Difference between revisions of "Campaigns"

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{{Stub}}
 
{{Stub}}
{{needimage|old contract UI, merasmissions}}
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{{Infobox
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  | title    = Campaigns
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  | image    = Backpack Gun Mettle Campaign Pass.png
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  | contents = The [[Gun Mettle Campaign Pass]].
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}}
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{{Quotation|'''Miss Pauling''', commenting on the completion of another successful ''Team Fortress 2'' Campaign.|Nicely done.|sound=Plng contract complete allclass 08.mp3}}
  
'''Campaigns''' are weeks-long to months-long events involving offerings of [[Contracts|missions or contracts]] that award players various items after completing them, such as [[Weapons]], [[Cosmetic items]], [[Mann Co. Supply Crate|Cases]], or [[War Paint]]s, as well as [[Blood Money]] that can be redeemed in-game for selected items. Campaigns were first added into the game in the [[Gun Mettle Update]] and have been a recurring feature since.
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'''Campaigns''' are weeks-long to months-long events, usually requiring a premium Campaign Pass for participation, and involving offerings of [[Contracts|missions or contracts]] that award players various items after completing them, such as [[Weapons]], [[Cosmetic items]], [[Mann Co. Supply Crate|Cases]], or [[War Paint]]s, as well as [[Blood Money]] that can be redeemed in-game for selected items. Campaigns were first added into the game in the [[Gun Mettle Update]] and have been a recurring feature since.
  
 
=== History ===
 
=== History ===
[[File:GUI Contracts Drawer.png|150px|left|link=Gun Mettle Campaign{{if lang}}]]
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[[File:GUI Contracts Drawer.png|175px|thumb|left|link=Gun Mettle Campaign{{if lang}}|The [[Contracts drawer]].]]
 
[[File:Item icon Gold Gun Mettle Campaign Coin.png|75px|right|link=Gun Mettle Campaign{{if lang}}]]
 
[[File:Item icon Gold Gun Mettle Campaign Coin.png|75px|right|link=Gun Mettle Campaign{{if lang}}]]
 
The first inclusion of the feature in the game was the [[Gun Mettle Campaign]], a three-month event that introduced skill-based contracts that awarded one-of-a-kind weapon skins and exclusive weapons cases. Participation in the event required purchase of a premium [[Gun Mettle Campaign Pass]], which would be converted into a [[Gravel Gun Mettle Campaign Coin]] upon usage. This Campaign Pass was not available for sale during the last month of the event. It introduced Contracts, Contracts Points, objectives and advanced objectives. Contracts dropped at a rate of 2 Contracts for every week of the Campaign, appearing in the player's [[Contracts drawer]] (pictured at left), which could hold up to two Contracts at a time.  This Contracts drawer system was reused in the next few Campaigns.[[File:Backpack Tough Break Campaign Stamp.png|75px|right|link=Tough Break Campaign{{if lang}}]]
 
The first inclusion of the feature in the game was the [[Gun Mettle Campaign]], a three-month event that introduced skill-based contracts that awarded one-of-a-kind weapon skins and exclusive weapons cases. Participation in the event required purchase of a premium [[Gun Mettle Campaign Pass]], which would be converted into a [[Gravel Gun Mettle Campaign Coin]] upon usage. This Campaign Pass was not available for sale during the last month of the event. It introduced Contracts, Contracts Points, objectives and advanced objectives. Contracts dropped at a rate of 2 Contracts for every week of the Campaign, appearing in the player's [[Contracts drawer]] (pictured at left), which could hold up to two Contracts at a time.  This Contracts drawer system was reused in the next few Campaigns.[[File:Backpack Tough Break Campaign Stamp.png|75px|right|link=Tough Break Campaign{{if lang}}]]
 
The next Campaign was introduced in the [[Tough Break Update]], the [[Tough Break Campaign|Campaign]] of which required a [[Tough Break Campaign Pass]]. Using the Campaign Pass converted it to a [[Tough Break Campaign Stamp]].
 
The next Campaign was introduced in the [[Tough Break Update]], the [[Tough Break Campaign|Campaign]] of which required a [[Tough Break Campaign Pass]]. Using the Campaign Pass converted it to a [[Tough Break Campaign Stamp]].
  
[[File:Backpack Soul Gargoyle Gold.png|75px|frameless|left|link=Scream Fortress 2015{{if lang}}]]
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[[File:Backpack Soul Gargoyle Gold.png|75px|frameless|right|link=Scream Fortress 2015{{if lang}}]]
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[[File:Merasmissons opened.png|175px|thumb|left|link=Gun Mettle Campaign{{if lang}}|The opened Eyeduct [[Merasmission]].]]
 
In [[Scream Fortress 2015]], [[Merasmissions]] were introduced, which worked similarly to the previous Contracts but with changes to reflect the [[Merasmus]] or Halloween theme. Completed Merasmissions awarded Halloween Cosmetic items. The event also implemented a new tool called a [[Soul Gargoyle]] that recorded the amount of Merasmissions completed, Halloween [[transmute]]s performed, and souls collected by the player through various actions such as completing map objectives or killing enemies.  Merasmissions were repeated in [[Scream Fortress 2016]].
 
In [[Scream Fortress 2015]], [[Merasmissions]] were introduced, which worked similarly to the previous Contracts but with changes to reflect the [[Merasmus]] or Halloween theme. Completed Merasmissions awarded Halloween Cosmetic items. The event also implemented a new tool called a [[Soul Gargoyle]] that recorded the amount of Merasmissions completed, Halloween [[transmute]]s performed, and souls collected by the player through various actions such as completing map objectives or killing enemies.  Merasmissions were repeated in [[Scream Fortress 2016]].
  
[[File:ConTracker Halloween 2017.jpg|thumb|200px|The [[ConTracker]].]]
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[[File:ConTracker Halloween 2017.jpg|right|thumb|200px|The [[ConTracker]].]]
Next, the [[Jungle Inferno Update]] was published with its own [[Jungle Inferno Campaign|campaign]] of the same name also requiring a premium [[Jungle Inferno Campaign Pass|Campaign Pass]], along with the separate free [[Pyroland Contracts]] that awarded the new weapons added in the update. A week after the opening of the Campaign, [[Scream Fortress 2017]] commenced the [[Scream Fortress 2017 Contracts]], which were a new set of Halloween Contracts that again awarded Halloween Cosmetic items and were again counted as Merasmissions on the Soul Gargoyle. [[File:Saxton Jungle Inferno Campaign Friendly-Fire.png|70px|frameless|left|link=Friendly-Fire{{if lang}}]] All of these Contracts were accessed through the new [[ConTracker]] device introduced in this Campaign, which is a replacement of the previous Contracts drawer.  The Campaign also introduced [[Blood Money]] and the [[Mercenary Park Gift Shop]] as an additional reward system, as well as [[Friendly-Fire]], a way for players to help each other with completing Contracts.
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Next, the [[Jungle Inferno Update]] was published with its own [[Jungle Inferno Campaign|campaign]] of the same name also requiring a premium [[Jungle Inferno Campaign Pass|Campaign Pass]], along with the separate free [[Pyroland Contracts]] that awarded the new weapons added in the update. A week after the opening of the Campaign, [[Scream Fortress 2017]] commenced the [[Scream Fortress 2017 Contracts]], which were a new set of Halloween Contracts that again awarded Halloween Cosmetic items and were again counted as Merasmissions on the Soul Gargoyle. All of these Contracts were accessed through the new [[ConTracker]] device introduced in this Campaign, which is a replacement of the previous Contracts drawer.  The Campaign also introduced [[Blood Money]] and the [[Mercenary Park Gift Shop]] as an additional reward system, as well as [[Friendly-Fire]], a way for players to help each other with completing Contracts.[[File:Saxton Jungle Inferno Campaign Friendly-Fire.png|70px|frameless|center|link=Friendly-Fire{{if lang}}]]
 
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{{clr}}
 
== See also ==
 
== See also ==
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[[File:Backpack Duck Journal.png|75px|frameless|right|link=Invasion Community Update{{if lang}}]]
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Other events had features similar to Contract Campaigns, but had no Contracts:
 +
* [[Duck Journal|Duck Journal Event]], an event opened with the [[End of the Line Update]]; featuring, among others, Duck collecting and [[Strange|leveling]] of Duck Journals.{{clr}}
 
[[File:Backpack_Invasion_Community_Update_Coin.png|75px|frameless|right|link=Invasion Community Update{{if lang}}]]
 
[[File:Backpack_Invasion_Community_Update_Coin.png|75px|frameless|right|link=Invasion Community Update{{if lang}}]]
* [[Invasion Community Update|Invasion Community Event]], an event similar to a Campaign, with a purchasable [[Invasion Community Update Pass]] that converted into a [[Invasion Community Update Coin]] that counted kills during the event and granted owning players drop system access to the update-themed [[Mann_Co._Supply_Crate/Retired_series#Series #97 – Confidential Collection Case|Confidential Collection Case]] and the [[Mann_Co._Supply_Crate/Retired_series#Series #96 – Quarantined Collection Case|Quarantined Collection Case]].
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* [[Invasion Community Update|Invasion Community Event]], an event with a purchasable [[Invasion Community Update Pass]] that converted into a [[Strange|leveling]] [[Invasion Community Update Coin]] that counted kills during the event and granted owning players drop system access to the update-themed [[Mann_Co._Supply_Crate/Retired_series#Series #97 – Confidential Collection Case|Confidential Collection Case]] and the [[Mann_Co._Supply_Crate/Retired_series#Series #96 – Quarantined Collection Case|Quarantined Collection Case]].
  
 
{{Campaign Nav}}
 
{{Campaign Nav}}

Revision as of 05:00, 2 February 2018

Campaigns
Backpack Gun Mettle Campaign Pass.png
The Gun Mettle Campaign Pass.
Nicely done.
Miss Pauling, commenting on the completion of another successful Team Fortress 2 Campaign.

Campaigns are weeks-long to months-long events, usually requiring a premium Campaign Pass for participation, and involving offerings of missions or contracts that award players various items after completing them, such as Weapons, Cosmetic items, Cases, or War Paints, as well as Blood Money that can be redeemed in-game for selected items. Campaigns were first added into the game in the Gun Mettle Update and have been a recurring feature since.

History

Item icon Australium Gun Mettle Campaign Coin.png

The first inclusion of the feature in the game was the Gun Mettle Campaign, a three-month event that introduced skill-based contracts that awarded one-of-a-kind weapon skins and exclusive weapons cases. Participation in the event required purchase of a premium Gun Mettle Campaign Pass, which would be converted into a Gravel Gun Mettle Campaign Coin upon usage. This Campaign Pass was not available for sale during the last month of the event. It introduced Contracts, Contracts Points, objectives and advanced objectives. Contracts dropped at a rate of 2 Contracts for every week of the Campaign, appearing in the player's Contracts drawer (pictured at left), which could hold up to two Contracts at a time. This Contracts drawer system was reused in the next few Campaigns.

Backpack Tough Break Campaign Stamp.png

The next Campaign was introduced in the Tough Break Update, the Campaign of which required a Tough Break Campaign Pass. Using the Campaign Pass converted it to a Tough Break Campaign Stamp.

Backpack Soul Gargoyle Gold.png
The opened Eyeduct Merasmission.

In Scream Fortress 2015, Merasmissions were introduced, which worked similarly to the previous Contracts but with changes to reflect the Merasmus or Halloween theme. Completed Merasmissions awarded Halloween Cosmetic items. The event also implemented a new tool called a Soul Gargoyle that recorded the amount of Merasmissions completed, Halloween transmutes performed, and souls collected by the player through various actions such as completing map objectives or killing enemies. Merasmissions were repeated in Scream Fortress 2016.

Next, the Jungle Inferno Update was published with its own campaign of the same name also requiring a premium Campaign Pass, along with the separate free Pyroland Contracts that awarded the new weapons added in the update. A week after the opening of the Campaign, Scream Fortress 2017 commenced the Scream Fortress 2017 Contracts, which were a new set of Halloween Contracts that again awarded Halloween Cosmetic items and were again counted as Merasmissions on the Soul Gargoyle. All of these Contracts were accessed through the new ConTracker device introduced in this Campaign, which is a replacement of the previous Contracts drawer. The Campaign also introduced Blood Money and the Mercenary Park Gift Shop as an additional reward system, as well as Friendly-Fire, a way for players to help each other with completing Contracts.

Saxton Jungle Inferno Campaign Friendly-Fire.png

See also

Backpack Duck Journal.png

Other events had features similar to Contract Campaigns, but had no Contracts:

Backpack Invasion Community Update Coin.png