Difference between revisions of "User:TarlukLegion/Tarluk's TF2 Weapon Overhaul Collection"
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| {{Table icon|Force-A-Nature}} | | {{Table icon|Force-A-Nature}} | ||
− | | {{c|+|Changed:}} Reload time reduced from 1.43 seconds to 1.25 seconds (equivalent to | + | | {{c|+|Added:}} Hits that deal at least 30 damage grant a temporary 20% accuracy bonus that lasts for 1 second<br>{{c|+|Changed:}} Reload time reduced from 1.43 seconds to 1.25 seconds (equivalent to 15% faster reload speed)<br>{{c|+|Removed:}} -10% damage penalty<br>{{c|-|Removed:}} +20% bullets per shot<br>{{c|-|Removed:}} Knockback no longer reduces the target's air control<br> |
− | | <br>{{buff|+50% faster firing speed}}<br>{{buff|On Close Hit: Your next shot against the target is 20% more accurate}} | + | | <br>{{buff|+50% faster firing speed}}<br>{{buff|Applies knockback to both the target and shooter}}<br>{{buff|On Close Hit: Your next shot against the target is 20% more accurate}}<br>This weapon holds a 2-shot clip and reloads the entire clip at once. |
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| {{Table icon|Shortstop}} | | {{Table icon|Shortstop}} | ||
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| {{Table icon|Soda Popper}} | | {{Table icon|Soda Popper}} | ||
− | | < | + | | {{c|+|Added:}} Hits that deal at least 30 damage refresh your double jump<br>{{c|-|Changed:}} Reload time increased from 1.13 seconds to 1.25 seconds (equivalent to 12.5% faster reload speed<br>{{c|-|Changed:}} Firing speed reduced from 50% faster to 33% faster (fires every 0.4125 seconds rather than every 0.3125 seconds)<br>{{c|-|Removed:}} On Hit: Builds Hype<br> |
− | | <br>{{buff|+50% faster firing speed}}<br>{{buff|On Close Hit: Refresh your | + | | <br>{{buff|+50% faster firing speed}}<br>{{buff|On Close Hit: Refresh your double jump}}<br>This weapon holds a 2-shot clip and reloads the entire clip at once. |
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| {{Table icon|Baby Face's Blaster}} | | {{Table icon|Baby Face's Blaster}} | ||
− | | {{c|+|Added:}} Allows the Scout to bunnyhop<br>{{c|+|Added:}} +50% fall damage resistance on wearer<br>{{c|-|Added:}} Cannot double jump<br>{{c|-|Changed:}} Move speed decreased from -10% to -15%<br>{{c|-|Removed:}} On Hit: Builds Boost<br>{{c|=|Info:}} Holding the jump key automatically bunnyhops, similar to bunnyhopping in Open Fortress<br>{{c|=|Info:}} Momentum from bunnyhopping is capped at | + | | {{c|+|Added:}} Allows the Scout to bunnyhop<br>{{c|+|Added:}} +50% fall damage resistance on wearer<br>{{c|-|Added:}} Cannot double jump<br>{{c|-|Changed:}} Move speed decreased from -10% to -15%<br>{{c|-|Removed:}} On Hit: Builds Boost<br>{{c|=|Info:}} Holding the jump key automatically bunnyhops, similar to bunnyhopping in Open Fortress<br>{{c|=|Info:}} Momentum from bunnyhopping is capped at 16 HU/s, or 170% move speed<br> |
− | | {{buff| | + | | {{buff|Hold Jump to bunnyhop at up to 33% faster movement speed}}<br>{{buff|+50% fall damage resistance on wearer}}<br>{{nerf|-34% clip size}}<br>{{nerf|-10% slower move speed on wearer}}<br>{{nerf|Cannot double jump}}<br> |
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! class="header" width="15%" | New statistics | ! class="header" width="15%" | New statistics | ||
! class="header" width="15%" | Explanation | ! class="header" width="15%" | Explanation | ||
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| {{Table icon|Pretty Boy's Pocket Pistol}} | | {{Table icon|Pretty Boy's Pocket Pistol}} | ||
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| {{c|+|Removed:}} 25% explosive damage vulnerability on wearer<br>{{c|-|Added:}} 100% longer debuff duration on wearer<br>{{c|-|Added:}} Jingle all the way...<br>{{c|=|Info:}} In other words, moving causes the wearer to make an audible jingle noise<br> | | {{c|+|Removed:}} 25% explosive damage vulnerability on wearer<br>{{c|-|Added:}} 100% longer debuff duration on wearer<br>{{c|-|Added:}} Jingle all the way...<br>{{c|=|Info:}} In other words, moving causes the wearer to make an audible jingle noise<br> | ||
| {{buff|On Kill: A small health pack is dropped}}<br>{{nerf|100% longer debuff duration on wearer}}<br>{{nerf|Jingle all the way...}} | | {{buff|On Kill: A small health pack is dropped}}<br>{{nerf|100% longer debuff duration on wearer}}<br>{{nerf|Jingle all the way...}} | ||
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| {{Table icon|Wrap Assassin}} | | {{Table icon|Wrap Assassin}} |
Revision as of 02:38, 24 June 2023
![]() | This user page is allowed to be edited by the following user(s): |
Rebalance
Overall Changes |
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Multi-Class
Multi Class - Class Changes | |
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|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Shotgun |
![]() |
Fires a close-range blast of 10 bullets. | |
![]() Panic Attack |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() Fires in a wide, narrow shot pattern. | |
![]() B.A.S.E. Jumper |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent. Being set on fire creates an updraft that stops you from descending. | |
![]() Pain Train |
<Work in Progress> | <Work in Progress> | |
![]() Half-Zatoichi |
<Work in Progress> | <Work in Progress> |
Scout
Scout - Scattergun Changes | |
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|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Scattergun |
![]() |
Fires a close-range blast of 10 bullets. Deals significantly more damage at point-blank range. | |
![]() Force-A-Nature |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() This weapon holds a 2-shot clip and reloads the entire clip at once. | |
![]() Shortstop |
![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() This weapon holds a 4-shot clip and reloads the entire clip at once. | |
![]() Soda Popper |
![]() ![]() ![]() ![]() |
![]() ![]() This weapon holds a 2-shot clip and reloads the entire clip at once. | |
![]() Baby Face's Blaster |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Scout - Pistol Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Pretty Boy's Pocket Pistol |
<Work in Progress> | <Work in Progress> | |
![]() Bonk! Atomic Punch |
<Work in Progress> | <Work in Progress> | |
![]() Crit-a-Cola |
<Work in Progress> | <Work in Progress> | |
![]() Mad Milk |
![]() ![]() ![]() ![]() ![]() |
Throw to cover enemies in milk for 7 seconds or extinguish teammates. Players heal 50% of the damage done to enemies covered in milk. Charge milk by scoring kills or assists against players not covered in milk. Extinguishing teammates will refund 50% charge. | |
![]() Flying Guillotine |
<Work in Progress> | <Work in Progress> |
Scout - Bat Changes | |
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|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Bat |
![]() |
This weapon swings faster but deals less damage compared to standard melee weapons. | |
![]() Sandman |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() | |
![]() Atomizer |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() | |
![]() Boston Basher |
<Work in Progress> | <Work in Progress> | |
![]() Candy Cane |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() | |
![]() Wrap Assassin |
<Work in Progress> | <Work in Progress> |
Soldier
Soldier - Melee Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Direct Hit |
![]() |
![]() ![]() ![]() ![]() | |
![]() Liberty Launcher |
![]() ![]() ![]() ![]() ![]() {c|-|Removed:}} +25% clip size |
![]() ![]() ![]() ![]() ![]() | |
![]() Cow Mangler 5000 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() | |
![]() Beggar's Bazooka |
![]() ![]() ![]() ![]() |
Hold Fire to load up to 3 rockets, and release it to unleash the barrage. Overloading the chamber will cause a misfire. ![]() ![]() ![]() | |
![]() Air Strike |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() | |
![]() Reserve Shooter |
![]() ![]() ![]() |
![]() ![]() ![]() | |
![]() Buff Banner |
![]() |
![]() When activated, provides an offensive buff that causes nearby team members to deal mini-crits. Charges after dealing 600 damage. | |
![]() Battalion's Backup |
![]() ![]() ![]() ![]() |
![]() When activated, provides a defensive buff to nearby teammates that increases health by 50%, reduces incoming sentry damage by 50%, and miniaturizes critical hits for 10 seconds. Charges after dealing 600 damage. | |
![]() Concheror |
![]() ![]() ![]() |
![]() ![]() Provides group speed buff With damage done giving health. Gain rage with damage. | |
![]() Mantreads |
![]() ![]() ![]() |
![]() ![]() ![]() ![]() Press Jump while airborne for at least 1 second to cancel all momentum and fall at terminal velocity. | |
![]() Righteous Bison |
<Work in Progress> | <Work in Progress> |
Soldier - Melee Changes | |
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|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Shovel |
![]() |
Swing while airborne from a rocket jump to critically hit an enemy. | |
![]() Market Gardener |
![]() ![]() ![]() |
Swing while airborne from a rocket jump to critically hit an enemy. Humiliate your enemies by showing anyone watching the kill feed that you just MARKET GARDENED them. | |
![]() Equalizer |
<Work in Progress> | <Work in Progress> | |
![]() Escape Plan |
![]() ![]() ![]() ![]() ![]() ![]() |
When weapon is active:![]() ![]() ![]() ![]() ![]() ![]() | |
![]() Disciplinary Action |
![]() ![]() ![]() ![]() ![]() ![]() |
This weapon has a large melee range and deploys and holsters slower![]() ![]() ![]() ![]() |
Pyro
Pyro - Afterburn & Flame Thrower Changes | |
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|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Flame Thrower |
![]() |
Hold Fire to spray a stream of close-range flame. Enemies hit will be set on fire for up to 5 seconds and take more fire damage the longer they burn. Alt-Fire: Spend 20 ammo to blast a gust of air that pushes enemies, reflects projectiles, and extinguishing teammates. Extinguishing a teammate will refund ammo spent on airblast. | |
![]() Backburner |
<Work in Progress> | <Work in Progress> | |
![]() Degreaser |
<Work in Progress> | <Work in Progress> | |
![]() Phlogistinator |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() Hold Fire to unleash a mid-range, thin beam of lightning. The longer it is connected to a target, the stronger it grows in heat, dealing up to 200% more damage and applying afterburn. Alt-Fire: Releases an electric shock that destroys projectiles. Costs 20% Power to use. A revolutionary appliance capable of awakening the fire element phlogiston that exists in all combustible creatures, which is to say, all of them. | |
![]() Dragon's Fury |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() Uses a shared pressure tank for Primary Fire and Alt-Fire. Fires a fast-moving fireball that ignites enemies and deals significantly more damage the longer they burn. |
Pyro - Flare Gun Changes | |
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Weapon | Changes | New statistics | Explanation |
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![]() Flare Gun |
![]() |
![]() Fires a single-shot, fast-moving flare that ignites enemies ablaze. This weapon will reload automatically when not active. | |
![]() Detonator |
<Work in Progress> | <Work in Progress> | |
![]() Scorch Shot |
<Work in Progress> | <Work in Progress> | |
![]() Manmelter |
<Work in Progress> | <Work in Progress> | |
![]() Gas Passer |
<Work in Progress> | <Work in Progress> |
Pyro - Fire Axe Changes | |
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|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Axtinguisher |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() | |
![]() Homewrecker |
<Work in Progress> | <Work in Progress> | |
![]() Powerjack |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() | |
![]() Back Scratcher |
<Work in Progress> | <Work in Progress> | |
![]() Sharpened Volcano Fragment |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() | |
![]() Third Degree |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() | |
![]() Hot Hand |
<Work in Progress> | <Work in Progress> |
Demoman
Demoman - Class Changes | |
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|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Loch-n-Load |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() | |
![]() Ali Baba's Wee Booties |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() | |
![]() Chargin' Targe |
![]() ![]() ![]() |
![]() ![]() ![]() Alt-Fire: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy at distance. | |
![]() Splendid Screen |
<Work in Progress> | <Work in Progress> | |
![]() Tide Turner |
<Work in Progress> | <Work in Progress> | |
![]() Eyelander |
![]() |
![]() ![]() Gives increased speed and health with every head you take. This weapon has a large melee range and deploys and holsters slower | |
![]() Ullapool Caber |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() The first hit will cause an explosion High-yield Scottish face removal. A sober person would throw it... | |
![]() Claidheamh Mòr |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() This weapon has a large melee range and deploys and holsters slower | |
![]() Persian Persuader |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() This weapon has a large melee range and deploys and holsters slower |
Heavy
Heavy - Class Changes | |
---|---|
|
Heavy - Minigun Changes | |
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|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Brass Beast |
![]() ![]() |
![]() ![]() ![]() ![]() ![]() | |
![]() Tomislav |
<Work in Progress> | <Work in Progress> | |
![]() Huo-Long Heater |
<Work in Progress> | <Work in Progress> |
Heavy - Secondary Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Sandvich |
* ![]() |
Eat to gain up to 300 health over 4 seconds. Cannot move during this time. Alt-Fire: Share a Sandvich with a friend! (Small Health Kit) Recharges after 30 seconds. Leftover health gained from packs will reduce recharge time. | |
![]() Dalokohs Bar |
![]() ![]() |
![]() Eat to gain up to 100 health. Alt-fire: Share chocolate with a friend (Small Health Kit) | |
![]() Buffalo Steak Sandvich |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Eat to gain up to 100 health. After consuming, attacks mini-crit, and move speed, push force reduction as well as airblast vulnerability reduction is gradually increased over time, but weapons holster 100% slower and you may only use melee weapons. Lasts indefinitely until the wearer switches weapons. Alt-fire: Share with a friend (Medium Health Kit) Who needs bread? | |
![]() Second Banana |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() Eat to gain health Alt-fire: Share banana with a friend (Small Health Kit) | |
![]() Family Business |
![]() ![]() |
![]() ![]() ![]() |
Heavy - Fist Weapon Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Killing Gloves of Boxing |
<Work in Progress> | <Work in Progress> | |
![]() Gloves of Running Urgently |
<Work in Progress> | <Work in Progress> | |
![]() Warrior's Spirit |
![]() ![]() ![]() |
![]() ![]() ![]() | |
![]() Fists of Steel |
![]() ![]() ![]() |
When weapon is active:![]() ![]() ![]() ![]() | |
![]() Eviction Notice |
<Work in Progress> | <Work in Progress> | |
![]() Holiday Punch |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Engineer
Engineer - Class Changes | |
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|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Widowmaker |
![]() |
![]() ![]() ![]() ![]() | |
![]() Pomson 6000 |
<Work in Progress> | <Work in Progress> | |
![]() Pistol |
![]() ![]() ![]() ![]() |
No changes. | |
![]() Wrangler |
![]() ![]() ![]() ![]() ![]() |
![]() Take manual control of your Sentry Gun. Wrangled sentries gain a shield that reduces damage by 20% and repairs by 33%. Sentries are disabled for 2.5 seconds after becoming unwrangled. | |
![]() Short Circuit |
<Work in Progress> | <Work in Progress> | |
![]() Sentry Gun |
<Work in Progress> | <Work in Progress> | |
![]() Combat Mini-Sentry Gun |
<Work in Progress> | <Work in Progress> |
Medic
Medic - Class Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Blutsauger |
<Work in Progress> | <Work in Progress> | |
![]() Overdose |
<Work in Progress> | <Work in Progress> | |
![]() Crusader's Crossbow |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Fires special bolts that deals damage over time based on distance traveled and heals teammates ÜberCharge grants mini-crits, a speed boost and -35% damage resistance to the patient only This weapon reloads its entire clip at once | |
![]() Quick-Fix |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ÜberCharge increases healing by +100% on the patient and also heals the wearer | |
![]() Vaccinator |
<Work in Progress> | <Work in Progress> | |
![]() Ubersaw |
![]() ![]() ![]() |
![]() ![]() ![]() | |
![]() Vita-Saw |
<Work in Progress> | <Work in Progress> | |
![]() Amputator |
<Work in Progress> | <Work in Progress> | |
![]() Solemn Vow |
<Work in Progress> | <Work in Progress> |
Sniper
Sniper - Class Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Huntsman |
![]() ![]() ![]() |
This weapon will reload automatically when not active | |
![]() Sydney Sleeper |
<Work in Progress> | <Work in Progress> | |
![]() Bazaar Bargain |
<Work in Progress> | <Work in Progress> | |
![]() Hitman's Heatmaker |
<Work in Progress> | <Work in Progress> | |
![]() Jarate |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() Coated enemies take mini-crits. Can be used to extinguish fires. | |
![]() Razorback |
<Work in Progress> | <Work in Progress> | |
![]() Darwin's Danger Shield |
<Work in Progress> | <Work in Progress> | |
![]() Cleaner's Carbine |
<Work in Progress> | <Work in Progress> | |
![]() Tribalman's Shiv |
<Work in Progress> | <Work in Progress> | |
![]() Bushwacka |
<Work in Progress> | <Work in Progress> | |
![]() Shahanshah |
<Work in Progress> | <Work in Progress> |
Spy
Spy - Class Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Enforcer |
<Work in Progress> | <Work in Progress> | |
![]() Diamondback |
<Work in Progress> | <Work in Progress> | |
![]() Your Eternal Reward |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() | |
![]() Conniver's Kunai |
<Work in Progress> | <Work in Progress> | |
![]() Big Earner |
<Work in Progress> | <Work in Progress> | |
![]() Spy-cicle |
<Work in Progress> | <Work in Progress> | |
![]() Dead Ringer |
<Work in Progress> | <Work in Progress> | |
![]() Red-Tape Recorder |
![]() ![]() ![]() ![]() |
![]() ![]() |
Overhauled Weapons
Heavy
Weapon | Replaced by.. | New statistics | Explanation |
---|---|---|---|
![]() Natascha |
<Work in Progress> | <Work in Progress> | <Work in Progress> |
Custom Weapons
Soldier Custom Weapons
Weapon | Source Link | Statistics |
---|---|---|
![]() Freedom Staff |
Wiki Link |
![]() ![]() ![]() ![]() Because there's nothing more freeing than soaring through the air like an eagle, while grasping an eagle, to club some poor sod senseless with. |
Pyro Custom Weapons
Weapon | Source Link | Statistics |
---|---|---|
![]() Maul |
Wiki Link |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Demoman Custom Weapons
Weapon | Source Link | Statistics |
---|---|---|
![]() Bootlegger |
Wiki Link |
![]() ![]() ![]() ![]() ![]() |
Heavy Custom Weapons
Weapon | Source Link | Statistics |
---|---|---|
![]() Ammo Rezerv |
TF2 Workshop Link |
![]() ![]() Use to regain up to 100% primary and secondary ammo, and reloads shotguns Alt-fire: Share some Ammo with a friend (Large Ammo Kit) ![]() ![]() |
Mann vs Machine
Multi-Class Upgrades
Multi Class - Upgrade Changes | |
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|
Scout Upgrades
Scout - Upgrade Changes | |
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|
Weapon | Upgrade changes | New upgrades | Explanation |
---|---|---|---|
![]() Force-A-Nature |
![]() ![]() | ||
![]() Pistol |
![]() ![]() ![]() |
Secondary weapons in MvM end up suffering from their primaries just being better to use: if you run out of ammo, it's much faster to just reload and keep pumping damage than to switch to your sidearm and delay the problem, and simply adding more damage upgrades on their own won't solve this. Instead, I opted to provide an alternate playstyle/upgrade path around weaving between your Scattergun and Pistol in a way that could prove to be overall cheaper than spamming reload speed, clip size and ammo capacity upgrades. | |
![]() Bonk! Atomic Punch |
![]() |
![]() |
Soldier Upgrades
Weapon | Upgrade changes | New upgrades | Explanation |
---|---|---|---|
![]() Shotgun |
![]() ![]() ![]() |
Secondary weapons in MvM end up suffering from their primaries just being better to use: if you run out of ammo, it's much faster to just reload and keep pumping damage than to switch to your sidearm and delay the problem, and simply adding more damage upgrades on their own won't solve this. Instead, I opted to provide an alternate playstyle/upgrade path around weaving between your Rocket Launcher and Pistol in a way that could prove to be overall cheaper than spamming reload speed, clip size and ammo capacity upgrades. |
Engineer Upgrades
Engineer - Upgrade Changes | |
---|---|
|
Weapon | Upgrade changes | New upgrades | Explanation |
---|---|---|---|
![]() Pistol |
![]() ![]() ![]() ![]() ![]() |
Similar to the Scout, the Pistol on Engineer is not only overshadowed by his Shotguns, but also by the massive utility that the Short Circuit and even a nerfed Wrangler provide. | |
![]() Gunslinger |
![]() ![]() |
||
![]() Sentry Gun |
![]() ![]() ![]() |