Difference between revisions of "Heavy weapons (competitive)"
(→Primary Weapon Usage: Changed most of the Heavy's Primary weapon usage.) |
(Cleanup.) |
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==Primary Weapons== | ==Primary Weapons== | ||
+ | |||
+ | All of the Heavy's Miniguns suffer from damage falloff at long range. For each ammo consumed, four shots are fired. | ||
===Minigun=== | ===Minigun=== | ||
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[[File:Minigun IMG.png| 100px|right]] | [[File:Minigun IMG.png| 100px|right]] | ||
− | The Minigun | + | The stock Minigun deals immense close range damage, but little at long range. |
− | The [[Iron Curtain]] | + | The [[Iron Curtain]] has the same stats as the Minigun. |
{| class="wikitable grid" | {| class="wikitable grid" | ||
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|- | |- | ||
! style="background-color:#FFF4CC;" | [[Minigun]] <br>[[Image:Minigun IMG.png|70x39px]] | ! style="background-color:#FFF4CC;" | [[Minigun]] <br>[[Image:Minigun IMG.png|70x39px]] | ||
− | | style="background-color:#FFF4CC;" | Point-Blank: 13/hit | + | | style="background-color:#FFF4CC;" | |
− | | style="background-color:#FFF4CC;" | Critical: 27/hit | + | * '''Point-Blank:''' 13/hit |
− | | style="background-color:#FFF4CC;" | Attack: 0.1s | + | * '''512 units:''' 9/hit |
− | | style="background-color:#FFF4CC;" | | + | * '''Over 1024 units:''' 5/hit |
+ | | style="background-color:#FFF4CC;" | | ||
+ | * '''Critical:''' 27/hit | ||
+ | * '''Point-Blank Mini-crit:''' 18/hit | ||
+ | * '''Over 512 units Mini-crit:''' 12/hit | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * '''Attack interval:''' 0.1s | ||
+ | * '''Spin-up time:''' 0.84s | ||
+ | * '''Spin-down time:''' 1.13s | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * If unfired in the past 1.25 seconds, the next bullet has perfect accuracy. | ||
|} | |} | ||
<br> | <br> | ||
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[[File:Natascha.png| 100px|right]] | [[File:Natascha.png| 100px|right]] | ||
− | + | '''Note: This weapon is banned in a majority of leagues.''' | |
+ | |||
+ | The Natascha has an increased spin-up time, but slows down any target which is hit with its bullets. It also deals reduced damage. | ||
{| class="wikitable grid" | {| class="wikitable grid" | ||
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|- | |- | ||
! style="background-color:#FFF4CC;" | [[Natascha]] <br>[[Image:Natascha.png|70x39px]] | ! style="background-color:#FFF4CC;" | [[Natascha]] <br>[[Image:Natascha.png|70x39px]] | ||
− | | style="background-color:#FFF4CC;" | Point-Blank: 10/hit | + | | style="background-color:#FFF4CC;" | |
− | | style="background-color:#FFF4CC;" | Critical: 20/hit | + | * '''Point-Blank:''' 10/hit |
− | | style="background-color:#FFF4CC;" | Attack: 0.1s | + | * '''512 units:''' 7/hit |
− | | style="background-color:#FFF4CC;" | | + | * '''Over 1024 units:''' 4/hit |
+ | | style="background-color:#FFF4CC;" | | ||
+ | * '''Critical:''' 20/hit | ||
+ | * '''Point-Blank Mini-crit:''' 14/hit | ||
+ | * '''Over 512 units Mini-crit:''' 9/hit | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * '''Attack interval:''' 0.1s | ||
+ | * '''Spin-up time:''' 1.16s | ||
+ | * '''Spin-down time:''' 1.13s | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * Slows on hit. | ||
+ | * 30% slower spin up time. | ||
+ | * -25% damage. | ||
+ | * If unfired in the past 1.25 seconds, the next bullet has perfect accuracy. | ||
|} | |} | ||
<br> | <br> | ||
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[[File:Brass Beast.png| 100px|right]] | [[File:Brass Beast.png| 100px|right]] | ||
− | The Brass Beast | + | '''Note: This weapon is banned in a majority of leagues.''' |
+ | |||
+ | The Brass Beast deals increased damage at a cost of mobility. It has an increased spin-up time, and a decreased move speed while spun up. | ||
{| class="wikitable grid" | {| class="wikitable grid" | ||
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|- | |- | ||
! style="background-color:#FFF4CC;" | [[Brass Beast]] <br>[[Image:Brass Beast.png|70x39px]] | ! style="background-color:#FFF4CC;" | [[Brass Beast]] <br>[[Image:Brass Beast.png|70x39px]] | ||
− | | style="background-color:#FFF4CC;" | Point-Blank: 16.2/hit | + | | style="background-color:#FFF4CC;" | |
− | | style="background-color:#FFF4CC;" | Critical: 32.4/hit | + | * '''Point-Blank:''' 16.2/hit |
− | | style="background-color:#FFF4CC;" | Attack: 0.1s | + | * '''512 units:''' 10.8/hit |
− | | style="background-color:#FFF4CC;" | | + | * '''Over 1024 units:''' 5.4/hit |
+ | | style="background-color:#FFF4CC;" | | ||
+ | * '''Critical:''' 32.4/hit | ||
+ | * '''Point-Blank Mini-crit:''' 22/hit | ||
+ | * '''Over 512 units Mini-crit:''' 14.6/hit | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * '''Attack interval:''' 0.1s | ||
+ | * '''Spin-up time:''' 1.305s | ||
+ | * '''Spin-down time:''' 1.13s | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * +20% damage done. | ||
+ | * +50% longer spin up time. | ||
+ | * -60% move speed while spun-up. | ||
|} | |} | ||
<br> | <br> | ||
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[[File:Backpack Tomislav.png| 150px|right]] | [[File:Backpack Tomislav.png| 150px|right]] | ||
− | The Tomislav has a | + | '''Note: This weapon is banned in a majority of leagues.''' |
− | + | ||
+ | The Tomislav has a decreased spin-up time, and makes no noise while spun-up. It fires slower than the stock Minigun, but deals the same damage per bullet. | ||
{| class="wikitable grid" | {| class="wikitable grid" | ||
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|- | |- | ||
! style="background-color:#FFF4CC;" | [[Tomislav]] <br>[[Image:Backpack Tomislav.png|140x78px]] | ! style="background-color:#FFF4CC;" | [[Tomislav]] <br>[[Image:Backpack Tomislav.png|140x78px]] | ||
− | |||
− | |||
− | |||
| style="background-color:#FFF4CC;" | | | style="background-color:#FFF4CC;" | | ||
− | * | + | * '''Point-Blank:''' 13/hit |
− | *No | + | * '''512 units:''' 9/hit |
− | *20% slower firing speed | + | * '''Over 1024 units:''' 5/hit |
+ | | style="background-color:#FFF4CC;" | | ||
+ | * '''Critical: 27/hit | ||
+ | * '''Point-Blank Mini-crit:''' 18/hit | ||
+ | * '''Over 512 units Mini-crit:''' 12/hit | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * '''Attack interval:''' 0.12s | ||
+ | * '''Spin-up time:''' 0.53s | ||
+ | * '''Spin-down time:''' 1.17s | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * 40% faster spin-up time. | ||
+ | * No spin-up sound. | ||
+ | * 20% slower firing speed | ||
|} | |} | ||
<br> | <br> | ||
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===Primary Weapon Usage=== | ===Primary Weapon Usage=== | ||
− | + | The stock Minigun deals consistant damage at short and medium range. The Brass Beast is best used on defense, when the Heavy can sit still and mow down. The Natascha deals best with flanking Scouts, as reduced damage will still kill them. The Tomislav allows the heavy to quickly push forward and spin up to deal damage. However, as the stock Minigun is the only available minigun in most leagues, it is commonly used. | |
==Secondary Weapons== | ==Secondary Weapons== | ||
− | === | + | The Heavy may either select a shotgun as his secondary, for increased damage, or a lunchbox item to deal with more specialized situations. |
+ | |||
+ | ===Shotgun=== | ||
[[File:Shotgun IMG.png| 100px|right]] | [[File:Shotgun IMG.png| 100px|right]] | ||
− | The Shotgun | + | The stock Shotgun deals consistant short and medium range damage, and requires no spin-up time, making it ideal to finish off an enemy if you aren't spun-up. |
{| class="wikitable grid" | {| class="wikitable grid" | ||
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|- | |- | ||
! style="background-color:#fffae7;" | [[Shotgun]] <br>[[Image:Shotgun IMG.png|70x39px]] | ! style="background-color:#fffae7;" | [[Shotgun]] <br>[[Image:Shotgun IMG.png|70x39px]] | ||
− | | style="background-color:#fffae7;" | '''Point-Blank:''' 90 | + | | style="background-color:#fffae7;" | |
− | | style="background-color:#fffae7;" | '''Critical:''' 18/hit (max 180) | + | * '''Point-Blank:''' 90 |
− | | style="background-color:#fffae7;" | '''Attack:''' 0.625s | + | * '''512 units:''' 6/hit, avg 6 hits |
− | | style="background-color:#fffae7;" | Affected by [[Standard competitive format#Weapon Spread|fixed weapon spread]] (1 extra pellet at center). | + | * '''Over 1024 units:''' 3/hit |
+ | | style="background-color:#fffae7;" | | ||
+ | * '''Critical:''' 18/hit (max 180) | ||
+ | * '''Point-Blank Mini-Crit:''' 121 | ||
+ | * '''Over 512 units Mini-Crit''' 8/hit | ||
+ | | style="background-color:#fffae7;" | | ||
+ | * '''Attack:''' 0.625s | ||
+ | * '''Reload Start:''' 1.0s | ||
+ | * '''Reload More:''' 0.5s | ||
+ | | style="background-color:#fffae7;" | | ||
+ | * Affected by [[Standard competitive format#Weapon Spread|fixed weapon spread]] (1 extra pellet at center). | ||
|} | |} | ||
<br> | <br> | ||
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[[File:Sandvich.png| 100px|right]] | [[File:Sandvich.png| 100px|right]] | ||
− | The Sandvich is | + | The Sandvich is a Heavy secondary which, as opposed to dealing damage, provides healing to the team and to himself. Upon primary fire, the Heavy consumes the Sandvich himself, allowing him to heal for 300 health. However, he is rendered immobile during consumption. On alt-fire, the Sandvich is thrown, allowing another teammate to be healed for half their health by it. If a heavy is killed with his Sandvich active, it will drop to be able to heal enemies. |
{| class="wikitable grid" | {| class="wikitable grid" | ||
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|- | |- | ||
! style="background-color:#fffae7;" | [[Sandvich]] <br>[[Image:Sandvich.png|70x39px]] | ! style="background-color:#fffae7;" | [[Sandvich]] <br>[[Image:Sandvich.png|70x39px]] | ||
− | | style="background-color:#fffae7;" | | + | | style="background-color:#fffae7;" | |
+ | * '''Eaten:''' 300 health | ||
+ | * '''Thrown:''' +50% of max HP. | ||
| style="background-color:#fffae7;" | N/A | | style="background-color:#fffae7;" | N/A | ||
− | | style="background-color:#fffae7;" | | + | | style="background-color:#fffae7;" | |
− | | style="background-color:#fffae7;" | | + | * '''Consumption time:''' 4.3s |
+ | * '''Recharge time:''' 30s | ||
+ | | style="background-color:#fffae7;" | | ||
+ | * Eating the Sandvich heals the heavy in 4 chunks of 75 health each. | ||
+ | * If the Sandvich is active while the heavy dies, it will drop to be available to the other team. | ||
+ | ** This heals the other team 50 health. | ||
+ | ** Enemy scouts heal 75 health. | ||
+ | * If the Heavy is at full health and grabs a health pack, it will recharge his Sandvich ammo. | ||
+ | * If a Heavy picks up his own thrown Sandvich, it will recharge his Sandvich ammo. | ||
|} | |} | ||
<br> | <br> | ||
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[[File:RED Dalokohs Bar.png| 100px|right]] | [[File:RED Dalokohs Bar.png| 100px|right]] | ||
− | + | The Dalokohs Bar is another lunchbox item, which provides slow but steady healing for the Heavy. It can be eaten many times in a row, and provides the heavy with 60 points of health, and increasing his maximum health by 50 for 30 seconds. It drops on death akin to the Sandvich. | |
− | The [[Fishcake]] | + | The [[Fishcake]] has the same stats as the Dalokohs Bar. |
{| class="wikitable grid" | {| class="wikitable grid" | ||
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|- | |- | ||
! style="background-color:#fffae7;" | [[Dalokohs Bar]] <br>[[Image:RED Dalokohs Bar.png|70x39px]] | ! style="background-color:#fffae7;" | [[Dalokohs Bar]] <br>[[Image:RED Dalokohs Bar.png|70x39px]] | ||
− | | style="background-color:#fffae7;" | | + | | style="background-color:#fffae7;" | |
+ | * '''Eaten:''' +60 health | ||
| style="background-color:#fffae7;" | N/A | | style="background-color:#fffae7;" | N/A | ||
− | | style="background-color:#fffae7;" | | + | | style="background-color:#fffae7;" | |
− | | style="background-color:#fffae7;" | Increases non-overhealed max health to 350 | + | * '''Consumption time:''' 4.3s |
+ | * '''Overheal duration:''' 30s | ||
+ | | style="background-color:#fffae7;" | | ||
+ | * Increases the Heavy's non-overhealed max health to 350 | ||
+ | ** Maximum overheal is still 450. | ||
+ | * Eating heals the heavy in 4 chunks of 15 health each. | ||
+ | * Drops on death similarly to the Sandvich. | ||
+ | * Unusable underwater. | ||
|} | |} | ||
<br> | <br> | ||
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[[File:Buffalo Steak Sandvich.png| 100px|right]] | [[File:Buffalo Steak Sandvich.png| 100px|right]] | ||
− | + | '''Note: This weapon is banned in a majority of leagues.''' | |
+ | |||
+ | When eaten, the Buffalo Steak Sandvich increases the Heavy's speed, grants him mini-crits, but limits him to his melee weapon only, and ensures that he takes mini-crits from other players too. It can be thrown and drops on death akin to the Sandvich. | ||
{| class="wikitable grid" | {| class="wikitable grid" | ||
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|- | |- | ||
! style="background-color:#fffae7;" | [[Buffalo Steak Sandvich]] <br>[[Image:Buffalo Steak Sandvich.png|70x39px]] | ! style="background-color:#fffae7;" | [[Buffalo Steak Sandvich]] <br>[[Image:Buffalo Steak Sandvich.png|70x39px]] | ||
− | | style="background-color:#fffae7;" | | + | | style="background-color:#fffae7;" | |
+ | * '''Thrown:'' +50% of max HP | ||
| style="background-color:#fffae7;" | N/A | | style="background-color:#fffae7;" | N/A | ||
− | | style="background-color:#fffae7;" | | + | | style="background-color:#fffae7;" | |
− | | style="background-color:#fffae7;" | | + | * '''Consumption time:''' 4.3s |
+ | * '''Effect duration:''' 15s (Includes consumption time) | ||
+ | * '''Recharge time:''' 30s | ||
+ | | style="background-color:#fffae7;" | | ||
+ | * Once consumed, the Heavy takes and deals mini-crits on all attacks. | ||
+ | ** The Heavy is limited to his melee only. | ||
+ | ** Minicrits are taken during consumption time. | ||
+ | * Throwing, resupply, and dropping on death function identically to the Sandvich. | ||
|} | |} | ||
<br> | <br> | ||
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[[File:Backpack Family Business.png| 150px|right]] | [[File:Backpack Family Business.png| 150px|right]] | ||
− | The Family Business | + | The Family Business is a shotgun with an increased clip, but reduced damage. |
{| class="wikitable grid" | {| class="wikitable grid" | ||
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! class="header" | Special | ! class="header" | Special | ||
|- | |- | ||
− | ! style="background-color:#fffae7;" | [[Family Business]] | + | ! style="background-color:#fffae7;" | [[Family Business]] |
− | | style="background-color:#fffae7;" | '''Point-Blank:''' 74 | + | * [[Image:Backpack Family Business.png|140x78px]] |
− | | style="background-color:#fffae7;" | '''Critical:''' 15/hit (max 155) | + | | style="background-color:#fffae7;" | |
− | | style="background-color:#fffae7;" | '''Attack:''' 0.625s | + | * '''Point-Blank:''' 74 |
+ | * '''512 units:''' 5/hit, avg 6 hits | ||
+ | * '''Over 1024 units:''' 3/hit | ||
+ | | style="background-color:#fffae7;" | | ||
+ | * '''Critical:''' 15/hit (max 155) | ||
+ | * '''Point-Blank Mini-crit:''' 107 | ||
+ | * '''Over 512 units Mini-crit:''' 7/hit | ||
+ | | style="background-color:#fffae7;" | | ||
+ | * '''Attack:''' 0.625s | ||
+ | * '''Reload Start:''' 1.0s | ||
+ | * '''Reload More:''' 0.5s | ||
| style="background-color:#fffae7;" | | | style="background-color:#fffae7;" | | ||
− | *Affected by [[Standard competitive format#Weapon Spread|fixed weapon spread]] (1 extra pellet at center). | + | * Affected by [[Standard competitive format#Weapon Spread|fixed weapon spread]] (1 extra pellet at center). |
− | *+40% clip size | + | * +40% clip size |
− | * | + | * 15% damage penalty |
|} | |} | ||
<br> | <br> | ||
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===Secondary Weapon Usage=== | ===Secondary Weapon Usage=== | ||
− | The | + | The stock Shotgun deals strong damage, and is a quick substitute for the Minigun at close range. The lunchbox items have varying use, with the Sandvich healing all players, the Dolokohs Bar being useful for faster healing and buffed health, the Buffalo Steak Sandvich having use for strong melee damage, and the Family Buisness using an increased clip size for overall more damage, but more spread out. Heavies tend to use the Sandvich for its massive healing capability, but with a confident Medic, the shotgun can be put to greater use. |
==Melee Weapons== | ==Melee Weapons== | ||
+ | |||
+ | The Heavy rarely uses his melee weapons, but some of them can have an effect on his gameplay. All of The Heavy's stock Fists, Apoco-Fists, and Holiday Punch perform the [[Showdown]] taunt, which can take out an unsuspecting enemy at range. | ||
===Fists=== | ===Fists=== | ||
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[[File:Backpack Fists.png|150px|right]] | [[File:Backpack Fists.png|150px|right]] | ||
− | The Fists are | + | The stock Fists are rarely useful, as they provide no special effects for the Heavy. They can be used if the heavy is low on ammo, but the stock Shotgun deals more consistant damage. |
+ | |||
+ | The [[Apoco-Fists]] have the same stats as the stock Fists, except that they [[gib]] on a kill with a critical punch. | ||
+ | The [[Holiday Punch]] has the same stats as the stock Fists, except that critical hits deal no damage, and make the opponent [[Schadenfreude|laugh]]. Any punch within a 180º backstab radius will crit. They are banned in most leagues for acquisition time. | ||
+ | |||
{| class="wikitable grid" | {| class="wikitable grid" | ||
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| style="background-color:#FFF4CC;" | | | style="background-color:#FFF4CC;" | | ||
* '''Critical:''' 195 | * '''Critical:''' 195 | ||
− | * ''' | + | * '''Mini-crit:''' 88 |
| style="background-color:#FFF4CC;" | | | style="background-color:#FFF4CC;" | | ||
* '''Attack:''' 0.8s | * '''Attack:''' 0.8s | ||
| style="background-color:#FFF4CC;" | | | style="background-color:#FFF4CC;" | | ||
− | * | + | * Stock melee weapon. |
|} | |} | ||
<br> | <br> | ||
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[[File:Backpack Killing Gloves of Boxing.png|150px|right]] | [[File:Backpack Killing Gloves of Boxing.png|150px|right]] | ||
− | The KGB | + | The Killing Gloves of Boxing, commonly abbreviated KGB, grant the Heavy a five second critical buff. This is best used with the Shotgun or the KGB themselves, as spin-up time may waste this buff. They have a slower firing rate, but deal identical damage to the stock Fists. |
{| class="wikitable grid" | {| class="wikitable grid" | ||
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| style="background-color:#FFF4CC;" | | | style="background-color:#FFF4CC;" | | ||
* '''Critical:''' 195 | * '''Critical:''' 195 | ||
− | * ''' | + | * '''Mini-crit:''' 88 |
| style="background-color:#FFF4CC;" | | | style="background-color:#FFF4CC;" | | ||
* '''Attack:''' 1.0s | * '''Attack:''' 1.0s | ||
| style="background-color:#FFF4CC;" | | | style="background-color:#FFF4CC;" | | ||
− | * | + | * Grants a five second crit buff on kill. |
− | * 20% slower firing speed | + | * 20% slower firing speed. |
|} | |} | ||
<br> | <br> | ||
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[[File:Backpack Gloves of Running Urgently.png|150px|right]] | [[File:Backpack Gloves of Running Urgently.png|150px|right]] | ||
− | The GRU | + | '''Note: This weapon is banned in a majority of leagues.''' |
+ | |||
+ | The Gloves of Running Urgently, commonly abbreviated GRU, allow the heavy to run at the speed of most other classes. The GRU deal reduced damage, and cause the heavy damage while active. However, if the heavy maintains momentum via jumping, he can reduce the damage taken. | ||
{| class="wikitable grid" | {| class="wikitable grid" | ||
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| style="background-color:#FFF4CC;" | | | style="background-color:#FFF4CC;" | | ||
* '''Attack:''' 0.8s | * '''Attack:''' 0.8s | ||
− | | style="background-color:#FFF4CC;" | When | + | | style="background-color:#FFF4CC;" | |
− | + | * When the gloves are active, the Heavy has a 30% faster movement speed. | |
− | * | + | ** He also takes 6 health per second. |
− | * | + | * Deals halved damage. |
|} | |} | ||
<br> | <br> | ||
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[[File:Backpack Warrior's Spirit.png|150px|right]] | [[File:Backpack Warrior's Spirit.png|150px|right]] | ||
− | The Warrior's Spirit | + | The Warrior's Spirit allows the Heavy to deal increased damage at the cost of reduced maximum health and reduced maximum overheal. |
{| class="wikitable grid" | {| class="wikitable grid" | ||
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* '''Attack:''' 0.8s | * '''Attack:''' 0.8s | ||
| style="background-color:#FFF4CC;" | | | style="background-color:#FFF4CC;" | | ||
− | * | + | * 30% damage bonus. |
− | * | + | * 280 maximum health. |
+ | ** 420 maximum overheal. | ||
|} | |} | ||
<br> | <br> | ||
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[[File:Backpack Fists of Steel.png|150px|right]] | [[File:Backpack Fists of Steel.png|150px|right]] | ||
− | + | '''Note: This weapon is banned in a majority of leagues.''' | |
+ | |||
+ | The Fists of Steel makes the Heavy take 40% ranged damage reduction while active, but double damage from all melee weapons. It also increases his weapon switch time by 20%. | ||
{| class="wikitable grid" | {| class="wikitable grid" | ||
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| style="background-color:#FFF4CC;" | | | style="background-color:#FFF4CC;" | | ||
* '''Attack:''' 0.8s | * '''Attack:''' 0.8s | ||
− | | style="background-color:#FFF4CC;" | 20% longer weapon switch | + | | style="background-color:#FFF4CC;" | |
− | * | + | * 20% longer weapon switch |
− | + | * While active, the heavy takes 40% less damage from ranged sources, but doubled damage from all melee sources. | |
|} | |} | ||
<br> | <br> | ||
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[[File:Backpack Eviction Notice.png|150px|right]] | [[File:Backpack Eviction Notice.png|150px|right]] | ||
− | The Eviction Notice | + | The Eviction Notice hits faster, but deals less damage per hit and overall. |
{| class="wikitable grid" | {| class="wikitable grid" | ||
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* '''Attack:''' 0.4s | * '''Attack:''' 0.4s | ||
| style="background-color:#FFF4CC;" | | | style="background-color:#FFF4CC;" | | ||
− | * | + | * 50% faster firing speed. |
− | * | + | * 60% damage penalty. |
|} | |} | ||
<br> | <br> | ||
===Melee Weapon Usage=== | ===Melee Weapon Usage=== | ||
− | + | ||
+ | Heavies tend not to use their fists in combat. They can use some of them for the [[Showdown]] taunt, which is good as a quick damage shot, but has extreme recovery. The GRU is used when not banned, since it can increase the speed of the heavy greatly. The KGB can pair well with the Tomislav, when available, or the Shotgun. The Warrior's Spirit lowers the health of the Heavy, so he needs to take advantage of their increased damage, else he will not take a health drop in vain. The Eviction notice can quickly deal damage, allowing a Heavy to taunt back and forth with other melee fighters. The Fists of Steel can help tank critical explosions, but make the heavy very weak to any melee attack. The Holiday Punch is more of a gimmick weapon, as it loses the power of a critical hit, although enemies can still be finished off by teammates or other means of damage. Heavys tend to use the stock fists, or the GRU when available. The KGB has situational use, as crits can be highly useful. | ||
== See also == | == See also == |
Revision as of 15:46, 21 February 2012
The community competitive scene changes frequently. Some or all info may be outdated.
“Gotta move that gear up!” This article may contain content that is out of date. You can help improve this article by updating the content as necessary. See the wiki style guide. Notes: None added |
Primary Weapons
All of the Heavy's Miniguns suffer from damage falloff at long range. For each ammo consumed, four shots are fired.
Minigun
The stock Minigun deals immense close range damage, but little at long range.
The Iron Curtain has the same stats as the Minigun.
Weapon | Damage | Critical Damage | Function Times | Special |
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Minigun |
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Natascha
Note: This weapon is banned in a majority of leagues.
The Natascha has an increased spin-up time, but slows down any target which is hit with its bullets. It also deals reduced damage.
Weapon | Damage | Critical Damage | Function Times | Special |
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Natascha |
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The Brass Beast
Note: This weapon is banned in a majority of leagues.
The Brass Beast deals increased damage at a cost of mobility. It has an increased spin-up time, and a decreased move speed while spun up.
Weapon | Damage | Critical Damage | Function Times | Special |
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Brass Beast |
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Tomislav
Note: This weapon is banned in a majority of leagues.
The Tomislav has a decreased spin-up time, and makes no noise while spun-up. It fires slower than the stock Minigun, but deals the same damage per bullet.
Weapon | Damage | Critical Damage | Function Times | Special |
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Tomislav |
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Primary Weapon Usage
The stock Minigun deals consistant damage at short and medium range. The Brass Beast is best used on defense, when the Heavy can sit still and mow down. The Natascha deals best with flanking Scouts, as reduced damage will still kill them. The Tomislav allows the heavy to quickly push forward and spin up to deal damage. However, as the stock Minigun is the only available minigun in most leagues, it is commonly used.
Secondary Weapons
The Heavy may either select a shotgun as his secondary, for increased damage, or a lunchbox item to deal with more specialized situations.
Shotgun
The stock Shotgun deals consistant short and medium range damage, and requires no spin-up time, making it ideal to finish off an enemy if you aren't spun-up.
Weapon | Damage | Critical Damage | Function Times | Special |
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Shotgun |
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The Sandvich
The Sandvich is a Heavy secondary which, as opposed to dealing damage, provides healing to the team and to himself. Upon primary fire, the Heavy consumes the Sandvich himself, allowing him to heal for 300 health. However, he is rendered immobile during consumption. On alt-fire, the Sandvich is thrown, allowing another teammate to be healed for half their health by it. If a heavy is killed with his Sandvich active, it will drop to be able to heal enemies.
Weapon | Damage | Critical Damage | Function Times | Special |
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Sandvich |
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N/A |
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The Dalokohs Bar
The Dalokohs Bar is another lunchbox item, which provides slow but steady healing for the Heavy. It can be eaten many times in a row, and provides the heavy with 60 points of health, and increasing his maximum health by 50 for 30 seconds. It drops on death akin to the Sandvich.
The Fishcake has the same stats as the Dalokohs Bar.
Weapon | Damage | Critical Damage | Function Times | Special |
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Dalokohs Bar |
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N/A |
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Buffalo Steak Sandvich
Note: This weapon is banned in a majority of leagues.
When eaten, the Buffalo Steak Sandvich increases the Heavy's speed, grants him mini-crits, but limits him to his melee weapon only, and ensures that he takes mini-crits from other players too. It can be thrown and drops on death akin to the Sandvich.
Weapon | Damage | Critical Damage | Function Times | Special |
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Buffalo Steak Sandvich |
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N/A |
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The Family Business
The Family Business is a shotgun with an increased clip, but reduced damage.
Weapon | Damage | Critical Damage | Function Times | Special |
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Family Business |
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Secondary Weapon Usage
The stock Shotgun deals strong damage, and is a quick substitute for the Minigun at close range. The lunchbox items have varying use, with the Sandvich healing all players, the Dolokohs Bar being useful for faster healing and buffed health, the Buffalo Steak Sandvich having use for strong melee damage, and the Family Buisness using an increased clip size for overall more damage, but more spread out. Heavies tend to use the Sandvich for its massive healing capability, but with a confident Medic, the shotgun can be put to greater use.
Melee Weapons
The Heavy rarely uses his melee weapons, but some of them can have an effect on his gameplay. All of The Heavy's stock Fists, Apoco-Fists, and Holiday Punch perform the Showdown taunt, which can take out an unsuspecting enemy at range.
Fists
The stock Fists are rarely useful, as they provide no special effects for the Heavy. They can be used if the heavy is low on ammo, but the stock Shotgun deals more consistant damage.
The Apoco-Fists have the same stats as the stock Fists, except that they gib on a kill with a critical punch. The Holiday Punch has the same stats as the stock Fists, except that critical hits deal no damage, and make the opponent laugh. Any punch within a 180º backstab radius will crit. They are banned in most leagues for acquisition time.
Weapon | Damage | Critical Damage | Function Times | Special |
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Fists |
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Killing Gloves of Boxing
The Killing Gloves of Boxing, commonly abbreviated KGB, grant the Heavy a five second critical buff. This is best used with the Shotgun or the KGB themselves, as spin-up time may waste this buff. They have a slower firing rate, but deal identical damage to the stock Fists.
Weapon | Damage | Critical Damage | Function Times | Special |
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Killing Gloves of Boxing |
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Gloves of Running Urgently
Note: This weapon is banned in a majority of leagues.
The Gloves of Running Urgently, commonly abbreviated GRU, allow the heavy to run at the speed of most other classes. The GRU deal reduced damage, and cause the heavy damage while active. However, if the heavy maintains momentum via jumping, he can reduce the damage taken.
Weapon | Damage | Critical Damage | Function Times | Special |
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Gloves of Running Urgently |
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Warrior's Spirit
The Warrior's Spirit allows the Heavy to deal increased damage at the cost of reduced maximum health and reduced maximum overheal.
Weapon | Damage | Critical Damage | Function Times | Special |
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Warrior's Spirit |
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Fists of Steel
Note: This weapon is banned in a majority of leagues.
The Fists of Steel makes the Heavy take 40% ranged damage reduction while active, but double damage from all melee weapons. It also increases his weapon switch time by 20%.
Weapon | Damage | Critical Damage | Function Times | Special |
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Fists of Steel |
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Eviction Notice
The Eviction Notice hits faster, but deals less damage per hit and overall.
Weapon | Damage | Critical Damage | Function Times | Special |
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Eviction Notice |
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Melee Weapon Usage
Heavies tend not to use their fists in combat. They can use some of them for the Showdown taunt, which is good as a quick damage shot, but has extreme recovery. The GRU is used when not banned, since it can increase the speed of the heavy greatly. The KGB can pair well with the Tomislav, when available, or the Shotgun. The Warrior's Spirit lowers the health of the Heavy, so he needs to take advantage of their increased damage, else he will not take a health drop in vain. The Eviction notice can quickly deal damage, allowing a Heavy to taunt back and forth with other melee fighters. The Fists of Steel can help tank critical explosions, but make the heavy very weak to any melee attack. The Holiday Punch is more of a gimmick weapon, as it loses the power of a critical hit, although enemies can still be finished off by teammates or other means of damage. Heavys tend to use the stock fists, or the GRU when available. The KGB has situational use, as crits can be highly useful.
See also
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