Parche del 2 de julio de 2015

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< July 2, 2015 Patch
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Página oficial del parche: Gun Mettle Update (Inglés)

Notas del parche

Gun Mettle Update.png

¡La actualización Gun Mettle ha llegado!

General

  • Se ha arreglado algunos problemas de seguridad/cuelgue (gracias a Nathaniel Theis por estos reportes)
    • Se ha arreglado un cuelgue del cliente al analizar un paquete de red con formato incorrecto
    • Se ha arreglado un error provechoso con el archivo .wav
    • Se ha arreglado un error provechoso con el archivo .bsp
  • Se ha arreglado otro cuelgue del cliente relacionado con reproducir demos y saltar ticks
  • Se ha arreglado un cuelgue del cliente relacionado al HUD
  • Se ha arreglado un caso donde algunos objetos regalados usaban [unknown] para quien dio el regalo
  • Se ha arreglado que el rastreador de logros sea visible al reproducir demos
  • Se ha añadido un deslizador al menú de Opciones Avanzadas que ajusta el volumen de los sonidos de impacto al dañar a un enemigo
  • Se ha añadido los avatares de los jugadores en el panel del ID del objetivo
  • Se ha añadido un valor numérico de salud a la información de salud del ID del objetivo
  • Se ha arreglado ser capaz de abrir el menú de clase al estar conectado a SourceTV
  • Se ha actualizado los Duelos para no consumir un duelo para un empate no cero
  • Se ha mejorado la lógica de balance de equipo de tf_bot_quota_mode al usar «fill»
  • La dispersión aleatoria de daño está apagada por defecto (convar tf_damage_disablespread). Los usuarios existentes aún usarán su valor actual establecido.
  • La recarga automática está activada por defecto (convar cl_autoreload). Los usuarios existentes aún usarán su valor actual establecido.
  • Se ha añadido un nuevo convar tf_player_movement_restart_freeze (por defecto 1) que controla el periodo de congelamiento al inicio de una ronda
  • Se ha arreglado no poder ver los efectos inusuales durante las reproducciones de demos y al estar conectado a SourceTV
  • Se ha añadido un nuevo convar tv_delaymapchange_protect (por defecto 1) para prevenir los cambios manuales de mapa si SourceTV no se ha actualizado con un evento importante como el final de una ronda
    • Se ha arreglado que tv_delaymapchange no previniese un cambio manual del mapa en un servidor dedicado mientras SourceTV aún tuviera información en el búfer
  • Se ha añadido un estado individual de jugador listo al modo torneo
    • Se ha añadido un nuevo convar mp_tournament_readymode (permite al modo torneo usar un sistema de listo por jugador)
    • Se ha añadido un nuevo convar mp_tournament_readymode_min (el mínimo número de jugador requeridos en el servidor antes de que los jugadores puede cambiar el estado de listo)
    • Se ha añadido un nuevo convar mp_tournament_readymode_team_size (el mínimo número de jugador requeridos para estar listo por equipo antes de que el juego inicie)
    • Se ha añadido un nuevo convar mp_tournament_readymode_countdown (el número de segundos antes de que un partido inicie cuando ambos equipos estén listos)
  • Se ha actualizado la interfaz del espectador de torneo para ordenar a los jugadores por clase
  • Se ha añadido un contorno brillantes para los jugadores de equipo, nombres y barras de salud para espectadores
    • Servidor: convar tf_spec_xray (por defecto en on), el cliente puede alternarlo en el menú de las Opciones Avanzadas
  • Se ha añadido una nueva canción de inicio
  • Se ha añadido el comando «Inspeccionar objeto» en la mochila para armas decoradas y para la Moneda de Campaña
  • Las descripciones de la lista de botín ahora tiene una marca de verificación para objetos que ya tengas
  • Se ha añadido las opciones «Adquirir una llave» y «Adquirir una llave y abrir» en la mochila para cajas de suministros y cajas de cosméticos/pinturas de guerra
  • Se ha añadido las opciones «Vender en el Mercado de la Comunidad Steam» para objetos elegibles
  • Los objetos comerciables que tengan una restricción temporal de intercambio pueden ser puestos en el Mercado de la Comunidad Steam
  • Se ha arreglado un problema donde presionar el botón Volver podría seleccionar el objeto por defecto en el menú de selección de objeto del equipamiento en lugar de cancelar la selección
  • Inspeccionar Objetivo ha sido cambiado a Inspeccionar Objetivo y Objeto. Al tener un arma decorada desplegada sin ningún objetivo en el punto de mira y presionar la tecla de Inspección (+inspect), se mostrará una animación del modelo de vista interrumpible.
  • Se ha actualizado la mochila para usar bordes para los diferentes aspectos de las armas
  • Se ha actualizado las descripciones de varias armas para detallar mejor sus características[1]
  • Se ha actualizado la tabla de puntuación para mostrar las monedas de campaña
  • Beta de Mapas del Workshop
    • Se ha arreglado un error provechos que podía ser usado por mapas del Workshop para sobrepasar sv_allow_server_pointcommand
    • Se ha arreglado un problema que causaba que los mapas del Workshop los cuales tuvieran un nombre que excediese los 32 caracteres no se carguen correctamente de los archivos mapcycle
    • Se ha arreglado muchos errores al cargar y trabajar con mapas con nombres largos
  • Cambios en las herramientas de Hammer
    • vbsp ahora acepta -embed como una ruta opcional para buscar por recursos de mapa. Estos recursos serán utilizados en la compilación e integrados en el archivo BSP resultante.
    • vrad ahora usará recursos integrados en el archivo BSP
    • Hammer ahora acepta -insert_search_path como una ruta alternativa para cargar recursos durante el desarrollo
    • bspzip obtuvo un comando -repack, para volver a empaquetar un archivo BSP
      • "bspzip -repack -compress " puede ser usado para crear archivos BSP comprimidos como los utilizados en los mapas del Workshop de TF
      • "bzipzip -repack " pueden ser utilizados en BSPs comprimidos para volver a empaquetarlos como BSPs no comprimidos para utilizarlos en herramientas que no los soporten aún, como SFM
    • Se ha incrementado la cantidad máxima de memoria disponible para las herramientas vrad y vvis para soportar mapas en proceso de compilación con visibilidad compleja e iluminación que requiera más de 1.6 GB de memoria
  • Se ha actualizado Mann contra Máquinas
    • Los turnos Expertos ahora requieren completar al menos un turno avanzado
    • Se ha arreglado que no se obtuviese el bonus si cualquier dinero rojo de los disparos a la cabeza de un Sniper se quemaba antes de recoger todo el dinero verde
    • Se ha arreglado ser capaz de cambiar de clase al estar en una estación de mejora
    • Se ha arreglado un error provechoso relacionado con reinicio de votos y Especialista en cantimploras
    • Permitir solo devolución de mejoras entre oleadas
    • Las devoluciones de mejoras ahora son ilimitadas
      • Se ha añadido tf_mvm_respec_enabled (por defecto 1) que reemplaza a tf_mvm_respec_limit para los estados on/off
      • El valor por defecto del convar tf_mvm_respec_limit se ha cambiado a 0 (sin límites)

Cambios de clases

  • Spy
    • Spy no longer smacks himself in the face while reloading a revolver (New Spy revolver reload animation that does not block cross hair)
    • Changing to a new disguise while already under a disguise takes 0.5 seconds instead of the normal disguise time of 2 seconds
    • In the disguise menu, pressing 'reload' will also toggle the disguise team.
    • While invisible, Spy receives 20% less damage from all damage sources
    • While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed)
    • Decreased the damage penalty on Sentries sapped by the Spy from -66% to -33% (i.e. shooting a Sentry the Spy sapped with a Revolver is now more effective)
  • Engineer
    • Construction boosts (wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed.
    • Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
    • Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
    • Building pick up speed penalty reduced from 25% to 10%
    • On Wrench equip change, buildings no longer self-destruct unless the building type is changed (i.e. Only Sentry explodes when switching from Wrench to Gunslinger)
    • Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
    • Level 2 and Level 3 Sentries have less passive damage resistance against Heavy miniguns. Level 2 Sentry Minigun resistance changed from 20% to 15% and Level 3 Changed from 33% to 20%
  • Heavy
    • Minigun damage penalty on Level 2 and Level 3 Sentries slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%

Weapon Changes

  • Spy-cicle
    • Changed fire immunity for 3 seconds to fire immunity for 1 second and 7 seconds of afterburn immunity
    • Removed silent killer attribute
    • Spy-cicle recharge timer can now be reduced by picking up ammo boxes
  • Enforcer
    • Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
  • Conniver's Kunai
    • Health penalty reduced from -65 to -55 (70 Health total)
    • Minimum Health gain of 75 on kill
    • Maximum overheal from Kunai increased from 195 to 210
  • Cloak and Dagger
    • Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock invis watch on ammo pick up
  • Dead Ringer
    • Triggering Feign Death instantly removes 50% cloak meter
    • Changed increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50 cloak meter for triggering Feign Death
    • Decreased cloak regen rate from +80% to +50%
    • When Feign Death is triggered, the Spy receives a 3 second speed boost
    • Initial attack that triggers feign death has its damage reduced by 50%
    • Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds
    • Feign Death stealth has no bump shimmer for 3 seconds
    • 3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot)
    • Can no longer pick up ammo for cloak meter while cloaked
  • Gunslinger / Minisentry
    • Mini Sentries can now be repaired
    • Mini Sentries can now be wrench construction boosted
    • Mini Sentry base build speed decreased. Mini Sentries that are wrench boosted build slightly faster than previously.
    • Mini Sentries start at 50% health on construction and gain health during construction instead of starting at 100%
    • Metal gibs from destroyed Mini Sentries no longer grant any metal
  • Pomson 6000
    • Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu
  • Wrangler
    • Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active
    • Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. Previously Engineer death caused disable state for only 1 second
  • Jag
    • With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added)
    • Added +15% swing speed.
    • Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing.
  • Short Circuit
    • Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire
    • Cannot pick up buildings when the Short Circuit is deployed
  • Eureka Effect
    • Previous penalties have been removed and replaced with the following
    • Construction hit speed boost decreased by 50%
    • 50% less metal from pickups and dispensers
  • Baby Face's Blaster
    • Added Boost reduction on taking damage.
    • Increased amount of Boost lost on air jump
  • Shortstop
    • No longer uses secondary ammo and now uses primary ammo instead
    • Healing and knockback passives are only active when weapon is deployed
  • Pretty Boy's Pocket Pistol
    • Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed
    • Removed +15 max health passive
    • Added up to +3 health per hit
    • Changed damage vulnerability from +50% fire to +20% all sources while active
  • Fan O' War
    • Now crits whenever it would normally mini-crit
    • Reduced damage penalty from -90% to -75%
  • Air Strike
    • Removed clipsize penalty
    • Reduced radius penalty from -15% to -10%
    • Reduced damage penalty from -25% to -15%
    • Rocket jump blast damage reduction reduced from -25% to -15%
  • Black Box
    • Changed +15 health on hit to +20 health on hit per attack
    • Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage.
    • i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health.
  • Battalions Backup
    • Fixed an issue that caused rocket jumps to be decreased when it was active
  • Tide Turner
    • Self damage will no longer decrease charge when charging
    • Fall damage will no longer decrease charge when charging
    • Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage
  • The Claidheamh Mòr
    • Changed 25 charge on charge kill to 25 charge on melee kill
  • Loch-n-Load
    • Changed +20% damage bonus to +20% damage against buildings
  • Iron Bomber
    • Removed damage penalty on self-detonate
    • Reduced radius penalty from -20% to -15%
  • Ullapool Caber
    • Reduced explosion base damage from 100 to 75
    • Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons.
  • Flare Gun
    • Added text to describe 100% critical hits on burning targets
  • Scorch Shot
    • Reduced damage penalty from -50% to -35%
    • Now has increased knock back on burning targets
    • Increased the blast radius from flares from 92Hu to 110Hu
    • Hits and explosions always minicrit burning targets
  • Detonator
    • Added text to describe 100% minicrits on burning targets
    • Slightly increased blast jump height when doing a Detonator jump
    • Increased blast radius from 92Hu to 110Hu
    • Detonated explosions now also minicrit burning targets
    • Increased damage penalty to -25%
    • Increased self-damage penalty from +25% to +50%
  • Vaccinator
    • Fixed a bug that gave Vaccinator patients full crit immunity.
    • Vaccinator base resist does not grant any crit resistance.
    • Vaccinator Uber deploys now always take exactly 1 bar of Uber charge.
    • Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
    • Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
    • Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage
    • Added Penalty of 66% decreased uber build rate while healing a overhealed patient
  • Sydney Sleeper
    • Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds)
  • Bazaar Bargain
    • No longer lose heads on miss
    • Collecting a head requires a headshot kill and not just a headshot
    • Each head boosts charge rate by 25% up to 200%
    • Charge rate penalty changed from -20% to -50%.
    • Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate
  • Bushwacka
    • Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active
  • Natascha
    • Added 20% damage resistance while spun up
    • Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu
  • Tomislav
    • Now 20% more accurate (less spread)
    • Increased spin up bonus from 10% to 20%
  • Dalokohs Bar[2]
    • Now has 10 second cool down on use
    • Can now overheal up to 400hp
    • Can be thrown (alt-fire) as a small medkit for other players to use
  • Lunchbox items[3]
    • Updated description to note that these items can be thrown (alt-fire) to supply players with a medkit
  • Panic Attack
    • Base Fire rate increased (from 15% to 30%)
    • Base reload speed increased (from 33% to 50%)
    • Added increased switch to speed by +50%

Undocumented changes

  • Added Competitive Matchmaking Beta Pass
  • Set the maximum item level on several items to level 1.
  • Updated some weapons to the c_model system.[4]
  • Made some stock weapons gift wrapable.
  • Re-added Haunted Fortress 2 (Soundtrack) to the game (as "gamestartup_halloween.wav"), and renamed Misfortune Teller (Soundtrack) from "gamestartup_halloween.wav" to "gamestartup_halloween1.wav"
  • Crate descriptions now display a checkmark beside listed potential items that the player already owns at least one of, regardless of quality and discounting stock weapons. Possessing an unusual displays a star instead of a checkmark.
    • This also applies to Decorated weapon descriptions, showing which weapons of that collection the player has in their backpack.
  • Australium weapons now have a yellow glow behind their Kill icon, similarly to Critical hits.
  • Made the Iron Curtain obtainable by crafting.

Patch 2

  • Fixed a bug that prevented some clients from updating their contract progress
  • Fixed a bug where The Family Business was firing slower than it was supposed to

Notes missed from the previous update:

  • Power Jack
    • Reduced health gained on kill from +75hp to +25hp
  • Cozy Camper
    • Removed increased damage taken penalty
  • Rescue Ranger
    • Decreased cost of long range building pick up from 130 metal to 100 metal
  • Spy-cicle (previous note was incorrect)
    • Changed fire immunity for 3 seconds to fire immunity for 1 second and 10 seconds of afterburn immunity

References

Patch diff