對付工程師

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啊,見鬼了。
Did ze Fräuleins have zeir Mittelschmerz?
醫護兵

工程師是個用多種建築物來幫助團隊的防守性職業。工程師本身只有普通的武器和偏弱的血量,因此他必須要靠步哨防禦槍來保護自己。通常一遇到敵人,工程師是個較低的威脅,因為他們通常看到敵人會先逃跑。
建造傳送器補給器幫助隊友守住戰略性位置才是他最主要的專長。一般來說,工程師會以步哨、補給器和傳送器出口來建成一個「前線基地」防守,並為戰鬥的隊友提供生命值和彈藥的補給。
然而,裝備了機械槍手和邊疆正義之後,工程師能夠變成較偏攻擊性的角色,這會讓他變得更具危險性。

一般對應法

特性 對應法
Engineer emblem RED.png 角色
  • 工程師是個有價值的獵物,殺了他可能會造成敵隊缺乏步哨和補給器,陷入不利的情況。
  • 至於他的步哨只要附近沒有工程師看管、或是它距離很遠的話,其實是較不具危險性的。
  • 不在步哨附近的工程師是很沒用的,所以當你幹掉了一個工程師後,敵方可能會撤退去保護他所留下的建物,這時就是摧毀敵方建築物的好機會。
Leaderboard class medic.png 生命值
  • 相對於其他兵種,工程師的血量不高。遠離他的步哨應該能輕易地使他重傷,因為他缺乏有力的防衛用武器。
  • 裝備機械槍手雖然多給了工程師 25 點生命值,但他變得只能建造火力較弱的迷你步哨。
Leaderboard class scout.png 速度
  • 工程師的移動速度跟火焰兵、狙擊手和間諜的一樣快。如果他在開放的戰鬥區域,想在他拔腿逃命前殺死他應該不會太難。
  • 在工程師搬運建築物時,速度會變得比一個未轉槍的重裝兵還慢。可以用這個機會把工程師和他的建物都一起毀掉。
Leaderboard class soldier.png 武力
  • 如果缺乏步哨,工程是就是個沒什麼用的戰鬥人員。多人一起攻擊,就能使他變得毫無反抗之力。

特定武器對應法

以下是對付工程師所持有物品的各種對應法。

主要武器

武器 對應法
Shotgun
散彈槍
  • 散彈槍的子彈只要射出距離越遠,就會散得越開,因此這時盡量不要在近距離對付工程師,要不然你可能反被散彈槍打死。在開放的戰鬥區域、遠離敵方步哨的地區拉開距離攻擊他會對自己比較有利。
Frontier Justice
邊疆正義
  • 當一台敵方步哨被摧毀時,工程師會利用邊疆正義的復仇爆擊反擊。因此請在他這麼做之前趕快將他殺掉。
  • 如果敵方工程師來得及使用復仇爆擊,那麼試著後退躲開他的攻擊,防止自己被爆擊子彈打中。
  • 邊疆正義減半的彈倉大小可給你更多的機會,抓住換彈空檔反擊工程師。

次要武器

武器 對應法
Item icon Pistol.pngItem icon Lugermorph.png
手槍 / 魯格變形式
  • 由於手槍的精確度高,所以工程師會使用手槍來攻擊遠距離的目標。這種情況時請拉近與他的距離再攻擊,這樣可以讓手槍的高命中率幾乎無用武之地。
  • 工程師有許多的手槍彈藥,因此請別期待他會用光子彈。
Wrangler
牧馬者遙控器
  • 牧馬者遙控器為步哨提供了擋住 66% 傷害的護盾。殺掉工程師會使得用遙控器操縱的步哨癱瘓幾秒鐘,因此請在護盾消失、變回自動射擊之前,趕快將癱瘓步哨破壞掉。
  • 使用牧馬者遙控器的工程師通常不會顧到他們的背後,所以可從側翼攻擊,或是背刺他以快速毀掉他的步哨防禦槍。

近戰武器

武器 對應法
Item icon Wrench.pngItem icon Golden Wrench.png
扳手 / 黃金扳手
  • 在你靠近工程師和他的建物時,工程師才有可能會掏出扳手來攻擊你。這時請用主要武器打他應該就能輕鬆反制。
Gunslinger
機械槍手
  • 機械槍手必須要打到敵人第三次才會出現爆擊,所以請躲開裝備機械槍手揍你的工程師。
  • 當你看到一個裝備機械槍手的工程師在附近徘徊,那請注意附近的角落可能就會有迷你戰鬥步哨。他可能用迷你步哨來偷襲、分散你的攻擊,或者是誘使你毀掉步哨後再用復仇爆擊痛打你。
Southern Hospitality
南方盛情
  • 裝備南方盛情的工程師對火焰攻擊會變得比較脆弱。
  • 使用這武器時,工程師無法使出近戰武器隨機爆擊,所以工程師在情況危急時,不能靠爆擊來救他脫離險境
  • 請注意南方盛情的流血效果。在持續減低的生命值和血跡效果消失前,你可能會再次被嚴重攻擊,陷入更嚴重的性命危機。
Jag
鉤爪扳手
  • 鉤爪板手的攻擊力雖然減低,但請記得它仍舊有隨機爆擊。
  • 使用鉤爪板手敲擊建造中建築物的工程師,能比其他扳手還快架起防禦工事。因此請多注意在前線手持鉤爪板手的敵方工程師,因為他們能夠在 5 秒內快速架起一台等級一步哨。

建築物

建築物 對應法
步哨防禦槍
步哨防禦槍
  • Sentry Guns are the highest priority building when deciding which to destroy.
  • An Engineer behind his Sentry Gun is protected from splash damage at the front, but can easily be damaged by splash damage to the side.
  • Sentry Guns can be damaged from around corners without having a chance to (fully) lock on to the attacker.
  • Engineers that switch to their Shotgun or Pistol to dispose of Stickies placed at the base of their buildings leave them vulnerable to damage.
  • Low level Sentry Guns are slow to turn. If approaching the gun from a blind spot, you can run around the gun, damaging it without taking damage yourself.
  • A full-health, level 3 Sentry Gun cannot be destroyed in one hit by anything other than a cluster of Stickybombs. Coordinate your attacks with your teammates' to destroy it faster than it can be repaired.
  • Don't assume you know where a Sentry Gun is, even if you've encountered one previously. With their ability to haul buildings, Engineers can repeatedly move a single Sentry Gun between numerous key points.
補給器
補給器
  • Dispensers are easier to destroy than other buildings, as Engineers are often preoccupied with repairing their Sentry Gun.
  • If destroying a Sentry Gun isn't possible, destroying a Dispenser can make it more difficult for an Engineer to maintain his Sentry Gun.
  • Dispensers have the second highest priority when destroying an Engineer nest that's nearby the enemy base. Teleporters aren't as useful due to the proximity of the spawn, especially when the other team is on defense.
傳送器
傳送器
  • Teleporters have the second highest priority when destroying an Engineer nest far from their spawn (e.g. offensive forward bases on maps such as Gold Rush or Badwater Basin), as this will severely limit the opposing team's reinforcements; any Dispensers can then be destroyed with little resistance.
  • Teleporters that won't go down are most likely being repaired from the other side. Out-damage the repair rate to successfully destroy them.
  • Beware of telefrags when attacking a teleporter exit.
  • On some maps, Engineers like to use "dummy" Teleporters as an early warning system. If you see a teleporter in an unusual place (especially if it is inactive), you may want to leave it alone to avoid losing the element of surprise.
迷你戰鬥步哨
迷你戰鬥步哨
  • Combat Mini-Sentry Guns have less health than normal Sentry Guns, but have a faster build time and a quicker rate of fire than a normal level 1 Sentry Gun. Therefore, try to destroy them as quickly as possible.
  • Do not underestimate a Combat Mini-Sentry Gun. They can be used to either finish you off or distract you from incoming attacks. When you see one, destroy it as soon as possible.
  • Combat Mini-Sentry Guns are deployed with full health; this can make destroying them when they are being built problematic. It may be better to finish off the Engineer building them before eliminating the Sentry Gun.
  • If the Engineer is dropping these in a place where his teammates are popping in and out off, or is near an ammo source, destroying the mini sentry is sometimes pointless as he'll just replace it easily and may even be doing it deliberately to distract you. Focus on the Engineer or his teammates till yours arrive and you have enough crushing force to drive them back

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