Difference between revisions of "Control point (objective)"

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(Limitations)
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* [[Cloak]]ed Spies can not defend or capture a control point.  
 
* [[Cloak]]ed Spies can not defend or capture a control point.  
 
* [[ÜberCharge]]d players cannot capture points, but can block enemy captures.
 
* [[ÜberCharge]]d players cannot capture points, but can block enemy captures.
* Scouts under the effects of [[Bonk! Atomic Punch]] can neither block enemy captures nor capture points himself.
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* Scouts under the effects of [[Bonk! Atomic Punch]] can neither block enemy captures nor capture points themselves.
  
 
== Update history ==
 
== Update history ==

Revision as of 01:47, 12 April 2011

A BLU-owned control point
This page is about the game objective. For the game mode, see Control Point (Game Mode).
Stand... On... The... Point, Numbnuts!
The Soldier

Control points (also known as capture points or simply points) are used as the main objective in Control Point, Territorial Control and King of the Hill maps, and a secondary objective in Arena maps. In appearance, they are circular metallic platforms with a team-colored light in the center with their team logo hologrammed above it (neutral points will have a white light and a question mark above them).

Gameplay

Main article: Control Point (game mode)

There are three statuses for a control point:

Offense

Control Points are captured by standing on top of them. The speed at which a control point is captured depends on how many players from the capturing team are present on the point: two BLU players capturing a RED point will capture that point faster than only one BLU player would. Scouts count as two players, as do Soldiers and Demomen wielding the Pain Train. There is a limit on how fast a Control Point can be captured (see Control point timing).

Defense

If players from both teams are on the same, unlocked control point, that point is said to be contested, which means no progress is made toward the point changing team control. When players from the offensive team are removed from the point all of their progress is lost gradually over time, not immediately.

Reverting Capture

When a point is neutral and both teams are trying to capture it captures can be reverted. If a team begins, but does not finish, to capture a neutral point and then is driven off, when the other team begins to capture that point they will first have to "revert" the progress that the first team made before they can begin to make progress of their own.

Limitations

  • Disguised Spies cannot block a capture if they are disguised as the team capturing the point, and cannot capture a point if they are disguised as the enemy team.
  • Cloaked Spies can not defend or capture a control point.
  • ÜberCharged players cannot capture points, but can block enemy captures.
  • Scouts under the effects of Bonk! Atomic Punch can neither block enemy captures nor capture points themselves.

Update history

April 29, 2008 Patch (Gold Rush Update)

  • Spies disguised as their own team can now capture control points
  • Fixed rare client crash on level change during control point capturing

See also