Difference between revisions of "Community Crasher strategy"

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This article is about '''Community Crasher strategy'''.
 
This article is about '''Community Crasher strategy'''.
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'''Note''': It is recommended to read the main [[Crasher]] article first to become familiar with the names of key map locations used in this article.
  
 
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{{TOC limit|3}}
  
== Giant strategy ==
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== General strategy ==
=== General Strategy ===
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=== Giant strategy==
As a giant, you are move 25% slower and your large size makes you a primary target for the enemy team. In addition, you gain less health from healthpacks and [[Medic]]s heal you less quickly than normal-sized teammates. But, you are resistant to backstabs and headshots, have a crit boost that lasts forever, and act as a level 1 Dispenser to your teammates.
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* As a giant, you move 25% slower and your large size makes you a primary target for the enemy team. In addition, you gain less health from healthpacks and [[Medic]]s heal you less quickly than normal teammates. But, you are resistant to backstabs and headshots, have a crit boost that lasts forever, and act as a level 1 Dispenser to your teammates.
*Don't use weapons that have situational crits(i.e. Phlogistinator, Ambassador, etc.)
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* Avoid using weapons whose main benefit is to gain (mini-)crits under specific circumstances, as you gain a permanent Crit boost.
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== Class-specific strategy ==
 
=== {{class link|Scout}} ===
 
=== {{class link|Scout}} ===
*You are able to carry the bomb to its goal pretty quickly with your speed.
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* Due to your high speed, you can reach the enemy base quicker than others, however you also have less health than other classes as a giant.
*Don't use the [[Baby Face's Blaster]] because of the amount of damage you will be taking, making you slowly quite frequently.
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* Weapons that increase mobility (such as the [[Baby Face's Blaster]], [[Atomizer]], or [[Winger]]) do not have much effect, as dodging is ineffective as a giant.
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=== {{class link|Soldier}} ===
 
=== {{class link|Soldier}} ===
*Soldier is a great candidate for becoming a giant. His rockets will not suffer from damage falloff thanks to the crit boost, and the rockets are able to kill most classes in a single hit.  
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* Soldier is a great candidate for becoming a giant. His rockets will not suffer from damage falloff thanks to the crit boost and the rockets are able to kill most classes in a single hit.
*The [[Rocket Launcher]], [[Air Strike]], and [[Liberty Launcher]] are all good weapons to use as a giant.
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* The [[Liberty Launcher]] and [[Air Strike]] with their increased clip size allows the Soldier to decimate the enemy team, the crit boost negates the damage penalty of your rockets.
**The Liberty Launcher and Air Strike with their increased clip size allows the Soldier to decimate the enemy team.
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* The [[Shotgun]] or the [[Panic Attack]] is the best choice to use in case there is no more rockets to fire.
***Even with their damage penalties, the crit rockets are still able to kill most non-overhealed classes in a single hit.
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* The [[Battalion's Backup]] or [[Concheror]] are handy for keep you and nearby teammates alive.
*It is ill-advised to use the [[Rocket Jumper]], [[Direct Hit]], and [[Cow Mangler 5000]].
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* For melee, the [[Disciplinary Action]] is a good option due to its longer range and its ability to gain a speedboost from teammates.
**The Rocket Jumper deals no damage at all, the Direct Hit has a smaller explosion radius that can't be ignored, and the Cow Mangler can only fire projectiles that deal mini-critical damage.
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***Though, in the case of the Cow Mangler 5000, it should only be used if your team is able to dish out large amounts of damage.
 
*For secondaries, the stock [[Shotgun]] or the [[Panic Attack]] is the best choice to use in case there is no more rockets to fire.
 
**The [[Reserve Shooter]] and [[Righteous Bison]] are poor choices as a secondary weapon to deal damage.
 
***The Reserve Shooter's benefits wouldn't be utilized that often, and the mini-crit situation is quite uncommon to encounter.
 
***The Righteous Bison's projectiles are not that great when compared to other weapon's projectiles.
 
*The [[Battalion's Backup]] or [[Concheror]] are handy for keep you and nearby teammates alive.
 
*For melee, the [[Escape Plan]], [[Half-Zatoichi]], and [[Disciplinary Action]] are the best options.
 
***The Escape Plan can be used to bring you to the goal faster, but be aware of the Marked-for-Death penalty and the weapon should be used when you are close to the goal or out of combat.
 
***The Disciplinary Action can achieve a similar effect to the Escape Plan in addition to having a long melee range. Use it to hit enemies from afar.
 
***The Half-Zatoichi can give you immense health from a single kill, but be ware of other Half-Zatoichi users as they can kill you in one shot.
 
 
=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
*Pyro is able to shred anyone into ashes from close range in seconds, including overhealed Heavies.
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* Pyro can be a devastating giant, although requires a closer range compared to other classes.
*The [[Phlogistinator]] and [[Backburner]] are awful options because of the Pyro's permanent crit boost.
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* Avoid using weapons such as the [[Backburner]] or [[Phlogistinator]], as their main upside is nullified by the permanent Crit boost.
*For secondaries, it would be recommended to use the [[Flare Gun]] or its variants.
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* Due to the Pyro's limited range, using any {{botignore|shotgun}} is ill-advised.
**The Shotgun and their variants don't fare well at long range, even with the crit boost.
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* The [[Thermal Thruster]] can be useful for getting you to the goal.
*The [[Thermal Thruster]] can be useful for getting you to the goal.
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=== {{class link|Demoman}} ===
 
=== {{class link|Demoman}} ===
*The Demoman can destroy enemies with his crit grenades in a fashion similar to the Soldier.
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* The Demoman can destroy enemies with his crit grenades in a fashion similar to the Soldier.
**Any one of the grenade launchers can be used to kill enemies that are in clusters.
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* If you are confident with your Primary aim, considering using a shield to gain some resistances as well as the ability to charge for extra speed.
*It is advised to use any one of the shields so that reaching the goal is easier by charging.
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* For melee, the [[Eyelander]] can allow Demomen to survive on the battlefield for longer, though it requires enemies to get close.
*For melee, the [[Eyelander]] or Half-Zatoichi can allow the Demoman to survive on the battlefield.
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**By gaining more health with the Eyelander, the Demoman may be able to reach the goal.
 
***The Half-Zatoichi can do a similar thing, provided that the Demoman is able to get frequent kills.
 
****Like the Soldier, be aware of other users using the Half-Zatoichi.
 
 
=== {{class link|Heavy}} ===
 
=== {{class link|Heavy}} ===
*The Heavy is a powerful class, but becoming a giant enhances this.
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* The Heavy is can be a powerful giant due to his naturally high health as well as high damage output. His natural weaknesses such as headshot and backstab vulnerability are not much of a concern.
*Some of his greatest weaknesses, being backstabbed and headshotted, are no longer a concern.
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* Any of the Heavy's primaries work well, however, note that the [[Huo-Long Heater]] requires a friendly Pyro to ignite the enemy giant to make full use out of it.
*One issue that is still prominent is the slow movement, but that does not impede the Heavy from slaughtering the enemy team.
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* Using the [[Gloves of Running Urgently]] can help with reaching the goal.
*The [[Brass Beast]] or [[Natascha]] is recommended to use.
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**Their damage resistances while the weapon is spun up can help the Heavy survive longer.
 
*Using the [[Gloves of Running Urgently]] can help with reaching the goal.
 
 
=== {{class link|Engineer}} ===
 
=== {{class link|Engineer}} ===
*Engineer is typically a poor candidate because he doesn't have powerful weapons when compared to other classes, but with the right tools, he can be decent.
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* The Engineer makes for a rather poor giant, as he is more oriented around area defense than offensive pushing.
**The [[Widowmaker]] is best suited for being a giant due to the fact that it doesn't need to reload and the crits will refill the metal supply.
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* Offense-oriented weapons such as the [[Gunslinger]] or [[Widowmaker]] increase your chances of succeeding.
**The [[Gunslinger]] with its extra health to the user is beneficial.
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=== {{class link|Medic}} ===
 
=== {{class link|Medic}} ===
*The Medic shouldn't become a giant because of his weak weapons, but instead heal the giant.
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* The Medic makes for a great support, but makes for a bad giant due to his bad offensive capabilities.
**In the event that there is a giant Medic, using the [[Blutsauger]] can help with survivability.
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* Avoid using the [[Kritzkrieg]], as the Giants have a permanent Crit boost and it provides no other benefits.
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* The [[Vaccinator]] is a good choice, as it provides Crit immunity and a damage resistance. Try to resist the damage type of the enemy giant.
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=== {{class link|Sniper}} ===
 
=== {{class link|Sniper}} ===
*Like the Medic, the Sniper shouldn't be a giant because he usually isn't best suited for direct combat.
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* The Sniper is not a good giant, as he is mainly focused on single-target combat and cannot deal with all the enemies.
*If the Sniper does end up as a giant, then using the [[Huntsman]] is a fine weapon because the Sniper will be engaged in close combat.
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* Try focusing the Medics healing the giant to make it easier for your team to kill the other giant.
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=== {{class link|Spy}} ===
 
=== {{class link|Spy}} ===
*Just like the Medic and Sniper, the Spy is best left with not being a giant.
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* For the same reasons as Sniper, Spy does not make for a good giant. In addition to this, his weapons are not suited for giant combat.
*But, if he does become a giant, then the stock [[Revolver]] is the best choice.
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* Backstabbing a giant is not possible, try clearing out Sentries and killing the Medics of the other team before your giant gets there. Giants have a harder time clearing Sentries due to Crits not affecting buildings.
**The [[Diamondback]], [[Ambassador]], [[L'Etranger]], and the [[Enforcer]] are all impractical either because of the crit boost(making situational crits redundant), damage penalty, or slower firing speed.
 

Revision as of 07:57, 26 April 2023

Community Crasher strategy
Ctf crasher.png
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Halloween
Setting: Nighttime, overcast
Map Photos
Loading screen photos.

This article is about Community Crasher strategy.

Note: It is recommended to read the main Crasher article first to become familiar with the names of key map locations used in this article.

General strategy

= Giant strategy

  • As a giant, you move 25% slower and your large size makes you a primary target for the enemy team. In addition, you gain less health from healthpacks and Medics heal you less quickly than normal teammates. But, you are resistant to backstabs and headshots, have a crit boost that lasts forever, and act as a level 1 Dispenser to your teammates.
  • Avoid using weapons whose main benefit is to gain (mini-)crits under specific circumstances, as you gain a permanent Crit boost.

Class-specific strategy

Leaderboard class scout.png Scout

  • Due to your high speed, you can reach the enemy base quicker than others, however you also have less health than other classes as a giant.
  • Weapons that increase mobility (such as the Baby Face's Blaster, Atomizer, or Winger) do not have much effect, as dodging is ineffective as a giant.

Leaderboard class soldier.png Soldier

  • Soldier is a great candidate for becoming a giant. His rockets will not suffer from damage falloff thanks to the crit boost and the rockets are able to kill most classes in a single hit.
  • The Liberty Launcher and Air Strike with their increased clip size allows the Soldier to decimate the enemy team, the crit boost negates the damage penalty of your rockets.
  • The Shotgun or the Panic Attack is the best choice to use in case there is no more rockets to fire.
  • The Battalion's Backup or Concheror are handy for keep you and nearby teammates alive.
  • For melee, the Disciplinary Action is a good option due to its longer range and its ability to gain a speedboost from teammates.

Leaderboard class pyro.png Pyro

  • Pyro can be a devastating giant, although requires a closer range compared to other classes.
  • Avoid using weapons such as the Backburner or Phlogistinator, as their main upside is nullified by the permanent Crit boost.
  • Due to the Pyro's limited range, using any shotgun is ill-advised.
  • The Thermal Thruster can be useful for getting you to the goal.

Leaderboard class demoman.png Demoman

  • The Demoman can destroy enemies with his crit grenades in a fashion similar to the Soldier.
  • If you are confident with your Primary aim, considering using a shield to gain some resistances as well as the ability to charge for extra speed.
  • For melee, the Eyelander can allow Demomen to survive on the battlefield for longer, though it requires enemies to get close.

Leaderboard class heavy.png Heavy

  • The Heavy is can be a powerful giant due to his naturally high health as well as high damage output. His natural weaknesses such as headshot and backstab vulnerability are not much of a concern.
  • Any of the Heavy's primaries work well, however, note that the Huo-Long Heater requires a friendly Pyro to ignite the enemy giant to make full use out of it.
  • Using the Gloves of Running Urgently can help with reaching the goal.

Leaderboard class engineer.png Engineer

  • The Engineer makes for a rather poor giant, as he is more oriented around area defense than offensive pushing.
  • Offense-oriented weapons such as the Gunslinger or Widowmaker increase your chances of succeeding.

Leaderboard class medic.png Medic

  • The Medic makes for a great support, but makes for a bad giant due to his bad offensive capabilities.
  • Avoid using the Kritzkrieg, as the Giants have a permanent Crit boost and it provides no other benefits.
  • The Vaccinator is a good choice, as it provides Crit immunity and a damage resistance. Try to resist the damage type of the enemy giant.

Leaderboard class sniper.png Sniper

  • The Sniper is not a good giant, as he is mainly focused on single-target combat and cannot deal with all the enemies.
  • Try focusing the Medics healing the giant to make it easier for your team to kill the other giant.

Leaderboard class spy.png Spy

  • For the same reasons as Sniper, Spy does not make for a good giant. In addition to this, his weapons are not suited for giant combat.
  • Backstabbing a giant is not possible, try clearing out Sentries and killing the Medics of the other team before your giant gets there. Giants have a harder time clearing Sentries due to Crits not affecting buildings.