Medic/pt

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Medic
Medic.png
https://wiki.teamfortress.com/w/images/d/db/Medic_RED_3D.jpg?1701872158.5374683926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3https://wiki.teamfortress.com/w/images/8/85/Medic_BLU_3D.jpg?1701872073.8077113926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3https://wiki.teamfortress.com/w/images/e/eb/Medic_%C3%9CberCharged_RED_3D.jpg?1701873895.1071363926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3https://wiki.teamfortress.com/w/images/6/6a/Medic_%C3%9CberCharged_BLU_3D.jpg?1701874273.4255823926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3
Medic.png
Informação básica
Ícone: Leaderboard class medic.png
Tipo: Support (suporte)
Vida: 150
(225 quando auxiliado por um Medic)
Velocidade: 107%
Meet the Medic
MedicVidSplash.png

Um homem Teutônico da medicina com uma peculiar tênue aderência às éticas medicinai, o Medic é nada menos que a classe primária de healing da equipe. Já que o médico não possui nenhum arsenal melhor para tiroteio cara-a-cara, ele pode típicamente ser visto nas linhas de frente, curando companheiros feridos enquanto tenta ficar longe de encrenca. Enquanto sua Medigun é focada em um aliado, colegas de equipe machucados vão rápidamente recuperar saúde, enquanto a energia de colegas de equipe não-feridos vai ser temporariamente elevada. Quanto curando, a barra do ÜberCharge vai preencher até que a arma comece a reluzir, num ponto em que ele pode ativar uma letal carga que ou fará ele e um aliado temporáriamente invulnerável ou concederá ao seu paciente tiros de Critical por até 8 segundos.

O Medic é a única classe capaz de regenerar saúde com o tempo; quanto mais tempo um Medic ficar fora de combate, mais rápido sua saúde será recuperada. Um Medic danificado vai regenerar energia em uma taxa de 3 HP por segundo, na qual escalará progressivamente nos próximos dez segundos num máxi de 6 HP por segundo, (embora que carregando a Blutsauger reduz a taxa de regeneração de 3-6 para 1-4.)

Biografia

Estratégia Básica

Artigos principais: Medic tips, Medic strategy
Medicava.jpg
  • Use sua Medigun para curar colegas, e apodere eles em até 150% a mais que sua energia normal.
  • Encha seu ÜberCharge curando colegas. Então aperte MOUSE2 para ficar invulnerável.
  • Seu ÜberCharge faz você e seu alvo da Medigun invulneráveis por um tempo curto.
  • Você preenche seu ÜberCharge mais rapidamente em colegas que estão mais machucados.
  • Fique alerta para quem chamar precisando de ajuda. Use as setas Medic na tela para achá-los.


Armas

Nota: Dano da arma é aproximado e listado no valor básico. Veja as páginas individuais das armas para informações adicionais.

Primário

Arma Munição Armazenada Munição Carregada Alcançe do Dano Habilidade Especial
Item icon Syringe Gun.png
Padrão
Syringe Gun 40 150 Base: 10
Crit: 30 [10 siríngas/seg]
Item icon Blutsauger.png
Destravar
Blutsauger 40 150 Base: 10
Crit: 30 [10 siríngas/seg]
Usuário ganha +3 de vida com cada siringa que acerta. (will finish translating to pt from this part here soon. Please don't erase the page. Signed: The Author.)

User gains +3 health with every damaging Syringe. -2HP/sec health regen (1-4 hp/sec).

Secondary

Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
Item icon Medi Gun.png
Standard
Medigun N/A N/A N/A User may deploy a ÜberCharge at 100% charge, granting them and their patient 8 seconds of complete invulnerability.
Item icon Kritzkrieg.png
Unlock
Kritzkrieg N/A N/A N/A User may deploy a ÜberCharge at 100% charge, granting their patient 8 seconds of certain critical damage. 25% faster charge rate.

Melee

Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
Item icon Bonesaw.png
Standard
Bonesaw N/A N/A Base: 65
Crit: 195
Item icon Ubersaw.png
Unlock
Übersaw N/A N/A Base: 65
Crit: 195
Every damaging hit adds +25% to Über meter. 20% slower swing rate.

Taunt Attack

Attack Weapon Duration Damage
Medicoktoberfesttaunt.PNG
Secondary
Oktoberfest Kritzkrieg 4 seconds None. Heals Medic for 11 health.
Spinaltap.png
Melee
Spinal Tap Übersaw 4 seconds (approx.) 1 + 500 (Instant kill). Adds 50% to Über meter on successful kill.

Hats

Artigo principal: Hats

Miscellaneous items

Artigo principal: Miscellaneous items

Official class avatars

Avatares oficiais das classes
Original 'ÜberCarga' RED 'ÜberCarga' BLU
Medicava.jpg Buffed red medic.jpg Buffed blu medic.jpg
Obtém os avatares de TF2 no Steam: Original

Achievements

Artigo principal: Medic achievements

Trivia

Medic mm.jpg
  • The Medic, along with the Pyro, did not receive a job description and motto in Trailer 2, though the trailer for the canceled Black Box does feature footage of him firing his Syringe Gun in the beta 2Fort.
  • The Medic is the only class not to receive a taunt attack in his own update, however one of his taunts was later altered to heal him. He then received an actual taunt kill in a later update, making the Medic one of two classes, along with the Engineer, with two taunts that have an effect.
  • If a Medic is killed while having an ÜberCharge prepared but undeployed, his ragdoll will briefly be surrounded by electricity.
  • According to one of the Demoman's domination lines, the Medic has a wife. Whether the Demoman is a reliable source of information is a different question entirely.
  • The Medic is the only class who wears glasses for eyesight reasons.
  • The Medic, along with the Pyro, are the only classes who have not received any new lines, either in-game or in the Meet the Team videos, since the game was released. The Medic and the Pyro are also the only characters who did not receive new voice responses during their class update.
  • Although he lived through the Second World War, and his bio hints at a dark past, Valve has stated that the Medic is not a former Nazi.
  • There are two unused voice commands for calling the Medic: one, two. These were most likely temporary sounds during testing, or from the canceled version of TF2, where it was much more realistic and military themed.
  • Out of all the classes, the Medic speaks the most in a language other than English. About half his dialogue is German, although the way he uses his native language often seems out of place, and he sometimes structures sentences oddly (as in instead of saying "Stop losing," he says "Losing is verboten" ('forbidden' in German). His accent also sometimes sounds odd, and he will occasionally pronounce words incorrectly.
  • Suitably, the Medic seems to be the only class without a liable health problem. The Scout has an extremely high sugar intake (and possible radiation poisoning), the Soldier undergoes frequent leg fracturing, the Pyro's lungs are ravaged from his asbestos-lined suit, the Demoman is an alcoholic, the Heavy is overweight, the Engineer crippled himself, the Sniper has impeding kidney failure, and the Spy is a casual smoker. Despite his peers, the Medic so far seems to be completely healthy, aside from his mental health and sadism, traits that all the classes seem to exhibit to some degree.
  • The Medic's version of the Mildly Disturbing Halloween Mask has a huge ghoulish face with stitches on its forehead, a reference to Frankenstein's monster and the Medic's slight mad scientist nature.
  • The Medic has the most class-specific achievements, with 37.
  • The Medic is the only class with his own class-specific voice command (to alert teammates of a full ÜberCharge).
  • The Medic and Spy are the only classes without community-made weapons yet (they will both be receiving Community weapons in the future).
  • As of the Engineer Update, some classes, when calling for a Medic, will ask him to follow them if they are looking directly at him.
  • The Medic was the first class of the 9 to receive his own class specific update. This update was prompted due to players feeling the Medic was underpowered and was therefore the least played class overall. After the Gold Rush/Medic Update was released, the amount of players playing Medic on a regular basis increased dramatically.
    • Originally, players had to unlock every single Medic achievement to receive the Übersaw; the backlash from this, coupled with the difficulty of some of the Medic achievements, was one of the reasons why the item drop system was introduced and the achievement requirement lowered.

See also

External links