Difference between revisions of "Team Fortress 2 Beta"

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{{See also|Team Fortress 2 Closed Beta}}
+
{{See also|Mann Co. Beta Maps}}
 
 
 
[[File:TF2 Beta logo.png|350px|right]]
 
[[File:TF2 Beta logo.png|350px|right]]
 +
{{Quotation|'''Team Fortress 2 Beta''' publicity blurb|As you've probably seen by now, we like to change things in Team Fortress 2. A lot. And while we're perfect most of the time, we occasionally get something wrong. One reason for this is we just don't get enough data from internal play testing,{{sic}} and another is that we spend too much time watching Tom Bui serenades on Youtube (Hint: Search for "Tom Bui" on Youtube) (Another Hint: Click Here).<ref>[https://www.youtube.com/watch?v=LmWv6gyRjCs Video of "Tom Bui serenade"] (external reference for technical reasons).</ref> So to help us change TF2 even more frequently, we're pleased to announce the Team Fortress 2 (public) Beta.}}
 +
The '''''Team Fortress 2 Beta''''' was a separate [[w:Software release life cycle#Beta|beta]] branch of the game that was previously available to all [[Premium]] players. Released on 2 December 2010 and discontinued on 7 June 2013, it was the second period of public beta testing – the first of which was distributed to players who pre-ordered the game prior to 10 October 2007. It differed from the initial public testing phase and was more similar to the [[Team Fortress 2 Closed Beta|Closed Beta]] from 2009.
  
'''''Team Fortress 2 Beta''''' is a separate {{w|Software_release_life_cycle#Beta|beta}} version of the game and open to all [[premium]] players. Released on December 2, 2010, this is the second period of public beta testing – the first one occurring before the official release of the game. The current beta is used for purposes including, but not limited to:
+
The Beta was utilized for purposes including, but not limited to:
* Testing and tuning various class, item, and weapon changes.
 
* Testing map changes and variants.
 
* Running higher level, game-wide experiments (like doubling player health).
 
* Testing new technologies without the risk of breaking the game.
 
  
Players receive all achievement-related items, any weapons that are currently under testing, certain [[promotional items]] that their Steam account is entitled to, and other items that may be given out for testing occasionally. [[Item drop system|Random drops]], [[Crafting]], and [[Trading]] are currently enabled. The [[Mann Co. Store]] is not available. The current ''Team Fortress 2 Beta'' differs from the first beta that was released to any user who pre-ordered the game back in 2007, and is more similar to the [[Team Fortress 2 Closed Beta|closed beta]] from 2009.
+
* Testing and tuning various [[class]], [[item]], and [[weapon]] changes.
 +
* Playtests for upcoming [[map]] changes and variants.
 +
* Running higher-level, game-wide experiments (such as increasing player [[Health]]).
 +
* Implementing and testing new functionality without risking anything breaking in the main version of the game.
  
== Changes currently undergoing testing ==
+
New players received any weapons that were currently undergoing testing, certain [[promotional items]] that their Steam account was entitled to, and occasionally other items that may have been given out for testing. [[Random drops]] and [[crafting]] were available to players, although [[item trading]] and the [[Mann Co. Store]] were disabled. The Beta utilized the same drop rate and capacity as the normal version of ''Team Fortress 2''.
=== New weapons ===
 
{| class="wikitable grid" width="100%"
 
! class="header" width="7%" style="text-align: center;" | Class
 
! class="header" width="15%" |
 
! class="header" width="10%" | Ammo<br />loaded
 
! class="header" width="5%"  | Ammo<br />carried
 
! class="header" width="15%" | Damage range
 
! class="header" width="35%" | Notes/Special abilities
 
|-
 
! rowspan="1"|{{Class link|Medic}}
 
! {{item icon|Medi Gun|link=Beta Quick-Fix|100px}}<br />[[Beta Quick-Fix]]
 
| N/A
 
| N/A
 
| N/A
 
| {{note|Über effect: Megaheal}}
 
:Heal rate increased 3x on heal target and medic
 
:Heal target and medic immune to stun and damage forces
 
{{buff|Heal rate increased 40%}}
 
{{buff|ÜberCharge rate increased 40%}}
 
{{buff|Match the speed of any faster heal target}}
 
{{nerf|Not able to overheal (attempting to overheal will still build Übercharge)}}
 
|-
 
! rowspan="6" |{{Class link|Soldier}}
 
! {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}}<br />[[Beta Pocket Rocket Launcher]]
 
| 4
 
| 20
 
| '''Base''': 90
 
'''[[Crit]]''': 270
 
|
 
{{buff|When the [[Medic]] healing you is killed, gain [[Critical_hits#Mini-Crit_boost|Mini-Crit Boost]] for 6 seconds.}}
 
{{nerf|On hit: -10 health.}}
 
|-
 
! {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}}<br />[[Beta Pocket Rocket Launcher 2]]
 
| 4
 
| 20
 
| '''Base''': 90
 
'''[[Crit]]''': 270
 
|
 
{{buff|+15% [[Übercharge]] rate for the [[Medic]] healing you (not in spawn room)}}
 
{{nerf|On hit: -10 health.}}
 
|-
 
! {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}}<br />[[Beta Pocket Rocket Launcher 3]]
 
| 4
 
| 20
 
| '''Base''': 90
 
'''[[Crit]]''': 270
 
|
 
{{buff|50% faster reload time while being healed by a [[Medic]]}}
 
{{nerf|On hit: -10 health.}}
 
|-
 
! {{item icon|Shotgun|link=Beta Pocket Shotgun|100px}}<br />[[Beta Pocket Shotgun]]
 
| 6
 
| 32
 
| '''Base''': 60
 
'''[[Crit]]''': 180<br/><small>[6 dmg. &times; 10 pellets]</small>
 
|
 
{{buff|While a [[Medic]] is healing you, this weapon's damage is increased by 20%.}}
 
{{nerf|While not being healed by a Medic, your weapon switch time is 30% longer.}}
 
|-
 
! {{item icon|Equalizer|link=Beta Split Equalizer|100px}}<br />[[Beta Split Equalizer 1]]
 
| N/A
 
| N/A
 
| '''Base''': 65
 
  
'''[[Crit]]''': 195
+
==Previous changes==<!--Note: these status based on Old status compare with New one. Do not change to match in-game status.-->
|{{Info}}When weapon is active:
+
{| class="wikitable grid collapsible collapsed" width="100%"
{{buff|Move speed increases as the user becomes injured.}}
+
! class="header" style="text-align: center;" width="8%" | Class
{{nerf|Blocks healing while in use.}}
+
! class="header" style="text-align: center;" width="12%" | Item
 +
! class="header" style="text-align: center;" width="35%" | Old
 +
! class="header" style="text-align: center;" width="35%" | New
 +
! class="header" style="text-align: center;" width="10%" | Status
 
|-
 
|-
! {{item icon|Equalizer|link=Beta Split Equalizer|100px}}<br />[[Beta Split Equalizer 2]]
+
! rowspan=7 | {{Class link|Scout}}
| N/A
+
! rowspan=2 | {{table icon|Shortstop}}
| N/A
+
| {{grey|Normal reload speed}}
| '''Base''': {{tooltip|33&ndash;107|Damage increases as the health decreases.}}
+
| {{nerf|20% slower reload speed}}
 
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(9/23/2011)</small>
'''[[Crit]]''': 3&times; <small>base damage</small>.
 
|{{Info}}When weapon is active:
 
{{buff|Damage increases as the user becomes injured.}}
 
{{nerf|Blocks healing while in use.}}
 
 
|-
 
|-
! rowspan="2" |{{Class link|Sniper}}
+
| {{grey|20% slower reload speed}}
! {{item icon|Sniper Rifle|link=Beta Sniper Rifle 1|100px}}<br />[[Beta Sniper Rifle 1]]
+
| {{nerf|50% slower reload speed}}
| 25
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[October 13, 2011 Patch|(10/13/2011)]]</small>
| N/A
 
| '''Base''':
 
:50 <small>(0% charge)</small>
 
:150 <small>(100% charge)</small>
 
'''[[Headshot]]''':
 
:150 <small>(0% charge)</small>
 
:450 <small>(100% charge)</small>
 
|
 
{{buff|On bodyshot: Rifle charge rate increased by 25%.}}
 
{{buff|On headshot: Rifle charge rate increased by 45%.}}
 
{{nerf|On miss: Rifle charge rate decreased by 65%.}}
 
 
|-
 
|-
! {{item icon|Kukri|link=Beta Sniper Club 1|100px}}<br />[[Beta Sniper Club 1]]
 
| N/A
 
| N/A
 
| '''Base''': {{tooltip|49|Greater Than or Equal To 50% Health}} / {{tooltip|81|Less Than 50% Health}}
 
'''[[Crit]]''': {{tooltip|146|Greater Than or Equal To 50% Health}} / {{tooltip|244|Less Than 50% Health}}
 
|{{buff|25% increase in damage when health <50% of max.}}
 
{{nerf|25% decrease in damage when health >50% of max.}}
 
|}
 
 
=== Changed weapons ===
 
{| class="wikitable grid" width="100%"
 
! class="header" style="text-align: center;" | Class
 
! class="header" style="text-align: center;" | Item
 
! class="header" style="text-align: center;" | Old
 
! class="header" style="text-align: center;" | New
 
|-
 
! rowspan="1" | {{Class link|Scout}}
 
! {{Table icon|Shortstop}}
 
| {{grey|20% slower reload speed}} <small>&nbsp;</small> <!--Blank space so the text stays aligned between columns-->
 
| {{nerf|50% slower reload speed}} <small>Attribute hidden!</small>
 
|-
 
! {{Class link|Soldier}}
 
! {{Table icon|Equalizer}}
 
| {{grey|Blocks healing while in use}}
 
{{grey|Move speed increases as the user becomes injured}}
 
{{grey|No damage penalty}}
 
:{{grey|Base damage: 33-113}}
 
| {{buff|No longer blocks healing}}
 
{{nerf|Move speed no longer increases as the user becomes injured}}
 
{{nerf|Slight high-end damage penalty}}
 
:'''Base damage''': {{tooltip|33&ndash;107|Damage increases as the health decreases.}}
 
|-
 
! rowspan="4" | {{Class link|Pyro}}
 
! {{Table icon|Flamethrower}}
 
| {{grey|~}}
 
:{{grey|Base damage: 6.2/particle}}
 
| {{buff|+10% damage bonus}}
 
:'''Base damage''': 6.82/particle
 
|-
 
! {{Table icon|Backburner}}
 
| {{grey|+10% damage bonus}}
 
:{{grey|Base damage: 6.82/particle}}
 
| {{nerf|No damage bonus}}
 
:'''Base damage''': 6.2/particle
 
|-
 
! {{Table icon|Degreaser}}
 
| {{grey|-25% burn damage penalty}}
 
{{grey|No damage penalty}}
 
:{{grey|Base damage: 6.2/particle}}
 
:{{grey|Afterburn: 2.25/tick}}
 
| {{buff|No burn damage penalty}}
 
{{nerf|-10% damage penalty}}
 
:'''Base damage''': 6.14/particle
 
:'''Afterburn''': 3/tick
 
|-
 
! {{Table icon|Reserve Shooter}}
 
| {{grey|~}}
 
| {{Info}}Can be equipped by the Pyro
 
|-
 
! rowspan="1" | {{Class link|Heavy}}
 
! {{Table icon|Tomislav}}
 
| {{grey|~}}
 
| {{nerf|-50 max health on wearer}}
 
|-
 
! {{Class link|Engineer}}
 
! {{Table icon|Widowmaker}}
 
| {{grey|Per Shot: -60 ammo}}
 
| {{buff|Per Shot: -30 ammo}}
 
|}
 
 
=== Other changes ===
 
*Two [[Miscellaneous items]] can be equipped at the same time.
 
**[[Foster's Facade]] and the [[Noh Mercy]] have been made Miscellaneous items.
 
*Four [[loadout]] presets can be stored.
 
**Loadout presets can be chosen on the class select screen but do not show the weapons in each loadout other than the primary weapon on the character model.
 
*The Demoman's primary and secondary weapons now use the in-game slot notation on the loadout screen.
 
*Added support for the Sixense/Razer Hydra motion controller.
 
*The public IP is now displayed in the console when creating a local server, and the output for the exec command has been altered.
 
*Taking a screenshot now uses the Steam Screenshot Manager, which allows you to upload a [[deathcam]] to the steam cloud.
 
 
== Bugs ==
 
*[[Crit-a-Cola]] incorrectly uses the texture of [[Bonk! Atomic Punch]].
 
*The [[Cow Mangler 5000]] is incorrectly listed as being paintable in the backpack, however [[Paint can]]s are not consumed when used on it and the paint is not applied. Additionally, the Mann. Co catalogue does not list the Mangler as being paintable; this is due to the Mangler using paint textures to apply the team colours seen on the Mangler.
 
*{{code|tf_allow_taunt_switch}} currently does not work correctly.
 
**The weapon switch can occur only through the use of {{code|invprev}} and {{code|invnext}}, which are bound to the mousewheel by default, and not the number keys regardless of the value of {{code|hud_fastswitch}}.
 
**If enabled, the effects of [[Bonk! Atomic Punch]] or [[Crit-a-Cola]] are not applied to the player as the game automatically switches the player's weapons during the drinking animation instead of after the animation has completed. The drink however is 'consumed' and the player must wait for it to recharge before using it again.
 
 
==Previous changes==
 
{| class="wikitable grid collapsible collapsed" width="100%"
 
! class="header" style="text-align: center;" | Class
 
! class="header" style="text-align: center;" | Item
 
! class="header" style="text-align: center;" | Old
 
! class="header" style="text-align: center;" | New
 
! class="header" style="text-align: center;" | Status
 
|-
 
! rowspan=4 | {{Class link|Scout}}
 
 
! {{table icon|Mad Milk}}
 
! {{table icon|Mad Milk}}
 
| {{grey|Players heal 75% of the damage done to an enemy covered with milk}}
 
| {{grey|Players heal 75% of the damage done to an enemy covered with milk}}
 
|{{nerf|Players heal 60% of the damage done to an enemy covered with milk}}
 
|{{nerf|Players heal 60% of the damage done to an enemy covered with milk}}
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
! {{table icon|Boston Basher}}
 +
| rowspan=2 |{{grey|On Miss: Hit yourself, causing self damage and [[bleeding]] for 5 seconds}}
 +
| rowspan=2 | {{buff|On Miss: Hit yourself, causing self damage}}
 +
| rowspan=2 align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(9/23/2011)</small>
 +
|-
 +
! {{table icon|Three-Rune Blade}}
 
|-
 
|-
 
! {{table icon|Sun-on-a-Stick}}
 
! {{table icon|Sun-on-a-Stick}}
Line 216: Line 52:
 
::Base damage: 26
 
::Base damage: 26
 
::Crit: 79
 
::Crit: 79
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
|-
 
|-
 
! {{table icon|Fan O'War}}
 
! {{table icon|Fan O'War}}
 
| {{grey|Marked for death status lasts 10 seconds}}
 
| {{grey|Marked for death status lasts 10 seconds}}
 
| {{buff|Marked for death status lasts 15 seconds}}
 
| {{buff|Marked for death status lasts 15 seconds}}
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
! rowspan=12 | {{Class link|Soldier}}
 +
! rowspan=2 | {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> '''[[Beta Pocket Rocket Launcher]]'''
 +
| {{info|New weapon}}
 +
| {{buff|When the medic healing you is killed you gain crit boost for 8 seconds}}
 +
{{nerf|On Hit: -10 health}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small>
 
|-
 
|-
! {{table icon|Shortstop}}
+
| {{grey|When the medic healing you is killed you gain crit boost for 8 seconds}}
| {{grey|~}}
+
| {{nerf|When the medic healing you is killed you gain mini-crit boost for 6 seconds}}
| {{nerf|20% slower reload speed}}
+
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small>
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(9/23/2011)</small>
+
|-
 +
! {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> '''[[Beta Pocket Rocket Launcher 2]]'''
 +
| {{grey|When the medic healing you is killed you gain crit boost for 8 seconds}}
 +
| {{note|+15% ÜberCharge rate for the medic healing you.}}
 +
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small>
 +
|-
 +
! {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> '''[[Beta Pocket Rocket Launcher 3]]'''
 +
| {{grey|When the medic healing you is killed you gain crit boost for 8 seconds}}
 +
| {{note|50% faster reload time while being healed}}
 +
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small>
 
|-
 
|-
! rowspan=3 | {{Class link|Soldier}}
 
 
! {{table icon|Battalion's Backup}}
 
! {{table icon|Battalion's Backup}}
 
| {{grey|Takes 175 damage to fully charge}}
 
| {{grey|Takes 175 damage to fully charge}}
 
| {{nerf|Takes 350 damage to fully charge}}
 
| {{nerf|Takes 350 damage to fully charge}}
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
|-
 
|-
 
! {{table icon|Concheror}}
 
! {{table icon|Concheror}}
 
| {{grey|20% of damage done by teammates is returned as health during buff}}
 
| {{grey|20% of damage done by teammates is returned as health during buff}}
 
| {{buff|35% of damage done by teammates is returned as health during buff}}
 
| {{buff|35% of damage done by teammates is returned as health during buff}}
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
! rowspan=2 | {{item icon|Shotgun|link=Beta Pocket Shotgun|100px}} <br /> '''[[Beta Pocket Shotgun]]'''
 +
| {{info|New weapon}}
 +
| {{buff|While a medic is healing you, this weapon's damage is increased by 25%}}
 +
{{nerf|While not being healed by a medic, your weapon switch time is 25% longer}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small>
 
|-
 
|-
! {{table icon|Equalizer}}
+
| {{grey|While a medic is healing you, this weapon's damage is increased by 25%}}
| ~
+
{{grey|While not being healed by a medic, your weapon switch time is 25% longer}}
 +
| {{nerf|While a medic is healing you, this weapon's damage is increased by 20%}}
 +
{{nerf|While not being healed by a medic, your weapon switch time is 30% longer}}
 +
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small>
 +
|-
 +
! rowspan=2 | {{table icon|Equalizer}}
 +
| {{grey|Original damage formula}}
 +
{{grey|Soldiers carrying the Equalizer can call for Medics}}
 
| {{nerf|Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health}}
 
| {{nerf|Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health}}
 
{{note|Automatic and manual Medic calls are suppressed}}
 
{{note|Automatic and manual Medic calls are suppressed}}
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
| {{grey|Move speed increases as the user becomes injured}}
 +
{{grey|Blocks healing while in use}}
 +
| {{nerf|Move speed no longer increases as the user becomes injured}}
 +
{{buff|No longer blocks healing}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(7/6/2012)</small>
 +
|-
 +
! {{item icon|Escape Plan|link=Beta Split Equalizer|100px}} <br /> '''[[Beta Split Equalizer 1]]'''
 +
| {{info|New weapon}}
 +
| {{buff|Move speed increases as the user becomes injured}}
 +
{{nerf|Blocks healing while in use}}
 +
| align="center" | {{Check}} <br /> '''Implemented'''<sup>7</sup> <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small>
 +
|-
 +
! {{item icon|Escape Plan|link=Beta Split Equalizer|100px}} <br /> '''[[Beta Split Equalizer 2]]'''
 +
| {{info|New weapon}}
 +
| {{buff|Damage increases as the user becomes injured}}
 +
{{nerf|Blocks healing while in use}}
 +
| align="center" | {{Check}} <br /> '''Implemented'''<sup>8</sup> <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small>
 +
|-
 +
! rowspan=10 | {{Class link|Pyro}}
 +
! {{table icon|Flame Thrower}}
 +
| {{grey|Old base damage}}
 +
:{{grey|Base damage: 6.2 / particle}}
 +
| {{buff|+10% damage bonus}}
 +
:Base damage: 6.82 / particle
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small>
 
|-
 
|-
! rowspan=5 | {{Class link|Pyro}}
+
! rowspan=2 | {{table icon|Backburner}}  
! {{table icon|Backburner}}  
 
 
| {{grey|No compression blast}}
 
| {{grey|No compression blast}}
 
{{grey|+15% damage done}}
 
{{grey|+15% damage done}}
Line 254: Line 143:
 
{{nerf|+10% damage done}}
 
{{nerf|+10% damage done}}
 
:Base damage: 6.82 / particle
 
:Base damage: 6.82 / particle
:Crit:12-21 / particle
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
+
|-
 +
| {{grey|+10% damage bonus}}
 +
:{{grey|Base damage: 6.82}}
 +
| {{note|No damage bonus}}
 +
:Base damage: 6.82 / particle<sup>6</sup>
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small>
 +
|-
 +
! rowspan=2 | {{table icon|Degreaser}}
 +
| {{grey|-25% burn damage penalty}}
 +
{{grey|No damage penalty}}
 +
:{{grey|Base damage: 6.2/particle}}
 +
:{{grey|Afterburn: 2.25/tick}}
 +
| {{buff|No burn damage penalty}}
 +
{{nerf|-10% damage penalty}}
 +
:Base damage: 6.14/particle
 +
:Afterburn: 3/tick
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(11/9/2011)</small>
 +
|-
 +
|{{grey|No damage penalty}}
 +
:{{grey|Base damage: 6.2/particle}}
 +
|{{nerf|-10% damage penalty}}
 +
:Base damage: 6.14/particle<sup>6</sup>
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small>
 
|-
 
|-
 
! {{table icon|Flare Gun}}
 
! {{table icon|Flare Gun}}
| {{grey|Mini-Crits against burning players at close range, full crits against burning players at long range}}
+
| {{grey|Mini-crits against burning players at close range, full crits against burning players at long range}}
 
| {{buff|Full crits against burning players regardless of range}}
 
| {{buff|Full crits against burning players regardless of range}}
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
|-
 
! {{table icon|Powerjack}}
 
| {{grey|+25% damage}}
 
{{grey|No random critical hits}}
 
{{grey|Normal damage from melee sources while active}}
 
| {{nerf|No damage bonus}}
 
{{buff|Random critical hits enabled}}
 
{{nerf|+20% damage from melee sources while active}}
 
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
 
|-
 
|-
!rowspan="2"| {{table icon|Detonator}}
+
! rowspan="2"| {{table icon|Detonator}}
 
| {{info|New weapon}}
 
| {{info|New weapon}}
 
| {{note|On hit, [[Fire|ignites]] enemy.}}
 
| {{note|On hit, [[Fire|ignites]] enemy.}}
Line 277: Line 179:
 
{{buff|Guarantees critical damage on burning targets (direct flare hits only)}}
 
{{buff|Guarantees critical damage on burning targets (direct flare hits only)}}
 
{{nerf|+20% explosion vulnerability on wearer.}}
 
{{nerf|+20% explosion vulnerability on wearer.}}
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>[[June_17,_2011_Patch_(Beta)|(6/17/2011)]]</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/17/2011)</small>
 
|-
 
|-
 
| {{grey|Flares do not detonate on impact with the world}}
 
| {{grey|Flares do not detonate on impact with the world}}
{{grey|Guarantees critical damage on burning targets}}
+
{{grey|Guarantees critical damage on burning targets (direct flare hits only)}}
 
{{grey|+20% explosion vulnerability on wearer}}
 
{{grey|+20% explosion vulnerability on wearer}}
| {{buff|Flares detonate on impact with the world, with a greatly reduced explosion radius}}
+
{{grey|No damage to self}}
 +
{{grey|Flare jump height varies considerably based on client latency}}
 +
| {{buff|Flares detonate on impact with the world with a greatly reduced explosion radius}}
 
{{nerf|Guarantees mini-crit damage on burning targets (direct flare hits only)}}
 
{{nerf|Guarantees mini-crit damage on burning targets (direct flare hits only)}}
{{buff|+20% damage to self}}
+
{{buff|No explosion vulnerability on wearer}}
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[June_23,_2011_Patch|(6/23/2011)]]</small>
+
{{nerf|+20% damage to self}}
 +
{{buff|Flare jump height is consistent regardless of client latency}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>3</sup> <br /> <small>(7/12/2011)</small>
 +
|-
 +
! {{Table icon|Reserve Shooter}}
 +
| {{grey|Can only be equipped by the Soldier}}
 +
| {{note|Can be equipped by the Soldier and Pyro}}
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[October 13, 2011 Patch|(10/13/2011)]]</small>
 +
|-
 +
! {{table icon|Powerjack}}
 +
| {{grey|+25% damage}}
 +
{{grey|No random critical hits}}
 +
{{grey|Normal damage from melee sources while active}}
 +
| {{nerf|No damage bonus}}
 +
{{buff|Random critical hits enabled}}
 +
{{nerf|+20% damage from melee sources while active}}
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
|-
 
|-
 
! rowspan=7 | {{class link|Demoman}}
 
! rowspan=7 | {{class link|Demoman}}
Line 295: Line 215:
 
:Base damage: 103-147
 
:Base damage: 103-147
 
:Crit: 342-388
 
:Crit: 342-388
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
|-  
 
|-  
 
! {{Table icon|Eyelander}}  
 
! {{Table icon|Eyelander}}  
| {{grey|No random critical hits}}
+
| rowspan=2 | {{grey|No random critical hits}}
 
{{grey|No damage penalty}}
 
{{grey|No damage penalty}}
 
:{{grey|Base damage: 65}}
 
:{{grey|Base damage: 65}}
 
:{{grey|Crit: 195}}
 
:{{grey|Crit: 195}}
| {{buff|Random critical hits enabled}}
+
| rowspan=2 | {{buff|Random critical hits enabled}}
 
{{nerf|-25% damage done}}
 
{{nerf|-25% damage done}}
 
:Base damage: 49
 
:Base damage: 49
 
:Crit: 146
 
:Crit: 146
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(4/26/2011)</small>
+
| rowspan=2 align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
 
|-
 
|-
 
! rowspan=2 | {{Table icon|Horseless Headless Horsemann's Headtaker}}  
 
! rowspan=2 | {{Table icon|Horseless Headless Horsemann's Headtaker}}  
| {{grey|No random critical hits}}
 
{{grey|No damage penalty}}
 
:{{grey|Base damage: 65}}
 
:{{grey|Crit: 195}}
 
| {{buff|Random critical hits}}
 
{{nerf|-25% damage done}}
 
:Base damage: 49
 
:Crit: 146
 
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(4/26/2011)</small>
 
 
|-
 
|-
 
| {{grey|No taunt}}
 
| {{grey|No taunt}}
| {{buff|Now uses the [[Decapitation]] taunt}}
+
| {{note|Now uses the [[Barbarian Swing]] taunt}}
| align="center" |  {{Check}} <br /> '''Added to game''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small>
+
| align="center" |  {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small>
 
|-
 
|-
 
! rowspan=2 | {{Table icon|Claidheamh Mòr}}  
 
! rowspan=2 | {{Table icon|Claidheamh Mòr}}  
Line 332: Line 243:
 
:Base damage: 49
 
:Base damage: 49
 
:Crit: 146
 
:Crit: 146
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(4/26/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
 
|-
 
|-
 
| {{grey|No taunt}}
 
| {{grey|No taunt}}
| {{buff|Now uses the [[Decapitation]] taunt}}
+
| {{note|Now uses the Barbarian Swing taunt}}
| align="center" |  {{Check}} <br /> '''Added to game''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small>
+
| align="center" |  {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small>
 
|-
 
|-
 
! {{Table icon|Ullapool Caber}}  
 
! {{Table icon|Ullapool Caber}}  
Line 347: Line 258:
 
:Base damage: 26 (149 explosion)
 
:Base damage: 26 (149 explosion)
 
:Crit: 79 (300 explosion)
 
:Crit: 79 (300 explosion)
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(4/26/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
 
|-
 
|-
! rowspan=5 | {{Class link|Heavy}}   
+
! rowspan=9 | {{Class link|Heavy}}   
 
! {{table icon|Natascha}}  
 
! {{table icon|Natascha}}  
 
| {{grey|Slowdown-on-hit effect does not fall off over distance}}
 
| {{grey|Slowdown-on-hit effect does not fall off over distance}}
Line 355: Line 266:
 
| {{nerf|Slowdown-on-hit effect falls off over distance}}
 
| {{nerf|Slowdown-on-hit effect falls off over distance}}
 
{{nerf|30% slower spin-up time}}
 
{{nerf|30% slower spin-up time}}
| align="center" |  {{Check}} <br /> '''Added to game''' <br /> <small>[[December 17, 2010 Patch|(12/17/2010)]]</small>
+
| align="center" |  {{Check}} <br /> '''Implemented''' <br /> <small>[[December 17, 2010 Patch|(12/17/2010)]]</small>
 
|-
 
|-
! {{table icon|Natascha}} Variant 1
+
! {{table icon|Natascha}} '''Variant 1'''
 
| {{grey|Slowdown-on-hit effect does not fall off over distance}}
 
| {{grey|Slowdown-on-hit effect does not fall off over distance}}
 
{{grey|-25% damage done}}
 
{{grey|-25% damage done}}
Line 366: Line 277:
 
::Base damage: 312 / sec.
 
::Base damage: 312 / sec.
 
::Crit: 648 / sec.
 
::Crit: 648 / sec.
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small>
 
|-
 
|-
! {{table icon|Natascha}} Variant 2  
+
! {{table icon|Natascha}} '''Variant 2'''
 
| {{grey|Slowdown-on-hit effect does not fall off over distance}}
 
| {{grey|Slowdown-on-hit effect does not fall off over distance}}
 
{{grey|No health penalty}}
 
{{grey|No health penalty}}
 
| {{nerf|Slowdown-on-hit effect falls off over distance}}
 
| {{nerf|Slowdown-on-hit effect falls off over distance}}
 
{{nerf|-20% max health on wearer}}
 
{{nerf|-20% max health on wearer}}
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small>
 +
|-
 +
! rowspan = 2| {{Table icon|Tomislav}}
 +
| {{grey|No health penalty}}
 +
| {{nerf|-50 max health on wearer}}
 +
| align="center" |  {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/26/2011)</small>
 +
|-
 +
| {{grey|+40% faster spin up time}}
 +
| {{nerf|No faster spin up time}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(7/6/2012)</small>
 
|-
 
|-
 
! {{table icon|Dalokohs Bar}}  
 
! {{table icon|Dalokohs Bar}}  
 
| {{grey|25.7 second cooldown}}
 
| {{grey|25.7 second cooldown}}
 
| {{buff|No cooldown}}
 
| {{buff|No cooldown}}
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
! {{Table icon|Sandvich}}
 +
| rowspan="2" | {{grey|Dropped Sandviches heal the Heavy that dropped them}}
 +
| rowspan="2" | {{note|Dropped Sandviches refill the Sandvich meter of the Heavy that dropped them}}
 +
| rowspan="2" align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[February 14, 2012 Patch|(2/14/2012)]]</small>
 +
|-
 +
! {{Table icon|Buffalo Steak Sandvich}}
 
|-
 
|-
 
! {{table icon|Fists of Steel}}  
 
! {{table icon|Fists of Steel}}  
Line 385: Line 312:
 
| {{nerf|40% less damage from ranged sources while active}}
 
| {{nerf|40% less damage from ranged sources while active}}
 
{{nerf|20% slower weapon switch}}
 
{{nerf|20% slower weapon switch}}
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
! rowspan=3 | {{Class link|Engineer}}
 +
! {{Table icon|Widowmaker}}
 +
| {{grey|Per Shot: -60 ammo}}
 +
| {{buff|Per Shot: -30 ammo}}
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[October 13, 2011 Patch|(10/13/2011)]]</small>
 
|-
 
|-
! rowspan=2 | {{Class link|Engineer}}
 
 
! {{Table icon|Gunslinger}}  
 
! {{Table icon|Gunslinger}}  
 
| {{grey|No random critical hits}}
 
| {{grey|No random critical hits}}
Line 397: Line 329:
 
:Base damage: 49
 
:Base damage: 49
 
:Crit: 146
 
:Crit: 146
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(4/26/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
 
|-
 
|-
 
! {{Table icon|Southern Hospitality}}  
 
! {{Table icon|Southern Hospitality}}  
Line 408: Line 340:
 
:Base damage: 49
 
:Base damage: 49
 
:Crit: 146
 
:Crit: 146
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(4/26/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
|-
 
! rowspan=8 | {{Class link|Medic}}
 
! {{table icon|Medi Gun}}
 
| ~
 
| {{note|Players being healed are immune to movement-impairing effects generated by [[hitscan]] weapons}}
 
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small>
 
|-
 
! {{table icon|Kritzkrieg}}
 
| ~
 
| {{note|Players being healed are immune to movement-impairing effects generated by hitscan weapons}}
 
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small>
 
 
|-
 
|-
! {{Table icon|Vita-Saw}}
+
! rowspan=9 | {{Class link|Medic}}  
| ~
+
!rowspan=3| {{table icon|Overdose}} <br /> <small>[[Overdose|Beta Syringe Gun]]</small>
| {{buff|Allows player to see the enemy's health}}
 
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(4/26/2011)</small>
 
|-
 
! {{item icon|Medi Gun|link=Beta Quick-Fix|100px}} <br />[[Quick-Fix]]
 
 
| {{info|New weapon}}
 
| {{info|New weapon}}
| {{note|ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects}}
+
| {{buff|Applies Mad Milk to target for one second}}
{{buff|+50% heal rate}}
 
{{buff|+50% ÜberCharge rate}}
 
{{nerf|Can't overheal}}
 
{{note|Move at the speed of any faster heal target.}}
 
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(6/17/2011)</small>
 
|-
 
!rowspan=3| {{table icon|Overdose}} <br /> <small>[[Beta Syringe Gun]]</small>
 
| {{info|New weapon}}
 
| {{buff|Applies [[Mad Milk]] to target for one second}}
 
 
{{nerf|50% slower firing rate}}
 
{{nerf|50% slower firing rate}}
 
{{nerf|90% damage done}}
 
{{nerf|90% damage done}}
 
:Base damage: 1
 
:Base damage: 1
:Crit : 3
+
:Crit: 3
 
:<small>[5 syringes / sec.]</small>
 
:<small>[5 syringes / sec.]</small>
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(4/28/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small>
 
|-
 
|-
 
| {{grey|Applies Mad Milk to target for one second}}
 
| {{grey|Applies Mad Milk to target for one second}}
Line 449: Line 357:
 
{{grey|-90% damage done}}
 
{{grey|-90% damage done}}
 
:{{grey|Base damage: 1}}
 
:{{grey|Base damage: 1}}
:{{grey|Crit : 3}}
+
:{{grey|Crit: 3}}
 
:{{grey|<small>[5 syringes / sec.]</small>}}
 
:{{grey|<small>[5 syringes / sec.]</small>}}
 
| {{buff|Applies Mad Milk to target for two seconds}}
 
| {{buff|Applies Mad Milk to target for two seconds}}
Line 455: Line 363:
 
{{nerf|-50% damage done}}
 
{{nerf|-50% damage done}}
 
:Base damage: 5
 
:Base damage: 5
:Crit : 15
+
:Crit: 15
 
:<small>[5 syringes / sec.]</small>
 
:<small>[5 syringes / sec.]</small>
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(6/17/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/17/2011)</small>
 
|-
 
|-
 
| {{grey|Applies Mad Milk to target for two seconds}}
 
| {{grey|Applies Mad Milk to target for two seconds}}
Line 464: Line 372:
 
{{grey|Übercharge percentage does not increase speed}}
 
{{grey|Übercharge percentage does not increase speed}}
 
:{{grey|Base damage: 5}}
 
:{{grey|Base damage: 5}}
:{{grey|Crit : 15}}
+
:{{grey|Crit: 15}}
 
:{{grey|<small>[5 syringes / sec.]</small>}}
 
:{{grey|<small>[5 syringes / sec.]</small>}}
 
| {{nerf|Does not apply Mad Milk to target}}
 
| {{nerf|Does not apply Mad Milk to target}}
{{buff|100% firing rate}}
+
{{buff|No slower firing rate}}
{{nerf|-10% damage done}}
+
{{buff|-10% damage done}}
 
{{buff|Übercharge percentage increases movement speed by up to 10%}}
 
{{buff|Übercharge percentage increases movement speed by up to 10%}}
 
:Base damage: 9
 
:Base damage: 9
:Crit : 27
+
:Crit: 27
 
:<small>[10 syringes / sec.]</small>
 
:<small>[10 syringes / sec.]</small>
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[June_23,_2011_Patch|(6/23/2011)]]</small>
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small>
 +
|-
 +
! {{table icon|Medi Gun}}
 +
| ~
 +
| {{note|Players being healed are immune to movement-impairing effects generated by [[hitscan]] weapons}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small>
 +
|-
 +
! {{table icon|Kritzkrieg}}
 +
| ~
 +
| {{note|Players being healed are immune to movement-impairing effects generated by hitscan weapons}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small>
 +
|-
 +
! rowspan=2 | {{item icon|Medi Gun|link=Beta Quick-Fix|100px}} <br /> '''[[Beta Quick-Fix|Quick-Fix]]'''
 +
| {{info|New weapon}}
 +
| {{note|ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects}}
 +
{{buff|+50% heal rate}}
 +
{{buff|+50% ÜberCharge rate}}
 +
{{nerf|Can't overheal}}
 +
{{note|Move at the speed of any faster heal target.}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/17/2011)</small>
 +
|-
 +
|
 +
{{grey|+50% heal rate}}
 +
{{grey|+50% ÜberCharge rate}}
 +
|
 +
{{nerf|+40% heal rate}}
 +
{{nerf|+40% UberCharge rate}}
 +
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small>
 +
|-
 +
! {{Table icon|Vita-Saw}}
 +
| {{grey|Does not allow player to see enemy health}}
 +
| {{buff|Allows player to see enemy health}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>2</sup> <br /> <small>(4/26/2011)</small>
 
|-
 
|-
! {{table icon|Solemn Vow}} <br /> <small>[[Beta Bonesaw]]</small>
+
! {{table icon|Solemn Vow}} <br /> <small>[[Solemn Vow|Beta Bonesaw]]</small>
 
| {{info|New weapon}}
 
| {{info|New weapon}}
| {{buff|Allows you to see enemy health.}}
+
| {{buff|Allows player to see enemy health}}
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[June_23,_2011_Patch|(6/23/2011)]]</small>
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small>
 
|-
 
|-
! rowspan=2 | {{Class link|Sniper}}  
+
! rowspan=4 | {{Class link|Sniper}}  
 
! {{table icon|Sydney Sleeper}}
 
! {{table icon|Sydney Sleeper}}
 
| {{grey|Normal charge rate}}
 
| {{grey|Normal charge rate}}
 
| {{buff|25% faster charge rate}}
 
| {{buff|25% faster charge rate}}
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
|-
 
|-
! {{item icon|Sniper Rifle|link=Beta Sniper Rifle 1|100px}}<br />[[Beta Sniper Rifle 1]]
+
! rowspan=2 | {{item icon|Sniper Rifle|link=Beta Sniper Rifle 1|100px}} <br /> '''[[Beta Sniper Rifle 1]]'''
 
| {{info|New weapon}}
 
| {{info|New weapon}}
 
| {{buff|On Hit: Rifle charge rate increased by 35%}}
 
| {{buff|On Hit: Rifle charge rate increased by 35%}}
 
{{nerf|On Miss: Rifle charge rate decreased by 65%}}
 
{{nerf|On Miss: Rifle charge rate decreased by 65%}}
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>([[April_28,_2011_Patch_(Beta)|4/28/2011]])</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small>
 +
|-
 +
| {{grey|On Hit: Rifle charge rate increased by 35%}}
 +
{{grey|&nbsp;}}
 +
{{grey|On Miss: Rifle charge rate decreased by 65%}}
 +
| {{nerf|On Scoped Bodyshot: Rifle charge rate increased by 25%}}
 +
{{buff|On Scoped Headshot: Rifle charge rate increased by 45%}}
 +
{{buff|On Scoped Miss: Rifle charge rate decreased by -65%}}
 +
| align="center" | {{Cross}} <br /> '''Not active'''<sup>4</sup> <br /> <small>(11/9/2011)</small>
 +
|-
 +
! {{item icon|Kukri|link=Beta Sniper Club 1|100px}} <br /> '''[[Beta Sniper Club 1]]'''
 +
| {{info|New weapon}}
 +
| {{buff|25% increase in damage when health <50% of max}}
 +
{{nerf|-25% decrease in damage when health >50% of max}}
 +
| align="center" | {{Check}} <br /> '''Implemented'''<sup>5</sup> <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small>
 +
|-
 +
! rowspan=3 | {{Class link|Spy}}
 +
! rowspan=3 | {{Table icon|Enforcer}}
 +
| {{grey|0.5 sec increase in time taken to cloak}}
 +
{{grey|Able to see enemy health at any time}}
 +
| {{note|0.5 sec increase in time taken to decloak}}
 +
{{nerf|Unable to see enemy health when undisguised}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(3/15/2012)</small>
 +
|-
 +
| {{grey|0.5 sec increase in time taken to decloak}}
 +
{{grey|Normal firing speed}}
 +
| {{buff|Normal decloak time}}
 +
{{nerf|20% slower firing speed}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/17/2012)</small>
 +
|-
 +
| {{grey|Random critical hits enabled}}
 +
| {{nerf|No random critical hits}}
 +
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/1/2012)</small>
 
|-
 
|-
 
! rowspan=4 | [[Classes|All Classes]]  
 
! rowspan=4 | [[Classes|All Classes]]  
! [[File:Largehealth.png|70x70px]] <br /> [[Health]]
+
! rowspan=2 | [[File:Largehealth.png|70x70px]] <br /> '''[[Health]]'''
 
| ~
 
| ~
 
| {{note|All classes have double Health}}
 
| {{note|All classes have double Health}}
|align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/13/2011)</small>
+
|align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/13/2011)</small>
 
|-
 
|-
! [[File:Toolboxengineer cropped.png|70x70px]] <br /> [[Buildings]]
 
 
| ~
 
| ~
| {{note|Damage against buildings reduced 50%.}}
+
| {{note|All classes have 25% extra Health}}
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/13/2011)</small>
+
|align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(2/11/2011)</small>
 
|-
 
|-
! [[File:Smallhealth.png|70x70px]] <br /> [[Health]]
+
! [[File:Toolboxengineer cropped.png|70x70px]] <br /> '''[[Buildings]]'''
 
| ~
 
| ~
| {{note|All classes have 25% extra Health}}
+
| {{note|Damage against buildings reduced 50%.}}
|align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(2/11/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/13/2011)</small>
 
|-
 
|-
! [[File:Speech voice.png|70x70px]] <br /> [[Responses]]
+
! [[File:Speech voice.png|70x70px]] <br /> '''[[Responses]]'''
 
| ~
 
| ~
 
| {{note|All classes possess new response and voice command rules}}
 
| {{note|All classes possess new response and voice command rules}}
|align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>([[June 3, 2011 Patch|6/3/2011]])</small>
+
|align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small>
 +
|-
 +
| colspan=5 |
 +
<sup>1</sup>These weapon changes were implemented in the [[Hatless Update]] but were reverted by an item schema update before the {{Patch name|4|15|2011}}. <br />
 +
<sup>2</sup>This Vita-Saw change was originally included in the Hatless Update patch notes, but never went live, and was later removed from the notes. <br />
 +
<sup>3</sup>The Detonator went live as a part of the [[Über Update]], but had its self-damage increased to +25% and its maximum flare jump height reduced. <br />
 +
<sup>4</sup>Mechanics reworked into those of the [[Bazaar Bargain]] and implemented in the Über Update. This beta variation continues to exist as a separate weapon with its pre-release stats, but has been removed from players' backpacks as of the [[November 9, 2011 Patch (Beta)|November 9, 2011]] beta patch. <br />
 +
<sup>5</sup>Implemented as the [[Shahanshah]]. Beta variation still exists with identical stats, but is not active. <br />
 +
<sup>6</sup>Base damage based on buffed [[Flame Thrower]] stats. <br />
 +
<sup>7</sup>Implemented as the [[Escape Plan]]. <br />
 +
<sup>8</sup>Stats given to [[Equalizer]]. <br />
 
|}
 
|}
 +
 +
=== Other changes ===
 +
* The public IP is now displayed in the console when creating a local server and the output for the exec command has been altered.
 +
* Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games.<ref>[http://www.l4d.com/blog/post.php?id=7025 Left 4 Dead Blog - Holiday Update]</ref><ref>[http://www.mail-archive.com/hlds@list.valvesoftware.com/msg48127.html <nowiki>[hlds]</nowiki> New feature in TF2 Beta dedicated server update]</ref>
 +
* Fixed a pipe overflow problem affecting dedicated servers running on [[w:FreeBSD|FreeBSD]].
 +
* The [[Half-Life 2]] ([[Source SDK]]) game menu was still implemented at the time.
  
 
== Patches ==
 
== Patches ==
Line 519: Line 506:
 
== See also ==
 
== See also ==
 
* [[Team Fortress 2 Closed Beta]]
 
* [[Team Fortress 2 Closed Beta]]
 +
* [[Mann Co. Beta Maps]]
  
 
== External Links ==
 
== External Links ==
* [http://forums.steampowered.com/forums/forumdisplay.php?f=1038 Official TF2 Beta Forum] on [[Steam Users' Forums]]
+
* [http://tf2.com/post.php?id=4721&p=1 Official TF2 Blog - Prepare for your examination!]
* [http://tf2.com/post.php?id=4721&p=1 TF2 Beta blog post]
+
* [http://web.archive.org/web/20170313033134/http://forums.steampowered.com/forums/forumdisplay.php?f=1038 TF2 Beta] forum on [[Steam Users' Forums]]
* [http://forums.steampowered.com/forums/showthread.php?t=1629850 TF2 Beta update history]
+
* [http://web.archive.org/web/20121115012551/http://forums.steampowered.com/forums/showthread.php?t=1629850 TF2 Beta Update History] on Steam Users' Forums
 +
 
 +
== References ==
 +
<references/>
  
 
[[Category:Team Fortress 2 Beta| ]]
 
[[Category:Team Fortress 2 Beta| ]]
 
[[Category:Development]]
 
[[Category:Development]]
 
[[Category:Games]]
 
[[Category:Games]]

Latest revision as of 01:10, 17 March 2024

See also: Mann Co. Beta Maps
TF2 Beta logo.png
As you've probably seen by now, we like to change things in Team Fortress 2. A lot. And while we're perfect most of the time, we occasionally get something wrong. One reason for this is we just don't get enough data from internal play testing,(sic) and another is that we spend too much time watching Tom Bui serenades on Youtube (Hint: Search for "Tom Bui" on Youtube) (Another Hint: Click Here).[1] So to help us change TF2 even more frequently, we're pleased to announce the Team Fortress 2 (public) Beta.
Team Fortress 2 Beta publicity blurb

The Team Fortress 2 Beta was a separate beta branch of the game that was previously available to all Premium players. Released on 2 December 2010 and discontinued on 7 June 2013, it was the second period of public beta testing – the first of which was distributed to players who pre-ordered the game prior to 10 October 2007. It differed from the initial public testing phase and was more similar to the Closed Beta from 2009.

The Beta was utilized for purposes including, but not limited to:

  • Testing and tuning various class, item, and weapon changes.
  • Playtests for upcoming map changes and variants.
  • Running higher-level, game-wide experiments (such as increasing player Health).
  • Implementing and testing new functionality without risking anything breaking in the main version of the game.

New players received any weapons that were currently undergoing testing, certain promotional items that their Steam account was entitled to, and occasionally other items that may have been given out for testing. Random drops and crafting were available to players, although item trading and the Mann Co. Store were disabled. The Beta utilized the same drop rate and capacity as the normal version of Team Fortress 2.

Previous changes

Other changes

  • The public IP is now displayed in the console when creating a local server and the output for the exec command has been altered.
  • Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games.[2][3]
  • Fixed a pipe overflow problem affecting dedicated servers running on FreeBSD.
  • The Half-Life 2 (Source SDK) game menu was still implemented at the time.

Patches

Main article: Patches (Beta)

See also

External Links

References