Difference between revisions of "Team Fortress 2 Beta"

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(Previous changes: Noted all of the removed weapons.)
(New weapons: The Beta Quick-Fix is now lonely.)
Line 33: Line 33:
 
{{note|Move at the speed of any faster heal target.}}
 
{{note|Move at the speed of any faster heal target.}}
 
|-
 
|-
! rowspan="3" |{{Class link|Soldier}}
+
| colspan = 6 | <sup>†</sup>This weapon was added to ''TF2'' as the [[Quick-Fix]] in the [[Uber Update]]. This beta variation still exists as a separate weapon with its pre-release stats.
! {{item icon|Shotgun|link=Beta Pocket Shotgun|100px}}<br />[[Beta Pocket Shotgun]]<sup>‡</sup>
 
| 6
 
| 32
 
| '''Base''': 60
 
'''[[Crit]]''': 180<br/><small>[6 dmg. &times; 10 pellets]</small>
 
|
 
{{buff|While a medic is healing you, this weapon's damage is increased by 20%}}
 
{{nerf|While not being healed by a medic, your weapon switch time is 30% longer}}
 
|-
 
! {{item icon|Equalizer|link=Beta Split Equalizer|100px}}<br />[[Beta Split Equalizer 1]]
 
| N/A
 
| N/A
 
| '''Base''': 65
 
 
 
'''[[Crit]]''': 195
 
|{{Info}}When weapon is active:
 
{{buff|Move speed increases as the user becomes injured}}
 
{{nerf|Blocks healing while in use}}
 
|-
 
! {{item icon|Equalizer|link=Beta Split Equalizer|100px}}<br />[[Beta Split Equalizer 2]]
 
| N/A
 
| N/A
 
| '''Base''': {{tooltip|33&ndash;107|Damage increases as the health decreases.}}
 
 
 
'''[[Crit]]''': 3&times; <small>base damage</small>.
 
|{{Info}}When weapon is active:
 
{{buff|Damage increases as the user becomes injured}}
 
{{nerf|Blocks healing while in use}}
 
|-
 
! rowspan="2" |{{Class link|Sniper}}
 
! {{item icon|Sniper Rifle|link=Beta Sniper Rifle 1|100px}}<br />[[Beta Sniper Rifle 1]]<sup>†</sup>
 
| 25
 
| N/A
 
| '''Base''':
 
:50 <small>(0% charge)</small>
 
:150 <small>(100% charge)</small>
 
'''[[Headshot]]''':
 
:150 <small>(0% charge)</small>
 
:450 <small>(100% charge)</small>
 
|
 
{{buff|On Scoped Bodyshot: Rifle charge rate increased by 25%}}
 
{{buff|On Scoped Headshot: Rifle charge rate increased by 45%}}
 
{{nerf|On Scoped Miss: Rifle charge rate decreased by -65%}}
 
|-
 
! {{item icon|Kukri|link=Beta Sniper Club 1|100px}}<br />[[Beta Sniper Club 1]]<sup>†</sup>
 
| N/A
 
| N/A
 
| '''Base''': {{tooltip|49|Greater Than or Equal To 50% Health}} / {{tooltip|81|Less Than 50% Health}}
 
'''[[Crit]]''': {{tooltip|146|Greater Than or Equal To 50% Health}} / {{tooltip|244|Less Than 50% Health}}
 
|{{buff|25% increase in damage when health <50% of max}}
 
{{nerf|-25% decrease in damage when health >50% of max}}
 
|-
 
| colspan = 6 | <sup>†</sup>These weapons were added to the normal TF2 as the [[Quick-Fix]], [[Bazaar Bargain]], and [[Shahanshah]] in the [[Uber Update]]. These beta variations still exist as separate weapons with their pre-release stats.
 
<sup>‡</sup>This item has mistakenly been added to and made craftable in the [[October 13, 2011 Patch]] for the normal TF2. It does not have a text string.
 
 
|}
 
|}
  

Revision as of 07:08, 10 November 2011

See also: Team Fortress 2 Closed Beta
TF2 Beta logo.png

Team Fortress 2 Beta is a separate Template:W version of the game and open to all premium players. Released on December 2, 2010, this is the second period of public beta testing – the first one occurring before the official release of the game. The current beta is used for purposes including, but not limited to:

  • Testing and tuning various class, item, and weapon changes.
  • Testing map changes and variants.
  • Running higher level, game-wide experiments (like doubling player health).
  • Testing new technologies without the risk of breaking the game.

Players receive all achievement-related items, any weapons that are currently under testing, certain promotional items that their Steam account is entitled to, and other items that may be given out for testing occasionally. Random drops, Crafting, and Trading are currently enabled. The Mann Co. Store is not available. The current Team Fortress 2 Beta differs from the first beta that was released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.

Changes currently undergoing testing

New weapons

Class Ammo
loaded
Ammo
carried
Damage range Notes/Special abilities
Leaderboard class medic.png Medic Medi Gun
Beta Quick-Fix
N/A N/A N/A

Pictogram comment.png ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects
Pictogram plus.png +40% heal rate
Pictogram plus.png +40% UberCharge rate
Pictogram comment.png Can't overheal.
Pictogram comment.png Move at the speed of any faster heal target.

This weapon was added to TF2 as the Quick-Fix in the Uber Update. This beta variation still exists as a separate weapon with its pre-release stats.

Changed weapons

Class Item Old New
Leaderboard class soldier.png Soldier Equalizer
Equalizer
Blocks healing while in use

Move speed increases as the user becomes injured
No damage penalty

Base damage: 33-113
Pictogram plus.png No longer blocks healing

Pictogram minus.png Move speed no longer increases as the user becomes injured
Pictogram minus.png Slight high-end damage penalty

Base damage: 33–107
Leaderboard class pyro.png Pyro Flamethrower
Flame Thrower
~
Base damage: 6.2/particle
Pictogram plus.png +10% damage bonus
Base damage: 6.82/particle
Backburner
Backburner
+10% damage bonus
Base damage: 6.82/particle
Pictogram minus.png No damage bonus
Base damage: 6.82/particle
Degreaser
Degreaser
No damage penalty
Base damage: 6.2/particle
Pictogram minus.png -10% damage penalty
Base damage: 6.14/particle
Leaderboard class heavy.png Heavy Tomislav
Tomislav
~
Pictogram minus.png -50 max health on wearer

Other changes

  • The public IP is now displayed in the console when creating a local server, and the output for the exec command has been altered.
  • Dramatically improved the dynamic model loading system's memory usage, performance, and stability.
  • Added a new Double Cross main menu background.

Bugs

  • Crit-a-Cola incorrectly uses the texture of Bonk! Atomic Punch.
  • The Cow Mangler 5000 is incorrectly listed as being paintable in the backpack due to the Mangler using paint textures to apply the team colours seen on the Mangler.
    • Paint cans are not consumed when used on it and the paint is not applied.
    • The Mann. Co catalogue does not list the Mangler as being paintable
  • tf_allow_taunt_switch currently does not work correctly.
    • The weapon switch can occur only through the use of invprev and invnext, which are bound to the mousewheel by default, and not the number keys regardless of the value of hud_fastswitch.
    • If enabled, the effects of Bonk! Atomic Punch or Crit-a-Cola are not applied to the player as the game automatically switches the player's weapons during the drinking animation instead of after the animation has completed. The drink however is 'consumed' and the player must wait for it to recharge before using it again.

Previous changes

Patches

Main article: Patches (Beta)

See also

External Links