Difference between revisions of "Jump maps"

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A '''jump map''' contains a series of difficult trick jumps, often requiring skills and techniques that are rare or impossible to perform in regular play. Generally, the player has an infinite supply of ammo and health, and any failure to meet the requirements of a specific jump will teleport you back to its beginning. A jump map is a map commonly used to test how good the player is at skilled jumping. Most jump maps are for the Soldier or Demoman. However, there are Scout maps and even Engineer maps. Jump maps normally use Jump Mod to keep the players from dying or having to reload while jumping.
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A '''jump map''' contains a series of difficult trick jumps, often requiring skills and techniques that are rare or impossible to perform in regular play. Generally, the player has an infinite supply of ammo and health, and any failure to meet the requirements of a specific jump will teleport you back to its beginning. A jump map is a map commonly used to test how good the player is at skilled jumping. Most jump maps are made for the Soldier or Demoman. However, there are a few jump maps that are made specifically for Scout and Engineer, but are hard to come by. Jump maps normally use a specialized regeneration plugin to keep the players from dying or having to reload while jumping.
 
 
[https://docs.google.com/spreadsheets/d/1LcGfNOfIxFF21I5KWSCM0kEu4X4A9W3ngWFouprGJuo/edit#gid=0 Map List created by jump.tf]
 
  
 
== Associated weapons ==
 
== Associated weapons ==
Line 7: Line 5:
  
 
== Soldier Jump Maps ==
 
== Soldier Jump Maps ==
Soldier jump maps are maps designed for the [[Soldier]] class, primarily to use their [[Rocket Launcher]] to [[Rocket jump#Rocket jumps|rocket jump]] across a room or obstacle with the objective of making it past the final obstacle of the map. Understanding how to properly perform the various methods of rocket jumping and the knowledge of a map's layout is required to navigate through rocket jump maps. The required knowledge of rocket jumping to progress in maps generally increase as you head into higher levels of the map.  
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Soldier jump maps are maps designed for [[Soldier]] , primarily to use their [[Rocket Launcher]] to [[Rocket jump#Rocket jumps|rocket jump]] across a room or obstacle with the objective of making it past the final obstacle of the map. Understanding how to properly perform the various methods of rocket jumping and the knowledge of a map's layout is required to navigate through rocket jump maps. The required knowledge of rocket jumping to progress in maps generally increase as you head into higher levels of the map. There are instances where the player may be required to use the [[Shotgun]] to finish levels.
  
{{youtube|co0uEB9lkvk}}
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{{youtube|8akHHDkxa1A}}
  
 
== Demoman Jump maps ==
 
== Demoman Jump maps ==
Demoman jump maps are maps that require the [[Demoman]] to use his [[Sticky Launcher]] to [[Sticky jump#Sticky jumps|sticky jump]] past obstacles and across wide gaps. In regular maps, sticky jumping has the drawback of you having to take more damage than rocket jumping; however, in most jump servers, that issue is combated with plugins that dispense health and ammo as you take damage. This is limited to two stickies as three stickies will kill you faster than the server's dispensing. Advanced sticky jumping tends to be much more difficult than rocket jumping. For example, when performing a rocket pogo you generally hold down the fire button. When pogoing as a Demoman, you cannot simply hold down the fire button; rather, you must take account where you fire and when you detonate the sticky. Much like doing a Soldier jump map, you must have knowledge of how to perform various methods of sticky jumping, and the level of difficulty generally increases as you progress in the map.
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Demoman jump maps are maps that require the [[Demoman]] to use his [[Sticky Launcher]] to [[Sticky jump#Sticky jumps|sticky jump]] past obstacles and across wide gaps. In regular maps, sticky jumping has the drawback of you having to take more damage than rocket jumping; however, in most jump servers, that issue is combated with plugins that dispense health and ammo as you take damage. This is limited to two stickies as three stickies will kill you faster than the server's dispensing. This can be circumvented by placing your third sticky further away from the others. Advanced sticky jumping tends to be much more difficult than rocket jumping. For example, when performing a rocket pogo you generally hold down the fire button. When pogoing as a Demoman, you cannot simply hold down the fire button; rather, you must take account where you fire and when you detonate the sticky. Much like doing a Soldier jump map, you must have knowledge of how to perform various methods of sticky jumping, and the level of difficulty generally increases as you progress in the map.
{{youtube|_NrY5I7k91c}}
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{{youtube|kdbHotK-acI}}
  
 
== Scout Jump maps ==
 
== Scout Jump maps ==
[[Scout]] jump maps are a little different than Soldier or Demoman jump maps. Instead of using an explosive to propel yourself through obstacles, a [[Scout]] will be forced to utilize [[Jumping#Scout jumps|double jump]]s and the [[Force-A-Nature]] (and its related "triple jump" and "Force jump") to get across the map. Many of these maps rely less on progressing long distances with single jumps and more on the precise use of jumps, direction, and rate of movement to cross smaller, more complicated obstacles.
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[[Scout]] jump maps are a little different than Soldier or Demoman jump maps. Instead of using an explosive to propel yourself through obstacles, a [[Scout]] will be forced to utilize [[Jumping#Scout jumps|double jump]]s, [[Force-A-Nature]] (and its related "triple jump" and "Force jump") or [[Boston Basher]] (alternatively, [[Three-Rune Blade]]) to get across the map. Many of these maps rely less on progressing long distances with single jumps and more on the precise use of jumps, direction, and rate of movement to cross smaller, more complicated obstacles.
  
{{youtube|HxO96zMfsmw}}
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{{youtube|lKcAIt-aNrY}}
  
 
== Engineer Jump maps ==
 
== Engineer Jump maps ==
The [[Wrangler]] released with the [[Engineer Update]] allows Engineers to [[Jumping#Sentry jumps|Sentry Gun/rocket jump]] using their [[Sentry Gun]] rockets. As an Engineer, you can maneuver in the air by the use of air strafing, however, the issue comes with where you put your rockets or bullets in order to propel yourself. It is more difficult to perform simple jumps than as Demoman or Soldier as you have less control over the placement of projectiles especially with the use of bullets in open air. Ammunition becomes a problem if the sentry is in a place you cannot easily reach. Practicing with Engineer jumping usually solves problems of imprecise jumping.
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The [[Wrangler]] released with the [[Engineer Update]] allows Engineers to [[Jumping#Sentry jumps|Sentry Gun/rocket jump]] using their [[Sentry Gun]] rockets. As an Engineer, you can maneuver in the air by the use of air strafing, however, the issue comes with where you put your rockets or bullets in order to propel yourself. It is more difficult to perform simple jumps than as Demoman or Soldier as you have less control over the placement of projectiles especially with the use of bullets in open air. Ammunition becomes a problem if the sentry is in a place you cannot easily reach. Practicing with Engineer jumping usually solves problems of imprecise jumping. There is a trick that allows you to fly over jump levels (using a regen plugin). If you place a level 3 wrangled sentry slightly behind the teleport, you can clip into it and shoot yourself with the sentry - and with enough damage, you can pick up the sentry and go flying.
 
 
{{youtube|f-keLo1TDPk}}
 
 
 
== Maps made for specific events ==
 
 
 
Some of the jump maps were created specifically for different events.
 
 
 
:Beginnings 2013 (Jump Event. Maps were not given difficulty rating)
 
::jump_grimace
 
::jump_zero
 
::jump_typh
 
::jump_orbital
 
::jump_amazon
 
::jump_steel
 
::jump_remember
 
::jump_void
 
::jump_lanc
 
::jump_ultra
 
::jump_tesseract
 
 
 
:Beginnings 2 (Jump Event):
 
::jump_elephant (Easy [[Soldier]] map)
 
::jump_above (Intermediate [[Soldier]] map)
 
::jump_apex (Hard [[Soldier]] map)
 
::jump_crypt (Easy[[ Demoman]] map)
 
::jump_internal (Intermediate [[Demoman]] map)
 
::jump_isak (Hard [[Demoman]] map)
 
 
 
:[[Tip of the Hats]] 2014
 
::jump_jurf
 
::jump_it (stylized as jump_iT)
 
  
:[[Tip of the Hats]] 2015
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{{youtube|WfdQvDqCRfw}}
::jump_jurf2_toth (Exclusive to jumpers who played during [[Tip of the Hats]])
 
::jump_jurf2
 
::jump_tf_toth  (Exclusive to jumpers who played during [[Tip of the Hats]])
 
::jump_tf
 
  
 
== Trivia ==
 
== Trivia ==
* jump_jurf was the first map to include a "jurf" jump after jump_baqu by QuBA.
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* There have been some maps that have been made for charity events such as [[Tip of the Hats]], most notably jump_olympics and jump_4dakids.
* jump_it (stylized as jump_iT) was a map created in commemoration to the old jump_iT servers hosted by Klanana.
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* Jump maps such as jump_tombrady and jump_kin have gimmicks attached to them. For example, jump_tombrady allows the player to airshot themselves as Soldier whereas jump_kin utilities pumpkin bombs found in Halloween maps.  
* John, the creator of jump_jurf2, accidently released jurf2 as "jump_jurf2_toth" after the event. This was soon corrected.
 
* If you were to join the jump server during the Jump section of the 2015 [[Tip of the Hats]] livestream, you were able to download "jump_tf_toth" prior to its release. This was not the case for jump_jurf2.
 
* jump_tf is a map created for the jumping resource, [http://jump.tf jump.tf].
 
* The first world records held for jump_above and jump_elephant were held by Nico.  
 
* There was an incident where Gebobus and Kucino got a very close score on jump_internal. The side-to-side video of it by sitood can be seen below.
 
{{youtube|duqdQWHCjcU}}
 
  
 
== See also ==
 
== See also ==
 
* [[Rocket Jumper]]
 
* [[Rocket Jumper]]
 
* [[Sticky Jumper]]
 
* [[Sticky Jumper]]
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* [[Jumping]]
  
  
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{{ModNav}}
  
[[Category:Maps]]
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[[Category:Mods]]

Latest revision as of 12:48, 8 February 2022

A jump map contains a series of difficult trick jumps, often requiring skills and techniques that are rare or impossible to perform in regular play. Generally, the player has an infinite supply of ammo and health, and any failure to meet the requirements of a specific jump will teleport you back to its beginning. A jump map is a map commonly used to test how good the player is at skilled jumping. Most jump maps are made for the Soldier or Demoman. However, there are a few jump maps that are made specifically for Scout and Engineer, but are hard to come by. Jump maps normally use a specialized regeneration plugin to keep the players from dying or having to reload while jumping.

Associated weapons

Soldier Jump Maps

Soldier jump maps are maps designed for Soldier , primarily to use their Rocket Launcher to rocket jump across a room or obstacle with the objective of making it past the final obstacle of the map. Understanding how to properly perform the various methods of rocket jumping and the knowledge of a map's layout is required to navigate through rocket jump maps. The required knowledge of rocket jumping to progress in maps generally increase as you head into higher levels of the map. There are instances where the player may be required to use the Shotgun to finish levels.

Demoman Jump maps

Demoman jump maps are maps that require the Demoman to use his Sticky Launcher to sticky jump past obstacles and across wide gaps. In regular maps, sticky jumping has the drawback of you having to take more damage than rocket jumping; however, in most jump servers, that issue is combated with plugins that dispense health and ammo as you take damage. This is limited to two stickies as three stickies will kill you faster than the server's dispensing. This can be circumvented by placing your third sticky further away from the others. Advanced sticky jumping tends to be much more difficult than rocket jumping. For example, when performing a rocket pogo you generally hold down the fire button. When pogoing as a Demoman, you cannot simply hold down the fire button; rather, you must take account where you fire and when you detonate the sticky. Much like doing a Soldier jump map, you must have knowledge of how to perform various methods of sticky jumping, and the level of difficulty generally increases as you progress in the map.

Scout Jump maps

Scout jump maps are a little different than Soldier or Demoman jump maps. Instead of using an explosive to propel yourself through obstacles, a Scout will be forced to utilize double jumps, Force-A-Nature (and its related "triple jump" and "Force jump") or Boston Basher (alternatively, Three-Rune Blade) to get across the map. Many of these maps rely less on progressing long distances with single jumps and more on the precise use of jumps, direction, and rate of movement to cross smaller, more complicated obstacles.

Engineer Jump maps

The Wrangler released with the Engineer Update allows Engineers to Sentry Gun/rocket jump using their Sentry Gun rockets. As an Engineer, you can maneuver in the air by the use of air strafing, however, the issue comes with where you put your rockets or bullets in order to propel yourself. It is more difficult to perform simple jumps than as Demoman or Soldier as you have less control over the placement of projectiles especially with the use of bullets in open air. Ammunition becomes a problem if the sentry is in a place you cannot easily reach. Practicing with Engineer jumping usually solves problems of imprecise jumping. There is a trick that allows you to fly over jump levels (using a regen plugin). If you place a level 3 wrangled sentry slightly behind the teleport, you can clip into it and shoot yourself with the sentry - and with enough damage, you can pick up the sentry and go flying.

Trivia

  • There have been some maps that have been made for charity events such as Tip of the Hats, most notably jump_olympics and jump_4dakids.
  • Jump maps such as jump_tombrady and jump_kin have gimmicks attached to them. For example, jump_tombrady allows the player to airshot themselves as Soldier whereas jump_kin utilities pumpkin bombs found in Halloween maps.

See also