Difference between revisions of "Force-A-Nature/fi"

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| reload          = Clip (Leftover ammo is lost)
 
| reload          = Clip (Leftover ammo is lost)
 
| loadout          = yes
 
| loadout          = yes
  | level         = Tason 1-100 Haulikko
+
| level           = Tason 1-100 Haulikko
  | att-1-positive = Kohteen ja ampujan potkaisu
+
| att-1-positive   = Kohteen ja ampujan potkaisu
  | att-2-positive = +50% suurempi tulitusnopeus
+
| att-2-positive   = +50% suurempi tulitusnopeus
  | att-3-positive = +20% kuulaa laukausta kohti
+
| att-3-positive   = +20% kuulaa laukausta kohti
  | att-4-negative = -10% aiheutettu vahinko
+
| att-4-negative   = -10% aiheutettu vahinko
  | att-5-negative = -60% lippaan koko
+
| att-5-negative   = -60% lippaan koko
 
}}
 
}}
 
{{Quotation|Luonnonvoiman mainoksesta|Kuka tahansa metsämies voi kertoa sinulle, että turhauttavin osa metsästämisestä on kun peura vain KAATUU MAAHAN eikä LENNÄ TAKAISIN metsään..}}
 
{{Quotation|Luonnonvoiman mainoksesta|Kuka tahansa metsämies voi kertoa sinulle, että turhauttavin osa metsästämisestä on kun peura vain KAATUU MAAHAN eikä LENNÄ TAKAISIN metsään..}}
 
 
'''Luonnonvoima''', jota myöskin '''FaNiksi''' (englannin kielisien nimensä perusteella) kutsutaan, on avattavissa oleva [[primary weapon/fi|pääsijainen]] ase [[Scout/fi|Scoutille]]. Se on kaksipiippuinen metsästyshaulikko jonka piiput ovat hyvin lyhyitä.
 
'''Luonnonvoima''', jota myöskin '''FaNiksi''' (englannin kielisien nimensä perusteella) kutsutaan, on avattavissa oleva [[primary weapon/fi|pääsijainen]] ase [[Scout/fi|Scoutille]]. Se on kaksipiippuinen metsästyshaulikko jonka piiput ovat hyvin lyhyitä.
  
Unlike the [[Scattergun]], reload speed and capacity have been greatly reduced, yet as a result the blasting power has been maximized. The key feature of the weapon is opponents will suffer [[knockback]] based on the distance between them and the Scout. Additionally, when the player fires the weapon while airborne, the recoil will act as a propellant depending upon the aimed direction. This can be used for an effective 'third jump' along with the inherent [[double jump]] ability. This will only apply to the first shot of the weapon and not the second.
+
Unlike the [[Scattergun/fi|Scattergun]], reload speed and capacity have been greatly reduced, yet as a result the blasting power has been maximized. The key feature of the weapon is opponents will suffer [[knockback/fi|knockback]] based on the distance between them and the Scout. Additionally, when the player fires the weapon while airborne, the recoil will act as a propellant depending upon the aimed direction. This can be used for an effective 'third jump' along with the inherent [[double jump/fi|double jump]] ability. This will only apply to the first shot of the weapon and not the second.
  
 
While at first the Force-A-Nature appears to deal less damage than the Scattergun, it does in fact deal more damage spread over more pellets (0.9x damage per pellet times 1.2x amount of pellets is 1.08 times normal damage). Players will be required to approach enemies closely in order to fully use the knockback feature as well as deal considerable damage. The firing rate is also considerably faster, as the player can  unload both shells in approximately half a second.  
 
While at first the Force-A-Nature appears to deal less damage than the Scattergun, it does in fact deal more damage spread over more pellets (0.9x damage per pellet times 1.2x amount of pellets is 1.08 times normal damage). Players will be required to approach enemies closely in order to fully use the knockback feature as well as deal considerable damage. The firing rate is also considerably faster, as the player can  unload both shells in approximately half a second.  
  
Like the standard [[Shotgun]], the [[Shortstop]] and the [[Scattergun]], the Force-A-Nature's first shell will fire at least one pellet straight down the crosshair before 'bullet-spread' takes effect. When random spread is disabled the pellets will land forming a three by three grid pattern.
+
Like the standard [[Shotgun/fi|Shotgun]], the [[Shortstop/fi|Shortstop]] and the [[Scattergun/fi|Scattergun]], the Force-A-Nature's first shell will fire at least one pellet straight down the crosshair before 'bullet-spread' takes effect. When random spread is disabled the pellets will land forming a three by three grid pattern.
 
+
== Vahinko ==
==Vahinko==
 
 
{{See also|Damage/fi|l1=Vahinko}}
 
{{See also|Damage/fi|l1=Vahinko}}
* Perus: 5.4 per hauli
+
* '''Perus''': 5.4 per hauli
* Max Ramp Up: 175% (9.45 damage per hauli)
+
* '''Max Ramp Up''': 175% (9.45 damage per hauli)
* Max Fall Off: 50% (2.7 damage per hauli)
+
* '''Max Fall Off''': 50% (2.7 damage per hauli)
* Haulien määrä: 12
+
* '''Haulien määrä''': 12
* Point Blank: ~92-113
+
* '''Point Blank''': ~92-113
* Keskimatka: ~11-43
+
* '''Keskimatka''': ~11-43
* Pitkä matka: ~3-11
+
* '''Pitkä matka''': ~3-11
* [[Mini-Crit]]: 7.29 per hauli
+
* '''[[Mini-Crit/fi|Mini-Crit]]''': 7.29 per hauli
* [[Critical hit]]: 16.2 per hauli
+
* '''[[Critical hit/fi|Critical hit]]''': 16.2 per hauli
 
 
Keskimatka on määritelty pääresupplyn ovesta vastapäiseen seinään[[2Fort/fi|2Fort:in]] ylemmällä tasolla.  Pitkä matka on määritelty taistelualueelta toiselle 2Fortissa. Perusvahinko on vahinko tehtynä 512:na [[Hammer units|yksikkönä]] ennen vahingonvaihtelua tai haulein leviämistä. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Vahingot ovat likimääriä ja selvitetty yhteisön testaamina.
 
  
==Function times==
+
Keskimatka on määritelty pääresupplyn ovesta vastapäiseen seinään[[2Fort/fi|2Fort:in]] ylemmällä tasolla.  Pitkä matka on määritelty taistelualueelta toiselle 2Fortissa. Perusvahinko on vahinko tehtynä 512:na [[Hammer units/fi|yksikkönä]] ennen vahingonvaihtelua tai haulein leviämistä. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Vahingot ovat likimääriä ja selvitetty yhteisön testaamina.
* Attack Interval: 0.4267
+
== Function times ==
* Reload: 1.64
+
* '''Attack Interval''': 0.4267
 +
* '''Reload''': 1.64
 
All times are in seconds. Times are approximate and determined by community testing.
 
All times are in seconds. Times are approximate and determined by community testing.
 
+
== Liityvät saavutukset ==
==Liityvät saavutukset==
 
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Scout|Caught Napping}}
 
| 1 = {{Show achievement|Scout|Caught Napping}}
 
| 2 = {{Show achievement|Scout|Fall Classic}}
 
| 2 = {{Show achievement|Scout|Fall Classic}}
 
}}
 
}}
 
+
== As a [[Crafting/fi|Crafting]] Ingredient ==
==As a [[Crafting]] Ingredient==
 
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Force-A-Nature
 
| ingredient-1 = Force-A-Nature
Line 60: Line 55:
 
| result = Shortstop
 
| result = Shortstop
 
}}
 
}}
 
+
== Viimeisimmät muutokset ==
 
+
'''[[June 23, 2009 Patch/fi|June 23, 2009 Patch]]'''
==Viimeisimmät muutokset==
 
'''[[June 23, 2009 Patch]]'''
 
 
* The knockback effect no longer affects Disguised Spies.
 
* The knockback effect no longer affects Disguised Spies.
'''[[June 25, 2009 Patch]]'''
+
'''[[June 25, 2009 Patch/fi|June 25, 2009 Patch]]'''
 
* The previous patch is reverted; knockback now affects Disguised Spies again.
 
* The previous patch is reverted; knockback now affects Disguised Spies again.
'''[[August 13, 2009 Patch]]'''
+
'''[[August 13, 2009 Patch/fi|August 13, 2009 Patch]]'''
 
* Corrections made to the knockback dealt.
 
* Corrections made to the knockback dealt.
 
** Knockback now only works in close range, similar to the [[Compression blast]].
 
** Knockback now only works in close range, similar to the [[Compression blast]].
Line 73: Line 66:
 
** Self-knockback is altered to respect the Scout's view angle. Looking up while shooting will no longer propel the enemy upwards.
 
** Self-knockback is altered to respect the Scout's view angle. Looking up while shooting will no longer propel the enemy upwards.
 
** Knockback is now scaled by an indeterminate amount of damage done.  
 
** Knockback is now scaled by an indeterminate amount of damage done.  
'''[[January 6, 2010 Patch]]'''
+
'''[[January 6, 2010 Patch/fi|January 6, 2010 Patch]]'''
 
* Further corrections to knockback.  
 
* Further corrections to knockback.  
 
** Knockback now only occurs when the shots deal more than 30 damage and the enemy is in close range.
 
** Knockback now only occurs when the shots deal more than 30 damage and the enemy is in close range.
 
** The angle of the weapon when fired determines the knockback.
 
** The angle of the weapon when fired determines the knockback.
 
** It no longer effects grounded targets as much.
 
** It no longer effects grounded targets as much.
'''[[January 7, 2010 Patch]]'''
+
'''[[January 7, 2010 Patch/fi|January 7, 2010 Patch]]'''
 
* Fixed grounded players receiving falling damage from shots fired directly above them.
 
* Fixed grounded players receiving falling damage from shots fired directly above them.
'''[[July 8, 2010 Patch]]'''
+
'''[[July 8, 2010 Patch/fi|July 8, 2010 Patch]]'''
 
* The Force-A-Nature gets its own unique kill icon.
 
* The Force-A-Nature gets its own unique kill icon.
 
+
== Trivia ==
==Trivia==
+
* The Force-A-Nature is manufactured in Portugal, (a dubious claim, considering that its "warranty" is actually written in Spanish, a common mistake for people unfamiliar with Portuguese language) and marketed towards the [[Scout/fi|particularly sadistic outdoorsman]].
 
+
* [[Double jump/fi|Double jump]]ing and then firing both shots may cause the Scout to yell one of four responses, signifying a successful "triple jump".
*The Force-A-Nature is manufactured in Portugal, (a dubious claim, considering that its "warranty" is actually written in Spanish, a common mistake for people unfamiliar with Portuguese language) and marketed towards the [[Scout|particularly sadistic outdoorsman]].
+
* Reloading always ejects two shells, even after firing a single round.
*[[Double jump]]ing and then firing both shots may cause the Scout to yell one of four responses, signifying a successful "triple jump".
+
* Even though there is a shoulder stock on the Force-A-Nature, the Scout does not use it; instead he seems to hold the stock in his elbow.
*Reloading always ejects two shells, even after firing a single round.
+
* The Force-A-Nature's name is a reference to what the Scout calls himself in [[Meet the Scout/fi|Meet the Scout]].
*Even though there is a shoulder stock on the Force-A-Nature, the Scout does not use it; instead he seems to hold the stock in his elbow.
 
*The Force-A-Nature's name is a reference to what the Scout calls himself in [[Meet the Scout]].
 
 
 
 
== Galleria ==
 
== Galleria ==
 
<gallery>
 
<gallery>
 
File:Force-A-Nature 1st person.png|1st person view.
 
File:Force-A-Nature 1st person.png|1st person view.
 
</gallery>
 
</gallery>
 
+
== See also ==
==See also==
+
* [[Scattergun/fi|Scattergun]]
*[[Scattergun]]
+
* [[Shortstop/fi|Shortstop]]
*[[Shortstop]]
+
* [[Double jump/fi|Double jump]]
*[[Double jump]]
+
* [[Scout strategy/fi#Force-A-Nature|Force-A-Nature strategy]]
*[[Scout strategy#Force-A-Nature|Force-A-Nature strategy]]
 
 
 
 
== External links ==
 
== External links ==
*[http://www.teamfortress.com/scoutupdate/force-a-nature.htm The Scout Update - Force-A-Nature]
+
* [http://www.teamfortress.com/scoutupdate/force-a-nature.htm The Scout Update - Force-A-Nature] {{Lang icon|en}}
  
{{Allweapons Nav}}<br/>
+
{{Allweapons Nav}}
 
{{Scout Nav/fi}}
 
{{Scout Nav/fi}}

Revision as of 20:24, 27 January 2011

Kuka tahansa metsämies voi kertoa sinulle, että turhauttavin osa metsästämisestä on kun peura vain KAATUU MAAHAN eikä LENNÄ TAKAISIN metsään..
— Luonnonvoiman mainoksesta

Luonnonvoima, jota myöskin FaNiksi (englannin kielisien nimensä perusteella) kutsutaan, on avattavissa oleva pääsijainen ase Scoutille. Se on kaksipiippuinen metsästyshaulikko jonka piiput ovat hyvin lyhyitä.

Unlike the Scattergun, reload speed and capacity have been greatly reduced, yet as a result the blasting power has been maximized. The key feature of the weapon is opponents will suffer knockback based on the distance between them and the Scout. Additionally, when the player fires the weapon while airborne, the recoil will act as a propellant depending upon the aimed direction. This can be used for an effective 'third jump' along with the inherent double jump ability. This will only apply to the first shot of the weapon and not the second.

While at first the Force-A-Nature appears to deal less damage than the Scattergun, it does in fact deal more damage spread over more pellets (0.9x damage per pellet times 1.2x amount of pellets is 1.08 times normal damage). Players will be required to approach enemies closely in order to fully use the knockback feature as well as deal considerable damage. The firing rate is also considerably faster, as the player can unload both shells in approximately half a second.

Like the standard Shotgun, the Shortstop and the Scattergun, the Force-A-Nature's first shell will fire at least one pellet straight down the crosshair before 'bullet-spread' takes effect. When random spread is disabled the pellets will land forming a three by three grid pattern.

Vahinko

Katso myös: Vahinko
  • Perus: 5.4 per hauli
  • Max Ramp Up: 175% (9.45 damage per hauli)
  • Max Fall Off: 50% (2.7 damage per hauli)
  • Haulien määrä: 12
  • Point Blank: ~92-113
  • Keskimatka: ~11-43
  • Pitkä matka: ~3-11
  • Mini-Crit: 7.29 per hauli
  • Critical hit: 16.2 per hauli

Keskimatka on määritelty pääresupplyn ovesta vastapäiseen seinään2Fort:in ylemmällä tasolla. Pitkä matka on määritelty taistelualueelta toiselle 2Fortissa. Perusvahinko on vahinko tehtynä 512:na yksikkönä ennen vahingonvaihtelua tai haulein leviämistä. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Vahingot ovat likimääriä ja selvitetty yhteisön testaamina.

Function times

  • Attack Interval: 0.4267
  • Reload: 1.64

All times are in seconds. Times are approximate and determined by community testing.

Liityvät saavutukset

Torkkujalle yllätys
Torkkujalle yllätys
Tapa 50 vihollista takaapäin Luonnonvoimalla.
Takapakki
Takapakki
Aiheuta ympäristön tuottama kuolema tai itsemurha Luonnonvoiman potkaisun avulla.

As a Crafting Ingredient

Luonnonvoima Kierrätysmetalli Pysäyttäjä
Item icon Force-A-Nature.png + Item icon Reclaimed Metal.png = Item icon Shortstop.png

Viimeisimmät muutokset

June 23, 2009 Patch

  • The knockback effect no longer affects Disguised Spies.

June 25, 2009 Patch

  • The previous patch is reverted; knockback now affects Disguised Spies again.

August 13, 2009 Patch

  • Corrections made to the knockback dealt.
    • Knockback now only works in close range, similar to the Compression blast.
    • The effect no longer can be used to juggle enemies; knockback is only dealt by the first shot.
    • Self-knockback is altered to respect the Scout's view angle. Looking up while shooting will no longer propel the enemy upwards.
    • Knockback is now scaled by an indeterminate amount of damage done.

January 6, 2010 Patch

  • Further corrections to knockback.
    • Knockback now only occurs when the shots deal more than 30 damage and the enemy is in close range.
    • The angle of the weapon when fired determines the knockback.
    • It no longer effects grounded targets as much.

January 7, 2010 Patch

  • Fixed grounded players receiving falling damage from shots fired directly above them.

July 8, 2010 Patch

  • The Force-A-Nature gets its own unique kill icon.

Trivia

  • The Force-A-Nature is manufactured in Portugal, (a dubious claim, considering that its "warranty" is actually written in Spanish, a common mistake for people unfamiliar with Portuguese language) and marketed towards the particularly sadistic outdoorsman.
  • Double jumping and then firing both shots may cause the Scout to yell one of four responses, signifying a successful "triple jump".
  • Reloading always ejects two shells, even after firing a single round.
  • Even though there is a shoulder stock on the Force-A-Nature, the Scout does not use it; instead he seems to hold the stock in his elbow.
  • The Force-A-Nature's name is a reference to what the Scout calls himself in Meet the Scout.

Galleria

See also

External links

Template:Scout Nav/fi