Difference between revisions of "Team Fortress 2 Beta"

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(Previous changes: Completely forgot about this pocket shotgun change.)
(Previous changes: Forced old and new columns to be the same width, so their text stays aligned better. Fixed Pocket Shotgun history (completely forgot to change the stats))
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==Previous changes==
 
==Previous changes==
 
{| class="wikitable grid collapsible collapsed" width="100%"
 
{| class="wikitable grid collapsible collapsed" width="100%"
! class="header" style="text-align: center;" | Class
+
! class="header" style="text-align: center;" width="8%" | Class
! class="header" style="text-align: center;" | Item
+
! class="header" style="text-align: center;" width="14%" | Item
! class="header" style="text-align: center;" | Old
+
! class="header" style="text-align: center;" width="35%" | Old
! class="header" style="text-align: center;" | New
+
! class="header" style="text-align: center;" width="35%" | New
! class="header" style="text-align: center;" | Status
+
! class="header" style="text-align: center;" width="8%" | Status
 
|-
 
|-
 
! rowspan=5 | {{Class link|Scout}}
 
! rowspan=5 | {{Class link|Scout}}
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|-
 
|-
 
! rowspan=5 | {{Class link|Soldier}}
 
! rowspan=5 | {{Class link|Soldier}}
! {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> [[Beta Pocket Rocket Launcher]]
+
! {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> '''[[Beta Pocket Rocket Launcher]]'''
 
| {{info|New weapon}}
 
| {{info|New weapon}}
 
| {{buff|When the medic healing you is killed you gain crit boost for 8 seconds}}
 
| {{buff|When the medic healing you is killed you gain crit boost for 8 seconds}}
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| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
|-
 
|-
! {{item icon|Shotgun|link=Beta Pocket Shotgun|100px}} <br /> [[Beta Pocket Shotgun]]
+
! {{item icon|Shotgun|link=Beta Pocket Shotgun|100px}} <br /> '''[[Beta Pocket Shotgun]]'''
 
| {{info|New weapon}}
 
| {{info|New weapon}}
| {{buff|While a medic is healing you, this weapon's damage is increased by 20%}}
+
| {{buff|While a medic is healing you, this weapon's damage is increased by 25%}}
{{nerf|While not being healed by a medic, your weapon switch time is 30% longer}}
+
{{nerf|While not being healed by a medic, your weapon switch time is 25% longer}}
 
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(4/28/2011)</small>
 
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(4/28/2011)</small>
 
|-
 
|-
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|-
 
|-
 
! {{table icon|Flare Gun}}
 
! {{table icon|Flare Gun}}
| {{grey|Mini-Crits against burning players at close range, full crits against burning players at long range}}
+
| {{grey|Mini-crits against burning players at close range, full crits against burning players at long range}}
 
| {{buff|Full crits against burning players regardless of range}}
 
| {{buff|Full crits against burning players regardless of range}}
 
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
Line 267: Line 267:
 
|-
 
|-
 
| {{grey|Flares do not detonate on impact with the world}}
 
| {{grey|Flares do not detonate on impact with the world}}
{{grey|Guarantees critical damage on burning targets}}
+
{{grey|Guarantees critical damage on burning targets (direct flare hits only)}}
 
{{grey|+20% explosion vulnerability on wearer}}
 
{{grey|+20% explosion vulnerability on wearer}}
| {{buff|Flares detonate on impact with the world, with a greatly reduced explosion radius}}
+
| {{buff|Flares detonate on impact with the world with a greatly reduced explosion radius}}
 
{{nerf|Guarantees mini-crit damage on burning targets (direct flare hits only)}}
 
{{nerf|Guarantees mini-crit damage on burning targets (direct flare hits only)}}
 
{{buff|+20% damage to self}}
 
{{buff|+20% damage to self}}
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| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small>
 
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small>
 
|-
 
|-
! {{item icon|Medi Gun|link=Beta Quick-Fix|100px}} <br />[[Beta Quick-Fix|Quick-Fix]]
+
! {{item icon|Medi Gun|link=Beta Quick-Fix|100px}} <br /> '''[[Beta Quick-Fix|Quick-Fix]]'''
 
| {{info|New weapon}}
 
| {{info|New weapon}}
 
| {{note|ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects}}
 
| {{note|ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects}}
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|-
 
|-
 
! rowspan=4 | [[Classes|All Classes]]  
 
! rowspan=4 | [[Classes|All Classes]]  
! rowspan=2 | [[File:Largehealth.png|70x70px]] <br /> [[Health]]
+
! rowspan=2 | [[File:Largehealth.png|70x70px]] <br /> '''[[Health]]'''
 
| ~
 
| ~
 
| {{note|All classes have double Health}}
 
| {{note|All classes have double Health}}
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|align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(2/11/2011)</small>
 
|align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(2/11/2011)</small>
 
|-
 
|-
! [[File:Toolboxengineer cropped.png|70x70px]] <br /> [[Buildings]]
+
! [[File:Toolboxengineer cropped.png|70x70px]] <br /> '''[[Buildings]]'''
 
| ~
 
| ~
 
| {{note|Damage against buildings reduced 50%.}}
 
| {{note|Damage against buildings reduced 50%.}}
 
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/13/2011)</small>
 
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/13/2011)</small>
 
|-
 
|-
! [[File:Speech voice.png|70x70px]] <br /> [[Responses]]
+
! [[File:Speech voice.png|70x70px]] <br /> '''[[Responses]]'''
 
| ~
 
| ~
 
| {{note|All classes possess new response and voice command rules}}
 
| {{note|All classes possess new response and voice command rules}}

Revision as of 20:22, 25 October 2011

See also: Team Fortress 2 Closed Beta
TF2 Beta logo.png

Team Fortress 2 Beta is a separate Template:W version of the game and open to all premium players. Released on December 2, 2010, this is the second period of public beta testing – the first one occurring before the official release of the game. The current beta is used for purposes including, but not limited to:

  • Testing and tuning various class, item, and weapon changes.
  • Testing map changes and variants.
  • Running higher level, game-wide experiments (like doubling player health).
  • Testing new technologies without the risk of breaking the game.

Players receive all achievement-related items, any weapons that are currently under testing, certain promotional items that their Steam account is entitled to, and other items that may be given out for testing occasionally. Random drops, Crafting, and Trading are currently enabled. The Mann Co. Store is not available. The current Team Fortress 2 Beta differs from the first beta that was released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.

Changes currently undergoing testing

New weapons

Class Ammo
loaded
Ammo
carried
Damage range Notes/Special abilities
Leaderboard class medic.png Medic Medi Gun
Beta Quick-Fix
N/A N/A N/A

Pictogram comment.png ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects
Pictogram plus.png +40% heal rate
Pictogram plus.png +40% UberCharge rate
Pictogram comment.png Can't overheal.
Pictogram comment.png Move at the speed of any faster heal target.

Leaderboard class soldier.png Soldier Direct Hit
Beta Pocket Rocket Launcher
4 20 Base: 90

Crit: 270

Pictogram plus.png When the medic healing you is killed you gain mini-crit boost for 6 seconds
Pictogram minus.png On Hit: -10 health

Direct Hit
Beta Pocket Rocket Launcher 2

Pictogram plus.png +15% ÜberCharge rate for the medic healing you.
This effect does not work in the respawn room.

Pictogram minus.png On Hit: -10 health

Direct Hit
Beta Pocket Rocket Launcher 3

Pictogram plus.png 50% faster reload time while being healed
Pictogram minus.png On Hit: -10 health

Shotgun
Beta Pocket Shotgun
6 32 Base: 60

Crit: 180
[6 dmg. × 10 pellets]

Pictogram plus.png While a medic is healing you, this weapon's damage is increased by 20%
Pictogram minus.png While not being healed by a medic, your weapon switch time is 30% longer

Equalizer
Beta Split Equalizer 1
N/A N/A Base: 65

Crit: 195

Pictogram info.png When weapon is active:

Pictogram plus.png Move speed increases as the user becomes injured
Pictogram minus.png Blocks healing while in use

Equalizer
Beta Split Equalizer 2
N/A N/A Base: 33–107

Crit: 3× base damage.

Pictogram info.png When weapon is active:

Pictogram plus.png Damage increases as the user becomes injured
Pictogram minus.png Blocks healing while in use

Leaderboard class sniper.png Sniper Sniper Rifle
Beta Sniper Rifle 1
25 N/A Base:
50 (0% charge)
150 (100% charge)

Headshot:

150 (0% charge)
450 (100% charge)

Pictogram plus.png On Scoped Bodyshot: Rifle charge rate increased by 25%
Pictogram plus.png On Scoped Headshot: Rifle charge rate increased by 45%
Pictogram minus.png On Scoped Miss: Rifle charge rate decreased by -65%

Kukri
Beta Sniper Club 1
N/A N/A Base: 49 / 81

Crit: 146 / 244

Pictogram plus.png 25% increase in damage when health <50% of max

Pictogram minus.png -25% decrease in damage when health >50% of max

These weapons were added to the normal TF2 as the Quick-Fix, Bazaar Bargain, and Shahanshah in the Uber Update. These beta variations still exist as separate weapons with their pre-release stats.

This item has mistakenly been added to and made craftable in the October 13, 2011 Patch for the normal TF2. It does not have a text string.

Changed weapons

Class Item Old New
Leaderboard class soldier.png Soldier Equalizer
Equalizer
Blocks healing while in use

Move speed increases as the user becomes injured
No damage penalty

Base damage: 33-113
Pictogram plus.png No longer blocks healing

Pictogram minus.png Move speed no longer increases as the user becomes injured
Pictogram minus.png Slight high-end damage penalty

Base damage: 33–107
Leaderboard class pyro.png Pyro Flamethrower
Flame Thrower
~
Base damage: 6.2/particle
Pictogram plus.png +10% damage bonus
Base damage: 6.82/particle
Backburner
Backburner
+10% damage bonus
Base damage: 6.82/particle
Pictogram minus.png No damage bonus
Base damage: 6.82/particle
Degreaser
Degreaser
-25% burn damage penalty

No damage penalty

Base damage: 6.2/particle
Afterburn: 2.25/tick
Pictogram plus.png No burn damage penalty

Pictogram minus.png -10% damage penalty

Base damage: 6.14/particle
Afterburn: 3/tick
Leaderboard class heavy.png Heavy Tomislav
Tomislav
~
Pictogram minus.png -50 max health on wearer

Other changes

  • Two Miscellaneous items can be equipped at the same time.
  • Four loadout presets can be stored.
    • Loadout presets can be chosen on the class select screen but do not show the weapons in each loadout other than the primary weapon on the character model.
  • The Demoman's primary and secondary weapons now use the in-game slot notation on the loadout screen.
  • Added support for the Sixense/Razer Hydra motion controller.
  • The public IP is now displayed in the console when creating a local server, and the output for the exec command has been altered.
  • Taking a screenshot now uses the Steam Screenshot Manager, which allows you to upload a deathcam to the steam cloud.

Bugs

  • Crit-a-Cola incorrectly uses the texture of Bonk! Atomic Punch.
  • The Cow Mangler 5000 is incorrectly listed as being paintable in the backpack, however Paint cans are not consumed when used on it and the paint is not applied. Additionally, the Mann. Co catalogue does not list the Mangler as being paintable; this is due to the Mangler using paint textures to apply the team colours seen on the Mangler.
  • tf_allow_taunt_switch currently does not work correctly.
    • The weapon switch can occur only through the use of invprev and invnext, which are bound to the mousewheel by default, and not the number keys regardless of the value of hud_fastswitch.
    • If enabled, the effects of Bonk! Atomic Punch or Crit-a-Cola are not applied to the player as the game automatically switches the player's weapons during the drinking animation instead of after the animation has completed. The drink however is 'consumed' and the player must wait for it to recharge before using it again.

Previous changes

Patches

Main article: Patches (Beta)

See also

External Links