Difference between revisions of "Mann vs. Machine"
(Move) |
(→Upgrades: Fix, prettify) |
||
Line 26: | Line 26: | ||
|} | |} | ||
− | === | + | === Abilities === |
− | {| class="wikitable | + | {| class="wikitable" |
− | + | ! class="header" text-align:center;" rowspan="1" | {{class link|Scout}} | |
| | | | ||
* Upgraded [[Mad Milk]] slows affected enemies | * Upgraded [[Mad Milk]] slows affected enemies | ||
Line 36: | Line 36: | ||
** Instant respawns | ** Instant respawns | ||
|- | |- | ||
− | + | ! class="header" | {{class link|Soldier}} | |
| | | | ||
* Upgraded [[Buff Banner]] can empower entire team | * Upgraded [[Buff Banner]] can empower entire team | ||
* Upgraded [[Rocket Launcher]] to increase damage, firing speed, reload speed and projectile speed | * Upgraded [[Rocket Launcher]] to increase damage, firing speed, reload speed and projectile speed | ||
|- | |- | ||
− | + | ! class="header" | {{class link|Pyro}} | |
| | | | ||
* Upgraded airblast pushes targets further | * Upgraded airblast pushes targets further | ||
Line 47: | Line 47: | ||
* Upgraded [[Flare Gun]] becomes a lethal long range weapon | * Upgraded [[Flare Gun]] becomes a lethal long range weapon | ||
|- | |- | ||
− | + | ! class="header" | {{class link|Demoman}} | |
| | | | ||
* Use a Critical Hit Boost canteen to lay deadly sticky traps | * Use a Critical Hit Boost canteen to lay deadly sticky traps | ||
* Use damage-upgraded [[Sticky Bomb]] clusters to instantly destroy all but the strongest targets | * Use damage-upgraded [[Sticky Bomb]] clusters to instantly destroy all but the strongest targets | ||
|- | |- | ||
− | + | ! class="header" | {{class link|Heavy}} | |
| | | | ||
* Upgraded rounds pass through multiple targets | * Upgraded rounds pass through multiple targets | ||
Line 58: | Line 58: | ||
* Upgraded Heavy can generate rage, causing rounds to knock back enemies | * Upgraded Heavy can generate rage, causing rounds to knock back enemies | ||
|- | |- | ||
− | + | ! class="header" | {{class link|Engineer}} | |
| | | | ||
* Upgraded Engineer can build a second, disposable [[Mini-Sentry]] | * Upgraded Engineer can build a second, disposable [[Mini-Sentry]] | ||
Line 64: | Line 64: | ||
* Remember: The [[Wrangler]] excels against long-range targets | * Remember: The [[Wrangler]] excels against long-range targets | ||
|- | |- | ||
− | + | ! class="header" | {{class link|Medic}} | |
| | | | ||
* Upgraded [[Medigun]] or [[Kritzkrieg]] boosts overheal amount and duration | * Upgraded [[Medigun]] or [[Kritzkrieg]] boosts overheal amount and duration | ||
Line 70: | Line 70: | ||
* Upgraded Medic can share his canteen effects with heal target | * Upgraded Medic can share his canteen effects with heal target | ||
|- | |- | ||
− | + | ! class="header" | {{class link|Sniper}} | |
| | | | ||
* Upgraded [[Jarate]] slows affected enemies | * Upgraded [[Jarate]] slows affected enemies | ||
Line 77: | Line 77: | ||
* Upgraded sniper rifle and Huntsman cause explosive headshots | * Upgraded sniper rifle and Huntsman cause explosive headshots | ||
|- | |- | ||
− | + | ! class="header" | {{class link|Spy}} | |
| | | | ||
* Upgraded [[Electro Sapper|Sapper]] can disable groups of regular robots and slow Giants | * Upgraded [[Electro Sapper|Sapper]] can disable groups of regular robots and slow Giants |
Revision as of 02:54, 15 August 2012
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“Ok guys, bad news: we lost that last one.” This article documents unreleased content. It may contain speculation, broken links, or errors. |
Mann vs. Machine is a co-op game mode to be released in the update of the same name. In Mann vs. Machine, a team of six players attempts to prevent a horde of robots from carrying a bomb to their base. As well as the AI-controlled enemies and co-op gameplay, another distinguishing feature of the mode is the ability for players to purchase upgrades for their weapons using in-game currency, which last for the duration of the game.
Mechanics
The team is attacked by a horde of AI-controlled robots, and must prevent the robots from successfully delivering a bomb to the players' base (as in Payload). Each robot destroyed provides the player with money. Between waves of robots, the players have the chance to upgrade their weapons at an Upgrade Store using this money.
For a fee, the Upgrade Store can also fill a player's Canteen with a buff—such as personal ÜberCharge, a five-second critical hit boost, or ammunition refill—or an ability such as rapid building upgrades for Engineers or the ability to teleport back to the spawn point. These each provide three uses.
Most of the robot horde is made up of plain robotic versions of the nine classes, with basic weapons. However, there are also a number of special robots with unique abilities.
The bomb-carrying robot receives buffs, which increase over time. These buffs are divided into three stages, which stack together:
Stages | Upgrades |
---|---|
First stage | Defensive buff, shared with all nearby robots |
Second stage | Health regeneration |
Final stage | Full crits all the time |
Abilities
Scout |
|
---|---|
Soldier |
|
Pyro | |
Demoman |
|
Heavy |
|
Engineer |
|
Medic |
|
Sniper |
|
Spy |
Maps
Name | Picture | File name |
---|---|---|
Mannworks | TBC | |
Coal Town | TBC |
|