playing ''Team Fortress 2 Beta'' will also count towards gaining item drops in the regular version of ''Team Fortress 2''.
+
* Testing and tuning various [[class]], [[item]], and [[weapon]] changes.
 +
* Playtests for upcoming [[map]] changes and variants.
 +
* Running higher-level, game-wide experiments (such as increasing player [[Health]]).
 +
* Implementing and testing new functionality without risking anything breaking in the main version of the game.
  
The current ''Team Fortress 2 Beta'' differs from the first beta that was released to any user who pre-ordered the game back in 2007, and is more similar to the [[Team Fortress 2 Closed Beta|closed beta]] from 2009.
+
New players received any weapons that were currently undergoing testing, certain [[promotional items]] that their Steam account was entitled to, and occasionally other items that may have been given out for testing. [[Random drops]] and [[crafting]] were available to players, although [[item trading]] and the [[Mann Co. Store]] were disabled. The Beta utilized the same drop rate and capacity as the normal version of ''Team Fortress 2''.
  
== Changes currently undergoing testing ==
+
==Previous changes==<!--Note: these status based on Old status compare with New one. Do not change to match in-game status.-->
=== New weapons ===
 
{| class="wikitable grid" width="100%"
 
! class="header" width="7%" style="text-align: center;" | Class
 
! class="header" width="15%" |
 
! class="header" width="10%" | Ammo<br />loaded
 
! class="header" width="5%"  | Ammo<br />carried
 
! class="header" width="15%" | Damage range
 
! class="header" width="35%" | Notes/Special abilities
 
|-
 
! rowspan="2"|{{Class link|Soldier}}
 
! {{item icon|Equalizer|link=Beta Split Equalizer|100px}} <br /> '''[[Beta Split Equalizer 1]]'''
 
| N/A
 
| N/A
 
| '''Base''': 65
 
'''[[Crit]]''': 195
 
| {{buff|Move speed increases as the user becomes injured}}
 
{{nerf|Blocks healing while in use}}
 
|-
 
! {{item icon|Equalizer|link=Beta Split Equalizer|100px}} <br /> '''[[Beta Split Equalizer 2]]'''
 
| N/A
 
| N/A
 
| '''Base''': {{tooltip|33&ndash;107|Damage increases as the health decreases.}}
 
'''[[Crit]]''': 3&times; <small>base damage</small>.
 
| {{buff|Damage increases as the user becomes injured}}
 
{{nerf|Blocks healing while in use}}
 
|-
 
! rowspan="1"|{{Class link|Medic}}
 
! {{item icon|Medi Gun|link=Beta Quick-Fix|100px}}<br />'''[[Beta Quick-Fix]]'''<sup>†</sup>
 
| N/A
 
| N/A
 
| N/A
 
|
 
{{note|[[ÜberCharge]] increases healing by 300% and grants immunity to movement-impairing effects}}
 
{{buff|+40% heal rate}}
 
{{buff|+40% UberCharge rate}}
 
{{note|Can't overheal.}}
 
{{note|Move at the speed of any faster heal target.}}
 
|-
 
| colspan = 6 | <sup>†</sup>This weapon was added to ''TF2'' as the [[Quick-Fix]] in the [[Über Update]]. This beta variation still exists as a separate weapon with its pre-release stats, but is no longer given to new ''TF2 Beta'' players.
 
|}
 
 
 
=== Changed weapons ===
 
{| class="wikitable grid" width="100%"
 
! class="header" style="text-align: center;" | Class
 
! class="header" style="text-align: center;" | Item
 
! class="header" style="text-align: center;" | Old
 
! class="header" style="text-align: center;" | New
 
|-
 
! {{Class link|Soldier}}
 
! {{Table icon|Equalizer}}
 
| {{grey|Blocks healing while in use}}
 
{{grey|Move speed increases as the user becomes injured}}
 
| {{note|No longer blocks healing}}
 
{{nerf|Move speed no longer increases as the user becomes injured}}
 
|-
 
! rowspan="4" | {{Class link|Pyro}}
 
! {{Table icon|Flamethrower}}
 
| {{grey|~}}
 
:{{grey|Base damage: 6.2/particle}}
 
| {{buff|+10% damage bonus}}
 
:'''Base damage''': 6.82/particle
 
|-
 
! {{Table icon|Backburner}}
 
| {{grey|+10% damage bonus}}
 
:{{grey|Base damage: 6.82/particle}}
 
| {{nerf|No damage bonus}}
 
:'''Base damage''': 6.82/particle
 
|-
 
! {{Table icon|Degreaser}}
 
| {{grey|No damage penalty}}
 
:{{grey|Base damage: 6.2/particle}}
 
| {{nerf|-10% damage penalty}}
 
:'''Base damage''': 6.14/particle
 
|-
 
! {{Table icon|Phlogistinator}}
 
|
 
:{{grey|Base damage: 5.6/particle}}
 
|
 
:'''Base damage''': 6.14/particle
 
|-
 
! rowspan="1" | {{Class link|Heavy}}
 
! {{Table icon|Tomislav}}
 
| {{grey|+40% faster spin up time}}
 
| {{nerf|No faster spin up time}}
 
|}
 
 
 
=== Other changes ===
 
* The public IP is now displayed in the console when creating a local server, and the output for the exec command has been altered.
 
* Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games. <ref>[http://www.l4d.com/blog/post.php?id=7025 Left 4 Dead Blog - Holiday Update]</ref><ref>[http://www.mail-archive.com/hlds@list.valvesoftware.com/msg48127.html <nowiki>[hlds]</nowiki> New feature in TF2 Beta dedicated server update]</ref>
 
* Fixed a pipe overflow problem affecting dedicated servers running on FreeBSD.
 
 
 
== Bugs ==
 
* The Equalizer still suppresses Medic calls when held, despite the fact that Soldiers carrying it can now be healed.
 
* The fix for dedicated servers running on FreeBSD doesn't work. <ref>[http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg66956.html Re: <nowiki>[hlds_linux]</nowiki> FreeBSD problems? Try TF beta steam binaries]</ref>
 
 
 
==Previous changes==
 
 
{| class="wikitable grid collapsible collapsed" width="100%"
 
{| class="wikitable grid collapsible collapsed" width="100%"
 
! class="header" style="text-align: center;" width="8%" | Class
 
! class="header" style="text-align: center;" width="8%" | Class
Line 153: Line 59:
 
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
|-
 
|-
! rowspan=11 | {{Class link|Soldier}}
+
! rowspan=12 | {{Class link|Soldier}}
 
! rowspan=2 | {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> '''[[Beta Pocket Rocket Launcher]]'''
 
! rowspan=2 | {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> '''[[Beta Pocket Rocket Launcher]]'''
 
| {{info|New weapon}}
 
| {{info|New weapon}}
Line 196: Line 102:
 
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small>
 
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small>
 
|-
 
|-
! {{table icon|Equalizer}}
+
! rowspan=2 | {{table icon|Equalizer}}
 
| {{grey|Original damage formula}}
 
| {{grey|Original damage formula}}
 
{{grey|Soldiers carrying the Equalizer can call for Medics}}
 
{{grey|Soldiers carrying the Equalizer can call for Medics}}
Line 203: Line 109:
 
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
|-
 
|-
! {{item icon|Equalizer|link=Beta Split Equalizer|100px}} <br /> '''[[Beta Split Equalizer 1]]'''
+
| {{grey|Move speed increases as the user becomes injured}}
 +
{{grey|Blocks healing while in use}}
 +
| {{nerf|Move speed no longer increases as the user becomes injured}}
 +
{{buff|No longer blocks healing}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(7/6/2012)</small>
 +
|-
 +
! {{item icon|Escape Plan|link=Beta Split Equalizer|100px}} <br /> '''[[Beta Split Equalizer 1]]'''
 
| {{info|New weapon}}
 
| {{info|New weapon}}
 
| {{buff|Move speed increases as the user becomes injured}}
 
| {{buff|Move speed increases as the user becomes injured}}
Line 209: Line 121:
 
| align="center" | {{Check}} <br /> '''Implemented'''<sup>7</sup> <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small>
 
| align="center" | {{Check}} <br /> '''Implemented'''<sup>7</sup> <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small>
 
|-
 
|-
! {{item icon|Equalizer|link=Beta Split Equalizer|100px}} <br /> '''[[Beta Split Equalizer 2]]'''
+
! {{item icon|Escape Plan|link=Beta Split Equalizer|100px}} <br /> '''[[Beta Split Equalizer 2]]'''
 
| {{info|New weapon}}
 
| {{info|New weapon}}
 
| {{buff|Damage increases as the user becomes injured}}
 
| {{buff|Damage increases as the user becomes injured}}
Line 218: Line 130:
 
! {{table icon|Flame Thrower}}
 
! {{table icon|Flame Thrower}}
 
| {{grey|Old base damage}}
 
| {{grey|Old base damage}}
:Base damage: 6.2 / particle
+
:{{grey|Base damage: 6.2 / particle}}
 
| {{buff|+10% damage bonus}}
 
| {{buff|+10% damage bonus}}
 
:Base damage: 6.82 / particle
 
:Base damage: 6.82 / particle
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012}]]</small>
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small>
 
|-
 
|-
 
! rowspan=2 | {{table icon|Backburner}}  
 
! rowspan=2 | {{table icon|Backburner}}  
Line 237: Line 149:
 
| {{note|No damage bonus}}
 
| {{note|No damage bonus}}
 
:Base damage: 6.82 / particle<sup>6</sup>
 
:Base damage: 6.82 / particle<sup>6</sup>
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012}]]</small>
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small>
 
|-
 
|-
 
! rowspan=2 | {{table icon|Degreaser}}
 
! rowspan=2 | {{table icon|Degreaser}}
Line 254: Line 166:
 
|{{nerf|-10% damage penalty}}
 
|{{nerf|-10% damage penalty}}
 
:Base damage: 6.14/particle<sup>6</sup>
 
:Base damage: 6.14/particle<sup>6</sup>
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012}]]</small>
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small>
 
|-
 
|-
 
! {{table icon|Flare Gun}}
 
! {{table icon|Flare Gun}}
Line 264: Line 176:
 
| {{info|New weapon}}
 
| {{info|New weapon}}
 
| {{note|On hit, [[Fire|ignites]] enemy.}}
 
| {{note|On hit, [[Fire|ignites]] enemy.}}
{{note|Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to [[Jumping#Detonator jump|flare jump]].}}
+
{{note|Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to [[Jumping#Flare jump|flare jump]].}}
 
{{buff|Guarantees critical damage on burning targets (direct flare hits only)}}
 
{{buff|Guarantees critical damage on burning targets (direct flare hits only)}}
 
{{nerf|+20% explosion vulnerability on wearer.}}
 
{{nerf|+20% explosion vulnerability on wearer.}}
Line 272: Line 184:
 
{{grey|Guarantees critical damage on burning targets (direct flare hits only)}}
 
{{grey|Guarantees critical damage on burning targets (direct flare hits only)}}
 
{{grey|+20% explosion vulnerability on wearer}}
 
{{grey|+20% explosion vulnerability on wearer}}
 +
{{grey|No damage to self}}
 
{{grey|Flare jump height varies considerably based on client latency}}
 
{{grey|Flare jump height varies considerably based on client latency}}
 
| {{buff|Flares detonate on impact with the world with a greatly reduced explosion radius}}
 
| {{buff|Flares detonate on impact with the world with a greatly reduced explosion radius}}
 
{{nerf|Guarantees mini-crit damage on burning targets (direct flare hits only)}}
 
{{nerf|Guarantees mini-crit damage on burning targets (direct flare hits only)}}
 +
{{buff|No explosion vulnerability on wearer}}
 
{{nerf|+20% damage to self}}
 
{{nerf|+20% damage to self}}
 
{{buff|Flare jump height is consistent regardless of client latency}}
 
{{buff|Flare jump height is consistent regardless of client latency}}
Line 317: Line 231:
 
|-
 
|-
 
| {{grey|No taunt}}
 
| {{grey|No taunt}}
| {{note|Now uses the [[Decapitation]] taunt}}
+
| {{note|Now uses the [[Barbarian Swing]] taunt}}
 
| align="center" |  {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small>
 
| align="center" |  {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small>
 
|-
 
|-
Line 332: Line 246:
 
|-
 
|-
 
| {{grey|No taunt}}
 
| {{grey|No taunt}}
| {{note|Now uses the Decapitation taunt}}
+
| {{note|Now uses the Barbarian Swing taunt}}
 
| align="center" |  {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small>
 
| align="center" |  {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small>
 
|-
 
|-
Line 346: Line 260:
 
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
 
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
 
|-
 
|-
! rowspan=8 | {{Class link|Heavy}}   
+
! rowspan=9 | {{Class link|Heavy}}   
 
! {{table icon|Natascha}}  
 
! {{table icon|Natascha}}  
 
| {{grey|Slowdown-on-hit effect does not fall off over distance}}
 
| {{grey|Slowdown-on-hit effect does not fall off over distance}}
Line 372: Line 286:
 
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small>
 
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small>
 
|-
 
|-
! {{Table icon|Tomislav}}
+
! rowspan = 2| {{Table icon|Tomislav}}
 
| {{grey|No health penalty}}
 
| {{grey|No health penalty}}
 
| {{nerf|-50 max health on wearer}}
 
| {{nerf|-50 max health on wearer}}
| align="center" |  {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/26/2012)</small>
+
| align="center" |  {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/26/2011)</small>
 +
|-
 +
| {{grey|+40% faster spin up time}}
 +
| {{nerf|No faster spin up time}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(7/6/2012)</small>
 
|-
 
|-
 
! {{table icon|Dalokohs Bar}}  
 
! {{table icon|Dalokohs Bar}}  
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| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
 
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
 
|-
 
|-
! rowspan=8 | {{Class link|Medic}}  
+
! rowspan=9 | {{Class link|Medic}}  
 
!rowspan=3| {{table icon|Overdose}} <br /> <small>[[Overdose|Beta Syringe Gun]]</small>
 
!rowspan=3| {{table icon|Overdose}} <br /> <small>[[Overdose|Beta Syringe Gun]]</small>
 
| {{info|New weapon}}
 
| {{info|New weapon}}
Line 431: Line 349:
 
{{nerf|90% damage done}}
 
{{nerf|90% damage done}}
 
:Base damage: 1
 
:Base damage: 1
:Crit : 3
+
:Crit: 3
 
:<small>[5 syringes / sec.]</small>
 
:<small>[5 syringes / sec.]</small>
 
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small>
 
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small>
Line 439: Line 357:
 
{{grey|-90% damage done}}
 
{{grey|-90% damage done}}
 
:{{grey|Base damage: 1}}
 
:{{grey|Base damage: 1}}
:{{grey|Crit : 3}}
+
:{{grey|Crit: 3}}
 
:{{grey|<small>[5 syringes / sec.]</small>}}
 
:{{grey|<small>[5 syringes / sec.]</small>}}
 
| {{buff|Applies Mad Milk to target for two seconds}}
 
| {{buff|Applies Mad Milk to target for two seconds}}
Line 445: Line 363:
 
{{nerf|-50% damage done}}
 
{{nerf|-50% damage done}}
 
:Base damage: 5
 
:Base damage: 5
:Crit : 15
+
:Crit: 15
 
:<small>[5 syringes / sec.]</small>
 
:<small>[5 syringes / sec.]</small>
 
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/17/2011)</small>
 
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/17/2011)</small>
Line 454: Line 372:
 
{{grey|Übercharge percentage does not increase speed}}
 
{{grey|Übercharge percentage does not increase speed}}
 
:{{grey|Base damage: 5}}
 
:{{grey|Base damage: 5}}
:{{grey|Crit : 15}}
+
:{{grey|Crit: 15}}
 
:{{grey|<small>[5 syringes / sec.]</small>}}
 
:{{grey|<small>[5 syringes / sec.]</small>}}
 
| {{nerf|Does not apply Mad Milk to target}}
 
| {{nerf|Does not apply Mad Milk to target}}
{{buff|100% firing rate}}
+
{{buff|No slower firing rate}}
 
{{buff|-10% damage done}}
 
{{buff|-10% damage done}}
 
{{buff|Übercharge percentage increases movement speed by up to 10%}}
 
{{buff|Übercharge percentage increases movement speed by up to 10%}}
 
:Base damage: 9
 
:Base damage: 9
:Crit : 27
+
:Crit: 27
 
:<small>[10 syringes / sec.]</small>
 
:<small>[10 syringes / sec.]</small>
 
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small>
 
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small>
Line 475: Line 393:
 
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small>
 
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small>
 
|-
 
|-
! {{item icon|Medi Gun|link=Beta Quick-Fix|100px}} <br /> '''[[Beta Quick-Fix|Quick-Fix]]'''
+
! rowspan=2 | {{item icon|Medi Gun|link=Beta Quick-Fix|100px}} <br /> '''[[Beta Quick-Fix|Quick-Fix]]'''
 
| {{info|New weapon}}
 
| {{info|New weapon}}
 
| {{note|ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects}}
 
| {{note|ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects}}
Line 483: Line 401:
 
{{note|Move at the speed of any faster heal target.}}
 
{{note|Move at the speed of any faster heal target.}}
 
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/17/2011)</small>
 
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/17/2011)</small>
 +
|-
 +
|
 +
{{grey|+50% heal rate}}
 +
{{grey|+50% ÜberCharge rate}}
 +
|
 +
{{nerf|+40% heal rate}}
 +
{{nerf|+40% UberCharge rate}}
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small>
 
|-
 
|-
 
! {{Table icon|Vita-Saw}}  
 
! {{Table icon|Vita-Saw}}  
Line 492: Line 418:
 
| {{info|New weapon}}
 
| {{info|New weapon}}
 
| {{buff|Allows player to see enemy health}}
 
| {{buff|Allows player to see enemy health}}
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June_23,_2011_Patch|(6/23/2011)]]</small>
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small>
 
|-
 
|-
 
! rowspan=4 | {{Class link|Sniper}}  
 
! rowspan=4 | {{Class link|Sniper}}  
Line 562: Line 488:
 
<sup>2</sup>This Vita-Saw change was originally included in the Hatless Update patch notes, but never went live, and was later removed from the notes. <br />
 
<sup>2</sup>This Vita-Saw change was originally included in the Hatless Update patch notes, but never went live, and was later removed from the notes. <br />
 
<sup>3</sup>The Detonator went live as a part of the [[Über Update]], but had its self-damage increased to +25% and its maximum flare jump height reduced. <br />
 
<sup>3</sup>The Detonator went live as a part of the [[Über Update]], but had its self-damage increased to +25% and its maximum flare jump height reduced. <br />
<sup>4</sup>Implemented as the [[Bazaar Bargain]] in the Über Update. This beta variation continues to exist as a separate weapon with its pre-release stats, but has been removed from players' backpacks as of the [[November 9, 2011 Patch (Beta)|November 9, 2011]] beta patch. <br />
+
<sup>4</sup>Mechanics reworked into those of the [[Bazaar Bargain]] and implemented in the Über Update. This beta variation continues to exist as a separate weapon with its pre-release stats, but has been removed from players' backpacks as of the [[November 9, 2011 Patch (Beta)|November 9, 2011]] beta patch. <br />
 
<sup>5</sup>Implemented as the [[Shahanshah]]. Beta variation still exists with identical stats, but is not active. <br />
 
<sup>5</sup>Implemented as the [[Shahanshah]]. Beta variation still exists with identical stats, but is not active. <br />
 
<sup>6</sup>Base damage based on buffed [[Flame Thrower]] stats. <br />
 
<sup>6</sup>Base damage based on buffed [[Flame Thrower]] stats. <br />
Line 568: Line 494:
 
<sup>8</sup>Stats given to [[Equalizer]]. <br />
 
<sup>8</sup>Stats given to [[Equalizer]]. <br />
 
|}
 
|}
 +
 +
=== Other changes ===
 +
* The public IP is now displayed in the console when creating a local server and the output for the exec command has been altered.
 +
* Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games.<ref>[http://www.l4d.com/blog/post.php?id=7025 Left 4 Dead Blog - Holiday Update]</ref><ref>[http://www.mail-archive.com/hlds@list.valvesoftware.com/msg48127.html <nowiki>[hlds]</nowiki> New feature in TF2 Beta dedicated server update]</ref>
 +
* Fixed a pipe overflow problem affecting dedicated servers running on [[w:FreeBSD|FreeBSD]].
 +
* The [[Half-Life 2]] ([[Source SDK]]) game menu was still implemented at the time.
  
 
== Patches ==
 
== Patches ==
Line 574: Line 506:
 
== See also ==
 
== See also ==
 
* [[Team Fortress 2 Closed Beta]]
 
* [[Team Fortress 2 Closed Beta]]
 +
* [[Mann Co. Beta Maps]]
  
 
== External Links ==
 
== External Links ==
 
* [http://tf2.com/post.php?id=4721&p=1 Official TF2 Blog - Prepare for your examination!]
 
* [http://tf2.com/post.php?id=4721&p=1 Official TF2 Blog - Prepare for your examination!]
* [http://forums.steampowered.com/forums/forumdisplay.php?f=1038 TF2 Beta] forum on [[Steam Users' Forums]]
+
* [http://web.archive.org/web/20170313033134/http://forums.steampowered.com/forums/forumdisplay.php?f=1038 TF2 Beta] forum on [[Steam Users' Forums]]
* [http://forums.steampowered.com/forums/showthread.php?t=1629850 TF2 Beta Update History] on Steam Users' Forums
+
* [http://web.archive.org/web/20121115012551/http://forums.steampowered.com/forums/showthread.php?t=1629850 TF2 Beta Update History] on Steam Users' Forums
  
 
== References ==
 
== References ==

Latest revision as of 01:10, 17 March 2024

See also: Mann Co. Beta Maps
TF2 Beta logo.png
As you've probably seen by now, we like to change things in Team Fortress 2. A lot. And while we're perfect most of the time, we occasionally get something wrong. One reason for this is we just don't get enough data from internal play testing,(sic) and another is that we spend too much time watching Tom Bui serenades on Youtube (Hint: Search for "Tom Bui" on Youtube) (Another Hint: Click Here).[1] So to help us change TF2 even more frequently, we're pleased to announce the Team Fortress 2 (public) Beta.
Team Fortress 2 Beta publicity blurb

The Team Fortress 2 Beta was a separate beta branch of the game that was previously available to all Premium players. Released on 2 December 2010 and discontinued on 7 June 2013, it was the second period of public beta testing – the first of which was distributed to players who pre-ordered the game prior to 10 October 2007. It differed from the initial public testing phase and was more similar to the Closed Beta from 2009.

The Beta was utilized for purposes including, but not limited to:

  • Testing and tuning various class, item, and weapon changes.
  • Playtests for upcoming map changes and variants.
  • Running higher-level, game-wide experiments (such as increasing player Health).
  • Implementing and testing new functionality without risking anything breaking in the main version of the game.

New players received any weapons that were currently undergoing testing, certain promotional items that their Steam account was entitled to, and occasionally other items that may have been given out for testing. Random drops and crafting were available to players, although item trading and the Mann Co. Store were disabled. The Beta utilized the same drop rate and capacity as the normal version of Team Fortress 2.

Previous changes

Other changes

  • The public IP is now displayed in the console when creating a local server and the output for the exec command has been altered.
  • Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games.[2][3]
  • Fixed a pipe overflow problem affecting dedicated servers running on FreeBSD.
  • The Half-Life 2 (Source SDK) game menu was still implemented at the time.

Patches

Main article: Patches (Beta)

See also

External Links

References