Difference between revisions of "Community Crasher strategy"
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This article is about '''Community Crasher strategy'''. | This article is about '''Community Crasher strategy'''. | ||
+ | |||
+ | '''Note''': It is recommended to read the main [[Crasher]] article first to become familiar with the names of key map locations used in this article. | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
− | == | + | == General strategy == |
− | === | + | === Giant strategy== |
− | As a giant, you | + | * As a giant, you move 25% slower and your large size makes you a primary target for the enemy team. In addition, you gain less health from healthpacks and [[Medic]]s heal you less quickly than normal teammates. But, you are resistant to backstabs and headshots, have a crit boost that lasts forever, and act as a level 1 Dispenser to your teammates. |
− | * | + | * Avoid using weapons whose main benefit is to gain (mini-)crits under specific circumstances, as you gain a permanent Crit boost. |
+ | |||
+ | == Class-specific strategy == | ||
=== {{class link|Scout}} === | === {{class link|Scout}} === | ||
− | * | + | * Due to your high speed, you can reach the enemy base quicker than others, however you also have less health than other classes as a giant. |
− | * | + | * Weapons that increase mobility (such as the [[Baby Face's Blaster]], [[Atomizer]], or [[Winger]]) do not have much effect, as dodging is ineffective as a giant. |
+ | |||
=== {{class link|Soldier}} === | === {{class link|Soldier}} === | ||
− | *Soldier is a great candidate for becoming a giant. His rockets will not suffer from damage falloff thanks to the crit boost | + | * Soldier is a great candidate for becoming a giant. His rockets will not suffer from damage falloff thanks to the crit boost and the rockets are able to kill most classes in a single hit. |
− | *The [[ | + | * The [[Liberty Launcher]] and [[Air Strike]] with their increased clip size allows the Soldier to decimate the enemy team, the crit boost negates the damage penalty of your rockets. |
− | + | * The [[Shotgun]] or the [[Panic Attack]] is the best choice to use in case there is no more rockets to fire. | |
− | + | * The [[Battalion's Backup]] or [[Concheror]] are handy for keep you and nearby teammates alive. | |
− | + | * For melee, the [[Disciplinary Action]] is a good option due to its longer range and its ability to gain a speedboost from teammates. | |
− | + | ||
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− | * | ||
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− | |||
− | |||
− | *The [[Battalion's Backup]] or [[Concheror]] are handy for keep you and nearby teammates alive. | ||
− | *For melee, the | ||
− | |||
− | |||
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=== {{class link|Pyro}} === | === {{class link|Pyro}} === | ||
− | *Pyro | + | * Pyro can be a devastating giant, although requires a closer range compared to other classes. |
− | * | + | * Avoid using weapons such as the [[Backburner]] or [[Phlogistinator]], as their main upside is nullified by the permanent Crit boost. |
− | * | + | * Due to the Pyro's limited range, using any {{botignore|shotgun}} is ill-advised. |
− | + | * The [[Thermal Thruster]] can be useful for getting you to the goal. | |
− | *The [[Thermal Thruster]] can be useful for getting you to the goal. | + | |
=== {{class link|Demoman}} === | === {{class link|Demoman}} === | ||
− | *The Demoman can destroy enemies with his crit grenades in a fashion similar to the Soldier. | + | * The Demoman can destroy enemies with his crit grenades in a fashion similar to the Soldier. |
− | * | + | * If you are confident with your Primary aim, considering using a shield to gain some resistances as well as the ability to charge for extra speed. |
− | + | * For melee, the [[Eyelander]] can allow Demomen to survive on the battlefield for longer, though it requires enemies to get close. | |
− | *For melee, the [[Eyelander]] | + | |
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=== {{class link|Heavy}} === | === {{class link|Heavy}} === | ||
− | *The Heavy is a powerful | + | * The Heavy is can be a powerful giant due to his naturally high health as well as high damage output. His natural weaknesses such as headshot and backstab vulnerability are not much of a concern. |
− | + | * Any of the Heavy's primaries work well, however, note that the [[Huo-Long Heater]] requires a friendly Pyro to ignite the enemy giant to make full use out of it. | |
− | * | + | * Using the [[Gloves of Running Urgently]] can help with reaching the goal. |
− | + | ||
− | |||
− | *Using the [[Gloves of Running Urgently]] can help with reaching the goal. | ||
=== {{class link|Engineer}} === | === {{class link|Engineer}} === | ||
− | *Engineer | + | * The Engineer makes for a rather poor giant, as he is more oriented around area defense than offensive pushing. |
− | * | + | * Offense-oriented weapons such as the [[Gunslinger]] or [[Widowmaker]] increase your chances of succeeding. |
− | + | ||
=== {{class link|Medic}} === | === {{class link|Medic}} === | ||
− | *The Medic | + | * The Medic makes for a great support, but makes for a bad giant due to his bad offensive capabilities. |
− | * | + | * Avoid using the [[Kritzkrieg]], as the Giants have a permanent Crit boost and it provides no other benefits. |
+ | * The [[Vaccinator]] is a good choice, as it provides Crit immunity and a damage resistance. Try to resist the damage type of the enemy giant. | ||
+ | |||
=== {{class link|Sniper}} === | === {{class link|Sniper}} === | ||
− | * | + | * The Sniper is not a good giant, as he is mainly focused on single-target combat and cannot deal with all the enemies. |
− | * | + | * Try focusing the Medics healing the giant to make it easier for your team to kill the other giant. |
+ | |||
=== {{class link|Spy}} === | === {{class link|Spy}} === | ||
− | * | + | * For the same reasons as Sniper, Spy does not make for a good giant. In addition to this, his weapons are not suited for giant combat. |
− | * | + | * Backstabbing a giant is not possible, try clearing out Sentries and killing the Medics of the other team before your giant gets there. Giants have a harder time clearing Sentries due to Crits not affecting buildings. |
− |
Revision as of 07:57, 26 April 2023
Community Crasher strategy | |
---|---|
Basic Information | |
Developer(s): | {{{map-developer}}} |
Map Info | |
Environment: | Halloween |
Setting: | Nighttime, overcast |
Map Photos | |
This article is about Community Crasher strategy.
Note: It is recommended to read the main Crasher article first to become familiar with the names of key map locations used in this article.
General strategy
= Giant strategy
- As a giant, you move 25% slower and your large size makes you a primary target for the enemy team. In addition, you gain less health from healthpacks and Medics heal you less quickly than normal teammates. But, you are resistant to backstabs and headshots, have a crit boost that lasts forever, and act as a level 1 Dispenser to your teammates.
- Avoid using weapons whose main benefit is to gain (mini-)crits under specific circumstances, as you gain a permanent Crit boost.
Class-specific strategy
Scout
- Due to your high speed, you can reach the enemy base quicker than others, however you also have less health than other classes as a giant.
- Weapons that increase mobility (such as the Baby Face's Blaster, Atomizer, or Winger) do not have much effect, as dodging is ineffective as a giant.
Soldier
- Soldier is a great candidate for becoming a giant. His rockets will not suffer from damage falloff thanks to the crit boost and the rockets are able to kill most classes in a single hit.
- The Liberty Launcher and Air Strike with their increased clip size allows the Soldier to decimate the enemy team, the crit boost negates the damage penalty of your rockets.
- The Shotgun or the Panic Attack is the best choice to use in case there is no more rockets to fire.
- The Battalion's Backup or Concheror are handy for keep you and nearby teammates alive.
- For melee, the Disciplinary Action is a good option due to its longer range and its ability to gain a speedboost from teammates.
Pyro
- Pyro can be a devastating giant, although requires a closer range compared to other classes.
- Avoid using weapons such as the Backburner or Phlogistinator, as their main upside is nullified by the permanent Crit boost.
- Due to the Pyro's limited range, using any shotgun is ill-advised.
- The Thermal Thruster can be useful for getting you to the goal.
Demoman
- The Demoman can destroy enemies with his crit grenades in a fashion similar to the Soldier.
- If you are confident with your Primary aim, considering using a shield to gain some resistances as well as the ability to charge for extra speed.
- For melee, the Eyelander can allow Demomen to survive on the battlefield for longer, though it requires enemies to get close.
Heavy
- The Heavy is can be a powerful giant due to his naturally high health as well as high damage output. His natural weaknesses such as headshot and backstab vulnerability are not much of a concern.
- Any of the Heavy's primaries work well, however, note that the Huo-Long Heater requires a friendly Pyro to ignite the enemy giant to make full use out of it.
- Using the Gloves of Running Urgently can help with reaching the goal.
Engineer
- The Engineer makes for a rather poor giant, as he is more oriented around area defense than offensive pushing.
- Offense-oriented weapons such as the Gunslinger or Widowmaker increase your chances of succeeding.
Medic
- The Medic makes for a great support, but makes for a bad giant due to his bad offensive capabilities.
- Avoid using the Kritzkrieg, as the Giants have a permanent Crit boost and it provides no other benefits.
- The Vaccinator is a good choice, as it provides Crit immunity and a damage resistance. Try to resist the damage type of the enemy giant.
Sniper
- The Sniper is not a good giant, as he is mainly focused on single-target combat and cannot deal with all the enemies.
- Try focusing the Medics healing the giant to make it easier for your team to kill the other giant.
Spy
- For the same reasons as Sniper, Spy does not make for a good giant. In addition to this, his weapons are not suited for giant combat.
- Backstabbing a giant is not possible, try clearing out Sentries and killing the Medics of the other team before your giant gets there. Giants have a harder time clearing Sentries due to Crits not affecting buildings.