Difference between revisions of "Control points"

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(Removed following: *Any player who is under the effect of a stun. It was standing as one of the reasons on why points cannot be taken over)
(cleanup and matching revamp of Control Point page)
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{{Quotation|'''The Soldier'''|Stand... On... The... Point, Numbnuts!|sound=Soldier_standonthepoint01.wav}}
 
{{Quotation|'''The Soldier'''|Stand... On... The... Point, Numbnuts!|sound=Soldier_standonthepoint01.wav}}
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''This page is about the objective. For the game mode, see [[Control Point]].''
  
 
'''Control points''' (also known as '''capture points''' or simply '''points''') are used as the main objective in [[Control Point]], [[Territorial Control]] and [[King of the Hill]] maps, and a secondary objective in [[Arena]] maps. In appearance, they are circular metallic platforms with a team-colored light in the center with their team logo hologrammed above it (neutral points will have a white light and a question mark above them).
 
'''Control points''' (also known as '''capture points''' or simply '''points''') are used as the main objective in [[Control Point]], [[Territorial Control]] and [[King of the Hill]] maps, and a secondary objective in [[Arena]] maps. In appearance, they are circular metallic platforms with a team-colored light in the center with their team logo hologrammed above it (neutral points will have a white light and a question mark above them).
 
[[Image:Controlpoint.png|right|A [[BLU]]-owned control point|400px]]
 
[[Image:Controlpoint.png|right|A [[BLU]]-owned control point|400px]]
  
For a team to capture or 'cap' a point, whether it is neutral or owned by the enemy team, they simply stand on the point until the capture meter fills with your team color.  The more people of the same team on a point, the faster it will capture, though only to a [[Control point timing|limited extent]]. No capture progress will be made when players of both teams are on the point.  If all the capturing players are killed or driven off before the capture is completed, the capture progress will begin to slowly drain away, providing an opportunity for the capturing team to get back on the point and continue the capture. A team capturing a neutral point while under enemy progress will start to revert the capture, that is, the enemy's progress will quickly drain away in order for the capturing team start to capturing it.
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=Gameplay=
 
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''This section is taken from the page [[Control Point]].''
To defend or block a point from being captured, the defending team must stand on the point while it is being captured. While it is blocked, capturing progress will be halted although the progress will not drain away as long as there are capturing players still on the point. Blocked points are shown with a red "no" symbol on the player's [[HUD]].
 
 
 
 
There are three statuses for a control point:
 
There are three statuses for a control point:
 
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<gallery>
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<gallery>
Image:Icon_obj_neutral.jpg|'''Neutral''': The Point can be taken by either team.
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File:CP Neutral.png|'''Neutral:''' The Point can be taken by either team (usually the central point in a standard CP map)
Image:Icon_obj_blu.jpg|'''Captured''': The Point is currently owned by one team but can be retaken by the other.
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File:CP Captured RED.png|'''Captured:''' The Point is currently owned by the RED team but can be retaken by the BLU team.
Image:Icon obj blu locked.jpg|'''Locked''': The Point is currently owned by one team and cannot be retaken.
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File:CP Locked RED.png|'''Locked:''' The Point is currently owned by the RED team and cannot be retaken by the BLU team.
 
</gallery>
 
</gallery>
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<br/>
 
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===Offense===
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Control Points are captured by standing on top of them. The speed at which a control point is captured depends on how many players from the capturing team are present on the point: two BLU players capturing a RED point will capture that point faster than only one BLU player would. [[Scouts]] count as two players, as do [[Soldiers]] and [[Demomen]] wielding the [[Pain Train]]. There is a limit on how fast a Control Point can be captured (see [[Control point timing]]).
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===Defense===
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If players from both teams are on the same, unlocked control point, that point is said to be ''contested'', which means no progress is made toward the point changing team control. When players from the offensive team are removed from the point all of their progress is lost gradually over time, not immediately.
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===Reverting Capture===
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When a point is neutral and both teams are trying to capture it captures can be '''reverted'''. If a team begins, but does not finish, to capture a neutral point and then is driven off, when the other team begins to capture that point they will first have to "revert" the progress that the first team made before they can begin to make progress of their own.
  
[[Scout]]s and [[Pain Train]]-wielding [[Soldier]]s or [[Demoman|Demomen]] count as 2 players when capturing points, this means that they capture points twice as fast as other classes. In some situations, players cannot capture or block control points. They are as follows:
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===Limitations===
 
*[[Disguise]]d [[Spy|Spies]] cannot block a capture if they are disguised as the team capturing the point, and cannot capture a point if they are disguised as the enemy team.  
 
*[[Disguise]]d [[Spy|Spies]] cannot block a capture if they are disguised as the team capturing the point, and cannot capture a point if they are disguised as the enemy team.  
 
*[[Cloak]]ed Spies can not defend or capture a control point.  
 
*[[Cloak]]ed Spies can not defend or capture a control point.  
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==See also==
 
==See also==
*[[Intelligence]]
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*[[Intelligence]], the objective in [[Capture the Flag]] games.
*[[Carts|Payload carts]]
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*[[Carts|Payload carts]], the objective in [[Payload]] games.
 
*[[Control point timing]]
 
*[[Control point timing]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 22:15, 24 March 2011

This page refers to objectives in certain game modes. "Control points" may also refer to the Control Point game mode.
Stand... On... The... Point, Numbnuts!
The Soldier

This page is about the objective. For the game mode, see Control Point.

Control points (also known as capture points or simply points) are used as the main objective in Control Point, Territorial Control and King of the Hill maps, and a secondary objective in Arena maps. In appearance, they are circular metallic platforms with a team-colored light in the center with their team logo hologrammed above it (neutral points will have a white light and a question mark above them).

A BLU-owned control point

Gameplay

This section is taken from the page Control Point. There are three statuses for a control point:


Offense

Control Points are captured by standing on top of them. The speed at which a control point is captured depends on how many players from the capturing team are present on the point: two BLU players capturing a RED point will capture that point faster than only one BLU player would. Scouts count as two players, as do Soldiers and Demomen wielding the Pain Train. There is a limit on how fast a Control Point can be captured (see Control point timing).

Defense

If players from both teams are on the same, unlocked control point, that point is said to be contested, which means no progress is made toward the point changing team control. When players from the offensive team are removed from the point all of their progress is lost gradually over time, not immediately.

Reverting Capture

When a point is neutral and both teams are trying to capture it captures can be reverted. If a team begins, but does not finish, to capture a neutral point and then is driven off, when the other team begins to capture that point they will first have to "revert" the progress that the first team made before they can begin to make progress of their own.

Limitations

  • Disguised Spies cannot block a capture if they are disguised as the team capturing the point, and cannot capture a point if they are disguised as the enemy team.
  • Cloaked Spies can not defend or capture a control point.
  • ÜberCharged players cannot capture points, but can block enemy captures.
  • Scouts under the effects of Bonk! Atomic Punch can neither block enemy captures nor capture points himself.


See also