Difference between revisions of "Team Fortress 2 Beta"

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{{grey|Blocks healing while in use}}
 
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{{buff|No longer blocks healing}}
 
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(7/6/2012)</small>
 
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(7/6/2012)</small>
 
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{{grey|Guarantees critical damage on burning targets (direct flare hits only)}}
 
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{{grey|Flare jump height varies considerably based on client latency}}
 
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| {{buff|Flares detonate on impact with the world with a greatly reduced explosion radius}}
 
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{{nerf|Guarantees mini-crit damage on burning targets (direct flare hits only)}}
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| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(7/6/2012)</small>
 
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(7/6/2012)</small>
 
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Revision as of 01:14, 7 March 2013

TF2 Beta logo.png

Team Fortress 2 Beta is a separate Template:W version of the game and open to all premium players. Released on December 2, 2010, this is the second period of public beta testing – the first one occurring before the official release of the game. The current beta is used for purposes including, but not limited to:

  • Testing and tuning various class, item, and weapon changes.
  • Testing map changes and variants.
  • Running higher level, game-wide experiments (like doubling player health).
  • Testing new technologies without the risk of breaking the game.

New players receive any weapons that are currently undergoing testing, certain promotional items that their Steam account is entitled to, and other items that may be given out for testing occasionally. Random drops and crafting are currently enabled, however trading and the Mann Co. Store are not available. Team Fortress 2 Beta uses the same drop cap as the normal version of Team Fortress 2.

The current Team Fortress 2 Beta differs from the first beta that was released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.

Changes currently undergoing testing

New weapons

Class Ammo
loaded
Ammo
carried
Damage range Notes/Special abilities
Leaderboard class medic.png Medic Medi Gun
Beta Quick-Fix
N/A N/A N/A

Pictogram comment.png ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects
Pictogram plus.png +40% heal rate
Pictogram plus.png +40% UberCharge rate
Pictogram plus.png Move at the speed of any faster heal target.
Pictogram minus.png Can't overheal.

This weapon was added to TF2 as the Quick-Fix in the Über Update. This beta variation still exists as a separate weapon with its pre-release stats, but is no longer given to new TF2 Beta players.

Other changes

  • The public IP is now displayed in the console when creating a local server, and the output for the exec command has been altered.
  • Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games. [1][2]
  • Fixed a pipe overflow problem affecting dedicated servers running on FreeBSD.
  • Converted game storage system to SteamPipe (GCF -> VPK).[3]

Bugs

  • The fix for dedicated servers running on FreeBSD doesn't work. [4]

Previous changes

Patches

Main article: Patches (Beta)

See also

External Links

References